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Course Syllabus
Course Syllabus
2
© eDynamic Learning | All Rights Reserved
Animation
Course Description
Do you wonder what it would be like to create the next blockbuster
animated movie or do you want to make the next big video game? Do you
have an eye for drawing, technology, and timing? If so, Animation is the
course for you! You will learn how to use animation tools to conceptualize
and bring your creations to life. You’ll learn the ins and outs of creating
2D and 3D animation, from start to finish. You’ll even begin working on
our own design portfolio and get hands on experience with creating your
own animation projects. Learning about Animation could lead to a thriving
career in the growing world of technology and animation.
Table of Contents
Unit 1: Basic of Animation .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .3
Unit 2: Hand Drawn Animation  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4
Unit 3: Computer Animation and CGI  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
Unit 4: Digital 2D Animation and Rotoscopy . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .6
Unit 5: Human Anatomy and Form  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7
Unit 6: Animated Motion .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .8
Midterm Exam .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .9
Unit 7: Intro to Blender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Unit 8: Character Modeling .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 11
Unit 9: Character Animation .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 12
Unit 10: Storytelling  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 13
Unit 11: Video, Music & Sound .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 14
Unit 12: Careers in Animation .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 15
Final Exam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Course Code: EDL084
Required Materials
The following free, cross-platform programs will need to be
downloaded for use during the course (programs will run
on Windows XP and higher, Linux and Mac computers):
•	 Tupi 2D Magic
•	 Blender
•	 DaVinci Resolve
Required Computer System Requirements:
•	 2 GB of RAM
•	 32-bit dual core
•	 2Ghz CPU
•	 An OpenGL 2.1
compatible graphics
card or chip.
Additional Materials:
•	 Paper/pencil
Recommended Items & Computer System Requirements:
•	 Computer monitor
•	 Keyboard that includes
a number pad
•	 64-bit quad core CPU
•	 8 GB of RAM
•	 HD display
•	 Three-button mouse
•	 OpenGL 3.2 compatible
graphics card with 2 GB
of RAM
Materials Required for Unit 1:
•	 Modeling clay (optional)
•	 Camera (can be an actual
camera or a camera on a
tablet or device)
•	 Scissors
•	 Stiff paper or cardboard
•	 Glue or tape
•	 Thumbtack or pushpin
•	 Mirror
3
© eDynamic Learning | All Rights Reserved
Unit 1: Basic of Animation
Unit Summary
Drawing pictures and making them move is nothing short of magic. Since at least the 1600s, people have been
experimenting and inventing ways to make images move. In fact, it is these cool experiments, which you can replicate
yourself, that have led us to the modern era of fantastic 3D computer generated animated movies! Get ready to take a peek
behind the scenes as we track the history of animation magic.
Learning Objectives
•	 Trace the origins and early history of the art of animation.
•	 Explore how the eye and brain process moving images.
•	 Compare the differences between past animation techniques and current animation technologies.
•	 Understand the differences between various types of animation.
Assignments
Unit 1 Text Questions Homework 10 points
Unit 1 Activity Homework 15 points
Unit 1 Discussion Assignment 1 Discussion 5 points
Unit 1 Discussion Assignment 2 Discussion 5 points
Unit 1 Quiz Quiz 15 points
4
© eDynamic Learning | All Rights Reserved
Unit 2: Hand Drawn Animation
Unit Summary
Humans talk with their hands, and one way this happens is by communication through drawings. Traditional animation
is hand-drawn animation, which evolved from the exciting invention of photography and motion pictures. We will trace
these developments all the way through the classic principles of animation developed by the animators at Disney Studios.
Learning Objectives
•	 Explain how drawn animation evolved from early picture viewing devices.
•	 Understand and apply Disney’s 12 Principles of Animation.
•	 Use key terms of hand-drawn animation.
•	 Appreciate the world of animation beyond the United States.
•	 Include design elements in your drawings.
