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Integrating Digital Citizenship and Social
Networking (Collaborative Learning Networks)
"We cannot monitor our
children every minute that
they are online. In the
absence of adult supervision,
young people increasingly
play with their own safety
online. Risk to youths online
can be reduced through
Digital Citizenship." (Tan,
2011, p. 31).
What is Digital Citizenship?
What is Digital Citizenship? (n.d.). Retrieved February 19, 2015, from
http://goo.gl/JGsFf2
PK - 12 Educators Can Use Digital
Citizenship Using Collaborative Social
Networks with Other Educators
PK - 12 Educators Can Implement Digital Citizenship
While Using Collaborative Learning Social Networks in
the Classroom
http://ultranet.ngatawa.school.nz/WebSpace/86/
9 Elements of Digital Citizenship That ALL
Social Networking Users MUST Know
1. Digital Etiquette
● Etiquette: Students must be taught how to act responsibly.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50
https://www.youtube.com/watch?v=1dumMk6da-U.
2. Digital Literacy
● Literacy: Students must be educated about the variety of new programs and applications.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50
https://www.youtube.com/watch?v=ESSIcLO3Z_Q.
3. Digital Access
● Access: Students must be able to access the digital world, regardless of gender, race,
or physical or mental challenges.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50.
https://www.youtube.com/watch?v=7NmtPoVUX2U
4. Digital Security
● Security: Students must be taught about antivirus software, data backups, and surge protectors.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50.
https://www.youtube.com/watch?v=ni6qM-XeISs
5. Digital Health & Wellness
● Health & Wellness: Students must understand that excessive technology use can lead to medical issues, such as
repetitive stress injuries and bad backs.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50
https://www.youtube.com/watch?v=0Q_NEaTzO-8
6. Digital Commerce
Commerce: Students must be taught how to be effective consumers.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50.
https://www.youtube.com/watch?v=nZIYeBnspe8
● Communication: Students must learn the appropriate communication option for certain circumstances.
7. Digital Communication
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50.
https://www.youtube.com/watch?v=jGLyeWQ3YVI
8. Digital Rights & Responsibilities
● Rights & Responsibilities: Students must be taught that basic protective rights are extended to every digital
citizen and that these rights shouldn't be taken for granted.
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50.
https://www.youtube.com/watch?v=qHn5x3crBfE
● Law: Students must be taught online ethics and that hacking information, downloading illegal music, plagiarizing, or
causing damage to other people's work, identity, or property online is a crime.
9. Digital Law
9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50.
https://www.youtube.com/watch?v=BWDhBQG73Is
Social media is one of the leading places in
which children today experience bullying.
According to the Pew Internet Research
Center, 95 percent of teenagers have
witnessed cyberbullying while they have been
using their social media sites. Of that
percentage, 84 percent have seen someone
defend the victim and 84 percent have stood
up for the victim personally. However, 90
percent of those who witnessed bullying on
their social media sites have also ignored the
behavior at some point with 35 percent of them
doing so often. This shows that sometimes
teens are comfortable standing up and
sometimes they aren’t, even among the same
group of teens.
Is Cyberbullying a “REAL” Problem We Need
to Address?
http://nobullying.com/bullying-statistics/
This short, informational video addresses digital footprinting. It explains that each time
someone logs into a computer a permanent record is created of where the user travels
during the internet trip. It is important for all users to understand that nothing online is
kept secret.
https://www.youtube.com/watch?v=kHYkWtI7004
Digital Citizenship Song. (n.d.). Retrieved February 19, 2015, from http://youtu.be/Rrd0fWX2SIk
Digital Citizenship Parody
The following video is a cute, yet informative parody of
how to use social networking responsibly and
respectfully.
Implementing Social Networks
into the Classroom:
Collaborative Learning
What is Collaborative Learning?
When two or more people learn something
together.
People are engaged in one another’s resources
and skills (asking one another for information,
evaluating one another’s ideas, monitoring one
another’s work.
Collaborative Learning through
Technology
Integrating Social Media in the
Classroom
Designing Learning in Social Online Learning
Environments: A Process-Oriented Approach
•Designing a Domain-Oriented Learning Experience in a SOLE (Discussed in
the next slide)
•Designing for Reflection while Doing a Learning Activity in a social networking
site about an Identified Curricular Topic: Instructions for Students
•Designing for Reflection after Carrying Out a Learning Activity in a social
networking site about an Identified Curricular Topic: Instructions for Students
•Designing a Collaborative Learning Activity through a SOLE
•Designing a Contributory Learning Activity through a SOLE
Designing a Domain-Oriented Learning Experience in a
SOLE
First, identify a topic or task to be acquired by learners.
Second, develop a learning event based on a sequence of interactions
according to the type of learning.
Third, create a learning space in a structured educational site according to the
identified domain instructional level that links the different activities in the
learning event to other instructional objects.
Fourth, use the learning space. This is the time teachers may develop the
learning activity then provide access so the students can become active on the
website.
Lastly, fifth, evaluate the learning event. The post or quiz functions can be used
as an evaluation tool for students to comment on the content.
Please view the Prezi below for
educational social networks that can be
used for collaborative learning in the
classroom.

