Game playing problems can be modeled as game trees to apply search techniques like minimax and alpha-beta pruning. Minimax searches a game tree to determine the move that maximizes the minimum payoff against an optimal opponent. It recursively evaluates nodes based on the minimax rule. Alpha-beta pruning improves performance by avoiding evaluating subtrees that cannot impact the result. Chance nodes in games like Backgammon use expected values to model uncertainty from dice rolls.