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GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
LEVEL DESIGN IN A DAY
 Best Practices from the Best in the Business
LDIADTBPFTBITB 2010
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
March 2010           September 2010        December 2010
  LDIAD          Duke Nukem Launch Date! First Game Grammy




            May 2010            November 2010
        Synthetic Genome         Anti-Matters
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium
10:00   Introductions

                        Introductions
                        10:00 – 10:15
                        Coray Seifert
                        Senior Game Designer
                        Arkadium
10:00      Introductions
10:15   Un-Scaping the Goat
                              Un-Scaping the Goat
                              10:15 – 11:00
                              Ed Byrne
                              Game Designer
                              Uber Entertainment
10:00      Introductions
10:15   Un-Scaping the Goat
11:00         Break
                              Break
                              11:00 – 11:15
                              Eat Delicious Coffee
10:00      Introductions
                              Encounter Building:
10:15   Un-Scaping the Goat
11:00         Break
                                The fine art of crafting
11:15   Encounter Building
                                spaces in which a bunch of
                                guys get shot
                              11:15 – 12:30
                              Forrest Dowling
                              Principal Level Designer
                              Irrational Games
10:00      Introductions
                              Lunch + Bonus Q&A!
10:15   Un-Scaping the Goat
11:00         Break           12:30 – 2:00
11:15   Encounter Building
12:30   Lunch/Bonus Q&A!
Next Session


Panel QA and Discussion
        2-3pm
10:00      Introductions
                              Matthias Worch and the
10:15   Un-Scaping the Goat
11:00         Break
                              Level Devils
11:15   Encounter Building    2:00 – 3:00
12:30   Lunch/Bonus Q&A!
2:00     Panel Discussion
Matthias Worch
  Lead Designer
    LucasArts
SPROCKETS!
10:00      Introductions
                              I Want to Go To There:
10:15   Un-Scaping the Goat
11:00         Break
                              Motivating Players in Open
11:15   Encounter Building
                              Worlds
12:30   Lunch/Bonus Q&A!      3:00 – 4:00
2:00     Panel Discussion
3:00      Open World LD
                              Joel Burgess
                              Senior Designer
                              Bethesda Game Studios
10:00      Introductions
                              Moar Break!
10:15   Un-Scaping the Goat
11:00         Break           4:00 – 4:15
11:15   Encounter Building    Eat Moar Coffee!!
12:30   Lunch/Bonus Q&A!
2:00     Panel Discussion
3:00      Open World LD
4:00          Break
10:00      Introductions
                              Level Design: The Conduit
10:15   Un-Scaping the Goat
11:00         Break           4:15 – 5:15
11:15   Encounter Building    Neil Alphonso
12:30   Lunch/Bonus Q&A!
2:00     Panel Discussion     Lead Designer
3:00      Open World LD       Splash Damage
4:00          Break
4:15      LD: The Conduit
10:00      Introductions
                              What it Means to be a
10:15   Un-Scaping the Goat
11:00         Break
                              Level Designer
11:15   Encounter Building    5:00 – 6:00
12:30   Lunch/Bonus Q&A!
2:00     Panel Discussion
                              Jim Brown
3:00      Open World LD       Lead Level Designer
4:00          Break
                              Epic Games
4:15      LD: The Conduit
5:00         LD = ???
10:00      Introductions
                              After Party/Extra Bonus
10:15   Un-Scaping the Goat
11:00         Break
                              Q&A
11:15   Encounter Building    6:00 – ?:??
12:30   Lunch/Bonus Q&A!
2:00     Panel Discussion
                              @ Bin 55 (Marriot Marquis
3:00      Open World LD
                              Lobby Bar)
4:00          Break           55 4th Street
4:15      LD: The Conduit
5:00         LD = ???
6:00     After Party Woo!
10:00      Introductions
10:15   Un-Scaping the Goat
11:00         Break
11:15   Encounter Building
12:30   Lunch/Bonus Q&A!
2:00     Panel Discussion
3:00      Open World LD
4:00          Break
4:15      LD: The Conduit
5:00         LD = ???
6:00     After Party Woo!
The Deck of Many Things!
A Note on the Twitters

Questions, Comments, Random Musings:
              #LDinaDay
Who dat?
•   Students?
•   Teachers/Professors?
•   Testers?
•   Programmers?
•   Producers?
•   Writers?
•   Game Designers?
•   Level Designers?
Who’s the Boss?
•   Big Scary Publishers?
•   Big Scary Media Companies?
•   Indies?
•   Unemployed?
You Look Familiar…
•   Just getting started?
•   At least 1 year?
•   At least 2 years?
•   At least 5 years?
•   At least 10 years?
•   At least 15 years?
•   For reals? Dizzamn?
ETA to GDC?
•   Under 2 hours travel to GDC?
•   At least 4 hours travel to GDC?
•   At least 6 hours travel to GDC?
•   At least 10 hours travel to GDC?
•   At least [wtf] hours travel to GDC?

