SlideShare a Scribd company logo
Games and Learning
Research, Practice and the “Future”
Background/Research
    The Research
         Dani - Education Background
           Augmented Reality (Squire)
              WOW (Steinkuehler)
    Augmented Reality (Squire)
        New Media Literacies (Jenkins et al.)
            Games+Learning+Society
      WOW (Steinkuehler)
 New Media Literacies (Jenkins et al.)
      Matthew - Education Background

       Dissertation (Herro)
     Games+Learning+Society
  Whitepapers, Reports & Trends
The world we live in
 The Reality

 Technology, digital media and
 game-like tools, thinking or
 environments is pervasive.
~The Appeal ~
        K-12
      Business
Video game-designers
       Military
     Journalism
      Academia
 Healthcare Industry
       Sports
Game play or game
    design?

       Both
Principles of Good Games - for players
    and designers to consider (Gee)
Identity
Interaction
Production
Risk-Taking
Challenge
control + ownership
understanding who you are so you can serve others
             allows you to take risks
              supports productivity
         makes challenge feel comfortable
education
Hcc talkppt
Identity
      Interaction
      Production
      Risk Taking
    Customization
Well-ordered problems
   System-thinking
Distributed knowledge
• ARIS + TED Talks - (iPod Touch)

• Blackboard + Google Apps (Docs, Sites, Forms)

• Scratch, Kodu

• PhotoShop

• Elluminate or Skype

• YouTube, HTML
• Designing a board game




       First Iteration - Board Game
• Programming in Kodu




      Second design - Programming in
                  Kodu
Designing a mobile
game - ARIS
creative activities (13)

Perceptions of learning:
game design and process (10), technical skills (9),
complexity of games (9), teamwork (6), history of
games (5)

What they’d suggest or change:
choose their own partners (9), play more video games
(5), remove HTML game....technically
difficult.....purchase better graphic cards
What, if anything, do you think you’ve
                    learned?
                                         so far I’ve learned a lot about programming (Kodu) and the ‘behind the
                                         scenes’ of how a game is created. It helped me to start thinking in more o
Process: how to design a game       15   ‘how’ when I play a game.
                                         I’ve learned the basic fundamentals to designing a game.



                                         I actually learned a lot from this class, even stuff i already knew I am now
                                         excelled in and know more about that certain thing. Some things I learned
the history of games/insight into        are programming, history of certain games, how to make my own board
      video game industry           13   game and many more.

                                         I’ve learned the progress that gaming has made through history.


                                         how to program games and new aspects of games I never really thought
                                         about before
    coding or programming           14   massive amounts of info on programming and the science behind making
                                         games and insight into the video-game industry

                                         I’ve learned how to program a game, i.e. Kodu
       how to use Kodu              9    Loads about Kodu and programming in general.
                                         the Kodu program, google docs


                                         I’ve learned how to apply the technology skills I have learned and use them
                                                                                                                the
                                         when I work with Kodu or even creating your own board game.
  how to apply technical skills     5    I’ve learned how to use many different programs, not all for game
                                         designing, such as Kodu, Photoshop, Sony Vegas, Google Apps, and
Utility of games?
Hcc talkppt
DML and Gaming Labs
Hcc talkppt
Hcc talkppt
Hcc talkppt
Hcc talkppt
Hcc talkppt
Hcc talkppt
Hcc talkppt
purpose: interdisciplinary
research, blueprints of spaces
Job outlook 2008-2018
       48% increase in computer science majors

    Skills per Employers            Potential Jobs

                           •   Mobile app development

•    creativity            •   Analyzing LARGE data sets

•    critical thinking     •   Usability, design and architecture of internet space

•    collaboration         •   Movie industry - digital signal processing, editing an
                               conversion
•    visualization
                           •   Games and entertainment programming
•    innovation
                           •   Government - internet security

                           •   Web, software, hardware engineer
What kind of future do game design skills
                  offer?

 apps, film-making, robotics, finance, linguistics,
game-design, theatre/music to restore paintings,
   cyber-security, artificial intelligence, MRI’s
Media and Game-based
       Futures
    Real-world problems
 Social and cultural contexts
          Simulation
     Visual-programming
        Collaboration
  Blurring of reality/fantasy
http://www.nobelprize.org/educational/medi
         cine/mri/game/index.html

More Related Content

PDF
Discover cuny-2012
PDF
The Sweetness of #DigitalPR - #BizTalk, Study in Jogja
PPTX
Cam newton
PPT
Catalyst Presentation
DOCX
Class of 2016 y2 cto night agenda for presentation
PDF
College admissions testing 2012 2013
PDF
Financial aid 2012 2013 bhsecq
PPT
Bhsec q cto y2 night 2014
Discover cuny-2012
The Sweetness of #DigitalPR - #BizTalk, Study in Jogja
Cam newton
Catalyst Presentation
Class of 2016 y2 cto night agenda for presentation
College admissions testing 2012 2013
Financial aid 2012 2013 bhsecq
Bhsec q cto y2 night 2014

Similar to Hcc talkppt (20)