Assignments
Unit 2 Text Questions Homework 10 points
Unit 2 Online Lab Questions Homework 10 points
Unit 2 Activity 1 Homework 15 points
Unit 2 Activity 2 Homework 15 points
Unit 2 Activity 3 Homework 15 points
Unit 2 Discussion Assignment 1 Discussion 5 points
Unit 2 Discussion Assignment 2 Discussion 5 points
Unit 2 Quiz Quiz 15 points
5
© eDynamic Learning | All Rights Reserved
Unit 3: Computer Animation and CGI
Unit Summary
How do they do that? Modern animated films are a complete wonder to look at and incredibly complex to make. With so
many artists performing intricate jobs to create realistic characters, backgrounds, and movement, it takes organization and
leadership to bring it all together into a finished film. From the tiniest pixels to the huge computing power needed for post-
production, we’ll explore how CGI films are made.
Learning Objectives
•	 Understand the difference between a bitmap image and a vector image.
•	 Trace the process of CGI production from idea to theater.
•	 Discuss the pros and cons of different production processes.
•	 Define and explain kinematics and animatics.
•	 Identify the key departments in an animation studio.
Assignments
Unit 3 Text Questions Homework 10 points
Unit 3 Activity 1 Homework 15 points
Unit 3 Activity 2 Homework 15 points
Unit 3 Discussion Assignment 1 Discussion 5 points
Unit 3 Discussion Assignment 2 Discussion 5 points
Unit 3 Quiz Quiz 15 points
6
© eDynamic Learning | All Rights Reserved
Unit 4: Digital 2D Animation and Rotoscopy
Unit Summary
Now’s your chance to join the ranks of talented animators! Everyone can try their hand at this fun art form and increase
their communication skills and artistic expression while learning a simple 2D animation program. Pull out your photos
and videos---you can use these along with your drawings to make cool mini-animation while you explore Tupi 2D Magic,
a 2D animation program that will allow you to put everything you’ve learned into action!
Learning Objectives
•	 Create animation sequences with layered drawings and backgrounds.
•	 Trace videos to make rotoscoped sequences.
•	 Use the important functions of 2D animation software.
•	 Export your animated videos to share with the world.
•	 Apply graphical tools to improve your digital drawings.
Assignments
Unit 4 Text Questions Homework 10 points
Unit 4 Activity Homework 15 points
Unit 4 Discussion Assignment 1 Discussion 5 points
Unit 4 Discussion Assignment 2 Discussion 5 points
Unit 4 Quiz Quiz 15 points
7
© eDynamic Learning | All Rights Reserved
Unit 5: Human Anatomy and Form
Unit Summary
Animated characters aren’t real, so animators don’t really need to understand the human body, right? WRONG! You
actually DO need to know how to draw the human form, with bone structure and muscles, and appreciate real world body
mechanics in order to draw believable, but also stylized, animated characters. Together, we’ll tackle the basics and then
you can let your imagination fly, while taking your audience along with you for the ride.
Learning Objectives
•	 Draw the human body in proportion.
•	 Identify and create the walk cycle for animation.
•	 Discuss how poses communicate emotion.
•	 Develop your own animated characters based on real anatomy.
Assignments
Unit 5 Text Questions Homework 10 points
Unit 5 Online Lab Questions Homework 10 points
Unit 5 Activity Homework 15 points
Unit 5 Discussion Assignment 1 Discussion 5 points
Unit 5 Discussion Assignment 2 Discussion 5 points
Unit 5 Quiz Quiz 15 points
8
© eDynamic Learning | All Rights Reserved
Unit 6: Animated Motion
Unit Summary
Jump around. Walk. Run. Smile. Shake your head. Tap your foot. We move all the time, but how does it look in a
sequence of images? Movement in animation must conform roughly to the laws of gravity and motion of the real world
but can be used to express emotions, plot points, and character development. Studying natural movement will teach you to
translate movement into animation, but you can still get creative and give that movement personality.
Learning Objectives
•	 Understand the Laws of Motion and Gravity.
•	 Apply physics principles to the movement of your characters.
•	 Create facial expressions that convey emotions.
•	 Turn your characters into first-rate actors.
Assignments
Unit 6 Text Questions Homework 10 points
Unit 6 Activity 1 Homework 15 points
Unit 6 Activity 2 Homework 15 points
Unit 6 Discussion Assignment 1 Discussion 5 points
Unit 6 Discussion Assignment 2 Discussion 5 points
Unit 6 Quiz Quiz 15 points
9
© eDynamic Learning | All Rights Reserved
Midterm Exam
Learning Objectives
•	 Review information acquired and mastered from this course up to this point.
