Scotland Yard - to Go! The chase is on!
Scotland Yard – to Go! How to create a good multiplayer game? Take a well-known tabletop game Introduce modern mobile technologies Let your imagination work
Scotland Yard. Key Features Take role of either Mr. X or one of the Detectives Use map of London with preset transport grid Detectives only know means of transport Mr. X uses Mr. X location is revealed at preset points in the game
Scotland Yard – to Go!  Key Features Take a role of either Mr. X of Detective when you join the game Set game length Play wherever you like, go whichever direction you want See Mr. X show up on the map at time intervals
Architecture overview
New concept. Lifepoints Get your starting Lifepoints Use Lifepoints to: Move faster Hide from other players Lifepoints = Game currency
New Concept.  Observation and Game saving Play a game Observe a game being played Save replay of the game Recover any moment in the game and any relevant parameters
New Concept. Game Operator Set parameters of the game Watch game Adjust parameters of the game Adjust personal player parameters
New Concept. End of Game Problem No definite rules to catch Mr. X on real-world map Solution Use your mobile device to catch Mr. X
New Concept.  Representation Modes Default representation  See all detectives See Mr. X once per 2 minutes New Strategies See only in a predefined distance See only direction to Mr. X See only distance to Mr. X Strategies can be combined New strategies can be added
Time to see the GAME
Gaming Experience So Far Experience with mobile devices Tablet PC GPRS GPS Game balance Personal experiences
Further possibilities Include more real life elements Adjust line of sight to landscape and elevation Restore Lifepoints with periods of rest Imitate usage of additional in-game equipment Locators Smoke grenades Clones Provide communication capabilities for players Private chat Public messaging Player information sharing Introduce tasks to accomplish Fetch tasks Riddle-based tasks Introduce in-game advisor Game Help and Tutorial Propose possible actions in current game situation Provide on-demand services Buy bonus information
Sum up Scotland Yard – to Go! is a port of a classic tabletop game in to a new mobile environment Scotland Yard – to Go! combines features of the classic game and introduces some new concepts Scotland Yard – to Go! provides  great gaming experiences
Scotland Yard - to Go! The chase goes on!

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Half Time Presentation of XPLab07b

  • 1. Scotland Yard - to Go! The chase is on!
  • 2. Scotland Yard – to Go! How to create a good multiplayer game? Take a well-known tabletop game Introduce modern mobile technologies Let your imagination work
  • 3. Scotland Yard. Key Features Take role of either Mr. X or one of the Detectives Use map of London with preset transport grid Detectives only know means of transport Mr. X uses Mr. X location is revealed at preset points in the game
  • 4. Scotland Yard – to Go! Key Features Take a role of either Mr. X of Detective when you join the game Set game length Play wherever you like, go whichever direction you want See Mr. X show up on the map at time intervals
  • 6. New concept. Lifepoints Get your starting Lifepoints Use Lifepoints to: Move faster Hide from other players Lifepoints = Game currency
  • 7. New Concept. Observation and Game saving Play a game Observe a game being played Save replay of the game Recover any moment in the game and any relevant parameters
  • 8. New Concept. Game Operator Set parameters of the game Watch game Adjust parameters of the game Adjust personal player parameters
  • 9. New Concept. End of Game Problem No definite rules to catch Mr. X on real-world map Solution Use your mobile device to catch Mr. X
  • 10. New Concept. Representation Modes Default representation See all detectives See Mr. X once per 2 minutes New Strategies See only in a predefined distance See only direction to Mr. X See only distance to Mr. X Strategies can be combined New strategies can be added
  • 11. Time to see the GAME
  • 12. Gaming Experience So Far Experience with mobile devices Tablet PC GPRS GPS Game balance Personal experiences
  • 13. Further possibilities Include more real life elements Adjust line of sight to landscape and elevation Restore Lifepoints with periods of rest Imitate usage of additional in-game equipment Locators Smoke grenades Clones Provide communication capabilities for players Private chat Public messaging Player information sharing Introduce tasks to accomplish Fetch tasks Riddle-based tasks Introduce in-game advisor Game Help and Tutorial Propose possible actions in current game situation Provide on-demand services Buy bonus information
  • 14. Sum up Scotland Yard – to Go! is a port of a classic tabletop game in to a new mobile environment Scotland Yard – to Go! combines features of the classic game and introduces some new concepts Scotland Yard – to Go! provides great gaming experiences
  • 15. Scotland Yard - to Go! The chase goes on!