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A major component of the NETS Project is the development of a general set of
profiles describing technology (ICT) literate students at key developmental points in
their precollege education. These profiles are based on ISTE’s core belief that all students
must have regular opportunities to use technology to develop skills that encourage personal
productivity, creativity, critical thinking, and collaboration in the classroom and in daily life.
Coupled with the standards, the profiles provide a set of examples for preparing students to be
lifelong learners and contributing members of a global society.
The profiles highlight a few important types of learning activities in which students might
engage as the new NETS•S are implemented. These examples are provided in an effort to bring
the standards to life and demonstrate the variety of activities possible. Space limitations and the
realities of the constantly evolving learning and technology landscapes make it impossible to provide a
comprehensive collection of examples in this document, and consequently, students and teachers should
not feel constrained by this resource. Similarly, because this represents only a sampling of illuminating
possibilities, the profiles cannot be considered a comprehensive curriculum, or even a minimally
adequate one, for achieving mastery of the rich revised National Educational Technology Standards for
Students. Educators are encouraged to stay connected to the ISTE NETS Refresh Project and contribute
their best examples to expand this resource.
The profiles are divided into the following four grade ranges. Because grade-level designations vary in
different countries, age ranges are also provided.
 Grades PK–2 (ages 4–8)
 Grades 3–5 (ages 8–11)
 Grades 6–8 (ages 11–14)
 Grades 9–12 (ages 14–18)
It’s important to remember that the profiles are indicators of achievement at certain stages in primary,
elementary, and secondary education, and that success in meeting the indicators is predicated on
students having regular access to a variety of technology tools. Skills are introduced and reinforced
over multiple grade levels before mastery is achieved. If access is an issue, profile indicators will need
to be adapted to fit local needs.
The standards and profiles are based on input and feedback provided by instructional technology
experts and educators from around the world, including classroom teachers, administrators,
teacher educators, and curriculum specialists. Students were also given opportunities to provide
input and feedback. In addition, these refreshed documents reflect information collected from
professional literature.
for Technology (ICT) Literate Students
National Educational Technology Standards for Students
© 2007 ISTE. All Rights Reserved.
Excerpted from NETS for Students Booklet
for Technology (ICT) Literate Students
Grades PK–2 (Ages 4–8)
The following experiences with technology and digital resources are examples of learning
activities in which students might engage during PK–Grade 2 (ages 4–8):
1. Illustrate and communicate original ideas and stories using digital tools and media-rich
resources. (1, 2)
2. Identify, research, and collect data on an environmental issue using digital resources and
propose a developmentally appropriate solution. (1, 3, 4)
3. Engage in learning activities with learners from multiple cultures through e-mail and other
electronic means. (2, 6)
4. In a collaborative work group, use a variety of technologies to produce a digital
presentation or product in a curriculum area. (1, 2, 6)
5. Find and evaluate information related to a current or historical person or event using
digital resources. (3)
6. Use simulations and graphical organizers to explore and depict patterns of growth such as
the life cycles of plants and animals. (1, 3, 4)
7. Demonstrate the safe and cooperative use of technology. (5)
8. Independently apply digital tools and resources to address a variety of tasks and problems.
(4, 6)
9. Communicate about technology using developmentally appropriate and accurate
terminology. (6)
10. Demonstrate the ability to navigate in virtual environments such as electronic books,
simulation software, and Web sites. (6)
The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity
described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced.
The categories are:
1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts
National Educational Technology Standards for Students
© 2007 ISTE. All Rights Reserved.
Excerpted from NETS for Students Booklet
National Educational Technology Standards for Students
© 2007 ISTE. All Rights Reserved.
Excerpted from NETS for Students Booklet 15
The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity
described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced.
The categories are:
1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts
for Technology (ICT) Literate Students
Grades 3–5 (Ages 8–11)
The following experiences with technology and digital resources are examples of learning
activities in which students might engage during Grades 3–5 (ages 8–11):
1. Produce a media-rich digital story about a significant local event based on first-person
interviews. (1, 2, 3, 4)
2. Use digital-imaging technology to modify or create works of art for use in a digital
presentation. (1, 2, 6)
3. Recognize bias in digital resources while researching an environmental issue with guidance
from the teacher. (3, 4)
4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or
test hypotheses. (3, 4, 6)
5. Identify and investigate a global issue and generate possible solutions using digital tools and
resources. (3, 4)
6. Conduct science experiments using digital instruments and measurement devices. (4, 6)
7. Conceptualize, guide, and manage individual or group learning projects using digital
planning tools with teacher support. (4, 6)
8. Practice injury prevention by applying a variety of ergonomic strategies when using
technology. (5)
9. Debate the effect of existing and emerging technologies on individuals, society, and the
global community. (5, 6)
10. Apply previous knowledge of digital technology operations to analyze and solve current
hardware and software problems. (4, 6)
for Technology (ICT) Literate Students
Grades 6–8 (Ages 11–14)
The following experiences with technology and digital resources are examples of learning
activities in which students might engage during Grades 6–8 (ages 11–14):
1. Describe and illustrate a content-related concept or process using a model, simulation, or
concept-mapping software. (1, 2)