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Digital citzenship slides with audio

  • 1. Integrating Digital Citizenship and Social Networking (Collaborative Learning Networks)
  • 2. "We cannot monitor our children every minute that they are online. In the absence of adult supervision, young people increasingly play with their own safety online. Risk to youths online can be reduced through Digital Citizenship." (Tan, 2011, p. 31). What is Digital Citizenship? What is Digital Citizenship? (n.d.). Retrieved February 19, 2015, from http://goo.gl/JGsFf2
  • 3. PK - 12 Educators Can Use Digital Citizenship Using Collaborative Social Networks with Other Educators
  • 4. PK - 12 Educators Can Implement Digital Citizenship While Using Collaborative Learning Social Networks in the Classroom
  • 5. http://ultranet.ngatawa.school.nz/WebSpace/86/ 9 Elements of Digital Citizenship That ALL Social Networking Users MUST Know
  • 6. 1. Digital Etiquette ● Etiquette: Students must be taught how to act responsibly. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50 https://www.youtube.com/watch?v=1dumMk6da-U.
  • 7. 2. Digital Literacy ● Literacy: Students must be educated about the variety of new programs and applications. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50 https://www.youtube.com/watch?v=ESSIcLO3Z_Q.
  • 8. 3. Digital Access ● Access: Students must be able to access the digital world, regardless of gender, race, or physical or mental challenges. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=7NmtPoVUX2U
  • 9. 4. Digital Security ● Security: Students must be taught about antivirus software, data backups, and surge protectors. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=ni6qM-XeISs
  • 10. 5. Digital Health & Wellness ● Health & Wellness: Students must understand that excessive technology use can lead to medical issues, such as repetitive stress injuries and bad backs. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50 https://www.youtube.com/watch?v=0Q_NEaTzO-8
  • 11. 6. Digital Commerce Commerce: Students must be taught how to be effective consumers. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=nZIYeBnspe8
  • 12. ● Communication: Students must learn the appropriate communication option for certain circumstances. 7. Digital Communication 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=jGLyeWQ3YVI
  • 13. 8. Digital Rights & Responsibilities ● Rights & Responsibilities: Students must be taught that basic protective rights are extended to every digital citizen and that these rights shouldn't be taken for granted. 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=qHn5x3crBfE
  • 14. ● Law: Students must be taught online ethics and that hacking information, downloading illegal music, plagiarizing, or causing damage to other people's work, identity, or property online is a crime. 9. Digital Law 9 Steps to Building a Good Digital Citizen. (2008). THE Journal, 35(9), 50. https://www.youtube.com/watch?v=BWDhBQG73Is
  • 15. Social media is one of the leading places in which children today experience bullying. According to the Pew Internet Research Center, 95 percent of teenagers have witnessed cyberbullying while they have been using their social media sites. Of that percentage, 84 percent have seen someone defend the victim and 84 percent have stood up for the victim personally. However, 90 percent of those who witnessed bullying on their social media sites have also ignored the behavior at some point with 35 percent of them doing so often. This shows that sometimes teens are comfortable standing up and sometimes they aren’t, even among the same group of teens. Is Cyberbullying a “REAL” Problem We Need to Address? http://nobullying.com/bullying-statistics/
  • 16. This short, informational video addresses digital footprinting. It explains that each time someone logs into a computer a permanent record is created of where the user travels during the internet trip. It is important for all users to understand that nothing online is kept secret. https://www.youtube.com/watch?v=kHYkWtI7004
  • 17. Digital Citizenship Song. (n.d.). Retrieved February 19, 2015, from http://youtu.be/Rrd0fWX2SIk Digital Citizenship Parody The following video is a cute, yet informative parody of how to use social networking responsibly and respectfully.
  • 18. Implementing Social Networks into the Classroom: Collaborative Learning
  • 19. What is Collaborative Learning? When two or more people learn something together. People are engaged in one another’s resources and skills (asking one another for information, evaluating one another’s ideas, monitoring one another’s work.
  • 21. Integrating Social Media in the Classroom
  • 22. Designing Learning in Social Online Learning Environments: A Process-Oriented Approach •Designing a Domain-Oriented Learning Experience in a SOLE (Discussed in the next slide) •Designing for Reflection while Doing a Learning Activity in a social networking site about an Identified Curricular Topic: Instructions for Students •Designing for Reflection after Carrying Out a Learning Activity in a social networking site about an Identified Curricular Topic: Instructions for Students •Designing a Collaborative Learning Activity through a SOLE •Designing a Contributory Learning Activity through a SOLE
  • 23. Designing a Domain-Oriented Learning Experience in a SOLE First, identify a topic or task to be acquired by learners. Second, develop a learning event based on a sequence of interactions according to the type of learning. Third, create a learning space in a structured educational site according to the identified domain instructional level that links the different activities in the learning event to other instructional objects. Fourth, use the learning space. This is the time teachers may develop the learning activity then provide access so the students can become active on the website. Lastly, fifth, evaluate the learning event. The post or quiz functions can be used as an evaluation tool for students to comment on the content.
  • 24. Please view the Prezi below for educational social networks that can be used for collaborative learning in the classroom.

Editor's Notes

  • #19: After getting your students educated with the importance of digital citizenship, you can start implementing collaborative learning networks into your classroom.
  • #23: In order for your students to use social networking appropriately it is your responsibility as the educator to have structured learning targets and proper access to the collaborative learning networks they will be working with. Here is a structured learning approach to help you start using social networking effectively in your classroom.
  • #24: Here is how you can design a structured learning experience for your students.