SlideShare a Scribd company logo
Scalable Mobile Presence Cloud with
Communication Security
N.Tejesh1
D.Prasanth2
1
PG Student, M.Tech. Computer Science and Engineering,
Audisankara College of Engineering & Technology, Gudur.A.P, India
Tej578@gmail.com
2
Assistant Professor, Department of CSE,
Audisankara College of Engineering & Technology, Gudur.A.P, India
sumyoan@gmail.com
Abstract- Within Portable existence services is often a
vital portion of a new social networking applications
on account of mobile user’s existence details such as
global setting method place, circle address, along
with online/offline rank are usually constantly
apprise to help user’s online close friends. A mobile
ubiquity companies can be an critical component
impair processing environments, for your reason that
maintains the up-to-date report on existence data
connected with mobile consumer. In the event that
existence improvements happen usually the amount
of announcements written by existence server may
cause scalability issue along with close friend number
look for issue with large-scale mobile existence
companies. For you to triumph over the particular
scalability issue recommended an efficient along with
ascendable server buildings termed existence impair.
It sets up the particular existence server straight into
quorum centered server-server buildings regarding
useful looking. If a mobile consumer ties together a
new circle or perhaps net, existence impair lookups
the particular existence data. Additionally, it
achieves modest regular look for latency from the led
look for protocol along with one-hop caching
approach.
keywords—Social networks, mobile presence services, distributed
presence servers, cloud computing.
I. INTRODUCTION
The Presence [1] entitled applications such as Face-book,
Twitter etc., which is produced by mobile devices and cloud
computing [2] nature due to the prevalence of internet
[3].Way the members are engaged with their buddies on
internet are changed by the social network services [4]. In
order to interact with buddies across great distance
participants can dispense the live event immediately using
their mobile device. Mobile user’s presence information
details will be maintained by mobile presence service [5]. In
cloud computing environment mobile presence service is a
vital component of social network application. Because of the
ubiquity of the Internet, mobile devices and cloud computing
environments can provide presence-enabled applications, i.e.,
social network applications/services, worldwide. Face book,
Twitter Foursquare Google Latitude, buddy cloud and Mobile
Instant Messaging (MIM) are examples of presence-enabled
applications that have grown rapidly in the last decade. Social
network services are changing the ways in which participants
engage with their friends on the Internet. They exploit the
information about the status of participants including their
appearances and activities to interact with their friends.
Moreover, because of the wide availability of mobile devices
(e.g., Smartphone’s) that utilize wireless mobile network
technologies, social network services enable participants to
share live experiences instantly across great distances.
Presence information tells the detail about mobile user’s
availability, activity and machine capacity. Service does
binding of user id to his/her current presence information
details. Each individual mobile user has a buddy list which
includes details of whom he/she wants to interact with in
social network services. When a user does shipment from one
level to other, this change is instinctively transmitted to each
individual on the buddy list. Server cluster technology
increases the search speed and decrease the report time. For
example in social network application mobile user logs in
through his/her mobile device, the mobile presence services
searches and reveals each of them about user’s friend list such
as instant messaging system [6]. Potential of presence cloud
[5] [7] can be examined by using search cost and search
satisfaction without impaired neither of them. When a user
arrives presence server provoke a number of messages is
search cost. Time it takes to examine the arrival of user’s
buddy list is search satisfaction. To help the users who are
142
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
present worldwide, the services enhanced by Google [3] [8]
and Facebook [3] are proliferated among many servers.
Presence server used in large scale social network services to
ameliorate the coherence of mobile presence services. In this
section, examine the existing server architecture for buddy list
in large scale geographical information Centre. Overloading
of buddy search message on presence server leads to
scalability problem. Presence cloud disseminates many users’
information details among many presence servers on the
internet, which is used as a building block of mobile presence
services. For efficient buddy list search there is no single point
collapse, since servers in presence cloud are organized in
quorum [9] based server to server architecture to gain small
search delay using directed buddy search algorithm.
Caching procedure is used to reduce buddy list search. The
potential of three architectures such as presence cloud, mesh
[10] based scheme and distributed hash table [11] are
examined in terms of search response time and friend
notification time. Presence information tells the detail about
mobile user’s availability, activity and machine capacity.
Service does binding of user id to his/her current presence
information details. Each individual mobile user has a buddy
list which includes details of whom he/she wants to interact
with in social network services. When a user does shipment
from one level to other, this change is instinctively transmitted
to each individual on the buddy list. Server cluster technology
increases the search speed and decrease the report time. For
example in social network application mobile user logs in
through his/her mobile device, the mobile presence services
searches and reveals each of them about user’s friend list such
as instant messaging system [6]. Potential of presence cloud
[5] [7] can be examined by using search cost and search
satisfaction without impaired neither of them. When a user
arrives presence server provoke a number of messages is
search cost. Time it takes to examine the arrival of user’s
buddy list is search satisfaction. To help the users who are
present worldwide, the services enhanced by Google [3] [8]
and Facebook [3] are proliferated among many servers.
Presence server used in large scale social network services to
ameliorate the coherence of mobile presence services. In this
section, examine the existing server architecture for buddy list
in large scale geographical information Centre. Overloading
of buddy search message on presence server leads to
scalability problem. Presence cloud disseminates many users’
information details among many presence servers on the
internet, which is used as a building block of mobile presence
services. For efficient buddy list search there is no single point
collapse, since servers in presence cloud are organized in
quorum [9] based server to server architecture to gain small
search delay using directed buddy search algorithm. Caching
procedure is used to reduce buddy list search. The potential of
three architectures such as presence cloud, mesh [10] based
scheme and distributed hash table [11] are examined in terms
of search response time and friend notification time.
