General Idea of Iterative
Models- Spiral Model
CS 641
13 September 2001
Presented by
Matt Heusser & Tabrez Sait
What is “Process”?
Waterfall Model – Revisited

• Disadvantages of Waterfall Model
– 1. Real projects are rarely so straightforward and sequential
– 2. It is generally not possible to completely define (and
freeze) all the requirements at the start of the project
– 3. Problem is discovered in testing?
– 4. Freight-Train Effect, or Late, or Over-Budget
What is “Wicked Problem”
• Problems we can’t really understand
until we’ve developed a solution.
• “That is not what I want ... but now I
know what I do want!”
The Mythical Man MonthDr. Frederick Brooks
• In software projects, what
will take one person ten
months can not be solved by
ten people in one month.
• Throwing people onto a late
project will just make it later
• Because of Wicked
Problems, “Plan to the throw
one away”
Rapid Prototyping
•

Put together a team of “Smart
Guys” from multiple disciplines

•

Develop the GUI on Paper

•

Code the GUI in a fast language
(Make it look like it’s working)
<=Requirements=>

•

•

Show it to the USERS (A Picture
is worth a 1,000 words)
Get Feedback

**<=Prototype=>**
<=Design=>
<=Code=>
<=Test=>
<=Deploy=>
Case Study- RAD

Grand Community Calendar Project
– Project Manager, Developer, Community
Members write user requirements
– Coder writes sample HTML
– Shows the web page; heads bob, some
changes to navigation
– DBA, Coder, Project Manager determine the
architecture (Design)
– Coding & Review
– Shifting Requirements priced project out-ofbudget
Problems With Prototyping
• No “Current” Documents
• Functional Spec is Prototype +
Feedback
• Prototype is not “baseline”
functionality
• Same problems with Functional
Spec as waterfall!
Prototyping Part II:
The Rigged Demo
• Re-Visit and improve
the prototype to serve
as a “baseline”

Listen To
Customer

• Turns prototype into a
“rigged demo”
• Show that to the
customer

Customer Test
Drives Mockup

Build/Revise
Mockup
At the Demo Dialogue
• Customer:“This looks great, and it looks like you’re about
done. When can we have it?”
• Developer: “Uh, it’s only a prototype – we plan to throw it
away and start over.”
• Customer: “No – this is exactly what we need, and we need
it now! We’ll take 50 prototypes!”
–
–

The Sales Guy begins to see $$
signs.
Under Rigged Demo scenarios,
there is either a lot of wasted effort,
or prototypes that were never
intended to ship end up shoved into
production.
Case Studies
Multi-Stage Prototyping
• Telecommunication
– The prototype made the sale!
– Was pushed into production
– From user requirements to “Ship”ing in 4 month
– Errors, Bugs, High Turn-Over
– Had to support bug fixes plus “incremental” change
• Visual Product Explorer
– Prototype created for internal consumption
– Feedback Cycle
– Modified for trade demo
– Next step: How do we write the spec?
– Product is the spec; shove it into production!
Iterative Models
What’s an Iteration?

•
•

Iterative Design: Code as much as you can questions surface, then start
over.
Every model we’ll talk about below is a variation on the Iterative Model.
Spiral Model
Determine
objectives,
alternatives,
constraints

Evaluate
alternatives,
identify and
resolve risks

Plan next
phases

Develop verify
next level
product
Risk Assessment
• Spiral Model – risk driven rather
than document driven
• The "risk" inherent in an activity is
a measure of the uncertainty of the
outcome of that activity
• High-risk activities cause schedule
and cost overruns
• Risk is related to the amount and
quality of available information.
The less information, the higher
the risk
• What happened with Denver
Airport Luggage System?
Spiral Model
Strength and Weaknesses
• Strengths
–
–
–
–
–

Introduces risk management
Prototyping controls costs
Evolutionary development
Release builds for beta testing
Marketing advantage

• Weaknesses
–
–
–
–
–

Lack of risk management experience
Lack of milestones
Management is dubious of spiral process
Change in Management
Prototype Vs Production
Win Win Spiral Model

• Win-Win Spiral Process Model is a model of a
process based on Theory W, which is a
management theory and approach "based on
making winners of all of the system's key
stakeholders as a necessary and sufficient
condition for project success."
WinWin Spiral Model
••Identify Nextproduct & process definitions
••Validate commitment holders process
Identify Stake holders win conditions
Evaluate Product of Process and
Reconcile Level Stake
Define next level & product Alternatives
Review, Win conditions
Win Win Spiral Cont
• Identifying the system's stakeholders and their
win conditions and
• reconciling win conditions through negotiation to
arrive at a mutually satisfactory set of objectives,
constraints, and alternatives for the next level.
• Evaluate Product and Process Alternatives.
Resolve Risks
• Define next level of product and process including partitions
• Validate Product and Process Definitions
• Review, commitment
WinWin SpiralAnchor Points
• Life Cycle Objective(LCO)
– What should the system accomplish?

