Digital Game-Based Learning in Business:  8 ( +2) Case Studies Lisa Eldred TC 831 9/11/08
Overview Games in business are used For training employees For educating customers For educating suppliers (no game examples yet)
1) The Aspirin Trivia Game Simple, 5-question HTML-based quiz Questions neither easy nor obvious Users invited to find out more What makes this a game? Context Trivia a popular game form Lack of compulsion Questions to engage and educate, not test
2) The “We’ll Pay Your Taxes” Game Build interest in new premium tax service from H&R block E-mail based game through Yoyodine (now part of Yahoo!) 10-week long trivia game for $25,000 of taxes paid by H&R block Survey: 54% of regular responders got right answer to multiple-choice question on Premium Tax service
3) Time Out! Developed by Boston Consulting Group to help explain how to streamline production to clients Time Out!—presents a fictional firm and all procedures/paperwork with no “right” answers Team-based problem solving Question workers at fictional company, evaluate data “ It compresses the case team process from 4 months down to 3 hours” (p. 233) Designed to be easily updatable
4) Darwin Developed by Ameritrade (democratizers of personal investment) Train online customers who were trading stocks but losing money Appeal to MBA students (future customers) Many also gamers Try to simulate the mania of the trading pit
5) HEDGEManager and HEDGEFund Created by Bankers Trust 2 spreadsheet-based games Run high risk company Run high risk hedge fund Who can produce highest return while taking least risk Team-based game Used for both training and recruitment
6) Dobutrex Dosage Game Drug company advertising to doctors Prescribe right amount of drug to patients Patient either dies, recovers, or stays somewhere in between Affects behavior of doctors (determination to save life, albeit fictional)
7) Giraffe Developed by Palm Pilot Training for  standardized handwriting-recognition software called “Graffiti” Letters fall from top of screen, players have to write letter legibly before it falls to bottom of screen Trains reflexes as well as handwriting
8) The Monkey Wrench Conspiracy Designed by games2train and think3 to teach engineers on  thinkdesign , a 3-D modeling system to replace AutoCAD Quake-style game Player has to rebuild various things (i.e. a broken trigger for a gun) using  thinkdesign  in order to move on in game Used as both training for engineers and marketing for engineering students (demo version a magazine insert)
Some conclusions… Corporate games designed for clients serve multiple purposes Informing Training Marketing Teaching collaboration Streamlining processes Affect player’s behavior
9) Dungeons & Dragons:  Tiny Adventures Facebook application by Wizards of the Coast Advertise D&D 4 th  Edition Goal: Get character to level 11 Pick a character Send on mission Gain loot and experience from random encounters Buff and/or heal friends
 
 
 
 
D&D:TA Effectiveness “ Die” rolls in encounters accurate Skill enhancement bonuses accurate in theory if not practice 8 playable characters reasonable representations Very limited options Not very collaborative Anecdotal evidence that more players pick up D&D: TA because of interest in D&D than become interested in D&D because of D&D: TA.
In Comparison… Informing - yes Training - no Marketing – yes in terms of design, but no data available Teaching collaboration – not as well as actual D&D Streamlining processes – yes/no Affect player’s behavior – probably not
10) Don’t Be Bob Advertising game by Blue Cross Blue Shield of Michigan for young adult health insurance Web site with several interactive elements, including 2 games
 
 
 
 
 
 
Don’t Be Bob Effectiveness Highly unlikely to be zapped by aliens (or even stung by bees hidden in store-bought flowers) Accidents happen Accidents are money-drains Health insurance functions as a shield for the bank account
In Comparison… Informing - no Training - no Marketing – yes, but no data Teaching collaboration - no Streamlining processes - no Affect player’s behavior – yes, but no data
Final Thoughts Making a marketing game enjoyable does not by default make it effective Corporate games ought to fulfill several functions Arguably, for marketing, changing consumer behavior is the most important function Be careful about  how  you’re changing consumer behavior (e.g. Scrabulous)
References Blue Cross Blue Shield of Michigan. (2007).  Don’t Be Bob . Available:  http:// www.dontbebob.com/default.asp Prensky, M. (2001).  Digital Game-Based Learning . St. Paul: Paragon House. Wizard of the Coast. (2008).  Dungeons & Dragons: Tiny Adventures . Available:  http://www.new.facebook.com/apps/application.php?id=23415053320

More Related Content

PPTX
5 "What If?" Questions Show the Power Simulation Software Brings to Business
PPT
Yunis01
PDF
Ishan Chopra Resume
PPTX
BrunoSQLSaturday424
DOCX
Resume - Utkarsh Kumar Saxena
PPTX
jurisdiccion contencioso administrativo
PDF
Case Study: Larsen & Toubro
PPTX
Hindustan construction company
5 "What If?" Questions Show the Power Simulation Software Brings to Business
Yunis01
Ishan Chopra Resume
BrunoSQLSaturday424
Resume - Utkarsh Kumar Saxena
jurisdiccion contencioso administrativo
Case Study: Larsen & Toubro
Hindustan construction company

