The document discusses establishing a games library at a university to promote recreational and academic uses of games. It describes a center funded by a grant that curates games, researches games and learning, and trains educators in game design. Tabletop games are emphasized as they support experiential learning, collaboration, and developing 21st century skills compared to digital games. Getting faculty onboard involves consultations, tying games to curriculum, and building a community. Choosing games considers popularity, academic applications, and developing skills while cataloging follows library standards.