This document summarizes Lecture #4 which discusses the Singleton pattern. It introduces the pattern and covers calling for a new requirement, first and second try implementations, common uses, and what comes after learning the pattern. The document also reviews what has been covered so far and explores the Singleton pattern by researching it online. It provides examples of the pattern in Pac-Man and a keyboard with shift key and explains the class diagram. It poses challenges in distinguishing the State and Strategy patterns and recommends further reading materials.
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