•	 Take a course exam based on material from the first six units in this course (Note: You will be able to open this exam
only one time.)
Assignments
Midterm Exam Exam 50 points
Midterm Discussion Assignment Discussion 5 points
10
© eDynamic Learning | All Rights Reserved
Unit 7: Intro to Blender
Unit Summary
Have you ever watched a modern animated movie and wondered how they created those incredibly detailed and
compelling characters and worlds? With extremely realistic lighting, physics, and even hair, fur, and skin, the world of 3D
animation has become truly rich and visually compelling. In this unit, we will learn about the popular, open source, yet
powerful, 3D modeling and animation software called Blender.
Learning Objectives
•	 Explain the difference between motion capture and keyframe animation.
•	 Grasp the power of modern animation techniques, including bones, muscles, and rigging.
•	 Understand the process of simulating water, hair, and other dynamics.
•	 Navigate the Blender interface.
•	 Create simple animations using parenting, movement, rotation and scaling along with keyframes.
Assignments
Unit 7 Text Questions Homework 10 points
Unit 7 Activity Homework 15 points
Unit 7 Discussion Assignment 1 Discussion 5 points
Unit 7 Discussion Assignment 2 Discussion 5 points
Unit 7 Quiz Quiz 15 points
11
© eDynamic Learning | All Rights Reserved
Unit 8: Character Modeling
Unit Summary
Have you ever watched an extremely vivid, polished animated movies or 3D video games and wondered to yourself: How
do they create those 3D characters? We’re going to begin by exploring the basic tools and techniques involved in creating
the 3D models for characters, and then you’ll even get to create a 3D character model of your own!
Learning Objectives
•	 Use various modeling techniques to create a character model.
•	 Hide background geometry.
•	 Navigate the 3D view using shortcuts.
•	 Switch between perspective and orthographic mode.
•	 Understand and apply the principles of topology.
Assignments
Unit 8 Text Questions Homework 10 points
Unit 8 Activity Homework 15 points
Unit 8 Discussion Assignment 1 Discussion 5 points
Unit 8 Discussion Assignment 2 Discussion 5 points
Unit 8 Quiz Quiz 15 points
12
© eDynamic Learning | All Rights Reserved
Unit 9: Character Animation
Unit Summary
At some point, you have probably watched a modern animated movie like Ice Age or Shrek, or played a modern, high-end
computer game and asked yourself: How did they make those characters move so realistically, and believably? Well…
you’re about to find out! Get ready to take a look at the basic process involved in rigging, skinning, and animating a
3D character.
Learning Objectives
•	 Create an armature rig to fit a bipedal character model.
•	 Skin, or attach, a character model to a rig so that it deforms like skin with the movements of the various bones.
•	 Develop a seamless walk cycle for a rigged character model.
Assignments
Unit 9 Text Questions Homework 10 points
Unit 9 Online Lab Questions Homework 10 points
Unit 9 Activity Homework 15 points
Unit 9 Discussion Assignment 1 Discussion 5 points
Unit 9 Discussion Assignment 2 Discussion 5 points
Unit 9 Quiz Quiz 15 points
13
© eDynamic Learning | All Rights Reserved
Unit 10: Storytelling
Unit Summary
Want to go to the movies? Well, why do people go? Because of the story! It draws them in, makes them care about the
characters, and it lets them immerse themselves in another world. Storytelling is as old as the cavemen, and it is the best
way to entertain modern humans as well. How do you make sure your story will captivate the audience? We have the
secrets and the tricks right here—come along and we will tell you a story about telling a story!
Learning Objectives
•	 Write dialogue and action in proper film script format.
•	 Understand three-act script structure.
•	 Identify camera shots, angles, and movement.
•	 Create storyboards for animation.
