This document outlines a proposal for a course called "Sociology 2.0" that would teach sociology concepts through the massively multiplayer online role-playing game World of Warcraft. The course would gamify traditional sociology content by having students complete quests in WoW to explore topics like race, gender, class, social structures and inequality. The document discusses the inspiration and goals for the course, how it would work using the 3D virtual world of WoW, examples of specific quests, and how student learning would be facilitated, measured and evaluated.