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Developing an Interface for the Future
of Mass Market Software Distribution
         presented by Stephanie Rieger




                     Informa Mobile User Experience Conference: 18, November 2009
8 ways to improve
the app store user experience
 (that don’t involve squeezing
more stuff onto a small screen)
what I will not talk about
who has a store
what it looks like
the platforms it supports
the ecosystem around it
its billing mechanisms
revenue models
its politics
or, the number of apps in the store
these things are all (incredibly) important,
           so important that...
stores that are launched on a whim,
   have low reach and unpopular tools,
policies or platforms will eventually have to
        adapt, re-think...or go away
and when the dust clears,
        it will simply leave
a great big store full of content :-)
so let’s take a closer look a the store
stores have been around a long time
and they all have one thing in common...
products, or if you prefer...inventory
     CC BY 2.0 http://www.flickr.com/photos/davidw/1245345652/in/set-72157601682265152
they also share similar concerns...
discovery
CC-BY 2.0, http://www.flickr.com/photos/tracyhunter/101864931/
search
CC BY 2.0 http://www.flickr.com/photos/davidw/1245345652/in/set-72157601682265152
wayfinding
CC BY 2.0 http://www.flickr.com/photos/slybeck/25847359/
and compete in similar ways...
drawing you in
CC BY 20 http://www.flickr.com/photos/roosterfarm/445442722/
by impulse
CC BY 2.0 http://www.flickr.com/photos/jetalone/2171035379/
through need or convenience
    CC-BY 2.0, http://www.flickr.com/photos/bignavijp/3800631373/
cost
CC BY 2.0 http://www.flickr.com/photos/cogdog/2899006860/
recommendation
CC BY 2.0 http://www.flickr.com/photos/glynnis/358502163/
(pointless) differentiation
   CC BY 2.0 http://www.flickr.com/photos/slybeck/25847359/
opportunities for personalization
        CC BY 2.0 http://www.flickr.com/photos/smith/81109/
...and service
CC BY 2.0 http://www.flickr.com/photos/scornish/1764306516/sizes/l/
...in other words,
basic retailing and merchandising
ok, but...the digital stores are different
we have these things called databases
endless shelf-space
contextual advertising
a decade of best-practices,
     design patterns
algorithms, tagging, microformats...
you can find anything, anytime
intelligently target and profile everyone
recommendation is practically “built-in”
a lot of “real-world”
problems just go away...
or do they...?
TIP #1: plan for ‘real people’
app stores see content as inventory
           (which it is...)
except people don’t actually want inventory
when people make a purchase,
they are looking to fulfill a need
play
      celebrate                  reciprocate

make friends                     solve a problem

 share                                 explore
                    they want to

feel comforted                     communicate

         show off             save face
                    feel happy
because unlike computers, people are
 fickle, unpredictable...complicated
but app stores, tend to view people like this




              +             +




   1 person       1 phone       1 culture
when in fact...
“not available in
                       the UK store”




user accounts assume one-region
few stores consider (or enable)
  a multi-device experience
real people also shop for other people
gifting apps or content
+




gifting + out of box experience
TIP #2: Prioritize metadata
Board games:
                         page 1 of 70




the more popular your app store is,
 the less useful categories become
...so then there’s search
but indexing this is not exactly easy
so search has to rely on metadata
     provided by app vendors




(which might be fine if these guys
     were metadata experts)
        http://www.flickr.com/photos/haimediagroup/2402295757/
Case study: iStockphoto
online content marketplace
5+ million items for sale
     70,000+ artist contributors
      detailed approval process
primary discovery mechanism: search
detailed (curated) and tiered categories
disambiguation




taxonomies & assisted keyword generation
TIP #3: Editorial is your friend
roll up your sleeves and actually
      look at the content :-)
iStockphoto again...
Not needed
Needed files
                  (i.e. closed category)




  inventory management:
 open and closed categories
TIP #4: Help them, help you
think of it as a partnership
if vendors look good, you look good
            and vice versa
proactively simplify their pain points
iStockphoto again...
manage vendor
                    expectations



                  increases approval
                         rate



                   clarify guidelines
                     (e.g. IP, legal)




training manual
another example...Apple
remember these guys?




          http://www.urbanartguide.de/




  making an app is easy,
making an icon...not so much
icon glow can
                                           be disabled if
                                              needed



start with this

                           automated
                          corner radius
                        and transparency



                  icons made effortless
TIP #5: Make it personal
“staff picks” make things more personal,
     now take them to the next level
iStockphoto again...
1% of overall
 collection




premium cost




                iStockphoto, Vetta collection

premium content hand-picked by domain
  experts + higher royalties for vendors
TIP #6: Make it acessible
a lot of purchases just happen
people stumble-upon stuff they want
      while doing other stuff...
so discovery is hard to architect
if you make it insanely easy
      to reach your content
       (from any platform)
you start to see stuff like this....
iPhone
                   apps




movie marketing
TV +
                      desktop




 Click to buy
from the App
     Store




    Jamie Oliver (TV + web tie-in)
which can then come full-circle...
“iPhone Apps
                          from TV Ads”




with stuff like this...
TIP #7: Explore other touchpoints
offline app sales could be
a natural extension for certain stores
here’s how they could work...
Duoguo




mobile content stores and kiosks in China
                 http://duoguo.cn
...and a less formal (and legal) variant
               in Thailand
and it’s not just an “Asian thing”...
“would you like a Google app with that?”




                                                            +



  Best Buy “Walk Out Working” service
  http://bestbuyinc.com/news_center/11-05-09/best-buy%C2%AE-mobile-announces-partnership-google-co-market-google-mobile-app
now what if...
destination stores...
                     True Urban Park, Bangkok




buy a mobile...     some books, or music....    bring your laptop...
                                                have a coffee...



                                                and buy some apps...?
Apple stores




                                                                     Microsoft retail


 even better if you can make it an activity
               CC BY 2.0 http://www.flickr.com/photos/smith/81109/
TIP #8: Consider segmentation
we’re familiar with segmentation
       in other industries
“great fashion,                    “accessible luxury”
great prices”




                  “iconic style”


                  fashion
Cadillac                      Chevrolet




           GMC


                 automotive
so far, app stores are selling pretty much
any app that passes the acceptance criteria
but segments are emerging
which could justify a “store within a store”
the “pass-back” apps for kids
adult
business/enterprise
personal shopping “money--but no time”
and a final tip:
if you’re not in it for the long run,
    get out while you still can :-)
thank you
steph@yiibu.com

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Developing an Interface for the Future of Mass Market Software Distribution (Informa Mobile UX, 2010)