Assignments
Unit 10 Text Questions Homework 10 points
Unit 10 Activity 1 Homework 15 points
Unit 10 Activity 2 Homework 15 points
Unit 10 Activity 3 Homework 15 points
Unit 10 Discussion Assignment 1 Discussion 5 points
Unit 10 Discussion Assignment 2 Discussion 5 points
Unit 10 Quiz Quiz 15 points
14
© eDynamic Learning | All Rights Reserved
Unit 11: Video, Music & Sound
Unit Summary
Silent films were great when they first came out, but now that we can have music, sound, and talking in our films…
let’s do it! From recording voice acting to making your own sound effects, putting sound to animation is an exercise in
imagination and precision. After all, you don’t want that “pop!” to be heard before the popcorn actually starts to pop or the
“crash” to occur before the block tower comes toppling over. Funny, quirky, spooky, or serious—the sounds included in
your animation and how you make them are really all up to you!
Learning Objectives
•	 Appreciate how sound affects emotions.
•	 Record good voice acting for animation.
•	 Match animated mouth shapes to the sounds of speech.
•	 Design and edit a simple soundtrack for video.
•	 Add titles and export an animation with sound.
Assignments
Unit 11 Text Questions Homework 10 points
Unit 11 Online Lab Questions Homework 10 points
Unit 11 Activity Homework 15 points
Unit 11 Discussion Assignment 1 Discussion 5 points
Unit 11 Discussion Assignment 2 Discussion 5 points
Unit 11 Quiz Quiz 15 points
15
© eDynamic Learning | All Rights Reserved
Unit 12: Careers in Animation
Unit Summary
Animation is fun stuff! Who wouldn’t want to spend their days making amusing characters do silly things to entertain the
masses? Well, perhaps you have a more serious side and would like to apply your talents to medicine or engineering. That
is possible for animators too! Whatever your dream, today is the first day on the path to a lifetime of fulfilling work as an
animator. Seize the day!
Learning Objectives
•	 Put together a portfolio of your work.
•	 Recognize plagiarism and know how to avoid it in animation.
•	 Pitch your animation project.
•	 Understand the difference between jobs in animation vs. game design.
•	 Describe how to protect your digital animation work.
Assignments
Unit 12 Text Questions Homework 10 points
Unit 12 Online Lab Questions Homework 10 points
Unit 12 Activity 1 Homework 15 points
Unit 12 Activity 2 Homework 15 points
Unit 12 Activity 3 Homework 15 points
Unit 12 Discussion Assignment 1 Discussion 5 points
Unit 12 Discussion Assignment 2 Discussion 5 points
Unit 12 Quiz Quiz 15 points
16
© eDynamic Learning | All Rights Reserved
Final Exam
Learning Objectives
•	 Review information acquired and mastered from this course up to this point.
•	 Take a course exam based on material from units seven to twelve in this course – the last six units. (Note: You will be
able to open this exam only one time.)
Assignments
Final Exam Exam 50 points
Class Reflection Discussion Assignment Discussion 10 points

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Edgenuity syllabus-animation

  • 2. 2 © eDynamic Learning | All Rights Reserved Animation Course Description Do you wonder what it would be like to create the next blockbuster animated movie or do you want to make the next big video game? Do you have an eye for drawing, technology, and timing? If so, Animation is the course for you! You will learn how to use animation tools to conceptualize and bring your creations to life. You’ll learn the ins and outs of creating 2D and 3D animation, from start to finish. You’ll even begin working on our own design portfolio and get hands on experience with creating your own animation projects. Learning about Animation could lead to a thriving career in the growing world of technology and animation. Table of Contents Unit 1: Basic of Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Unit 2: Hand Drawn Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Unit 3: Computer Animation and CGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Unit 4: Digital 2D Animation and Rotoscopy . