Finding Out Who’s Naughty or Nice? Karma as a game element and its potential utility as a predictor for ethical behavior  Concept by: Joe Sullivan, creative mind for hire itche@collectivesavvy.com (or) http://www.linkedin.com/in/itche
Including karma into a typical game The game should be designed to have both a single lifetime win and a multiple lifetime win A single life should include sufficiently varied experiences and a short game duration as to keep it interesting The instructions should only cover game play and that the overall goal is to obtain the highest score.
Single & multiple lifetime wins The game play is designed to assure that you must make some unethical choices in order to win at the single lifetime game. Too many unethical choices in a single lifetime and the player will start the next lifetime at a significant disadvantage. The multiple lifetime game is just the single lifetime game over and over, it never ends,  there is no win.  
The Middle Path & Nirvana At some point after consuming too much Mountain Dew and Cheetos and too few hours of sleep, the player may discover the real way to win the game. Buddhists call it the Middle Way, a path of moderation between good and bad. By perfectly balancing good and bad (or ethical and unethical) actions in any single player game, the user will reach Nirvana and experience the gamer equivalent of perfect enlightenment.
Naughty or nice? The details of the game are really less important than how the player chooses to pursue a win in the game. If the player initially chooses the quick single lifetime win, they may be more likely to be unethical in their behavior.    The number of attempts the player makes at winning the multiple lifetime game, before either reaching enlightenment or succumbing to trying to win the single lifetime game, may tell you some interesting information about the player’s tendency to give up on their ethical ideals or their propensity to become the next Buddha. Disclaimer  - I am not an expert in Buddhism or Ethics or Game Design (or Cheetos for that matter!).  I have however consumed enough Mountain Dew to drown a small metropolis and I am an ethical atheist (in the interest of full disclosure).

More Related Content

DOCX
Proposal guidance 1
DOCX
PUBG MOBILE – APPS: A CRITICAL REVIEW BY ANSHUL VERMA
DOCX
Content outline
DOCX
Draft 1
DOCX
PPTX
Psychological Games People Play - Transactional Analysis
DOCX
Proposal guidance 1
PUBG MOBILE – APPS: A CRITICAL REVIEW BY ANSHUL VERMA
Content outline
Draft 1
Psychological Games People Play - Transactional Analysis

What's hot (20)

PPTX
Presentation template v2.0
PPT
Rafa ros,javier pérez, david romero, rafa ribes 1
DOCX
Proposal for video game review for vibe productions
PPT
Naruto Ultimate Ninja Hero
PPTX
The 3 Step Plan To Marrying Your Users
PPTX
Life games - Games People Play (Transactional analysis / TA is an integrative...
PDF
How to make people love your game in 90 seconds or less
PPTX
Parental controls
PDF
7 Psychological Tactics Used in Games
PPT
2D character profile
DOCX
Ig1 task 2 analysis work sheet 4
PPTX
Self determination theory and games
DOCX
3. formal proposal (aa)
PPTX
The secret of Tinder
PDF
The games we play
PDF
Top 10 Games of 2013
PPTX
Video game worksheet 2019
DOCX
5. proposal
PDF
Top 10 games of 2014
Presentation template v2.0
Rafa ros,javier pérez, david romero, rafa ribes 1
Proposal for video game review for vibe productions
Naruto Ultimate Ninja Hero
The 3 Step Plan To Marrying Your Users
Life games - Games People Play (Transactional analysis / TA is an integrative...
How to make people love your game in 90 seconds or less
Parental controls
7 Psychological Tactics Used in Games
2D character profile
Ig1 task 2 analysis work sheet 4
Self determination theory and games
3. formal proposal (aa)
The secret of Tinder
The games we play
Top 10 Games of 2013
Video game worksheet 2019
5. proposal
Top 10 games of 2014
Ad

Viewers also liked (6)

PPT
Ethics Detector
PPT
Stealth Ethics Nf
PPT
Ethics Game
PPT
Kapp Ethics
PDF
Challenge Ethics Greco
PPT
Immersive Learning Simulations Astd Final2
Ethics Detector
Stealth Ethics Nf
Ethics Game
Kapp Ethics
Challenge Ethics Greco
Immersive Learning Simulations Astd Final2
Ad

Similar to Dev Learn08 Karma Jts (11)

PPTX
Games and Gamification
PDF
Lets play TYPO3
PPT
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
PPT
Ted talks
PDF
Rwj entree eric heis
PDF
Ludum vitae
PDF
Do You Need Games in Your Portfolio?
PPTX
Gamification of Therapy
ODP
PPT
Creating City-Scale Collaboration with Games
PPTX
Connecting Ethical Choices in Games to Moral Frameworks
Games and Gamification
Lets play TYPO3
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Ted talks
Rwj entree eric heis
Ludum vitae
Do You Need Games in Your Portfolio?
Gamification of Therapy
Creating City-Scale Collaboration with Games
Connecting Ethical Choices in Games to Moral Frameworks

