This document provides a technical analysis of the documentary "That Thing...Lara Croft" summarizing its themes, narrative structure, camerawork, sound editing, and graphics. The documentary examines the representation and sexualization of women in gaming culture through a single narrative strand using interviews, narration, and archival footage. Camera angles, lighting, and editing techniques like quick cuts and superimposition are used to keep viewer attention while linking different elements. Sound effects from games and 90s music accompany the narrator and interviews. Lower third graphics identify interviewees and provide context for archived material.