The document presents a business plan for 'Wobbly', an innovative board game that combines traditional gameplay with motorized technology to enhance family interaction and engagement. Targeting UK families, the plan includes comprehensive sections on industry analysis, market segmentation, marketing strategies, and financial projections, with an aim to launch by 2017. With extensive research supporting its market entry amid a growing toys and games industry, Wobbly seeks to differentiate itself from established competitors through unique product features and online retail strategies.