II. RELEATED WORK
The rationale behind the design of Presence Cloud is to
distribute the information of millions of users among
thousands of presence server’s on the Internet. To avoid single
point of failure, no single presence server is supposed to
maintain service-wide global information about all users.
Presence Cloud organizes presence servers into a quorum
based server-to-server architecture to facilitate efficient buddy
list searching. It also leverages the server overlay and a
directed buddy search algorithm to achieve small constant
search latency and employs an active caching strategy that
substantially reduces the number of messages generated by
each search for a list of buddies. We analyze the performance
complexity of Presence Cloud and two other architectures, a
Mesh based scheme and a Distributed Hash Table (DHT)-
based scheme. Through simulations, we also compare the
performance of the three approaches in terms servers on the
Internet. The design of Presence Cloud, a scalable server-to-
server architecture that can be used as a building block for
mobile presence services. The rationale behind the design of
Presence Cloud is to distribute the information of millions of
users among thousands of presence servers on the Internet. To
avoid single point of failure, no single presence server is
supposed to maintain service-wide global information about
all users. Presence Cloud organizes presence servers into a
quorum-based server-to-server architecture to facilitate
efficient buddy list searching.
Fig1. Presence Cloud Architecture
Presence servers which are present in presence cloud, where
these presence servers are arranged in quorum based server to
server architecture and also load on servers are balance in
presence cloud sever overlay. All these presence server keeps
caches for buddies in order to increase query speed is one hop
caching approach. Finding small constant search delay results
in directed buddy search by decreasing network traffic using
one hop search strategy. Architecture of presence cloud which
is the proposed work is shown in Figure1, Using 3G or Wi-Fi
services mobile user access the internet and make a data link
to the presence cloud. Using secure hash algorithm mobile
users are intent to one of the presence servers. To transfer
presence information details, the mobile user is authenticated
to the mobile presence services and also opens a TCP link.
143
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
Once path is set up, the mobile user request for the friend list
to the presence server which is present in presence cloud. And
finally the request is responded by the presence cloud after
completing an efficient search of buddy’s presence
information. Analyze the performance complexity of Presence
Cloud and two other architectures, a Mesh based scheme and
a Distributed Hash Table (DHT)-based scheme. Through
simulations, we also compare the performance of the three
approaches in terms of the number of messages generated and
the search satisfaction which we use to denote the search
response time and the buddy notification time. The results
demonstrate that Presence- Cloud achieves major performance
gains in terms of reducing the number of messages without
sacrificing search satisfaction. Thus, Presence Cloud can
support a large-scale social network service distributed among
thousands of servers on the internet. Presence Cloud is among
the pioneering architecture for mobile presence services. To
the best of our knowledge, this is the first work that explicitly
designs a presence server architecture that significantly
outperforms those based distributed hash tables. Presence
Cloud can also be utilized by Internet social network
applications and services that need to replicate or search for
mutable and dynamic data among distributed presence servers.
The contribution is that analyzes the scalability problems of
distributed presence server architectures, and defines a new
problem called the buddy-list search problem. Through our
mathematical formulation, the scalability problem in the
distributed server architectures of mobile presence services is
analyzed. Finally, we analyze the performance complexity of
Presence Cloud and different designs of distributed
architectures, and evaluate them empirically to demonstrate
the advantages of Presence Cloud. Server architectures of
existing presence services, and introduce the buddy-list search
problem in distributed presence Architectures in large-scale
geographically data centers.
III. PRESENCE CLOUD
The past few years has seen a veritable frenzy of research
activity in Internet-scale object searching field, with many
designed protocols and proposed algorithms. Most of the
previous algorithms are used to address the fixed object
searching problem in distributed systems for different
intentions. However, people are nomadic, the mobile presence
information is more mutable and dynamic; anew design of
mobile presence services is needed to address the buddy-list
search problem, especially for the demand of mobile social
network applications. Presence Cloud is used to construct and
maintain distributed server architecture and can be used to
efficiently query the system for buddy list searches. Presence
Cloud consists of three main components that are run across a
set of presence servers. In the design of Presence Cloud, the
ideas of P2P systems and present a particular design for
mobile presence services has been refined. Presence Cloud
server overlay: It organizes presence servers based on the
concept of grid quorum system. So, the server overlay of
Presence Cloud has a balanced load property and a two-hop
diameter node degrees, where n is the number of presence
servers. One-hop caching strategy: It is used to reduce the
number of transmitted messages and accelerate query speed.
All presence servers maintain caches for the buddies offered
by their immediate neighbors Directed buddy search: It is
based on the directed search strategy. Presence Cloud ensures
an one-hop search, it yields a small constant search latency on
average. The primary abstraction exported by our Presence
Cloud issued scalable server architecture for Mobile presence
services, and can be used to efficiently search the desired
buddy lists. We illustrated a simple overview of Presence
Cloud in Fig. 1. In the mobile Internet, a mobile user can
access the Internet and make a data connection to Presence
Cloud via 3G or Wifi services. After the mobile user joins and
authenticates himself/herself to the mobile presence service,
the mobile user is determinately directed to one of Presence
Servers in the Presence Cloud by using the Secure Hash
Algorithm, such as SHA-1. The mobile user opens a TCP
connection to the Presence Server (PSnode) for control
message transmission, particularly for the presence
information. After the control channel is
established, the mobile user sends a request to the connected
PSnode for his/her buddy list searching. Our Presence
Cloudshall do an efficient searching operation and return the
presence information of the desired buddies to the mobile
user.
