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Impact Of The Internet
1962
J.C.R
Licklider
prosed a
network of
computers
that could talk
to one
another.
1969
First message was sent
from one computer to
another over ARPANET
1971
Ray Tomlinson
developed the E-
Mail
1971
Vintont Cerf
invented
Transmission
Control Protocol
(TCP)
1991
Tim Berners-Lee
invented the World
Wide Web
1993
Mosaic invented –
popularised surfing
the web
1992
Erwise invented –
first internet browser
to have a graphical
interface
Early 1990’s
Dial Up Internet
1998
Broadband
2004
Facebook
invented
2005
YouTube
invented
2006
Twitter
invented
1997
Netflix
established
(became
subscription
based in
1999)
WEB 2.0 – DEFINITIONS FROM THE INTERNET
• Web 2.0 is the term given to describe a second generation of the World Wide Web that is
focused on the ability for people to collaborate and share information online. Web 2.0 basically
refers to the transition from static HTML Web pages to a more dynamic Web that is more
organized and is based on serving Web applications to users. -
http://www.webopedia.com/TERM/W/Web_2_point_0.html
• Web 2.0 is the current state of online technology as it compares to the early days of the Web,
characterized by greater user interactivity and collaboration, more pervasive network
connectivity and enhanced communication channels. -
http://whatis.techtarget.com/definition/Web-20-or-Web-2
• An umbrella term for the second wave of the World Wide Web, which was coined in a
conference on the subject in 2004 by O'Reilly Media and CMP Media (later taking its parent name
of United Business Media). Sometimes called the "New Internet" as well as "Internet 2.0," Web
2.0 is not a specific technology; rather, it refers to two major paradigm shifts. The one most
often touted is "user-generated content," which relates more to individuals. The second, which
is equally significant, but more related to business, is "cloud computing.“ -
http://www.pcmag.com/encyclopedia/term/56219/web-2-0
• The second stage of development of the Internet, characterized especially by the change from
static web pages to dynamic or user-generated content and the growth of social media. -
http://www.oxforddictionaries.com/definition/english/web-2.0
• a second generation in the development of the World Wide Web, conceived as a combination of
concepts, trends, and technologies that focus on user collaboration, sharing of user-generated
content, and social networking. - http://dictionary.reference.com/browse/web-2-0
WEB 2.0 APPLICATIONS
• Flickr
• Wikis
• Twitter
• Facebook
• Kaneva.com
• Kickstarter.com
• Instagram
• YouTube
• Tumblr
Impact Of The Internet
FLICKR
1) What is this site for & what does it allow users to do?
Flicker is an image and video hosting website. It allows you
to share your own images and videos or view other member’s
videos and images. The website allows you to add contacts and
chat with them.
2) Why is it a web 2.0 application?
Flickr is a web 2.0 application as it allows the public to
upload and share content to the internet for the viewing of
others.
3) How does it impact on media audiences?
It allows the flexibility of allowing people to have quick
access to browsing images and videos.
4) How does it impact on media producers?
Flickr allows media producers to upload and share their
content, promoting it with a wide audience.
WIKIS
1) What is this site for & what does it allow users to do?
Wikipedia is a free encyclopaedia site that allows the
sharing of information and images of a wide range of
topics.
2) Why is it a web 2.0 application?
It allows the sharing of media content for the public.
3) How does it impact on media audiences?
It allows them to easily access information of a certain
subject they want to know more about.
4) How does it impact on media producers?
It provides basic information of the producers product,
however, due to the element that articles can be edited,
it could give off bad publicity, rather than good.
TWITTER
1) What is this site for & what does it allow users to do?
Twitter is a social media network that allows you to compose
“tweets” using 140 characters or less. Twitter also allows
you to upload images and videos to share with your followers.
Many celebrities use it and post about their day to day lives
to allow their fans to keep up to date with what is going on
with them.
2) Why is it a web 2.0 application?
It allows people to compose their own content in the form of
“tweets”, images and videos.
3) How does it impact on media audiences?
It allows media audiences to keep up to date with social
interactions and their favourite celebrities.
4) How does it impact on media producers?
It allows them to build buzz for their product and build up
their fan base.
FACEBOOK
1) What is this site for & what does it allow users to do?
Facebook is a popular social networking site that allows you
to create profiles. These profiles allow you to keep in
contact with friends, family and colleagues, through the
messenger element. You can also upload and share videos,
photos and post “statuses” to let your friends know what
you’re doing.
