This document provides a summary and analysis of an interactive virtual reality experience called "unkempt unconscious" created by Olivia Meredith. The experience explores concepts surrounding the unconscious mind from the perspective of a dreamer. It involves confronting common dream symbols to help the player come to terms with a fatal accident. The project is split into two parts, with part one focusing on environment design and basic interactions in VR. Part two intends to incorporate additional dream-like details and experiences.