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Story Problem Book
JESSA ZIMMER AND CARRIE WEISENBURGER
ISTE NETS Standards
 1. Creativity and Innovation
 Students demonstrate creative thinking, construct knowledge,
and develop innovative products and processes using
technology.
b. Create original works as a means of personal or group
expression
c. Use models and simulations to explore complex systems
and issues
ISTE NETS Standards Cont.
 Communication and Collaborations
 Students use digital media and environments to communicate
and work collaboratively, including at a distance, to support
individual learning and contribute to the learning of others.
a. Interact, collaborate, and publish with peers, experts, or
others by emploing a variety of digital environments and
media
d. Contribute to project teams to produce original works or
solve problems
Common Core Standards
Operations and Algebraic Thinking 1.0A
Represent and solve problems with addition and subtraction
1. Use addition and subtraction within 20 to solve word problems involving
situations of adding to, taking from, putting together, taking apart, and comparing,
with unknowns in all positions, e.g., by using objects, drawings, and equations with
a symbol for the unknown number to represent the problem.
2. Solve word problems that call for addition of three whole numbers whose
sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a
symbol for the unknown number to represent the problem.
Add and Subtract within 20
5. Relate counting to addition and subtraction (by counting on 2 t0 add 2)
6. Add and subtract within 20, demonstrating fluency for addition and
subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 =
8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 –
3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g.,
knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier
or known sums
Materials Needed
 An assortment of story problems written in a story





on Storybird.com
Pencil and paper
Math tools: connecting cubes, counters, etc.
Computers
Internet access
Intended Learning
 This lesson is meant to be a follow up activity after

the students have been working with story problems.
 The intended outcome is for students to solve a story

problem using a method of their choosing. These
may include drawing a picture, using manipulatives,
number line, or another method of their choosing.
 Students will be assessed on their final illustration by

making a “DEAL”
Meaningful Learning
 This lesson encompasses all 5 meaningful learning

styles







Active: The students will use manipulatives or actions to
show their work.
Constructive: The students will show with illustrations their
thinking and try to come up with more than one way to solve
their problem.
Cooperative: The students will be working together in pairs.
Intentional: The students will be working towards their
goal, which is solving their problem and making a “DEAL”.
Authentic: The problems will be based on everyday
activities.
Final Assignment
 The students will illustrate a story problem. This

illustration must show a drawing/illustration, an
equation, the answer, and a label. (DEAL)
 Each pair of students will be responsible for solving

one of the story problems in the class book and must
have an illustration to go along with their problem.
Instructional Procedure
 The students will be paired with a partner of the teachers

choosing.
 They will be given a story problem to solve. They can use
pencils, manipulatives, a number line or any other tool
they choose to figure out their problem. The students
will need to make a “DEAL” to show that they have
finished their problem. A deal includes a drawing, equation, answer,
and label.

 Once all the groups have solved their problems they will

share their story with the class.
 After all have shared they will illustrate their page in the
class book on Storyjumper.com.

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Story Problem Picture Book

  • 1. Story Problem Book JESSA ZIMMER AND CARRIE WEISENBURGER
  • 2. ISTE NETS Standards  1. Creativity and Innovation  Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. b. Create original works as a means of personal or group expression c. Use models and simulations to explore complex systems and issues
  • 3. ISTE NETS Standards Cont.  Communication and Collaborations  Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. a. Interact, collaborate, and publish with peers, experts, or others by emploing a variety of digital environments and media d. Contribute to project teams to produce original works or solve problems
  • 4. Common Core Standards Operations and Algebraic Thinking 1.0A Represent and solve problems with addition and subtraction 1. Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. 2. Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem. Add and Subtract within 20 5. Relate counting to addition and subtraction (by counting on 2 t0 add 2) 6. Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums
  • 5. Materials Needed  An assortment of story problems written in a story     on Storybird.com Pencil and paper Math tools: connecting cubes, counters, etc. Computers Internet access
  • 6. Intended Learning  This lesson is meant to be a follow up activity after the students have been working with story problems.  The intended outcome is for students to solve a story problem using a method of their choosing. These may include drawing a picture, using manipulatives, number line, or another method of their choosing.  Students will be assessed on their final illustration by making a “DEAL”
  • 7. Meaningful Learning  This lesson encompasses all 5 meaningful learning styles      Active: The students will use manipulatives or actions to show their work. Constructive: The students will show with illustrations their thinking and try to come up with more than one way to solve their problem. Cooperative: The students will be working together in pairs. Intentional: The students will be working towards their goal, which is solving their problem and making a “DEAL”. Authentic: The problems will be based on everyday activities.
  • 8. Final Assignment  The students will illustrate a story problem. This illustration must show a drawing/illustration, an equation, the answer, and a label. (DEAL)  Each pair of students will be responsible for solving one of the story problems in the class book and must have an illustration to go along with their problem.
  • 9. Instructional Procedure  The students will be paired with a partner of the teachers choosing.  They will be given a story problem to solve. They can use pencils, manipulatives, a number line or any other tool they choose to figure out their problem. The students will need to make a “DEAL” to show that they have finished their problem. A deal includes a drawing, equation, answer, and label.  Once all the groups have solved their problems they will share their story with the class.  After all have shared they will illustrate their page in the class book on Storyjumper.com.