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Student Activity: Read and take notes.
How to share with students: These slides can
be assigned digitally using an LMS (like Google
Classroom), where students can work on their
own slide decks via “Make a Copy for Each
Student.” Each slide is set up with text boxes
for students to type in.
Please Note: Because Diffit resources can vary
in length, be sure to check the formatting on
each slide.
Learn More: Please reach out with any
questions or feedback. You can also learn
more on our FAQ page, or get more resources
at Diffit.me!
Suggested Lesson Flow:
1. Preview Vocabulary with students prior
to reading.
2. A title image is available for you to use.
3. Have students read
4. Have students go through the
Multiple Choice Questions.
5. Have students complete the
Short Answer Questions.
6. Have students complete the Open Ended
Questions
Feel free to edit, remix, and use this resource
however works best for you and your
students!
TEACHER INSTRUCTION PAGE (delete this slide)
TEACHER INSTRUCTION PAGE (delete this slide)
Basic Interactive Slide Deck
Vocabulary Term Definition Example Sentence
gamification
interactive
engaging
microlearning
milestones
the use of game elements in non-game contexts to
make learning or other activities more engaging and
enjoyable.
The teacher used gamification to make the
math lesson more fun by turning it into a
game.
Review Vocabulary
involving communication or action between people
or things.
attracting and holding the attention or interest of
someone.
a method of delivering content in small, focused
bursts to enhance learning and retention.
significant events or stages in the progress or
development of something.
The interactive science exhibit allowed
students to touch and explore different
specimens.
The engaging story captivated the
students and made them eager to read
more.
The microlearning app provided short
lessons that were easy to understand and
remember.
Graduating from high school was a
major milestone in her life.
Gamification for lms - Created with Diffit.pptx
Gamification is a fun way to make learning more exciting and
engaging. It's like adding game elements to your learning
experience. For example, you can earn points, badges, and
compete with others to make learning more enjoyable.
Gamification can be used in different ways, like creating stories
or challenges. It can also help you remember what you've
learned better.
Reading
One cool gamified learning management system is called
EdApp. It combines microlearning and gamification to make
your courses interactive and fun. EdApp breaks down big
lessons into smaller ones, so it's easier to learn. They also have
a feature called Achievements, where you can earn badges and
banners for completing milestones in your learning. You can
even compete with others using their Leaderboards feature.
Plus, you can earn virtual currency called Stars and use them to
win prizes like movie tickets or food discounts.
Reading
Gamification is not just a trend, it's a way to make learning more
enjoyable and effective. It can help you remember what you've
learned and practice real-life situations in a safe environment.
Gamification also gives you instant feedback, so you know how
well you're doing. It can even help you change your behavior
and become better at what you're learning. There are many
ways to use gamification, like creating stories or challenges. It's
a great way to make learning fun and memorable.
Reading
So, if you want to make learning more exciting, try gamification.
It can make your learning experience more interactive and
enjoyable. You can earn points, badges, and compete with
others to stay motivated. Gamification can also help you
remember what you've learned better. So, why not give it a try
and see how it can make learning more fun for you?
Reading
Multiple Choice Question
A) A feature in EdApp that allows you to earn badges and banners.
B) A way to make learning more enjoyable and effective.
C) A virtual currency called Stars used to win prizes.
D) A trend that makes learning exciting.
1. What is gamification?
Multiple Choice Question
A) It breaks down big lessons into smaller ones.
B) It allows you to compete with others using Leaderboards.
C) It combines microlearning and gamification.
D) It helps you remember what you've learned better.
2. How does gamification help with learning?
Multiple Choice Question
A) Using the Achievements feature in EdApp.
B) Creating stories or challenges.
C) Earning points, badges, and competing with others.
D) Earning virtual currency called Stars.
3. What are some examples of game elements in gamified learning?
Short Answer Question
1. What is gamification?
Short Answer Question
2. How can gamification
help you remember what
you've learned?
Short Answer Question
3. Why is gamification a
great way to make learning
fun and memorable?
Open Ended Question
1. How have you
experienced gamification
in your own learning?
Open Ended Question
2. What are some ways
you can use gamification
to make learning more
enjoyable for yourself?
Open Ended Question
3. In what ways do you
think gamification can
help you remember and
apply what you've