2. Create original animations or videos documenting school, community, or local events.
(1, 2, 6)
3. Gather data, examine patterns, and apply information for decision making using digital
tools and resources. (1, 4)
4. Participate in a cooperative learning project in an online learning community. (2)
5. Evaluate digital resources to determine the credibility of the author and publisher and the
timeliness and accuracy of the content. (3)
6. Employ data-collection technology such as probes, handheld devices, and geographic
mapping systems to gather, view, analyze, and report results for content-related problems.
(3, 4, 6)
7. Select and use the appropriate tools and digital resources to accomplish a variety of tasks
and to solve problems. (3, 4, 6)
8. Use collaborative electronic authoring tools to explore common curriculum content from
multicultural perspectives with other learners. (2, 3, 4, 5)
9. Integrate a variety of file types to create and illustrate a document or presentation. (1, 6)
10. Independently develop and apply strategies for identifying and solving routine hardware
and software problems. (4, 6)
National Educational Technology Standards for Students
© 2007 ISTE. All Rights Reserved.
Excerpted from NETS for Students Booklet
The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity
described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced.
The categories are:
1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts
National Educational Technology Standards for Students
© 2007 ISTE. All Rights Reserved.
Excerpted from NETS for Students Booklet 21
The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity
described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced.
The categories are:
1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts
for Technology (ICT) Literate Students
Grades 9–12 (Ages 14–18)
The following experiences with technology and digital resources are examples of learning
activities in which students might engage during Grades 9–12 (ages 14–18):
1. Design, develop, and test a digital learning game to demonstrate knowledge and skills
related to curriculum content. (1, 4)
2. Create and publish an online art gallery with examples and commentary that demonstrate
an understanding of different historical periods, cultures, and countries. (1, 2)
3. Select digital tools or resources to use for a real-world task and justify the selection based
on their efficiency and effectiveness. (3, 6)
4. Employ curriculum-specific simulations to practice critical-thinking processes. (1, 4)
5. Identify a complex global issue, develop a systematic plan of investigation, and present
innovative sustainable solutions. (1, 2, 3, 4)
6. Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address personal, social, lifelong learning, and career needs.
(4, 5, 6)
7. Design a Web site that meets accessibility requirements. (1, 5)
8. Model legal and ethical behaviors when using information and technology by properly
selecting, acquiring, and citing resources. (3, 5)
9. Create media-rich presentations for other students on the appropriate and ethical use of
digital tools and resources. (1, 5)
10. Configure and troubleshoot hardware, software, and network systems to optimize their use
for learning and productivity. (4, 6)

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Digital Tools for the Classroom --ISTE Standards Students

  • 1. A major component of the NETS Project is the development of a general set of profiles describing technology (ICT) literate students at key developmental points in their precollege education. These profiles are based on ISTE’s core belief that all students must have regular opportunities to use technology to develop skills that encourage personal productivity, creativity, critical thinking, and collaboration in the classroom and in daily life. Coupled with the standards, the profiles provide a set of examples for preparing students to be lifelong learners and contributing members of a global society. The profiles highlight a few important types of learning activities in which students might engage as the new NETS•S are implemented. These examples are provided in an effort to bring the standards to life and demonstrate the variety of activities possible. Space limitations and the realities of the constantly evolving learning and technology landscapes make it impossible to provide a comprehensive collection of examples in this document, and consequently, students and teachers should not feel constrained by this resource. Similarly, because this represents only a sampling of illuminating possibilities, the profiles cannot be considered a comprehensive curriculum, or even a minimally adequate one, for achieving mastery of the rich revised National Educational Technology Standards for Students. Educators are encouraged to stay connected to the ISTE NETS Refresh Project and contribute their best examples to expand this resource. The profiles are divided into the following four grade ranges. Because grade-level designations vary in different countries, age ranges are also provided.  Grades PK–2 (ages 4–8)  Grades 3–5 (ages 8–11)  Grades 6–8 (ages 11–14)  Grades 9–12 (ages 14–18) It’s important to remember that the profiles are indicators of achievement at certain stages in primary, elementary, and secondary education, and that success in meeting the indicators is predicated on students having regular access to a variety of technology tools. Skills are introduced and reinforced over multiple grade levels before mastery is achieved. If access is an issue, profile indicators will need to be adapted to fit local needs. The standards and profiles are based on input and feedback provided by instructional technology experts and educators from around the world, including classroom teachers, administrators, teacher educators, and curriculum specialists. Students were also given opportunities to provide input and feedback. In addition, these refreshed documents reflect information collected from professional literature. for Technology (ICT) Literate Students National Educational Technology Standards for Students © 2007 ISTE. All Rights Reserved. Excerpted from NETS for Students Booklet
