The document discusses different types of apps for personal, library, educational, and child use. It provides tips for finding apps and lists several popular apps for reading, math, science, creative works, and games. Examples of apps mentioned include Kindle, Nook, iBooks, Skype, Netflix, Titlewave, Super Why!, Licking Letters, PuppetPals, Toontastic, GarageBand, Solitaire Chess, and Angry Birds.