This document provides guidance for an exam on video game institutions and audiences. It outlines 5 areas that exam questions may focus on: production, distribution, marketing, consumption, and exchange. It also lists 5 technical terms that could be included: media convergence, technological convergence, proliferation, synergy, and media ownership. An example past exam question is given asking about the importance of cross media convergence and synergy in production and marketing. Students are told to discuss both their case studies and only the areas mentioned in the given question.