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Game Mechanics in Cafe
T-mac
01

GameMechanics inCafe

Game design Framework

MDA Framework

Mechanics

Dynamics

Aesthetics

Game designer
업계
평균

player

Mechanics : Functional elements of the game
Dynamics : Player's interact with mechanics
Aesthetics : Player's emotion in the game

mechanics are more nearer designer than player
02

GameMechanics inCafe

Mechanics
Mechanics factor
Point

Virtual Goods,
items

Leaderboard
Level

Badges
Onboarding

Challenge/Quest
업계
평균

Engagement Loop

These are the elements of the game mechanics
The elements can apply to variety of field
I will apply these elements to the café.
03

GameMechanics inCafe

Cafe

업계
평균

Café is a place where you can buy drinks, simple meals, and
snacks.
Cafés are already using diverse strategy in order to attract
more consumers.
04

GameMechanics inCafe

Representative Mechanics of cafe
Point
Giveaway bonus whenever player achieve their mission.

업계
평균

Most cafes offer coupons to consumers. Consumer
earn certain mileage when they purchase a coffee.
Mileage can be exchanged as free coffee when
required mileage is fulfilled.
05

GameMechanics inCafe

My suggestion 1
New Strategy: Point + High risk high return

High risk high return : Risk is comparably high, but there are better chance to win
much higher profits.

업계
평균

Consumers can volunteer to put their coupons
with 10 points in the glass case. Then, cafe
owner will conduct a lottery.
This will be held once a month.
Nominated owner of the coupon can gain
coffee per points in their coupon. Thus, the
winner could earn free 10 cups of coffee.
This promotion will boost consumers to buy
more coffee. In addition, the coffee owner could
perform economy of scale thus could reduce
the cost of coffee. Consumer also will be much
more interested in this strategy.
06

GameMechanics inCafe

My suggestion 2
Level
Indicates the degree of the growth of the player

Cafe sell the membership card. Membership card record the purchases and consumer increase
the one's level to buy more coffee. The cafe offers a variety of benefits depending on the level.

업계
Silver : Refill drinks for 10% of the original price.
평균

Gold : 10% discount on all drinks
Platinum : Offer size-up to all beverages
These benefits are sufficient to attract consumers. Consumers will visit more frequently in order
to raise their level in the cafe.
07

GameMechanics inCafe

reference

Gamification by Design
MDA Framework image
-http://blog.naver.com/kkyetnip?Redirect=Log&logNo=120109798080

업계
평균
Thank you

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Game Mechanics in Cafe

  • 1. Game Mechanics in Cafe T-mac
  • 2. 01 GameMechanics inCafe Game design Framework MDA Framework Mechanics Dynamics Aesthetics Game designer 업계 평균 player Mechanics : Functional elements of the game Dynamics : Player's interact with mechanics Aesthetics : Player's emotion in the game mechanics are more nearer designer than player
  • 3. 02 GameMechanics inCafe Mechanics Mechanics factor Point Virtual Goods, items Leaderboard Level Badges Onboarding Challenge/Quest 업계 평균 Engagement Loop These are the elements of the game mechanics The elements can apply to variety of field I will apply these elements to the café.
  • 4. 03 GameMechanics inCafe Cafe 업계 평균 Café is a place where you can buy drinks, simple meals, and snacks. Cafés are already using diverse strategy in order to attract more consumers.
  • 5. 04 GameMechanics inCafe Representative Mechanics of cafe Point Giveaway bonus whenever player achieve their mission. 업계 평균 Most cafes offer coupons to consumers. Consumer earn certain mileage when they purchase a coffee. Mileage can be exchanged as free coffee when required mileage is fulfilled.
  • 6. 05 GameMechanics inCafe My suggestion 1 New Strategy: Point + High risk high return High risk high return : Risk is comparably high, but there are better chance to win much higher profits. 업계 평균 Consumers can volunteer to put their coupons with 10 points in the glass case. Then, cafe owner will conduct a lottery. This will be held once a month. Nominated owner of the coupon can gain coffee per points in their coupon. Thus, the winner could earn free 10 cups of coffee. This promotion will boost consumers to buy more coffee. In addition, the coffee owner could perform economy of scale thus could reduce the cost of coffee. Consumer also will be much more interested in this strategy.
  • 7. 06 GameMechanics inCafe My suggestion 2 Level Indicates the degree of the growth of the player Cafe sell the membership card. Membership card record the purchases and consumer increase the one's level to buy more coffee. The cafe offers a variety of benefits depending on the level. 업계 Silver : Refill drinks for 10% of the original price. 평균 Gold : 10% discount on all drinks Platinum : Offer size-up to all beverages These benefits are sufficient to attract consumers. Consumers will visit more frequently in order to raise their level in the cafe.
  • 8. 07 GameMechanics inCafe reference Gamification by Design MDA Framework image -http://blog.naver.com/kkyetnip?Redirect=Log&logNo=120109798080 업계 평균