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Gamification for lms - Created with Diffit.pptx

  • 1. Student Activity: Read and take notes. How to share with students: These slides can be assigned digitally using an LMS (like Google Classroom), where students can work on their own slide decks via “Make a Copy for Each Student.” Each slide is set up with text boxes for students to type in. Please Note: Because Diffit resources can vary in length, be sure to check the formatting on each slide. Learn More: Please reach out with any questions or feedback. You can also learn more on our FAQ page, or get more resources at Diffit.me! Suggested Lesson Flow: 1. Preview Vocabulary with students prior to reading. 2. A title image is available for you to use. 3. Have students read 4. Have students go through the Multiple Choice Questions. 5. Have students complete the Short Answer Questions. 6. Have students complete the Open Ended Questions Feel free to edit, remix, and use this resource however works best for you and your students! TEACHER INSTRUCTION PAGE (delete this slide) TEACHER INSTRUCTION PAGE (delete this slide) Basic Interactive Slide Deck
  • 2. Vocabulary Term Definition Example Sentence gamification interactive engaging microlearning milestones the use of game elements in non-game contexts to make learning or other activities more engaging and enjoyable. The teacher used gamification to make the math lesson more fun by turning it into a game. Review Vocabulary involving communication or action between people or things. attracting and holding the attention or interest of someone. a method of delivering content in small, focused bursts to enhance learning and retention. significant events or stages in the progress or development of something. The interactive science exhibit allowed students to touch and explore different specimens. The engaging story captivated the students and made them eager to read more. The microlearning app provided short lessons that were easy to understand and remember. Graduating from high school was a major milestone in her life.
  • 4. Gamification is a fun way to make learning more exciting and engaging. It's like adding game elements to your learning experience. For example, you can earn points, badges, and compete with others to make learning more enjoyable. Gamification can be used in different ways, like creating stories or challenges. It can also help you remember what you've learned better. Reading
  • 5. One cool gamified learning management system is called EdApp. It combines microlearning and gamification to make your courses interactive and fun. EdApp breaks down big lessons into smaller ones, so it's easier to learn. They also have a feature called Achievements, where you can earn badges and banners for completing milestones in your learning. You can even compete with others using their Leaderboards feature. Plus, you can earn virtual currency called Stars and use them to win prizes like movie tickets or food discounts. Reading
  • 6. Gamification is not just a trend, it's a way to make learning more enjoyable and effective. It can help you remember what you've learned and practice real-life situations in a safe environment. Gamification also gives you instant feedback, so you know how well you're doing. It can even help you change your behavior and become better at what you're learning. There are many ways to use gamification, like creating stories or challenges. It's a great way to make learning fun and memorable. Reading
  • 7. So, if you want to make learning more exciting, try gamification. It can make your learning experience more interactive and enjoyable. You can earn points, badges, and compete with others to stay motivated. Gamification can also help you remember what you've learned better. So, why not give it a try and see how it can make learning more fun for you? Reading
  • 8. Multiple Choice Question A) A feature in EdApp that allows you to earn badges and banners. B) A way to make learning more enjoyable and effective. C) A virtual currency called Stars used to win prizes. D) A trend that makes learning exciting. 1. What is gamification?
  • 9. Multiple Choice Question A) It breaks down big lessons into smaller ones. B) It allows you to compete with others using Leaderboards. C) It combines microlearning and gamification. D) It helps you remember what you've learned better. 2. How does gamification help with learning?
  • 10. Multiple Choice Question A) Using the Achievements feature in EdApp. B) Creating stories or challenges. C) Earning points, badges, and competing with others. D) Earning virtual currency called Stars. 3. What are some examples of game elements in gamified learning?
  • 11. Short Answer Question 1. What is gamification?
  • 12. Short Answer Question 2. How can gamification help you remember what you've learned?
  • 13. Short Answer Question 3. Why is gamification a great way to make learning fun and memorable?
  • 14. Open Ended Question 1. How have you experienced gamification in your own learning?
  • 15. Open Ended Question 2. What are some ways you can use gamification to make learning more enjoyable for yourself?
  • 16. Open Ended Question 3. In what ways do you think gamification can help you remember and apply what you've

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