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GDC 2011 Level Design in a Day. Summary & Introduction: Coray Seifert, Senior Game Designer, Arkadium

  • 2. LEVEL DESIGN IN A DAY Best Practices from the Best in the Business
  • 5. March 2010 September 2010 December 2010 LDIAD Duke Nukem Launch Date! First Game Grammy May 2010 November 2010 Synthetic Genome Anti-Matters
  • 12. 10:00 Introductions Introductions 10:00 – 10:15 Coray Seifert Senior Game Designer Arkadium
  • 13. 10:00 Introductions 10:15 Un-Scaping the Goat Un-Scaping the Goat 10:15 – 11:00 Ed Byrne Game Designer Uber Entertainment
  • 14. 10:00 Introductions 10:15 Un-Scaping the Goat 11:00 Break Break 11:00 – 11:15 Eat Delicious Coffee
  • 15. 10:00 Introductions Encounter Building: 10:15 Un-Scaping the Goat 11:00 Break The fine art of crafting 11:15 Encounter Building spaces in which a bunch of guys get shot 11:15 – 12:30 Forrest Dowling Principal Level Designer Irrational Games
  • 16. 10:00 Introductions Lunch + Bonus Q&A! 10:15 Un-Scaping the Goat 11:00 Break 12:30 – 2:00 11:15 Encounter Building 12:30 Lunch/Bonus Q&A!
  • 17. Next Session Panel QA and Discussion 2-3pm
  • 18. 10:00 Introductions Matthias Worch and the 10:15 Un-Scaping the Goat 11:00 Break Level Devils 11:15 Encounter Building 2:00 – 3:00 12:30 Lunch/Bonus Q&A! 2:00 Panel Discussion
  • 19. Matthias Worch Lead Designer LucasArts
  • 21. 10:00 Introductions I Want to Go To There: 10:15 Un-Scaping the Goat 11:00 Break Motivating Players in Open 11:15 Encounter Building Worlds 12:30 Lunch/Bonus Q&A! 3:00 – 4:00 2:00 Panel Discussion 3:00 Open World LD Joel Burgess Senior Designer Bethesda Game Studios
  • 22. 10:00 Introductions Moar Break! 10:15 Un-Scaping the Goat 11:00 Break 4:00 – 4:15 11:15 Encounter Building Eat Moar Coffee!! 12:30 Lunch/Bonus Q&A! 2:00 Panel Discussion 3:00 Open World LD 4:00 Break
  • 23. 10:00 Introductions Level Design: The Conduit 10:15 Un-Scaping the Goat 11:00 Break 4:15 – 5:15 11:15 Encounter Building Neil Alphonso 12:30 Lunch/Bonus Q&A! 2:00 Panel Discussion Lead Designer 3:00 Open World LD Splash Damage 4:00 Break 4:15 LD: The Conduit
  • 24. 10:00 Introductions What it Means to be a 10:15 Un-Scaping the Goat 11:00 Break Level Designer 11:15 Encounter Building 5:00 – 6:00 12:30 Lunch/Bonus Q&A! 2:00 Panel Discussion Jim Brown 3:00 Open World LD Lead Level Designer 4:00 Break Epic Games 4:15 LD: The Conduit 5:00 LD = ???
  • 25. 10:00 Introductions After Party/Extra Bonus 10:15 Un-Scaping the Goat 11:00 Break Q&A 11:15 Encounter Building 6:00 – ?:?? 12:30 Lunch/Bonus Q&A! 2:00 Panel Discussion @ Bin 55 (Marriot Marquis 3:00 Open World LD Lobby Bar) 4:00 Break 55 4th Street 4:15 LD: The Conduit 5:00 LD = ??? 6:00 After Party Woo!
  • 26. 10:00 Introductions 10:15 Un-Scaping the Goat 11:00 Break 11:15 Encounter Building 12:30 Lunch/Bonus Q&A! 2:00 Panel Discussion 3:00 Open World LD 4:00 Break 4:15 LD: The Conduit 5:00 LD = ??? 6:00 After Party Woo!
  • 27. The Deck of Many Things!
  • 28. A Note on the Twitters Questions, Comments, Random Musings: #LDinaDay
  • 29. Who dat? • Students? • Teachers/Professors? • Testers? • Programmers? • Producers? • Writers? • Game Designers? • Level Designers?
  • 30. Who’s the Boss? • Big Scary Publishers? • Big Scary Media Companies? • Indies? • Unemployed?
  • 31. You Look Familiar… • Just getting started? • At least 1 year? • At least 2 years? • At least 5 years? • At least 10 years? • At least 15 years? • For reals? Dizzamn?
  • 32. ETA to GDC? • Under 2 hours travel to GDC? • At least 4 hours travel to GDC? • At least 6 hours travel to GDC? • At least 10 hours travel to GDC? • At least [wtf] hours travel to GDC?