2) Why is it a web 2.0 application?
It allows an individual to upload media content such as
videos, “statuses” and pictures to their “Facebook friends”.
3) How does it impact on media audiences?
It allows them to keep in contact with their friends and
their activities as well as keeping up to date with their
favourite producers.
4) How does it impact on media producers?
It allows them to create buzz for a product and build their
fan base through the “pages” option.
KANEVA.COM
1) What is this site for & what does it allow users to do?
Kaneva is a virtual 3D world that allows supports
browsing the web, social networking and sharing media.
2) Why is it a web 2.0 application?
It allows the sharing of media content.
3) How does it impact on media audiences?
It allows media audiences to explore a virtual world
whilst exploring the other elements they would usually do
whilst on the internet.
4) How does it impact on media producers?
It allows them to upload their media content for a wider
audience base.
KICKSTARTER.COM
1) What is this site for & what does it allow users to do?
Kickstarter is a pledging website that allows creators to
share their ideas and gather crowd funding for it.
2) Why is it a web 2.0 application?
It allows people to post their ideas and advertising for
their product for others to view.
3) How does it impact on media audiences?
It allows the media audience to easily find new arising
media to invest in and explore.
4) How does it impact on media producers?
It allows new media producers to gather crowd funding for
their projects as well as developing and widening their
fan base.
INSTAGRAM
1) What is this site for & what does it allow users to do?
Instagram is an online mobile app that allows you to share
photos, short videos and message other accounts. There is
also a feature for instant sharing to other social networking
sites that you can link to your instagram acount.
2) Why is it a web 2.0 application?
It allows you to upload images and clips to the app for the
viewing of your followers.
3) How does it impact on media audiences?
The tagging feature easily allows audience members to search
for their desired content, as well as keeping up to date with
images from their favourite celebrities.
4) How does it impact on media producers?
It allows media producers to share images and build up a
wider fan base, as well as gaining “hearts/likes” to show
popularity of their content.
YOUTUBE
1) What is this site for & what does it allow users to do?
A website which allows people to create and upload videos
to share with everyone.
2) Why is it a web 2.0 application?
It allows the sharing of videos publicly.
3) How does it impact on media audiences?
It easily allows audience members to explore and find new
media and view their favourite media producer’s content
for free.
4) How does it impact on media producers?
Media producers can share their content and build up a
fan base of “subscribers” and view how popular their
content is through “likes” and “dislikes”.

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Impact Of The Internet

  • 2. 1962 J.C.R Licklider prosed a network of computers that could talk to one another. 1969 First message was sent from one computer to another over ARPANET 1971 Ray Tomlinson developed the E- Mail 1971 Vintont Cerf invented Transmission Control Protocol (TCP) 1991 Tim Berners-Lee invented the World Wide Web 1993 Mosaic invented – popularised surfing the web 1992 Erwise invented – first internet browser to have a graphical interface Early 1990’s Dial Up Internet 1998 Broadband 2004 Facebook invented 2005 YouTube invented 2006 Twitter invented 1997 Netflix established (became subscription based in 1999)
  • 3. WEB 2.0 – DEFINITIONS FROM THE INTERNET • Web 2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online. Web 2.0 basically refers to the transition from static HTML Web pages to a more dynamic Web that is more organized and is based on serving Web applications to users. - http://www.webopedia.com/TERM/W/Web_2_point_0.html • Web 2.0 is the current state of online technology as it compares to the early days of the Web, characterized by greater user interactivity and collaboration, more pervasive network connectivity and enhanced communication channels. - http://whatis.techtarget.com/definition/Web-20-or-Web-2 • An umbrella term for the second wave of the World Wide Web, which was coined in a conference on the subject in 2004 by O'Reilly Media and CMP Media (later taking its parent name of United Business Media). Sometimes called the "New Internet" as well as "Internet 2.0," Web 2.0 is not a specific technology; rather, it refers to two major paradigm shifts. The one most often touted is "user-generated content," which relates more to individuals. The second, which is equally significant, but more related to business, is "cloud computing.“ - http://www.pcmag.com/encyclopedia/term/56219/web-2-0 • The second stage of development of the Internet, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media. - http://www.oxforddictionaries.com/definition/english/web-2.0 • a second generation in the development of the World Wide Web, conceived as a combination of concepts, trends, and technologies that focus on user collaboration, sharing of user-generated content, and social networking. - http://dictionary.reference.com/browse/web-2-0
  • 4. WEB 2.0 APPLICATIONS • Flickr • Wikis • Twitter • Facebook • Kaneva.com • Kickstarter.com • Instagram • YouTube • Tumblr
  • 6. FLICKR 1) What is this site for & what does it allow users to do? Flicker is an image and video hosting website. It allows you to share your own images and videos or view other member’s videos and images. The website allows you to add contacts and chat with them. 2) Why is it a web 2.0 application? Flickr is a web 2.0 application as it allows the public to upload and share content to the internet for the viewing of others. 3) How does it impact on media audiences? It allows the flexibility of allowing people to have quick access to browsing images and videos. 4) How does it impact on media producers? Flickr allows media producers to upload and share their content, promoting it with a wide audience.
