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Games in the Library: Recreation
AND Academic Support
Lauren Hays
MidAmerica Nazarene University
CULS Conference, May 2015
www.mnu.edu/games
Center for Games and
Learning
• Funded by the Institute of Museum and
Library Services through a Sparks! Ignition
Grant
• Curates an extensive game collection
• Disseminates cutting-edge research on games
and learning
• Equips educators to become game designers
Why Games?
• Today’s learners want to explore new ideas
socially and playfully.
• Effective learning for 21st century leadership
demands expertise in skills such as
communication, collaboration, problem
solving, flexibility, creativity, and innovation.
Why Tabletop Games?
• They do the work of powerful teaching and
learning engines.
• Support experiential learning and social
activity
• They are more accessible than digital games.
• They have a longer lifespan than digital
games.
• They require players to practice 21st century
skills.
The 4 C’s
• Learning and Innovation Skills
– Communication
– Collaboration
– Creativity
– Critical Thinking
Getting Faculty on Board
• One-on-one consultations
• Tying games to curriculum
• Building a community of practice
– Regular discussions
– Share ideas
– Build excitement
Purchasing Games
• Recreation
– What is popular?
– What is fun?
• Academic Support
– Discussions with faculty
– What can be played during a class setting
– 21st century skills
– Discipline specific games
Choosing Games
• For young children
– HABA Games
– Zoch Verlag (Zoch zum Spielen)
• Five types of games (Nicholson 2010)
– SNAKS: Strategy games (Monopoly, Risk)
– SNAKS: Narrative games (role-playing)
– SNAKS: Action (Jenga, Kickball)
– SNAKS: Knowledge (Trivial Pursuit, Scrabble)
– SNAKS: Social (Dictionary, Apples to Apples)
• Math-oriented games: Reiner Knizia
• Favorite online supplier: Time Well Spent Games
Cataloging Games
• MARC 245 Title Statement
• MARC 260 Publication, Distribution, Etc.
• MARC 300 Physical Description
• MARC 500 General Note
• MARC 508 Creation/Production Credits
• MARC 520 Summary, Etc.
• MARC 521 Target Audience
• MARC 650 Topical Term
• MARC 655 Index Term—Genre/Form
Choosing Games
Choosing Games
Follow-up
• MNU Games & Learning Conference
– Friday, July 31
– gamesandlearning@mnu.edu
– www.mnu.edu/games
– 913-971-3561
Questions?

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Games in the library (Slides)

  • 1. Games in the Library: Recreation AND Academic Support Lauren Hays MidAmerica Nazarene University CULS Conference, May 2015 www.mnu.edu/games
  • 2. Center for Games and Learning • Funded by the Institute of Museum and Library Services through a Sparks! Ignition Grant • Curates an extensive game collection • Disseminates cutting-edge research on games and learning • Equips educators to become game designers
  • 3. Why Games? • Today’s learners want to explore new ideas socially and playfully. • Effective learning for 21st century leadership demands expertise in skills such as communication, collaboration, problem solving, flexibility, creativity, and innovation.
  • 4. Why Tabletop Games? • They do the work of powerful teaching and learning engines. • Support experiential learning and social activity • They are more accessible than digital games. • They have a longer lifespan than digital games. • They require players to practice 21st century skills.
  • 5. The 4 C’s • Learning and Innovation Skills – Communication – Collaboration – Creativity – Critical Thinking
  • 6. Getting Faculty on Board • One-on-one consultations • Tying games to curriculum • Building a community of practice – Regular discussions – Share ideas – Build excitement
  • 7. Purchasing Games • Recreation – What is popular? – What is fun? • Academic Support – Discussions with faculty – What can be played during a class setting – 21st century skills – Discipline specific games
  • 8. Choosing Games • For young children – HABA Games – Zoch Verlag (Zoch zum Spielen) • Five types of games (Nicholson 2010) – SNAKS: Strategy games (Monopoly, Risk) – SNAKS: Narrative games (role-playing) – SNAKS: Action (Jenga, Kickball) – SNAKS: Knowledge (Trivial Pursuit, Scrabble) – SNAKS: Social (Dictionary, Apples to Apples) • Math-oriented games: Reiner Knizia • Favorite online supplier: Time Well Spent Games
  • 9. Cataloging Games • MARC 245 Title Statement • MARC 260 Publication, Distribution, Etc. • MARC 300 Physical Description • MARC 500 General Note • MARC 508 Creation/Production Credits • MARC 520 Summary, Etc. • MARC 521 Target Audience • MARC 650 Topical Term • MARC 655 Index Term—Genre/Form
  • 12. Follow-up • MNU Games & Learning Conference – Friday, July 31 – gamesandlearning@mnu.edu – www.mnu.edu/games – 913-971-3561

Editor's Notes

  • #6: From P21 Partnership for 21st Century Learning “Learning and innovation skills increasingly are being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, communication and collaboration is essential to prepare students for the future. ” Finding ways to incorporate these skills into library planning.
  • #7: History course used games throughout history. Discuss community of practice at San Jose State