Editor's Notes

  • #3: Welcome to Level Design in a Day: Best Practices from the Best in the Business! This is the only tutorial of its kind. The only place you can see a cadre of level design veterans spend an entire day waxing poetic on one of the most essential, most misunderstood, and most tragically underrepresented crafts in the field of game development.As some of you may know, this is the second year this tutorial has appeared at GDC…
  • #4: In 2010, this rag tag group of vigilante designers took GDC by storm,
  • #5: …packing a conference room to the point of people standing or sitting on the floor for all 8 hours of the tutorial, taking The Marriot Marquis bar by storm afterwards and shocking our benevolent GDC overlords into putting it back on the docket for this year! Can we get a hell yeah for our benevolent GDC overlords?
  • #6: So, all in all, it was a pretty good session. But, we never realized exactly how good it was until we looked back on it this year!Check this out…we gave Level Design in a Day 1 in March 2010. May 20 - Scientists Announce that they have created the first functional synthetic genome November 17 – Researchers at CERN trap 38 antihydrogen atoms for a sixth of a second, marking the first time in history that humans have trappedantimatter.[63]Kind of cheating, since they just ripped off the plot of Plot of Angels and Demons First ever music grammy - DecemberDuke nukem - SeptemberCoincidence? Perhaps. But regardless, we knew we had to outdo ourselves this year in order to climb back to the top of the proverbial GDC mountain, and plant our proverbial flag and be proverbially immortalized in proverb.How could we outdo ourselves? Well, as an on and off writer, I reached into my trusty bag of cliched crap that we all have to resort to when things get rough
  • #7: Introduce a debonair turtleneck bedecked super villain?
  • #8: Kill off a lovable but tragically flawed character?
  • #9: New plucky sidekick?
  • #10: Introduce Time Travel? Didn’t want to have to support content for shards
  • #11: Will They/Won’t They Romance?
  • #12: Or we could just go Oprah and hide an xboxkinect under everyone’s seat. j/k.Conclusion: just put together a whole new day of level design lectures; completely different from last year; and next year will be completely different from this year.So, let’s check out our agenda for today!
  • #13: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #14: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #15: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #16: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #17: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #19: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #22: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #23: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #24: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #25: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #26: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #27: 10:00 – Introductions10:15 – Ed Byrne: "Bad" Level Design11:00 – Break11:15 – Forrest “Foster” Dowling: Encounter Building12:30 – Lunch & Q&A 2:00 – Forrest Dowling and the Level Devils Panel Discussion 3:00 – Joel Burgess: LD Wisdom applied to Open World 4:00 – Break 4:15 – Neil Alfonso: Level Design as a Game Design Conduit 5:15 – Jim Brown: What it means to be an LD 6:00 – After Party of Knowledge: Bin 55 @ The Marriot Marquis
  • #30: Who are you people?Students?Teachers/Professors?Testers?Programmers?Producers?Writers?Game Designers?Level Designers?
  • #31: Who do you work for?Big Scary Publishers?Big Scary Media Companies?Indies?Unemployed?
  • #32: How long have you been in the industry?Just getting started?At least 1 year?At least 2 years?At least 5 years?At least 10 years?At least 15 years?For reals? Dizzamn?
  • #33: How long did it take you to get here?Under 2 hours travel to GDC?At least 4 hours travel to GDC?At least 6 hours travel to GDC?At least 10 hours travel to GDC?At least [wtf] hours travel to GDC?
  • #34: Update this linkFill out your comment cardsWe want this tutorial to make your trip – so much content you could go home stuffed full of knowledge and beer. If you think we did that, give us a 5.0! These guys worked hard and they deserve it. If you’re experience was anything short of that, let us know in the comments. We’ll be back next year, all of our content will be 100% new and exciting, and will largely be driven by the comments that you guys leave on these cards, so please take a moment and ask us what you’d like to hear about!