This document discusses the importance and effective integration of gaming in education. It argues that games can motivate students and help develop 21st century skills when integrated thoughtfully with pedagogical goals in mind. Some examples provided include using the game Expedition to teach geography concepts, the game Civilization 4 to teach historical concepts, and the game Climate Challenge to teach about climate change. The document emphasizes the importance of reflection, using games for formative and summative assessment, tying games to learning standards, and providing context and debriefing around game play. Teachers are encouraged to try out games themselves first before implementing them and to focus on enduring understandings rather than being too restrictive.