  • 2. for Technology (ICT) Literate Students Grades PK–2 (Ages 4–8) The following experiences with technology and digital resources are examples of learning activities in which students might engage during PK–Grade 2 (ages 4–8): 1. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1, 2) 2. Identify, research, and collect data on an environmental issue using digital resources and propose a developmentally appropriate solution. (1, 3, 4) 3. Engage in learning activities with learners from multiple cultures through e-mail and other electronic means. (2, 6) 4. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum area. (1, 2, 6) 5. Find and evaluate information related to a current or historical person or event using digital resources. (3) 6. Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals. (1, 3, 4) 7. Demonstrate the safe and cooperative use of technology. (5) 8. Independently apply digital tools and resources to address a variety of tasks and problems. (4, 6) 9. Communicate about technology using developmentally appropriate and accurate terminology. (6) 10. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites. (6) The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced. The categories are: 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts National Educational Technology Standards for Students © 2007 ISTE. All Rights Reserved. Excerpted from NETS for Students Booklet
  • 3. National Educational Technology Standards for Students © 2007 ISTE. All Rights Reserved. Excerpted from NETS for Students Booklet 15 The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced. The categories are: 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts for Technology (ICT) Literate Students Grades 3–5 (Ages 8–11) The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3–5 (ages 8–11): 1. Produce a media-rich digital story about a significant local event based on first-person interviews. (1, 2, 3, 4) 2. Use digital-imaging technology to modify or create works of art for use in a digital presentation. (1, 2, 6) 3. Recognize bias in digital resources while researching an environmental issue with guidance from the teacher. (3, 4) 4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses. (3, 4, 6) 5. Identify and investigate a global issue and generate possible solutions using digital tools and resources. (3, 4) 6. Conduct science experiments using digital instruments and measurement devices. (4, 6) 7. Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support. (4, 6) 8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5) 9. Debate the effect of existing and emerging technologies on individuals, society, and the global community. (5, 6) 10. Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. (4, 6)
  • 4. for Technology (ICT) Literate Students Grades 6–8 (Ages 11–14) The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6–8 (ages 11–14): 1. Describe and illustrate a content-related concept or process using a model, simulation, or concept-mapping software. (1, 2) 2. Create original animations or videos documenting school, community, or local events. (1, 2, 6) 3. Gather data, examine patterns, and apply information for decision making using digital tools and resources. (1, 4) 4. Participate in a cooperative learning project in an online learning community. (2) 5. Evaluate digital resources to determine the credibility of the author and publisher and the timeliness and accuracy of the content. (3) 6. Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems. (3, 4, 6) 7. Select and use the appropriate tools and digital resources to accomplish a variety of tasks and to solve problems. (3, 4, 6) 8. Use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners. (2, 3, 4, 5) 9. Integrate a variety of file types to create and illustrate a document or presentation. (1, 6) 10. Independently develop and apply strategies for identifying and solving routine hardware and software problems. (4, 6) National Educational Technology Standards for Students © 2007 ISTE. All Rights Reserved. Excerpted from NETS for Students Booklet The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced. The categories are: 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts
  • 5. National Educational Technology Standards for Students © 2007 ISTE. All Rights Reserved. Excerpted from NETS for Students Booklet 21 The numbers in parentheses after each item identify the standards (1–6) most closely linked to the activity described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced. The categories are: 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts for Technology (ICT) Literate Students Grades 9–12 (Ages 14–18) The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 9–12 (ages 14–18): 1. Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. (1, 4) 2. Create and publish an online art gallery with examples and commentary that demonstrate an understanding of different historical periods, cultures, and countries. (1, 2) 3. Select digital tools or resources to use for a real-world task and justify the selection based on their efficiency and effectiveness. (3, 6) 4. Employ curriculum-specific simulations to practice critical-thinking processes. (1, 4) 5. Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutions. (1, 2, 3, 4) 6. Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs. (4, 5, 6) 7. Design a Web site that meets accessibility requirements. (1, 5) 8. Model legal and ethical behaviors when using information and technology by properly selecting, acquiring, and citing resources. (3, 5) 9. Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources. (1, 5) 10. Configure and troubleshoot hardware, software, and network systems to optimize their use for learning and productivity. (4, 6)