This document discusses using UniRx (Reactive Extensions for Unity) to make asynchronous network requests in a reactive and error-handling manner. Key points include:
1. Wrapping ObservableWWW requests in an ObservableClient to handle errors, timeouts, and retries in a consistent way across methods.
2. Using LINQ operators like Select, Catch, and Timeout to process the network response and handle errors in a reactive pipeline.
3. Implementing more complex retry logic by publishing and connecting an observable to retry requests automatically.
4. Combining multiple asynchronous requests using WhenAll to run them in parallel.