IV. EVOLUTION
A cost analysis of the communication cost of Presence Cloud
in terms of the number of messages required to search the
buddy information of a mobile user. Note that how to reduce
the number of inter server communication messages is the
most important metric in mobile presence service issues. The
buddy-list search problem can be solved by a brute-force
search algorithm, which simply searches all the PS nodes in
the mobile presence service. In a simple mesh-based design,
the algorithm replicates all the presence information at each
PS node; hence its search cost, denote by QMesh, is only one
message. On the other hand, the system needs n _ 1 messages
to replicate a user’s presence information to all PS nodes,
where n is the number of PS nodes. The communication cost
of searching buddies and replicating presence information can
be formulated as Mcost = QMesh +RMesh, where RMesh is
the communication cost of replicating presence information to
all PS nodes. Accordingly, we have Mcost = O(n). In the
analysis of Presence Cloud, we assume that the mobile users
are distributed equally among all the PS nodes, which is the
worst case of the performance of Presence- Cloud. Here, the
search cost of Presence Cloud is denoted as Qp, which is
messages for both searching buddy lists and replicating
presence information. Because search message and replica
message can be combined into one single message, the
communication cost of replicating, Rp (0). It is straight
forward to know that the communication cost of searching
144
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in
buddies and replicating presence information in Presence
Cloud is Pcost .However, in Presence Cloud, a PS node not
only searches a buddy list and replicates presence information,
but also notifies users in the buddy list about the new presence
event. Let b be the maximum number of buddies of a mobile
user. Thus, the worst case is when none of the buddies are
registered with the PS nodes reached by the search messages
and each user on the buddy list is located on different PS
nodes.
V. CONCLUSION
In this paper In large scale social network services mobile
presence services is supported by the scalable server
architecture called as presence cloud. A scalable server
architecture that supports mobile presence services in large-
scale social network services. Presence Cloud achieves low
search latency and enhances the performance of mobile
presence services. Total number of buddy search messages
increases substantially with the user arrival rate and the
number of presence servers. The growth of social network
applications and mobile device computing capacity to explore
the user satisfaction both on mobile presence services or
mobile devices. Presence Cloud could certificate the presence
server every time when the presence server joins to Presence
Cloud. The results of that Presence Cloud achieve
performance gains in the search cost without compromising
search satisfaction.
REFERENCE
[1 ] R.B. Jennings, E.M. Nahum, D.P. Olshefski, D. Saha, Z.-Y. Shae, and C.
Waters, “A Study of Internet Instant Messaging and Chat Protocols,” IEEE
Network, vol. 20, no. 6, pp. 16-21, July/Aug. 2006.
[2] Z. Xiao, L. Guo, and J. Tracey, “Understanding Instant Messaging
Traffic Characteristics,” Proc. IEEE 27th Int’l Conf. Distributed
Computing Systems (ICDCS), 2007.
[3] Chi, R. Hao, D. Wang, and Z.-Z. Cao, “IMS Presence Server:aTraffic
Analysis and Performance Modelling,” Proc. IEEE Int’Conf. Network
Protocols (ICNP), 2008.
[4] Instant Messaging and Presence Protocol IETF Working Group,http:
//www.ietf.org /html.charters/impp-charter.html, 2012.
[5] Extensible Messaging and Presence Protocol IETF Working Group,
http://www.ietf.org /html.charters/xmpp-chart er.html,2012.
[6] Open Mobile Alliance, “OMA Instant Messaging and Presence Service,”
2005.
[7] P. Saint-Andre, “Interdomain Presence Scaling Analysis for the
Extensible Messaging and Presence Protocol (XMPP),” IETF Internet
draft, 2008.
[8 ]X. Chen, S. Ren, H. Wang, and X. Zhang, “SCOPE: Scalable Consistency
Maintenance in Structured P2P Systems,” Proc. IEEE INFOCOM, 2005.
[9]. Quorumb asedtechni queshttp:// www.en.wikip idiaorg/ wiki/Quoru
m_(distributed _computing).
[10]. Jianming zhao, Nianmin yao, Shaobin Cai, and Xiang li, “Tree-Mesh
Based P2P Streaming data distribution schema”,2012.
[11]. Distributed hash tables http://www.cs.cmu.edu/~dga/15-
744/S07/lectures /16-dht.pdf.
[12]. Juuso aleksi lehtinen, “Mobile peer-to-peer over session initiation
protocol”, August 4,2008.
[13]. Kundan Singh and Henning Schulzrinne Department of Computer
Science, Columbia University {kns10,hgs}@
cs.columbia.edu, “SIPPEER : A session iniiation protocol (SIP)- peer-to-
peer internet telephony cllient adaptor” .
[14]. Michael Piatek, Tomas Isdal, Arvind Krishnamurthy , and Thomas
Anderson “One hop Reputations for Peer to Peer File
Sharing Workloads”.
[15]. Brent Hecht, Jaime Teevan , Meredith Ringel Morris, and Dan Liebling,
“SearchBuddies: Bringing Search Engines into the Conversation”, 2012
145
INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY
INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT
ISBN: 378 - 26 - 138420 - 5
www.iaetsd.in

More Related Content

PDF
H1085863
PDF
A scalable server architecture for mobile presence services in social network...
PDF
A COMPARATIVE STUDY OF PROCESS MEDIATOR COMPONENTS THAT SUPPORT BEHAVIORAL IN...
