E-MAIL GAME Thiagi Game Letter, October 1999, Volume 2 (7), page 5.
Purpose Generate and share ideas via e-mail about how to handle any challenge.
Length of Game Four days Ideal Four weeks Maximum
Participants Ideal Ten to thirty participants
Materials E-mail access Know how to use e-mail
Overview Three rounds and a debriefing All conducted via e-mail
Preparation Identify players Write a thought-provoking “how to” question that summarizes the challenge Prepare a schedule Templates from the reference source available at: http://www. thiagi .com/email-101tips.html
Round 1 Facilitator sends an e-mail with overview of the challenge and game Announces deadline for action Each players sends the facilitator an e-mail with 3 ideas for handling the challenge Facilitator records all ideas Generates list of top 10 to 15 ideas
Round 2 Facilitator post the lists of ideas via e-mail Players vote on the 3 most appealing ideas in rank order Facilitator tabulates the votes and ranks the ideas by popularity 3 points for top idea, 2 points for second and 1 point for the third idea Tabulate the ideas by popularity and rank order
Round 3 Players asked to predict which 3 ideas received the highest votes Include a copy of the list of ideas Facilitator scores each prediction on the basis of actual number of votes the 3 ideas received
Scoring Scoring the person’s choices: For the person’s 1st choice, multiple the number of votes that the idea received by 3 and give that number of points to the person. 2nd choice multiple by 2 3nd choice multiple by 1 Add the 3 numbers together for each person’s score
Announcing the Winner Send an e-mail announcing the results and include: List showing order of popularity  (Round 2) List showing predicted results  (Round 3)  with actual results  (Round 2) Player with the highest total score wins the game
Debriefing Facilitator reflects on the merit and implementation of the top ideas List of open-ended questions Encourage reasons behind selections

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Email Game

  • 1. E-MAIL GAME Thiagi Game Letter, October 1999, Volume 2 (7), page 5.
  • 2. Purpose Generate and share ideas via e-mail about how to handle any challenge.
  • 3. Length of Game Four days Ideal Four weeks Maximum
  • 4. Participants Ideal Ten to thirty participants
  • 5. Materials E-mail access Know how to use e-mail
  • 6. Overview Three rounds and a debriefing All conducted via e-mail
  • 7. Preparation Identify players Write a thought-provoking “how to” question that summarizes the challenge Prepare a schedule Templates from the reference source available at: http://www. thiagi .com/email-101tips.html
  • 8. Round 1 Facilitator sends an e-mail with overview of the challenge and game Announces deadline for action Each players sends the facilitator an e-mail with 3 ideas for handling the challenge Facilitator records all ideas Generates list of top 10 to 15 ideas
  • 9. Round 2 Facilitator post the lists of ideas via e-mail Players vote on the 3 most appealing ideas in rank order Facilitator tabulates the votes and ranks the ideas by popularity 3 points for top idea, 2 points for second and 1 point for the third idea Tabulate the ideas by popularity and rank order
  • 10. Round 3 Players asked to predict which 3 ideas received the highest votes Include a copy of the list of ideas Facilitator scores each prediction on the basis of actual number of votes the 3 ideas received
  • 11. Scoring Scoring the person’s choices: For the person’s 1st choice, multiple the number of votes that the idea received by 3 and give that number of points to the person. 2nd choice multiple by 2 3nd choice multiple by 1 Add the 3 numbers together for each person’s score
  • 12. Announcing the Winner Send an e-mail announcing the results and include: List showing order of popularity (Round 2) List showing predicted results (Round 3) with actual results (Round 2) Player with the highest total score wins the game
  • 13. Debriefing Facilitator reflects on the merit and implementation of the top ideas List of open-ended questions Encourage reasons behind selections

Editor's Notes

  • #2: Thiagi, 2(7) page 5