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Random dungeons improvements That is how I see it... by Alexander mbait Solovets
Random levels are no doubt important as they let players to pass the game again and again...
That is why we should turn this ... into this
First of all I would implement such an algorithm that would make dungeons a bit candy without hardly to code stuff... Stedevil's post processing idea is what we need!
Now there is a time for a hard work!!!
During this GSoC project I am going to implement...
- highly abstracted theme engine based on rules and probability that will let us build really interesting and diversity ways of obstacle placement
- based on fractals and self-similarity open land generator that will produce naturally looking lands...
Both with parameter variation and land merging we will get complex landscapes fully ready for nice gameplay
After those important things there will be time for final additions...
... such as corridors and "detached" rooms
... and finally for the tests and debugging ! =)
Thanks for the review!

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Dungeon Generation project