PDF
A novel approach a hybrid semantic
PDF
SEMANTIC WEB SERVICES – DISCOVERY, SELECTION AND COMPOSITION TECHNIQUES
PDF
Semantic web services discovery selection and composition techniques
PDF
Zemanta: A Content Recommendation Engine
PDF
Modelling social Web applications via tinydb
H1085863
A scalable server architecture for mobile presence services in social network...
A COMPARATIVE STUDY OF PROCESS MEDIATOR COMPONENTS THAT SUPPORT BEHAVIORAL IN...
A novel approach a hybrid semantic
SEMANTIC WEB SERVICES – DISCOVERY, SELECTION AND COMPOSITION TECHNIQUES
Semantic web services discovery selection and composition techniques
Zemanta: A Content Recommendation Engine
Modelling social Web applications via tinydb

What's hot (13)

PDF
Nature-inspired methods for the Semantic Web
PDF
Social Friend Overlying Communities Based on Social Network Context
PDF
Multiple user interfaces and crossplatform
PDF
Ensuring Security in Emergency through SMS Alert System
PDF
IRJET- Semantic Web Mining and Semantic Search Engine: A Review
PDF
A Proposal for End-to-End QoS Provisioning in Software-Defined Networks
PDF
Location-Aware and Personalized Collaborative Filtering for Web Service Recom...
DOCX
ATC full paper format-2014 Social Networks in Telecommunications Asoka Korale...
PDF
GAP A Tool for Visualize Web Site in Heterogeneus Mobile Devices
PDF
Ieeepro techno solutions 2014 ieee java project - decreasing impact of sla ...
PDF
Covid19 ContactTracing - Privacy Preserving Proximity Protocols
PDF
Tour Guide-Your Personal Travel Agent
Nature-inspired methods for the Semantic Web
Social Friend Overlying Communities Based on Social Network Context
Multiple user interfaces and crossplatform
Ensuring Security in Emergency through SMS Alert System
IRJET- Semantic Web Mining and Semantic Search Engine: A Review
A Proposal for End-to-End QoS Provisioning in Software-Defined Networks
Location-Aware and Personalized Collaborative Filtering for Web Service Recom...
ATC full paper format-2014 Social Networks in Telecommunications Asoka Korale...
GAP A Tool for Visualize Web Site in Heterogeneus Mobile Devices
Ieeepro techno solutions 2014 ieee java project - decreasing impact of sla ...
Covid19 ContactTracing - Privacy Preserving Proximity Protocols
Tour Guide-Your Personal Travel Agent
Ad

Viewers also liked (10)

DOCX
Resume Larissa Rowe 2015
DOC
1º lugar "O livro transforma-se no que quisermos! - Rita Valente - 2ºe
PDF
Iaetsd secured and efficient data scheduling of intermediate data sets
PDF
Big Ideas Mark the Path from Strategy to Execution
DOCX
Segunda actividad macerando uvas
PDF
Cajones de financiamiento givone3 3
PDF
Pasquale genova jr., mba pro spective assessment
PPTX
Jorge isaacs
PDF
Iaetsd pinpointing performance deviations of subsystems in distributed
PPTX
2 bab 4 kumpulan 18
Resume Larissa Rowe 2015
1º lugar "O livro transforma-se no que quisermos! - Rita Valente - 2ºe
Iaetsd secured and efficient data scheduling of intermediate data sets
Big Ideas Mark the Path from Strategy to Execution
Segunda actividad macerando uvas
Cajones de financiamiento givone3 3
Pasquale genova jr., mba pro spective assessment
Jorge isaacs
Iaetsd pinpointing performance deviations of subsystems in distributed
2 bab 4 kumpulan 18
Ad

Similar to Iaetsd scalable mobile presence cloud with (20)

PDF
International Journal of Engineering Research and Development
PPTX
A scalable server architecture for mobile presence services
DOCX
DOTNET 2013 IEEE MOBILECOMPUTING PROJECT A scalable server architecture for m...
DOCX
JAVA 2013 IEEE MOBILECOMPUTING PROJECT A scalable server architecture for mob...
DOCX
A scalable server architecture for mobile presence services in social network...
PPTX
Presence cloud
PDF
Java a scalable server architecture for mobile presence services in social n...
PDF
Android a scalable server architecture for mobile presence services in socia...
PDF
A scalable server architecture for mobile presence services in social network...
PDF
A scalable server architecture for mobile presence services in social network...
PDF
Android a scalable server architecture for mobile presence services in socia...
PDF
A scalable server architecture for mobile presence services in social network...
PDF
Android a scalable server architecture for mobile presence services in socia...
PDF
A scalable server architecture for mobile presence services in social network...
PDF
Android a scalable server architecture for mobile presence services in socia...
PDF
A scalable server architecture for mobile presence services in social network...
PDF
Android a scalable server architecture for mobile presence services in socia...
PDF
A scalable server architecture for mobile presence services in social network...
PDF
Android a scalable server architecture for mobile presence services in socia...
PDF
A scalable server architecture for mobile presence services in social network...
International Journal of Engineering Research and Development
A scalable server architecture for mobile presence services
DOTNET 2013 IEEE MOBILECOMPUTING PROJECT A scalable server architecture for m...
JAVA 2013 IEEE MOBILECOMPUTING PROJECT A scalable server architecture for mob...
A scalable server architecture for mobile presence services in social network...
Presence cloud
Java a scalable server architecture for mobile presence services in social n...
Android a scalable server architecture for mobile presence services in socia...
A scalable server architecture for mobile presence services in social network...
A scalable server architecture for mobile presence services in social network...
Android a scalable server architecture for mobile presence services in socia...