PDF
AI Based Game Design - Teaching how to expand designers' artistic palette wit...
PPTX
Games for Change Methodology
PDF
Video Game Report
PPTX
30 years of game making for learning
PPT
My Presentation.ppt
PPT
Landscape Of Virtual World Systems
PDF
Accepting the Challenges in Devising Video Game Leeway and Contrivance
PPTX
Digital Game-Based Learning
PPTX
ppt on game development for presentation.pptx
PDF
A List of Some of the Tools Available to Create Digital Learning Games
PDF
Inter University Game Jam 2012
PPTX
The gamer zone
PDF
Overview of Computer Games
PPT
From learning design to game design and back; the Cyberdam example
PPTX
Develop and Program Computer Games Easily Training Courses
PPT
Introduction To Game Programming
PDF
Impossible mission: estimating (game) development
PPTX
PWERPOINT SLIDE FOR PPROGRAMMING FOR KIDS.pptx
PPTX
Game engineering
PPTX
Game engineering(jiit 2013 14-cs&it)
AI Based Game Design - Teaching how to expand designers' artistic palette wit...
Games for Change Methodology
Video Game Report
30 years of game making for learning
My Presentation.ppt
Landscape Of Virtual World Systems
Accepting the Challenges in Devising Video Game Leeway and Contrivance
Digital Game-Based Learning
ppt on game development for presentation.pptx
A List of Some of the Tools Available to Create Digital Learning Games
Inter University Game Jam 2012
The gamer zone
Overview of Computer Games
From learning design to game design and back; the Cyberdam example
Develop and Program Computer Games Easily Training Courses
Introduction To Game Programming
Impossible mission: estimating (game) development
PWERPOINT SLIDE FOR PPROGRAMMING FOR KIDS.pptx
Game engineering
Game engineering(jiit 2013 14-cs&it)
Ad

Hcc talkppt

  • 1. Games and Learning Research, Practice and the “Future”
  • 2. Background/Research The Research Dani - Education Background Augmented Reality (Squire) WOW (Steinkuehler) Augmented Reality (Squire) New Media Literacies (Jenkins et al.) Games+Learning+Society WOW (Steinkuehler) New Media Literacies (Jenkins et al.) Matthew - Education Background Dissertation (Herro) Games+Learning+Society Whitepapers, Reports & Trends
  • 3. The world we live in The Reality Technology, digital media and game-like tools, thinking or environments is pervasive.
  • 4. ~The Appeal ~ K-12 Business Video game-designers Military Journalism Academia Healthcare Industry Sports
  • 5. Game play or game design? Both
  • 6. Principles of Good Games - for players and designers to consider (Gee)
  • 12. control + ownership understanding who you are so you can serve others allows you to take risks supports productivity makes challenge feel comfortable
  • 15. Identity Interaction Production Risk Taking Customization Well-ordered problems System-thinking Distributed knowledge
  • 16. • ARIS + TED Talks - (iPod Touch) • Blackboard + Google Apps (Docs, Sites, Forms) • Scratch, Kodu • PhotoShop • Elluminate or Skype • YouTube, HTML
  • 17. • Designing a board game First Iteration - Board Game
  • 18. • Programming in Kodu Second design - Programming in Kodu
  • 20. creative activities (13) Perceptions of learning: game design and process (10), technical skills (9), complexity of games (9), teamwork (6), history of games (5) What they’d suggest or change: choose their own partners (9), play more video games (5), remove HTML game....technically difficult.....purchase better graphic cards
  • 21. What, if anything, do you think you’ve learned? so far I’ve learned a lot about programming (Kodu) and the ‘behind the scenes’ of how a game is created. It helped me to start thinking in more o Process: how to design a game 15 ‘how’ when I play a game. I’ve learned the basic fundamentals to designing a game. I actually learned a lot from this class, even stuff i already knew I am now excelled in and know more about that certain thing. Some things I learned the history of games/insight into are programming, history of certain games, how to make my own board video game industry 13 game and many more. I’ve learned the progress that gaming has made through history. how to program games and new aspects of games I never really thought about before coding or programming 14 massive amounts of info on programming and the science behind making games and insight into the video-game industry I’ve learned how to program a game, i.e. Kodu how to use Kodu 9 Loads about Kodu and programming in general. the Kodu program, google docs I’ve learned how to apply the technology skills I have learned and use them the when I work with Kodu or even creating your own board game. how to apply technical skills 5 I’ve learned how to use many different programs, not all for game designing, such as Kodu, Photoshop, Sony Vegas, Google Apps, and
  • 33. Job outlook 2008-2018 48% increase in computer science majors Skills per Employers Potential Jobs • Mobile app development • creativity • Analyzing LARGE data sets • critical thinking • Usability, design and architecture of internet space • collaboration • Movie industry - digital signal processing, editing an conversion • visualization • Games and entertainment programming • innovation • Government - internet security • Web, software, hardware engineer
  • 34. What kind of future do game design skills offer? apps, film-making, robotics, finance, linguistics, game-design, theatre/music to restore paintings, cyber-security, artificial intelligence, MRI’s
  • 35. Media and Game-based Futures Real-world problems Social and cultural contexts Simulation Visual-programming Collaboration Blurring of reality/fantasy