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Unit 5: Human Anatomy and Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Unit 6: Animated Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Midterm Exam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Unit 7: Intro to Blender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Unit 8: Character Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Unit 9: Character Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Unit 10: Storytelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Unit 11: Video, Music & Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Unit 12: Careers in Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Final Exam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Course Code: EDL084 Required Materials The following free, cross-platform programs will need to be downloaded for use during the course (programs will run on Windows XP and higher, Linux and Mac computers): • Tupi 2D Magic • Blender • DaVinci Resolve Required Computer System Requirements: • 2 GB of RAM • 32-bit dual core • 2Ghz CPU • An OpenGL 2.1 compatible graphics card or chip. Additional Materials: • Paper/pencil Recommended Items & Computer System Requirements: • Computer monitor • Keyboard that includes a number pad • 64-bit quad core CPU • 8 GB of RAM • HD display • Three-button mouse • OpenGL 3.2 compatible graphics card with 2 GB of RAM Materials Required for Unit 1: • Modeling clay (optional) • Camera (can be an actual camera or a camera on a tablet or device) • Scissors • Stiff paper or cardboard • Glue or tape • Thumbtack or pushpin • Mirror
  • 3. 3 © eDynamic Learning | All Rights Reserved Unit 1: Basic of Animation Unit Summary Drawing pictures and making them move is nothing short of magic. Since at least the 1600s, people have been experimenting and inventing ways to make images move. In fact, it is these cool experiments, which you can replicate yourself, that have led us to the modern era of fantastic 3D computer generated animated movies! Get ready to take a peek behind the scenes as we track the history of animation magic. Learning Objectives • Trace the origins and early history of the art of animation. • Explore how the eye and brain process moving images. • Compare the differences between past animation techniques and current animation technologies. • Understand the differences between various types of animation. Assignments Unit 1 Text Questions Homework 10 points Unit 1 Activity Homework 15 points Unit 1 Discussion Assignment 1 Discussion 5 points Unit 1 Discussion Assignment 2 Discussion 5 points Unit 1 Quiz Quiz 15 points
  • 4. 4 © eDynamic Learning | All Rights Reserved Unit 2: Hand Drawn Animation Unit Summary Humans talk with their hands, and one way this happens is by communication through drawings. Traditional animation is hand-drawn animation, which evolved from the exciting invention of photography and motion pictures. We will trace these developments all the way through the classic principles of animation developed by the animators at Disney Studios. Learning Objectives • Explain how drawn animation evolved from early picture viewing devices. • Understand and apply Disney’s 12 Principles of Animation. • Use key terms of hand-drawn animation. • Appreciate the world of animation beyond the United States. • Include design elements in your drawings. Assignments Unit 2 Text Questions Homework 10 points Unit 2 Online Lab Questions Homework 10 points Unit 2 Activity 1 Homework 15 points Unit 2 Activity 2 Homework 15 points Unit 2 Activity 3 Homework 15 points Unit 2 Discussion Assignment 1 Discussion 5 points Unit 2 Discussion Assignment 2 Discussion 5 points Unit 2 Quiz Quiz 15 points
  • 5. 5 © eDynamic Learning | All Rights Reserved Unit 3: Computer Animation and CGI Unit Summary How do they do that? Modern animated films are a complete wonder to look at and incredibly complex to make. With so many artists performing intricate jobs to create realistic characters, backgrounds, and movement, it takes organization and leadership to bring it all together into a finished film. From the tiniest pixels to the huge computing power needed for post- production, we’ll explore how CGI films are made. Learning Objectives • Understand the difference between a bitmap image and a vector image. • Trace the process of CGI production from idea to theater. • Discuss the pros and cons of different production processes. • Define and explain kinematics and animatics. • Identify the key departments in an animation studio. Assignments Unit 3 Text Questions Homework 10 points Unit 3 Activity 1 Homework 15 points Unit 3 Activity 2 Homework 15 points Unit 3 Discussion Assignment 1 Discussion 5 points Unit 3 Discussion Assignment 2 Discussion 5 points Unit 3 Quiz Quiz 15 points
  • 6. 6 © eDynamic Learning | All Rights Reserved Unit 4: Digital 2D Animation and Rotoscopy Unit Summary Now’s your chance to join the ranks of talented animators! Everyone can try their hand at this fun art form and increase their communication skills and artistic expression while learning a simple 2D animation program. Pull out your photos and videos---you can use these along with your drawings to make cool mini-animation while you explore Tupi 2D Magic, a 2D animation program that will allow you to put everything you’ve learned into action! Learning Objectives • Create animation sequences with layered drawings and backgrounds. • Trace videos to make rotoscoped sequences. • Use the important functions of 2D animation software. • Export your animated videos to share with the world. • Apply graphical tools to improve your digital drawings. Assignments Unit 4 Text Questions Homework 10 points Unit 4 Activity Homework 15 points Unit 4 Discussion Assignment 1 Discussion 5 points Unit 4 Discussion Assignment 2 Discussion 5 points Unit 4 Quiz Quiz 15 points