A scalable server architecture for mobile presence services in social network...
Android a scalable server architecture for mobile presence services in socia...
A scalable server architecture for mobile presence services in social network...
Android a scalable server architecture for mobile presence services in socia...
A scalable server architecture for mobile presence services in social network...
Android a scalable server architecture for mobile presence services in socia...
A scalable server architecture for mobile presence services in social network...
Android a scalable server architecture for mobile presence services in socia...
A scalable server architecture for mobile presence services in social network...

More from Iaetsd Iaetsd (20)

PDF
iaetsd Survey on cooperative relay based data transmission
PDF
iaetsd Software defined am transmitter using vhdl
PDF
iaetsd Health monitoring system with wireless alarm
PDF
iaetsd Equalizing channel and power based on cognitive radio system over mult...
PDF
iaetsd Economic analysis and re design of driver’s car seat
PDF
iaetsd Design of slotted microstrip patch antenna for wlan application
PDF
REVIEW PAPER- ON ENHANCEMENT OF HEAT TRANSFER USING RIBS
PDF
A HYBRID AC/DC SOLAR POWERED STANDALONE SYSTEM WITHOUT INVERTER BASED ON LOAD...
PDF
Fabrication of dual power bike
PDF
Blue brain technology
PDF
iirdem The Livable Planet – A Revolutionary Concept through Innovative Street...
PDF
iirdem Surveillance aided robotic bird
PDF
iirdem Growing India Time Monopoly – The Key to Initiate Long Term Rapid Growth
PDF
iirdem Design of Efficient Solar Energy Collector using MPPT Algorithm
PDF
iirdem CRASH IMPACT ATTENUATOR (CIA) FOR AUTOMOBILES WITH THE ADVOCATION OF M...
PDF
iirdem ADVANCING OF POWER MANAGEMENT IN HOME WITH SMART GRID TECHNOLOGY AND S...
PDF
iaetsd Shared authority based privacy preserving protocol
PDF
iaetsd Secured multiple keyword ranked search over encrypted databases
PDF
iaetsd Robots in oil and gas refineries
PDF
iaetsd Modeling of solar steam engine system using parabolic
iaetsd Survey on cooperative relay based data transmission
iaetsd Software defined am transmitter using vhdl
iaetsd Health monitoring system with wireless alarm
iaetsd Equalizing channel and power based on cognitive radio system over mult...
iaetsd Economic analysis and re design of driver’s car seat
iaetsd Design of slotted microstrip patch antenna for wlan application
REVIEW PAPER- ON ENHANCEMENT OF HEAT TRANSFER USING RIBS
A HYBRID AC/DC SOLAR POWERED STANDALONE SYSTEM WITHOUT INVERTER BASED ON LOAD...
Fabrication of dual power bike
Blue brain technology
iirdem The Livable Planet – A Revolutionary Concept through Innovative Street...
iirdem Surveillance aided robotic bird
iirdem Growing India Time Monopoly – The Key to Initiate Long Term Rapid Growth
iirdem Design of Efficient Solar Energy Collector using MPPT Algorithm
iirdem CRASH IMPACT ATTENUATOR (CIA) FOR AUTOMOBILES WITH THE ADVOCATION OF M...
iirdem ADVANCING OF POWER MANAGEMENT IN HOME WITH SMART GRID TECHNOLOGY AND S...
iaetsd Shared authority based privacy preserving protocol
iaetsd Secured multiple keyword ranked search over encrypted databases
iaetsd Robots in oil and gas refineries
iaetsd Modeling of solar steam engine system using parabolic

Recently uploaded (20)

DOCX
ASol_English-Language-Literature-Set-1-27-02-2023-converted.docx
PPT
CRASH COURSE IN ALTERNATIVE PLUMBING CLASS
PPTX
IOT PPTs Week 10 Lecture Material.pptx of NPTEL Smart Cities contd
PDF
SM_6th-Sem__Cse_Internet-of-Things.pdf IOT
PPTX
Lecture Notes Electrical Wiring System Components
PDF
PRIZ Academy - 9 Windows Thinking Where to Invest Today to Win Tomorrow.pdf
PDF
Evaluating the Democratization of the Turkish Armed Forces from a Normative P...
PPTX
Sustainable Sites - Green Building Construction
PDF
Digital Logic Computer Design lecture notes
PPTX
additive manufacturing of ss316l using mig welding
PDF
Well-logging-methods_new................
PPTX
Infosys Presentation by1.Riyan Bagwan 2.Samadhan Naiknavare 3.Gaurav Shinde 4...
PPTX
FINAL REVIEW FOR COPD DIANOSIS FOR PULMONARY DISEASE.pptx
PPTX
OOP with Java - Java Introduction (Basics)
PDF
BMEC211 - INTRODUCTION TO MECHATRONICS-1.pdf
PDF
Model Code of Practice - Construction Work - 21102022 .pdf
PDF
keyrequirementskkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
PPTX
bas. eng. economics group 4 presentation 1.pptx
PPTX
MCN 401 KTU-2019-PPE KITS-MODULE 2.pptx
PPTX
Construction Project Organization Group 2.pptx
ASol_English-Language-Literature-Set-1-27-02-2023-converted.docx
CRASH COURSE IN ALTERNATIVE PLUMBING CLASS
IOT PPTs Week 10 Lecture Material.pptx of NPTEL Smart Cities contd
SM_6th-Sem__Cse_Internet-of-Things.pdf IOT
Lecture Notes Electrical Wiring System Components
PRIZ Academy - 9 Windows Thinking Where to Invest Today to Win Tomorrow.pdf
Evaluating the Democratization of the Turkish Armed Forces from a Normative P...