• Life Cycle Architecture(LCA)
– What is the structure of the system?

• Initial Operational Capability(IOC)
– The first released version
Contents of
LCO and
LCA
milestones
Key Elements of IOC Milestone
• Software preparation
– Including both operational and support software with
appropriate commentary and documentation
– data preparation or conversion
– the necessary licenses and rights

• Site preparation
– including facilities, equipment, supplies and vendor
support

• User, Operator and Maintenance preparation
– including selection
– team building
– training
Win Win Spiral - Case Study
• Extending USC Integrated Library System to access
multimedia
– Flexibility and Discipline let the projects teams adapt to
challenges while staying on schedule
– Use of risk management helped team focus on CSF for their
projects
– One cycle for each milestone
– Communication and trust between stakeholders, shared vision
– Don’t finish negotiations before prototyping
– Client acceptance
Another Extreme
CleanRoom Methodologies
• From Hardware Cleanrooms
• An incremental process that encourages continuous improvement;
• Technical reviews that prevent defects and significantly reduce
costs
• Design and coding practices that make it easy to adapt as
requirements change
•
•
•

Testing techniques that focus on
measuring quality;
Solution-oriented teams that encourage
cooperation, reduce the dependence on
"gurus," and promote flexibility
Documentation structures that reveal
the big picture and help team members
maintain intellectual control.
Clean Room Continued

•

REAL Peer Review Mathematical proof of correctness
(Challenges associated with it?)
• Functional Specifications as Box Diagrams (State, Black, Clear)
Yet Another Extreme: Hacking
• Hacking:
– Code ‘n Fix
– More Common than you thought

• Makes Sense for:
–
–
–
–

Low-Risk, Small Project
We know exactly what we want (not “Wicked”)
Use once, then throw away
Bugs can be tolerated/fixed

• Problem:
– “Why not just re-use Hack X here with change Y …”
– Hack Code is hard to maintain, but appealing from a
management perspective.

• Case Study:
– I’m guessing … just about every project you ever did as an
undergraduate. 
Summary
Summary

• Waterfall
– good for budgeting, but doesn’t analyze risk or have a
good way to manage errors found later in the process.

• Iterative
– Models attempt to solve this by coding “as far as
possible”, gathering feedback, and coding again..
– Prototyping “Plan to throw one away”, then re-build it
“right.”
– Incremental (“Staged”) Delivery Builds the software
by a series of waterfalls
Summary

• Spiral:
– Addresses Risk at every stage & let the
stakeholders determine the outcome.

• Win/Win
– Seeks ways to provide customer feedback through
anchor points, manages risk for management, and
provides win conditions for developers.

• Cleanroom / Hacking
– Are alternative models that work for large projects
that must work right the first time, and small
projects with little risk.
Resources
• Generally Interesting Theories for REAL-WORLD Development:
• Wicked Problems/State of Coding:
– http://www.unidata.ucar.edu/staff/caron/collab/wicked.html
– http://www.chc-3.com/pub/beautifulsoftware.htm         

• Mythical Man Month
– (http://www.amazon.com/exec/obidos/ASIN/0201835959/ref=bxgy_
sr_text_a/002-7413073-4868053)

• Code Complete
– (http://www.amazon.com/exec/obidos/ASIN/1556154844/ref=bxgy_
sr_text_a/002-7413073-4868053)

• Joel Spolsky on Real-World Software Development
– http://www.joelonsoftware.com

• Software Engineering, A Practitioner’s Approach
– http://www.mhhe.com/engcs/compsci/pressman/
Resources (2)
• Spiral Model
– Using the WinWin Spiral Model: A case study, Boehm Barry, July
1998, Computer

• Spiral Development workshop
– www.sei.cmu.edu/cbs/spiral2000/february2000/BoehmSR.html

• Anchoring the Software Process, Boehm Barry
– http://www.csis.gvsu.edu/~ferguson/classes/cs641/papers/ASP.pdf

• Denver Airport Project
– http://www.time.com/time/magazine/archive/1994/940516/940516.tr
ansportation.html

• Cleanroom Model
– http://www.cleansoft.com/cleansoft_mgrguide.html
– http://www.sei.cmu.edu/pub/documents/96.reports/pdf/tr022.96.pdf

•

Hacking
– http://www.plethora.net/~seebs/faqs/hacker.html
Homework
• Objective Question
– One major difference between
the Waterfall and iterative
models is that the iterative
models address risk. How do
they do that?
• Subjective Question
– Which of these models is the
best for the Customer? The
Seller? Why?