  • 7. 7 © eDynamic Learning | All Rights Reserved Unit 5: Human Anatomy and Form Unit Summary Animated characters aren’t real, so animators don’t really need to understand the human body, right? WRONG! You actually DO need to know how to draw the human form, with bone structure and muscles, and appreciate real world body mechanics in order to draw believable, but also stylized, animated characters. Together, we’ll tackle the basics and then you can let your imagination fly, while taking your audience along with you for the ride. Learning Objectives • Draw the human body in proportion. • Identify and create the walk cycle for animation. • Discuss how poses communicate emotion. • Develop your own animated characters based on real anatomy. Assignments Unit 5 Text Questions Homework 10 points Unit 5 Online Lab Questions Homework 10 points Unit 5 Activity Homework 15 points Unit 5 Discussion Assignment 1 Discussion 5 points Unit 5 Discussion Assignment 2 Discussion 5 points Unit 5 Quiz Quiz 15 points
  • 8. 8 © eDynamic Learning | All Rights Reserved Unit 6: Animated Motion Unit Summary Jump around. Walk. Run. Smile. Shake your head. Tap your foot. We move all the time, but how does it look in a sequence of images? Movement in animation must conform roughly to the laws of gravity and motion of the real world but can be used to express emotions, plot points, and character development. Studying natural movement will teach you to translate movement into animation, but you can still get creative and give that movement personality. Learning Objectives • Understand the Laws of Motion and Gravity. • Apply physics principles to the movement of your characters. • Create facial expressions that convey emotions. • Turn your characters into first-rate actors. Assignments Unit 6 Text Questions Homework 10 points Unit 6 Activity 1 Homework 15 points Unit 6 Activity 2 Homework 15 points Unit 6 Discussion Assignment 1 Discussion 5 points Unit 6 Discussion Assignment 2 Discussion 5 points Unit 6 Quiz Quiz 15 points
  • 9. 9 © eDynamic Learning | All Rights Reserved Midterm Exam Learning Objectives • Review information acquired and mastered from this course up to this point. • Take a course exam based on material from the first six units in this course (Note: You will be able to open this exam only one time.) Assignments Midterm Exam Exam 50 points Midterm Discussion Assignment Discussion 5 points
  • 10. 10 © eDynamic Learning | All Rights Reserved Unit 7: Intro to Blender Unit Summary Have you ever watched a modern animated movie and wondered how they created those incredibly detailed and compelling characters and worlds? With extremely realistic lighting, physics, and even hair, fur, and skin, the world of 3D animation has become truly rich and visually compelling. In this unit, we will learn about the popular, open source, yet powerful, 3D modeling and animation software called Blender. Learning Objectives • Explain the difference between motion capture and keyframe animation. • Grasp the power of modern animation techniques, including bones, muscles, and rigging. • Understand the process of simulating water, hair, and other dynamics. • Navigate the Blender interface. • Create simple animations using parenting, movement, rotation and scaling along with keyframes. Assignments Unit 7 Text Questions Homework 10 points Unit 7 Activity Homework 15 points Unit 7 Discussion Assignment 1 Discussion 5 points Unit 7 Discussion Assignment 2 Discussion 5 points Unit 7 Quiz Quiz 15 points
  • 11. 11 © eDynamic Learning | All Rights Reserved Unit 8: Character Modeling Unit Summary Have you ever watched an extremely vivid, polished animated movies or 3D video games and wondered to yourself: How do they create those 3D characters? We’re going to begin by exploring the basic tools and techniques involved in creating the 3D models for characters, and then you’ll even get to create a 3D character model of your own! Learning Objectives • Use various modeling techniques to create a character model. • Hide background geometry. • Navigate the 3D view using shortcuts. • Switch between perspective and orthographic mode. • Understand and apply the principles of topology. Assignments Unit 8 Text Questions Homework 10 points Unit 8 Activity Homework 15 points Unit 8 Discussion Assignment 1 Discussion 5 points Unit 8 Discussion Assignment 2 Discussion 5 points Unit 8 Quiz Quiz 15 points