Recently uploaded (20)

PPTX
22CDH01-V3-UNIT III-UX-UI for Immersive Design
PPTX
Presentation1.pptxnmnmnmnjhjhkjkjkkjkjjk
PPTX
URBAN FINANCEnhynhynnnytnynnnynynyynynynyn
PDF
Social Media USAGE .............................................................
PPTX
UNIT II - UID FOR MOBILE GAMES[INTRODUCTION TO MOBILE GAME DESIGN]
PPTX
Applied Anthropology Report.pptx paulapuhin
PDF
Govind singh Corporate office interior Portfolio
PDF
Designing Through Complexity - Four Perspectives.pdf
PDF
1 Introduction to Networking (06).pdfbsbsbsb
PPTX
Introduction to Building Information Modeling
PDF
The Basics of Presentation Design eBook by VerdanaBold
PPTX
Drawing as Communication for interior design
PPTX
ENG4-Q2-W5-PPT (1).pptx nhdedhhehejjedheh
PDF
Timeless Interiors by PEE VEE INTERIORS
PPTX
Arunesh_Kevin Lynch.pptxynynynyunynynynnynyn
PPTX
2. Competency Based Interviewing - September'16.pptx
PPTX
UNIT III - GRAPHICS AND AUDIO FOR MOBILE
PPT
416170345656655446879265596558865588.ppt
PPT
Introduction to Research Methods - Lecture.ppt
PPTX
22CDO02-IMGD-UNIT-I-MOBILE GAME DESIGN PROCESS
22CDH01-V3-UNIT III-UX-UI for Immersive Design
Presentation1.pptxnmnmnmnjhjhkjkjkkjkjjk
URBAN FINANCEnhynhynnnytnynnnynynyynynynyn
Social Media USAGE .............................................................
UNIT II - UID FOR MOBILE GAMES[INTRODUCTION TO MOBILE GAME DESIGN]
Applied Anthropology Report.pptx paulapuhin
Govind singh Corporate office interior Portfolio
Designing Through Complexity - Four Perspectives.pdf
1 Introduction to Networking (06).pdfbsbsbsb
Introduction to Building Information Modeling
The Basics of Presentation Design eBook by VerdanaBold
Drawing as Communication for interior design
ENG4-Q2-W5-PPT (1).pptx nhdedhhehejjedheh
Timeless Interiors by PEE VEE INTERIORS
Arunesh_Kevin Lynch.pptxynynynyunynynynnynyn
2. Competency Based Interviewing - September'16.pptx
UNIT III - GRAPHICS AND AUDIO FOR MOBILE
416170345656655446879265596558865588.ppt
Introduction to Research Methods - Lecture.ppt
22CDO02-IMGD-UNIT-I-MOBILE GAME DESIGN PROCESS

Dev Learn08 Karma Jts

  • 1. Finding Out Who’s Naughty or Nice? Karma as a game element and its potential utility as a predictor for ethical behavior Concept by: Joe Sullivan, creative mind for hire itche@collectivesavvy.com (or) http://www.linkedin.com/in/itche
  • 2. Including karma into a typical game The game should be designed to have both a single lifetime win and a multiple lifetime win A single life should include sufficiently varied experiences and a short game duration as to keep it interesting The instructions should only cover game play and that the overall goal is to obtain the highest score.
  • 3. Single & multiple lifetime wins The game play is designed to assure that you must make some unethical choices in order to win at the single lifetime game. Too many unethical choices in a single lifetime and the player will start the next lifetime at a significant disadvantage. The multiple lifetime game is just the single lifetime game over and over, it never ends, there is no win.  
  • 4. The Middle Path & Nirvana At some point after consuming too much Mountain Dew and Cheetos and too few hours of sleep, the player may discover the real way to win the game. Buddhists call it the Middle Way, a path of moderation between good and bad. By perfectly balancing good and bad (or ethical and unethical) actions in any single player game, the user will reach Nirvana and experience the gamer equivalent of perfect enlightenment.
  • 5. Naughty or nice? The details of the game are really less important than how the player chooses to pursue a win in the game. If the player initially chooses the quick single lifetime win, they may be more likely to be unethical in their behavior.   The number of attempts the player makes at winning the multiple lifetime game, before either reaching enlightenment or succumbing to trying to win the single lifetime game, may tell you some interesting information about the player’s tendency to give up on their ethical ideals or their propensity to become the next Buddha. Disclaimer - I am not an expert in Buddhism or Ethics or Game Design (or Cheetos for that matter!). I have however consumed enough Mountain Dew to drown a small metropolis and I am an ethical atheist (in the interest of full disclosure).