Similar to Digital Game-Based Learning in Businesses: 8 (+2) Case Studies (20)

PPT
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
PPTX
LAFS SVI Level 7 - Game Publishing
PPTX
Game Analytics: A Practitioner’s Perspective
PPTX
Work better, Play Together. On Enterprise Gamification
PPT
Game Design Thinking for the Enterprise
PPTX
Triple helix-ig-presentation
PPT
Online Gaming
PPTX
AI in the Cloud: Use of Machine Learning in Games | George Dolbier
PPTX
Case studies in Games, Machine Learning in the Cloud,
PPT
Hamleys+rg
PPTX
Siege Conference 2009: Corporate Learning Games
PPTX
Gamification for Growth Hackers -theflyy
PPT
Gamification for Your Brand
PPT
5 Questions To Ask About Your Games Business
PDF
How to make a profitable game under $3k
PPT
IDEA Colombia 3.0 Games Industry Keynote - September 2015
DOCX
Web-Based Training ActivityThis activity requires you to do th.docx
PPTX
5 Things we Can Learn from Games About UX
PPTX
Gamification of education1
PPT
Game Changing: How you can transform client mindsets through play
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
LAFS SVI Level 7 - Game Publishing
Game Analytics: A Practitioner’s Perspective
Work better, Play Together. On Enterprise Gamification
Game Design Thinking for the Enterprise
Triple helix-ig-presentation
Online Gaming
AI in the Cloud: Use of Machine Learning in Games | George Dolbier
Case studies in Games, Machine Learning in the Cloud,
Hamleys+rg
Siege Conference 2009: Corporate Learning Games
Gamification for Growth Hackers -theflyy
Gamification for Your Brand
5 Questions To Ask About Your Games Business
How to make a profitable game under $3k
IDEA Colombia 3.0 Games Industry Keynote - September 2015
Web-Based Training ActivityThis activity requires you to do th.docx
5 Things we Can Learn from Games About UX
Gamification of education1
Game Changing: How you can transform client mindsets through play
Ad

More from Lisa Eldred (10)

PPT
Keeping Up With the Joneses: A Budgeting Game Proposal
PPT
Evaluation of the skillsmart retail Game
PPT
Analysis of the PBS Kids DragonflyTV Digital Games
PDF
Analysis of Food Force using the Design-Play-Experience Model
PPT
Designing a Web Site for New Farmers
PDF
Design Research Overview
PPT
Extensionconf 07
PPT
PPT
SRN Presentation
PPT
AL 805 Copresentation
Keeping Up With the Joneses: A Budgeting Game Proposal
Evaluation of the skillsmart retail Game
Analysis of the PBS Kids DragonflyTV Digital Games
Analysis of Food Force using the Design-Play-Experience Model
Designing a Web Site for New Farmers
Design Research Overview
Extensionconf 07
SRN Presentation
AL 805 Copresentation
Ad

Recently uploaded (20)

PDF
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
PPTX
GROUP4NURSINGINFORMATICSREPORT-2 PRESENTATION
PDF
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
PPTX
Custom Battery Pack Design Considerations for Performance and Safety
PPTX
Chapter 5: Probability Theory and Statistics
PDF
Flame analysis and combustion estimation using large language and vision assi...
PDF
OpenACC and Open Hackathons Monthly Highlights July 2025
PDF
Comparative analysis of machine learning models for fake news detection in so...
PDF
Five Habits of High-Impact Board Members
PDF
The influence of sentiment analysis in enhancing early warning system model f...
PDF
Consumable AI The What, Why & How for Small Teams.pdf
PPTX
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
PPT
Geologic Time for studying geology for geologist
PDF
A contest of sentiment analysis: k-nearest neighbor versus neural network
PPTX
Modernising the Digital Integration Hub
PDF
Architecture types and enterprise applications.pdf
PDF
Zenith AI: Advanced Artificial Intelligence
PPTX
Configure Apache Mutual Authentication
PDF
Produktkatalog für HOBO Datenlogger, Wetterstationen, Sensoren, Software und ...
PDF
Credit Without Borders: AI and Financial Inclusion in Bangladesh
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
GROUP4NURSINGINFORMATICSREPORT-2 PRESENTATION
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
Custom Battery Pack Design Considerations for Performance and Safety
Chapter 5: Probability Theory and Statistics
Flame analysis and combustion estimation using large language and vision assi...
OpenACC and Open Hackathons Monthly Highlights July 2025
Comparative analysis of machine learning models for fake news detection in so...
Five Habits of High-Impact Board Members
The influence of sentiment analysis in enhancing early warning system model f...
Consumable AI The What, Why & How for Small Teams.pdf
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
Geologic Time for studying geology for geologist
A contest of sentiment analysis: k-nearest neighbor versus neural network
Modernising the Digital Integration Hub
Architecture types and enterprise applications.pdf
Zenith AI: Advanced Artificial Intelligence
Configure Apache Mutual Authentication
Produktkatalog für HOBO Datenlogger, Wetterstationen, Sensoren, Software und ...
Credit Without Borders: AI and Financial Inclusion in Bangladesh