Sustainable Sites - Green Building Construction
Digital Logic Computer Design lecture notes
additive manufacturing of ss316l using mig welding
Well-logging-methods_new................
Infosys Presentation by1.Riyan Bagwan 2.Samadhan Naiknavare 3.Gaurav Shinde 4...
FINAL REVIEW FOR COPD DIANOSIS FOR PULMONARY DISEASE.pptx
OOP with Java - Java Introduction (Basics)
BMEC211 - INTRODUCTION TO MECHATRONICS-1.pdf
Model Code of Practice - Construction Work - 21102022 .pdf
keyrequirementskkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
bas. eng. economics group 4 presentation 1.pptx
MCN 401 KTU-2019-PPE KITS-MODULE 2.pptx
Construction Project Organization Group 2.pptx

Iaetsd scalable mobile presence cloud with

  • 1. Scalable Mobile Presence Cloud with Communication Security N.Tejesh1 D.Prasanth2 1 PG Student, M.Tech. Computer Science and Engineering, Audisankara College of Engineering & Technology, Gudur.A.P, India Tej578@gmail.com 2 Assistant Professor, Department of CSE, Audisankara College of Engineering & Technology, Gudur.A.P, India sumyoan@gmail.com Abstract- Within Portable existence services is often a vital portion of a new social networking applications on account of mobile user’s existence details such as global setting method place, circle address, along with online/offline rank are usually constantly apprise to help user’s online close friends. A mobile ubiquity companies can be an critical component impair processing environments, for your reason that maintains the up-to-date report on existence data connected with mobile consumer. In the event that existence improvements happen usually the amount of announcements written by existence server may cause scalability issue along with close friend number look for issue with large-scale mobile existence companies. For you to triumph over the particular scalability issue recommended an efficient along with ascendable server buildings termed existence impair. It sets up the particular existence server straight into quorum centered server-server buildings regarding useful looking. If a mobile consumer ties together a new circle or perhaps net, existence impair lookups the particular existence data. Additionally, it achieves modest regular look for latency from the led look for protocol along with one-hop caching approach. keywords—Social networks, mobile presence services, distributed presence servers, cloud computing. I. INTRODUCTION The Presence [1] entitled applications such as Face-book, Twitter etc., which is produced by mobile devices and cloud computing [2] nature due to the prevalence of internet [3].Way the members are engaged with their buddies on internet are changed by the social network services [4]. In order to interact with buddies across great distance participants can dispense the live event immediately using their mobile device. Mobile user’s presence information details will be maintained by mobile presence service [5]. In cloud computing environment mobile presence service is a vital component of social network application. Because of the ubiquity of the Internet, mobile devices and cloud computing environments can provide presence-enabled applications, i.e., social network applications/services, worldwide. Face book, Twitter Foursquare Google Latitude, buddy cloud and Mobile Instant Messaging (MIM) are examples of presence-enabled applications that have grown rapidly in the last decade. Social network services are changing the ways in which participants engage with their friends on the Internet. They exploit the information about the status of participants including their appearances and activities to interact with their friends. Moreover, because of the wide availability of mobile devices (e.g., Smartphone’s) that utilize wireless mobile network technologies, social network services enable participants to share live experiences instantly across great distances. Presence information tells the detail about mobile user’s availability, activity and machine capacity. Service does binding of user id to his/her current presence information details. Each individual mobile user has a buddy list which includes details of whom he/she wants to interact with in social network services. When a user does shipment from one level to other, this change is instinctively transmitted to each individual on the buddy list. Server cluster technology increases the search speed and decrease the report time. For example in social network application mobile user logs in through his/her mobile device, the mobile presence services searches and reveals each of them about user’s friend list such as instant messaging system [6]. Potential of presence cloud [5] [7] can be examined by using search cost and search satisfaction without impaired neither of them. When a user arrives presence server provoke a number of messages is search cost. Time it takes to examine the arrival of user’s buddy list is search satisfaction. To help the users who are 142 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 2. present worldwide, the services enhanced by Google [3] [8] and Facebook [3] are proliferated among many servers. Presence server used in large scale social network services to ameliorate the coherence of mobile presence services. In this section, examine the existing server architecture for buddy list in large scale geographical information Centre. Overloading of buddy search message on presence server leads to scalability problem. Presence cloud disseminates many users’ information details among many presence servers on the internet, which is used as a building block of mobile presence services. For efficient buddy list search there is no single point collapse, since servers in presence cloud are organized in quorum [9] based server to server architecture to gain small search delay using directed buddy search algorithm. Caching procedure is used to reduce buddy list search. The potential of three architectures such as presence cloud, mesh [10] based scheme and distributed hash table [11] are examined in terms of search response time and friend notification time. Presence information tells the detail about mobile user’s availability, activity and machine capacity. Service does binding of user id to his/her current presence information details. Each individual mobile user has a buddy list which includes details of whom he/she wants to interact with in social network services. When a user does shipment from one level to other, this change is instinctively transmitted to each individual on the buddy list. Server cluster technology increases the search speed and decrease the report time. For example in social network application mobile user logs in through his/her mobile device, the mobile presence services searches and reveals each of them about user’s friend list such as instant messaging system [6]. Potential of presence