  • 12. 12 © eDynamic Learning | All Rights Reserved Unit 9: Character Animation Unit Summary At some point, you have probably watched a modern animated movie like Ice Age or Shrek, or played a modern, high-end computer game and asked yourself: How did they make those characters move so realistically, and believably? Well… you’re about to find out! Get ready to take a look at the basic process involved in rigging, skinning, and animating a 3D character. Learning Objectives • Create an armature rig to fit a bipedal character model. • Skin, or attach, a character model to a rig so that it deforms like skin with the movements of the various bones. • Develop a seamless walk cycle for a rigged character model. Assignments Unit 9 Text Questions Homework 10 points Unit 9 Online Lab Questions Homework 10 points Unit 9 Activity Homework 15 points Unit 9 Discussion Assignment 1 Discussion 5 points Unit 9 Discussion Assignment 2 Discussion 5 points Unit 9 Quiz Quiz 15 points
  • 13. 13 © eDynamic Learning | All Rights Reserved Unit 10: Storytelling Unit Summary Want to go to the movies? Well, why do people go? Because of the story! It draws them in, makes them care about the characters, and it lets them immerse themselves in another world. Storytelling is as old as the cavemen, and it is the best way to entertain modern humans as well. How do you make sure your story will captivate the audience? We have the secrets and the tricks right here—come along and we will tell you a story about telling a story! Learning Objectives • Write dialogue and action in proper film script format. • Understand three-act script structure. • Identify camera shots, angles, and movement. • Create storyboards for animation. Assignments Unit 10 Text Questions Homework 10 points Unit 10 Activity 1 Homework 15 points Unit 10 Activity 2 Homework 15 points Unit 10 Activity 3 Homework 15 points Unit 10 Discussion Assignment 1 Discussion 5 points Unit 10 Discussion Assignment 2 Discussion 5 points Unit 10 Quiz Quiz 15 points
  • 14. 14 © eDynamic Learning | All Rights Reserved Unit 11: Video, Music & Sound Unit Summary Silent films were great when they first came out, but now that we can have music, sound, and talking in our films… let’s do it! From recording voice acting to making your own sound effects, putting sound to animation is an exercise in imagination and precision. After all, you don’t want that “pop!” to be heard before the popcorn actually starts to pop or the “crash” to occur before the block tower comes toppling over. Funny, quirky, spooky, or serious—the sounds included in your animation and how you make them are really all up to you! Learning Objectives • Appreciate how sound affects emotions. • Record good voice acting for animation. • Match animated mouth shapes to the sounds of speech. • Design and edit a simple soundtrack for video. • Add titles and export an animation with sound. Assignments Unit 11 Text Questions Homework 10 points Unit 11 Online Lab Questions Homework 10 points Unit 11 Activity Homework 15 points Unit 11 Discussion Assignment 1 Discussion 5 points Unit 11 Discussion Assignment 2 Discussion 5 points Unit 11 Quiz Quiz 15 points
  • 15. 15 © eDynamic Learning | All Rights Reserved Unit 12: Careers in Animation Unit Summary Animation is fun stuff! Who wouldn’t want to spend their days making amusing characters do silly things to entertain the masses? Well, perhaps you have a more serious side and would like to apply your talents to medicine or engineering. That is possible for animators too! Whatever your dream, today is the first day on the path to a lifetime of fulfilling work as an animator. Seize the day! Learning Objectives • Put together a portfolio of your work. • Recognize plagiarism and know how to avoid it in animation. • Pitch your animation project. • Understand the difference between jobs in animation vs. game design. • Describe how to protect your digital animation work. Assignments Unit 12 Text Questions Homework 10 points Unit 12 Online Lab Questions Homework 10 points Unit 12 Activity 1 Homework 15 points Unit 12 Activity 2 Homework 15 points Unit 12 Activity 3 Homework 15 points Unit 12 Discussion Assignment 1 Discussion 5 points Unit 12 Discussion Assignment 2 Discussion 5 points Unit 12 Quiz Quiz 15 points
  • 16. 16 © eDynamic Learning | All Rights Reserved Final Exam Learning Objectives • Review information acquired and mastered from this course up to this point. • Take a course exam based on material from units seven to twelve in this course – the last six units. (Note: You will be able to open this exam only one time.) Assignments Final Exam Exam 50 points Class Reflection Discussion Assignment Discussion 10 points