Digital Game-Based Learning in Businesses: 8 (+2) Case Studies

  • 1. Digital Game-Based Learning in Business: 8 ( +2) Case Studies Lisa Eldred TC 831 9/11/08
  • 2. Overview Games in business are used For training employees For educating customers For educating suppliers (no game examples yet)
  • 3. 1) The Aspirin Trivia Game Simple, 5-question HTML-based quiz Questions neither easy nor obvious Users invited to find out more What makes this a game? Context Trivia a popular game form Lack of compulsion Questions to engage and educate, not test
  • 4. 2) The “We’ll Pay Your Taxes” Game Build interest in new premium tax service from H&R block E-mail based game through Yoyodine (now part of Yahoo!) 10-week long trivia game for $25,000 of taxes paid by H&R block Survey: 54% of regular responders got right answer to multiple-choice question on Premium Tax service
  • 5. 3) Time Out! Developed by Boston Consulting Group to help explain how to streamline production to clients Time Out!—presents a fictional firm and all procedures/paperwork with no “right” answers Team-based problem solving Question workers at fictional company, evaluate data “ It compresses the case team process from 4 months down to 3 hours” (p. 233) Designed to be easily updatable
  • 6. 4) Darwin Developed by Ameritrade (democratizers of personal investment) Train online customers who were trading stocks but losing money Appeal to MBA students (future customers) Many also gamers Try to simulate the mania of the trading pit
  • 7. 5) HEDGEManager and HEDGEFund Created by Bankers Trust 2 spreadsheet-based games Run high risk company Run high risk hedge fund Who can produce highest return while taking least risk Team-based game Used for both training and recruitment
  • 8. 6) Dobutrex Dosage Game Drug company advertising to doctors Prescribe right amount of drug to patients Patient either dies, recovers, or stays somewhere in between Affects behavior of doctors (determination to save life, albeit fictional)
  • 9. 7) Giraffe Developed by Palm Pilot Training for standardized handwriting-recognition software called “Graffiti” Letters fall from top of screen, players have to write letter legibly before it falls to bottom of screen Trains reflexes as well as handwriting
  • 10. 8) The Monkey Wrench Conspiracy Designed by games2train and think3 to teach engineers on thinkdesign , a 3-D modeling system to replace AutoCAD Quake-style game Player has to rebuild various things (i.e. a broken trigger for a gun) using thinkdesign in order to move on in game Used as both training for engineers and marketing for engineering students (demo version a magazine insert)
  • 11. Some conclusions… Corporate games designed for clients serve multiple purposes Informing Training Marketing Teaching collaboration Streamlining processes Affect player’s behavior
  • 12. 9) Dungeons & Dragons: Tiny Adventures Facebook application by Wizards of the Coast Advertise D&D 4 th Edition Goal: Get character to level 11 Pick a character Send on mission Gain loot and experience from random encounters Buff and/or heal friends
  • 13.  
  • 14.  
  • 15.  
  • 16.  
  • 17. D&D:TA Effectiveness “ Die” rolls in encounters accurate Skill enhancement bonuses accurate in theory if not practice 8 playable characters reasonable representations Very limited options Not very collaborative Anecdotal evidence that more players pick up D&D: TA because of interest in D&D than become interested in D&D because of D&D: TA.
  • 18. In Comparison… Informing - yes Training - no Marketing – yes in terms of design, but no data available Teaching collaboration – not as well as actual D&D Streamlining processes – yes/no Affect player’s behavior – probably not
  • 19. 10) Don’t Be Bob Advertising game by Blue Cross Blue Shield of Michigan for young adult health insurance Web site with several interactive elements, including 2 games
  • 20.  
  • 21.  
  • 22.  
  • 23.  
  • 24.  
  • 25.  
  • 26. Don’t Be Bob Effectiveness Highly unlikely to be zapped by aliens (or even stung by bees hidden in store-bought flowers) Accidents happen Accidents are money-drains Health insurance functions as a shield for the bank account
  • 27. In Comparison… Informing - no Training - no Marketing – yes, but no data Teaching collaboration - no Streamlining processes - no Affect player’s behavior – yes, but no data
  • 28. Final Thoughts Making a marketing game enjoyable does not by default make it effective Corporate games ought to fulfill several functions Arguably, for marketing, changing consumer behavior is the most important function Be careful about how you’re changing consumer behavior (e.g. Scrabulous)
  • 29. References Blue Cross Blue Shield of Michigan. (2007). Don’t Be Bob . Available: http:// www.dontbebob.com/default.asp Prensky, M. (2001). Digital Game-Based Learning . St. Paul: Paragon House. Wizard of the Coast. (2008). Dungeons & Dragons: Tiny Adventures . Available: http://www.new.facebook.com/apps/application.php?id=23415053320