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Final spiralmodel97

  • 1. General Idea of Iterative Models- Spiral Model CS 641 13 September 2001 Presented by Matt Heusser & Tabrez Sait
  • 3. Waterfall Model – Revisited • Disadvantages of Waterfall Model – 1. Real projects are rarely so straightforward and sequential – 2. It is generally not possible to completely define (and freeze) all the requirements at the start of the project – 3. Problem is discovered in testing? – 4. Freight-Train Effect, or Late, or Over-Budget
  • 4. What is “Wicked Problem” • Problems we can’t really understand until we’ve developed a solution. • “That is not what I want ... but now I know what I do want!”
  • 5. The Mythical Man MonthDr. Frederick Brooks • In software projects, what will take one person ten months can not be solved by ten people in one month. • Throwing people onto a late project will just make it later • Because of Wicked Problems, “Plan to the throw one away”
  • 6. Rapid Prototyping • Put together a team of “Smart Guys” from multiple disciplines • Develop the GUI on Paper • Code the GUI in a fast language (Make it look like it’s working) <=Requirements=> • • Show it to the USERS (A Picture is worth a 1,000 words) Get Feedback **<=Prototype=>** <=Design=> <=Code=> <=Test=> <=Deploy=>
  • 7. Case Study- RAD Grand Community Calendar Project – Project Manager, Developer, Community Members write user requirements – Coder writes sample HTML – Shows the web page; heads bob, some changes to navigation – DBA, Coder, Project Manager determine the architecture (Design) – Coding & Review – Shifting Requirements priced project out-ofbudget
  • 8. Problems With Prototyping • No “Current” Documents • Functional Spec is Prototype + Feedback • Prototype is not “baseline” functionality • Same problems with Functional Spec as waterfall!
  • 9. Prototyping Part II: The Rigged Demo • Re-Visit and improve the prototype to serve as a “baseline” Listen To Customer • Turns prototype into a “rigged demo” • Show that to the customer Customer Test Drives Mockup Build/Revise Mockup
  • 10. At the Demo Dialogue • Customer:“This looks great, and it looks like you’re about done. When can we have it?” • Developer: “Uh, it’s only a prototype – we plan to throw it away and start over.” • Customer: “No – this is exactly what we need, and we need it now! We’ll take 50 prototypes!” – – The Sales Guy begins to see $$ signs. Under Rigged Demo scenarios, there is either a lot of wasted effort, or prototypes that were never intended to ship end up shoved into production.
  • 11. Case Studies Multi-Stage Prototyping • Telecommunication – The prototype made the sale! – Was pushed into production – From user requirements to “Ship”ing in 4 month – Errors, Bugs, High Turn-Over – Had to support bug fixes plus “incremental” change • Visual Product Explorer – Prototype created for internal consumption – Feedback Cycle – Modified for trade demo – Next step: How do we write the spec? – Product is the spec; shove it into production!
  • 12. Iterative Models What’s an Iteration? • • Iterative Design: Code as much as you can questions surface, then start over. Every model we’ll talk about below is a variation on the Iterative Model.
  • 14. Risk Assessment • Spiral Model – risk driven rather than document driven • The "risk" inherent in an activity is a measure of the uncertainty of the outcome of that activity • High-risk activities cause schedule and cost overruns • Risk is related to the amount and quality of available information. The less information, the higher the risk • What happened with Denver Airport Luggage System?
  • 15. Spiral Model Strength and Weaknesses • Strengths – – – – – Introduces risk management Prototyping controls costs Evolutionary development Release builds for beta testing Marketing advantage • Weaknesses – – – – – Lack of risk management experience Lack of milestones Management is dubious of spiral process Change in Management Prototype Vs Production
  • 16. Win Win Spiral Model • Win-Win Spiral Process Model is a model of a process based on Theory W, which is a management theory and approach "based on making winners of all of the system's key stakeholders as a necessary and sufficient condition for project success."
  • 17. WinWin Spiral Model ••Identify Nextproduct & process definitions ••Validate commitment holders process Identify Stake holders win conditions Evaluate Product of Process and Reconcile Level Stake Define next level & product Alternatives Review, Win conditions
  • 18. Win Win Spiral Cont • Identifying the system's stakeholders and their win conditions and • reconciling win conditions through negotiation to arrive at a mutually satisfactory set of objectives, constraints, and alternatives for the next level. • Evaluate Product and Process Alternatives. Resolve Risks • Define next level of product and process including partitions • Validate Product and Process Definitions • Review, commitment
