- HTML5 Canvas allows for drawing and animation capabilities for building games directly in browsers
- It has been standardized and is supported across browsers, enabling cross-platform games
- While desktop games work well with HTML5 Canvas, mobile games face challenges like lower memory limits, different screen sizes and resolutions, and performance issues
- Frameworks like Phaser, Impact and libraries like CocoonJS aim to address these challenges and allow building games using HTML5 that run cross-platform on desktop and mobile browsers