The document discusses how to create the illusion of motion using the HTML5 canvas element. It explains that drawing frames in a loop and adding a small delay between each iteration can make a static object, like a square, appear to move across the screen. Key steps include clearing the canvas before each redraw, drawing the object in a new location on each pass, and using setTimeout to pause between draws and create the frame-by-frame effect. Sample code is provided to demonstrate incrementing the x position of a square on each draw to simulate its movement from left to right.