  • 19. WinWin SpiralAnchor Points • Life Cycle Objective(LCO) – What should the system accomplish? • Life Cycle Architecture(LCA) – What is the structure of the system? • Initial Operational Capability(IOC) – The first released version
  • 21. Key Elements of IOC Milestone • Software preparation – Including both operational and support software with appropriate commentary and documentation – data preparation or conversion – the necessary licenses and rights • Site preparation – including facilities, equipment, supplies and vendor support • User, Operator and Maintenance preparation – including selection – team building – training
  • 22. Win Win Spiral - Case Study • Extending USC Integrated Library System to access multimedia – Flexibility and Discipline let the projects teams adapt to challenges while staying on schedule – Use of risk management helped team focus on CSF for their projects – One cycle for each milestone – Communication and trust between stakeholders, shared vision – Don’t finish negotiations before prototyping – Client acceptance
  • 23. Another Extreme CleanRoom Methodologies • From Hardware Cleanrooms • An incremental process that encourages continuous improvement; • Technical reviews that prevent defects and significantly reduce costs • Design and coding practices that make it easy to adapt as requirements change • • • Testing techniques that focus on measuring quality; Solution-oriented teams that encourage cooperation, reduce the dependence on "gurus," and promote flexibility Documentation structures that reveal the big picture and help team members maintain intellectual control.
  • 24. Clean Room Continued • REAL Peer Review Mathematical proof of correctness (Challenges associated with it?) • Functional Specifications as Box Diagrams (State, Black, Clear)
  • 25. Yet Another Extreme: Hacking • Hacking: – Code ‘n Fix – More Common than you thought • Makes Sense for: – – – – Low-Risk, Small Project We know exactly what we want (not “Wicked”) Use once, then throw away Bugs can be tolerated/fixed • Problem: – “Why not just re-use Hack X here with change Y …” – Hack Code is hard to maintain, but appealing from a management perspective. • Case Study: – I’m guessing … just about every project you ever did as an undergraduate. 
  • 26. Summary Summary • Waterfall – good for budgeting, but doesn’t analyze risk or have a good way to manage errors found later in the process. • Iterative – Models attempt to solve this by coding “as far as possible”, gathering feedback, and coding again.. – Prototyping “Plan to throw one away”, then re-build it “right.” – Incremental (“Staged”) Delivery Builds the software by a series of waterfalls
  • 27. Summary • Spiral: – Addresses Risk at every stage & let the stakeholders determine the outcome. • Win/Win – Seeks ways to provide customer feedback through anchor points, manages risk for management, and provides win conditions for developers. • Cleanroom / Hacking – Are alternative models that work for large projects that must work right the first time, and small projects with little risk.
  • 28. Resources • Generally Interesting Theories for REAL-WORLD Development: • Wicked Problems/State of Coding: – http://www.unidata.ucar.edu/staff/caron/collab/wicked.html – http://www.chc-3.com/pub/beautifulsoftware.htm          • Mythical Man Month – (http://www.amazon.com/exec/obidos/ASIN/0201835959/ref=bxgy_ sr_text_a/002-7413073-4868053) • Code Complete – (http://www.amazon.com/exec/obidos/ASIN/1556154844/ref=bxgy_ sr_text_a/002-7413073-4868053) • Joel Spolsky on Real-World Software Development – http://www.joelonsoftware.com • Software Engineering, A Practitioner’s Approach – http://www.mhhe.com/engcs/compsci/pressman/
  • 29. Resources (2) • Spiral Model – Using the WinWin Spiral Model: A case study, Boehm Barry, July 1998, Computer • Spiral Development workshop – www.sei.cmu.edu/cbs/spiral2000/february2000/BoehmSR.html • Anchoring the Software Process, Boehm Barry – http://www.csis.gvsu.edu/~ferguson/classes/cs641/papers/ASP.pdf • Denver Airport Project – http://www.time.com/time/magazine/archive/1994/940516/940516.tr ansportation.html • Cleanroom Model – http://www.cleansoft.com/cleansoft_mgrguide.html – http://www.sei.cmu.edu/pub/documents/96.reports/pdf/tr022.96.pdf • Hacking – http://www.plethora.net/~seebs/faqs/hacker.html
  • 30. Homework • Objective Question – One major difference between the Waterfall and iterative models is that the iterative models address risk. How do they do that? • Subjective Question – Which of these models is the best for the Customer? The Seller? Why?