The document provides an agenda and overview of a technical review of the DOOM game series and id Tech engines. It discusses the history of DOOM games from 1993 to 2016. It then covers frame breakdowns in the DOOM (2016) game and id Tech engine code reviews, including optimizations for parallelism and use of megatextures. Finally, it outlines some of the id Software programming principles focused on simplicity, polish, and transparency.