  • 7. WIKIS 1) What is this site for & what does it allow users to do? Wikipedia is a free encyclopaedia site that allows the sharing of information and images of a wide range of topics. 2) Why is it a web 2.0 application? It allows the sharing of media content for the public. 3) How does it impact on media audiences? It allows them to easily access information of a certain subject they want to know more about. 4) How does it impact on media producers? It provides basic information of the producers product, however, due to the element that articles can be edited, it could give off bad publicity, rather than good.
  • 8. TWITTER 1) What is this site for & what does it allow users to do? Twitter is a social media network that allows you to compose “tweets” using 140 characters or less. Twitter also allows you to upload images and videos to share with your followers. Many celebrities use it and post about their day to day lives to allow their fans to keep up to date with what is going on with them. 2) Why is it a web 2.0 application? It allows people to compose their own content in the form of “tweets”, images and videos. 3) How does it impact on media audiences? It allows media audiences to keep up to date with social interactions and their favourite celebrities. 4) How does it impact on media producers? It allows them to build buzz for their product and build up their fan base.
  • 9. FACEBOOK 1) What is this site for & what does it allow users to do? Facebook is a popular social networking site that allows you to create profiles. These profiles allow you to keep in contact with friends, family and colleagues, through the messenger element. You can also upload and share videos, photos and post “statuses” to let your friends know what you’re doing. 2) Why is it a web 2.0 application? It allows an individual to upload media content such as videos, “statuses” and pictures to their “Facebook friends”. 3) How does it impact on media audiences? It allows them to keep in contact with their friends and their activities as well as keeping up to date with their favourite producers. 4) How does it impact on media producers? It allows them to create buzz for a product and build their fan base through the “pages” option.
  • 10. KANEVA.COM 1) What is this site for & what does it allow users to do? Kaneva is a virtual 3D world that allows supports browsing the web, social networking and sharing media. 2) Why is it a web 2.0 application? It allows the sharing of media content. 3) How does it impact on media audiences? It allows media audiences to explore a virtual world whilst exploring the other elements they would usually do whilst on the internet. 4) How does it impact on media producers? It allows them to upload their media content for a wider audience base.
  • 11. KICKSTARTER.COM 1) What is this site for & what does it allow users to do? Kickstarter is a pledging website that allows creators to share their ideas and gather crowd funding for it. 2) Why is it a web 2.0 application? It allows people to post their ideas and advertising for their product for others to view. 3) How does it impact on media audiences? It allows the media audience to easily find new arising media to invest in and explore. 4) How does it impact on media producers? It allows new media producers to gather crowd funding for their projects as well as developing and widening their fan base.
  • 12. INSTAGRAM 1) What is this site for & what does it allow users to do? Instagram is an online mobile app that allows you to share photos, short videos and message other accounts. There is also a feature for instant sharing to other social networking sites that you can link to your instagram acount. 2) Why is it a web 2.0 application? It allows you to upload images and clips to the app for the viewing of your followers. 3) How does it impact on media audiences? The tagging feature easily allows audience members to search for their desired content, as well as keeping up to date with images from their favourite celebrities. 4) How does it impact on media producers? It allows media producers to share images and build up a wider fan base, as well as gaining “hearts/likes” to show popularity of their content.
  • 13. YOUTUBE 1) What is this site for & what does it allow users to do? A website which allows people to create and upload videos to share with everyone. 2) Why is it a web 2.0 application? It allows the sharing of videos publicly. 3) How does it impact on media audiences? It easily allows audience members to explore and find new media and view their favourite media producer’s content for free. 4) How does it impact on media producers? Media producers can share their content and build up a fan base of “subscribers” and view how popular their content is through “likes” and “dislikes”.