cloud [5] [7] can be examined by using search cost and search satisfaction without impaired neither of them. When a user arrives presence server provoke a number of messages is search cost. Time it takes to examine the arrival of user’s buddy list is search satisfaction. To help the users who are present worldwide, the services enhanced by Google [3] [8] and Facebook [3] are proliferated among many servers. Presence server used in large scale social network services to ameliorate the coherence of mobile presence services. In this section, examine the existing server architecture for buddy list in large scale geographical information Centre. Overloading of buddy search message on presence server leads to scalability problem. Presence cloud disseminates many users’ information details among many presence servers on the internet, which is used as a building block of mobile presence services. For efficient buddy list search there is no single point collapse, since servers in presence cloud are organized in quorum [9] based server to server architecture to gain small search delay using directed buddy search algorithm. Caching procedure is used to reduce buddy list search. The potential of three architectures such as presence cloud, mesh [10] based scheme and distributed hash table [11] are examined in terms of search response time and friend notification time. II. RELEATED WORK The rationale behind the design of Presence Cloud is to distribute the information of millions of users among thousands of presence server’s on the Internet. To avoid single point of failure, no single presence server is supposed to maintain service-wide global information about all users. Presence Cloud organizes presence servers into a quorum based server-to-server architecture to facilitate efficient buddy list searching. It also leverages the server overlay and a directed buddy search algorithm to achieve small constant search latency and employs an active caching strategy that substantially reduces the number of messages generated by each search for a list of buddies. We analyze the performance complexity of Presence Cloud and two other architectures, a Mesh based scheme and a Distributed Hash Table (DHT)- based scheme. Through simulations, we also compare the performance of the three approaches in terms servers on the Internet. The design of Presence Cloud, a scalable server-to- server architecture that can be used as a building block for mobile presence services. The rationale behind the design of Presence Cloud is to distribute the information of millions of users among thousands of presence servers on the Internet. To avoid single point of failure, no single presence server is supposed to maintain service-wide global information about all users. Presence Cloud organizes presence servers into a quorum-based server-to-server architecture to facilitate efficient buddy list searching. Fig1. Presence Cloud Architecture Presence servers which are present in presence cloud, where these presence servers are arranged in quorum based server to server architecture and also load on servers are balance in presence cloud sever overlay. All these presence server keeps caches for buddies in order to increase query speed is one hop caching approach. Finding small constant search delay results in directed buddy search by decreasing network traffic using one hop search strategy. Architecture of presence cloud which is the proposed work is shown in Figure1, Using 3G or Wi-Fi services mobile user access the internet and make a data link to the presence cloud. Using secure hash algorithm mobile users are intent to one of the presence servers. To transfer presence information details, the mobile user is authenticated to the mobile presence services and also opens a TCP link. 143 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 3. Once path is set up, the mobile user request for the friend list to the presence server which is present in presence cloud. And finally the request is responded by the presence cloud after completing an efficient search of buddy’s presence information. Analyze the performance complexity of Presence Cloud and two other architectures, a Mesh based scheme and a Distributed Hash Table (DHT)-based scheme. Through simulations, we also compare the performance of the three approaches in terms of the number of messages generated and the search satisfaction which we use to denote the search response time and the buddy notification time. The results demonstrate that Presence- Cloud achieves major performance gains in terms of reducing the number of messages without sacrificing search satisfaction. Thus, Presence Cloud can support a large-scale social network service distributed among thousands of servers on the internet. Presence Cloud is among the pioneering architecture for mobile presence services. To the best of our knowledge, this is the first work that explicitly designs a presence server architecture that significantly outperforms those based distributed hash tables. Presence Cloud can also be utilized by Internet social network applications and services that need to replicate or search for mutable and dynamic data among distributed presence servers. The contribution is that analyzes the scalability problems of distributed presence server architectures, and defines a new problem called the buddy-list search problem. Through our mathematical formulation, the scalability problem in the distributed server architectures of mobile presence services is analyzed. Finally, we analyze the performance complexity of Presence Cloud and different designs of distributed architectures, and evaluate them empirically to demonstrate the advantages of Presence Cloud. Server architectures of existing presence services, and introduce the buddy-list search problem in distributed presence Architectures in large-scale geographically data centers. III. PRESENCE CLOUD The past few years has seen a veritable frenzy of research activity in Internet-scale object searching field, with many designed protocols and proposed algorithms. Most of the previous algorithms are used to address the fixed object searching problem in distributed systems for different intentions. However, people are nomadic, the mobile presence information is more mutable and dynamic; anew design of mobile presence services is needed to address the buddy-list search problem, especially for the demand of mobile social network applications. Presence Cloud is used to construct and maintain distributed server architecture and can be used to efficiently query the system for buddy list searches. Presence Cloud consists of three main components that are run across a set of presence servers. In the design of Presence Cloud, the ideas of P2P systems and present a particular design for mobile presence services has been refined. Presence Cloud server overlay: It organizes presence servers based on the concept of grid quorum system. So, the server overlay of Presence Cloud has a balanced load property and a two-hop diameter node degrees, where n is the number of presence servers. One-hop caching strategy: It is used to reduce the number of transmitted messages and accelerate query speed. All presence servers maintain caches for the buddies offered by their immediate neighbors Directed buddy search: It is based on the directed search strategy. Presence Cloud ensures an one-hop search, it yields a small constant search latency on average. The primary abstraction exported by our Presence Cloud issued scalable server architecture for Mobile presence services, and can be used to efficiently search the desired buddy lists. We illustrated a simple overview of Presence Cloud in Fig. 1. In the mobile Internet, a mobile user can access the Internet and make a data connection to Presence Cloud via 3G or Wifi services. After the mobile user joins and authenticates himself/herself to the mobile presence service, the mobile user is determinately directed to one of Presence Servers in the Presence Cloud by using the Secure Hash Algorithm, such as SHA-1. The mobile user opens a TCP connection to the Presence Server (PSnode) for control message transmission, particularly for the presence information. After the control channel is established, the mobile user sends a request to the connected PSnode for his/her buddy list searching. Our Presence Cloudshall do an efficient searching operation and return the presence information of the desired buddies to the mobile user. IV. EVOLUTION A cost analysis of the communication cost of Presence Cloud in terms of the number of messages required to search the buddy information of a mobile user. Note that how to reduce the number of inter server communication messages is the most important metric in mobile presence service issues. The buddy-list search problem can be solved by a brute-force search algorithm, which simply searches all the PS nodes in the mobile presence service. In a simple mesh-based design, the algorithm replicates all the presence information at each PS node; hence its search cost, denote by QMesh, is only one message. On the other hand, the system needs n _ 1 messages to replicate a user’s presence information to all PS nodes, where n is the number of PS nodes. The communication cost of searching buddies and replicating presence information can be formulated as Mcost = QMesh +RMesh, where RMesh is the communication cost of replicating presence information to all PS nodes. Accordingly, we have Mcost = O(n). In the analysis of Presence Cloud, we assume that the mobile users are distributed equally among all the PS nodes, which is the worst case of the performance of Presence- Cloud. Here, the search cost of Presence Cloud is denoted as Qp, which is messages for both searching buddy lists and replicating presence information. Because search message and replica message can be combined into one single message, the communication cost of replicating, Rp (0). It is straight forward to know that the communication cost of searching 144 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in
  • 4. buddies and replicating presence information in Presence Cloud is Pcost .However, in Presence Cloud, a PS node not only searches a buddy list and replicates presence information, but also notifies users in the buddy list about the new presence event. Let b be the maximum number of buddies of a mobile user. Thus, the worst case is when none of the buddies are registered with the PS nodes reached by the search messages and each user on the buddy list is located on different PS nodes. V. CONCLUSION In this paper In large scale social network services mobile presence services is supported by the scalable server architecture called as presence cloud. A scalable server architecture that supports mobile presence services in large- scale social network services. Presence Cloud achieves low search latency and enhances the performance of mobile presence services. Total number of buddy search messages increases substantially with the user arrival rate and the number of presence servers. The growth of social network applications and mobile device computing capacity to explore the user satisfaction both on mobile presence services or mobile devices. Presence Cloud could certificate the presence server every time when the presence server joins to Presence Cloud. The results of that Presence Cloud achieve performance gains in the search cost without compromising search satisfaction. REFERENCE [1 ] R.B. Jennings, E.M. Nahum, D.P. Olshefski, D. Saha, Z.-Y. Shae, and C. Waters, “A Study of Internet Instant Messaging and Chat Protocols,” IEEE Network, vol. 20, no. 6, pp. 16-21, July/Aug. 2006. [2] Z. Xiao, L. Guo, and J. Tracey, “Understanding Instant Messaging Traffic Characteristics,” Proc. IEEE 27th Int’l Conf. Distributed Computing Systems (ICDCS), 2007. [3] Chi, R. Hao, D. Wang, and Z.-Z. Cao, “IMS Presence Server:aTraffic Analysis and Performance Modelling,” Proc. IEEE Int’Conf. Network Protocols (ICNP), 2008. [4] Instant Messaging and Presence Protocol IETF Working Group,http: //www.ietf.org /html.charters/impp-charter.html, 2012. [5] Extensible Messaging and Presence Protocol IETF Working Group, http://www.ietf.org /html.charters/xmpp-chart er.html,2012. [6] Open Mobile Alliance, “OMA Instant Messaging and Presence Service,” 2005. [7] P. Saint-Andre, “Interdomain Presence Scaling Analysis for the Extensible Messaging and Presence Protocol (XMPP),” IETF Internet draft, 2008. [8 ]X. Chen, S. Ren, H. Wang, and X. Zhang, “SCOPE: Scalable Consistency Maintenance in Structured P2P Systems,” Proc. IEEE INFOCOM, 2005. [9]. Quorumb asedtechni queshttp:// www.en.wikip idiaorg/ wiki/Quoru m_(distributed _computing). [10]. Jianming zhao, Nianmin yao, Shaobin Cai, and Xiang li, “Tree-Mesh Based P2P Streaming data distribution schema”,2012. [11]. Distributed hash tables http://www.cs.cmu.edu/~dga/15- 744/S07/lectures /16-dht.pdf. [12]. Juuso aleksi lehtinen, “Mobile peer-to-peer over session initiation protocol”, August 4,2008. [13]. Kundan Singh and Henning Schulzrinne Department of Computer Science, Columbia University {kns10,hgs}@ cs.columbia.edu, “SIPPEER : A session iniiation protocol (SIP)- peer-to- peer internet telephony cllient adaptor” . [14]. Michael Piatek, Tomas Isdal, Arvind Krishnamurthy , and Thomas Anderson “One hop Reputations for Peer to Peer File Sharing Workloads”. [15]. Brent Hecht, Jaime Teevan , Meredith Ringel Morris, and Dan Liebling, “SearchBuddies: Bringing Search Engines into the Conversation”, 2012 145 INTERNATIONAL CONFERENCE ON CURRENT INNOVATIONS IN ENGINEERING AND TECHNOLOGY INTERNATIONAL ASSOCIATION OF ENGINEERING & TECHNOLOGY FOR SKILL DEVELOPMENT ISBN: 378 - 26 - 138420 - 5 www.iaetsd.in