The document proposes a game design that uses karma as a game element to potentially predict a player's ethical behavior. The game would have both single-lifetime and multiple-lifetime wins. A single lifetime win would require some unethical choices, while repeatedly playing the game could lead the player to discover a path of moderation and balance between good and bad actions, reaching a state of "enlightenment". The document suggests that how and how long a player pursues either a single or multiple-lifetime win may provide interesting information about their propensity to act ethically or give up on ethical ideals.