The document discusses the implementation and analysis of search algorithms in a single-player Connect Four game. It outlines the game rules and previous work analyzing strategies. It then describes the problem statement, algorithms implemented including minimax and alpha-beta pruning, heuristics to evaluate board positions, and a comparative analysis of the algorithms. Exponential heuristics were found to explore more nodes than linear heuristics but require less than 1 second to search to a depth of 10. Alpha-beta pruning reduced the number of nodes explored by 10 to 100 times compared to not using pruning.