INTRODUCTION TO
INFORMATION AND
COMMUNICATION
TECHNOLOGIES
Essential Question
• “Can you envision the transformative power
within Information and Communication
Technologies, where connectivity and
innovation converge to redefine the way we
communicate, collaborate, and shape the
future?"
Answer to Essential Question
• Seamlessly connect
• Communicate
• Innovate in unprecedented ways
• Unlocking opportunities for growth
• Collaboration
• Positive change
Learning Objectives:
• improve their knowledge on how ICT affects their
everyday lives and state of our nation;
• compare and contrast the differences between
online platforms, sites and content;
• understand the features of Web 2.0;
• understand the future of the World Wide Web
through Web 3.0; and
• learn the different trends in ICT and use them to
their advantage.
ARE YOU A
Information and Communication
Technologies (ICT)
It refers to the broad spectrum of technologies used to
handle telecommunications, broadcast media, audio-
visual processing and transmission systems, intelligent
building management systems, network-based control
and monitoring functions, and the integration of these
various systems. Essentially, ICT encompasses the
convergence of technologies that enable the acquisition,
storage, processing, and dissemination of information in
various forms, including text, audio, and video, fostering
communication and interaction across diverse platforms.
ICT in the Philippines
Several international companies dub the
Philippines as the “ICT Hub of Asia”.
Web 2.0: Dynamic Web Pages
• When the World Wide Web was invented,
most web pages were static.
Static Web – is a type of website that displays
fixed content to all users, with its information
remaining unchanged until manually updated by
a developer.
Web 2.0
Web 2.0 originated as a term to describe a shift in the way
people used the internet, emphasizing user-generated
content, collaboration, and interactive online experiences.
The term was popularized around the early 2000s to
distinguish this new phase of the web from its earlier static
and information-centric version (Web 1.0). Web 2.0
represents a more dynamic and participatory online
environment, marked by social media platforms,
collaborative content creation, and a focus on user
engagement and interaction. It was term coined by Darcy
DiNucci on January 1999.
Features of Web 2.0
• Folksonomy
• Rich User Experience
• User Participation
• Long Tail
• Software as a Service
• Mass Participation
Folksonomy
• Folksonomy is a combination of "folk" and
"taxonomy." It refers to a collaborative and
informal system of categorizing and organizing
information on the internet, typically through
user-generated tags or keywords. In a
folksonomy, individuals assign metadata (tags)
to content, such as web pages, photos, or
articles, based on their own interpretation or
understanding.
Rich User Experience
• Rich User Experience (RUX) refers to the
quality of interaction that users have with a
digital product or service. A rich user
experience implies that the interaction is not
only functional and efficient but also engaging,
intuitive, and visually appealing. It goes
beyond mere usability to encompass elements
that enhance user satisfaction, enjoyment,
and overall perception of the product.
User Participation
• User participation refers to the active
involvement and engagement of users in
various processes, activities, or decision-
making related to a product, service, or
community. It is a concept that emphasizes
the importance of including users in different
stages of development, design, or operation to
better meet their needs and enhance the
overall user experience.
Long Tail
• Services that are offered on demand
rather than on a one-time purchase.
Mass Participation
• Diverse information sharing
through universal access.
Web 3.0: Semantic Web Pages
• Is a movement led by the World Wide Web
Consortium (W3C).
• The term was coined by the inventor of the
WWW, Tim Berners-Lee
• It focuses on studying the personal
preferences of an individual user and showing
results based on those preferences.
Trends in ICT
As the world of ICT continues to grow, the
industry has focused on several information's.
Those innovations cater to the needs of the
people that benefit most out of ICT. Whether it
is for business or personal use, these trends are
the current front runners in the innovation of
ICT.
1. Convergence
Technological convergence is the synergy
of technological advancements to work on
a similar goal or task.
2. Social Media
Is a website, application, or an online
channel that enables web users to create,
co-create, discuss, modify, and exchange
user-generated content.
Types of Social Media
Social Networks
Bookmarking Sites
Social News
Media Sharing
Microblogging
Blogs and Forums.
Social Networks
These are sites that allow you to connect
with other people with the same interests
or background.
Example: Facebook & Google+
Bookmarking Sites
These are sites that allow you to store and
manage links to various websites and
resources.
Example: Pinterest
Social News
These are sites that allow users to post
their own news items or links to other
news sources.
Example: reddit and Digg
Media Sharing
These are sites that allow users to upload
and share media content like images,
music, and video.
Example: Youtube and Instagram
Microblogging
These are sites that focus on short updates
from the user
Example: X and Plurk
Blogs and Forums
These websites allow users to post their
content.
Example: WordPress
3. Mobile Technologies
 iOS
 Android
 Blackberry OS
 Windows Phone OS
 Symbian
 WebOS
 Windows Mobile
4. Assistive Media
Is a nonprofit service designed to help
people who have visual and reading
impairments.
END
OF
LESSON 1

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Information and Communication Technologies

  • 2. Essential Question • “Can you envision the transformative power within Information and Communication Technologies, where connectivity and innovation converge to redefine the way we communicate, collaborate, and shape the future?"
  • 3. Answer to Essential Question • Seamlessly connect • Communicate • Innovate in unprecedented ways • Unlocking opportunities for growth • Collaboration • Positive change
  • 4. Learning Objectives: • improve their knowledge on how ICT affects their everyday lives and state of our nation; • compare and contrast the differences between online platforms, sites and content; • understand the features of Web 2.0; • understand the future of the World Wide Web through Web 3.0; and • learn the different trends in ICT and use them to their advantage.
  • 6. Information and Communication Technologies (ICT) It refers to the broad spectrum of technologies used to handle telecommunications, broadcast media, audio- visual processing and transmission systems, intelligent building management systems, network-based control and monitoring functions, and the integration of these various systems. Essentially, ICT encompasses the convergence of technologies that enable the acquisition, storage, processing, and dissemination of information in various forms, including text, audio, and video, fostering communication and interaction across diverse platforms.
  • 7. ICT in the Philippines Several international companies dub the Philippines as the “ICT Hub of Asia”.
  • 8. Web 2.0: Dynamic Web Pages • When the World Wide Web was invented, most web pages were static. Static Web – is a type of website that displays fixed content to all users, with its information remaining unchanged until manually updated by a developer.
  • 9. Web 2.0 Web 2.0 originated as a term to describe a shift in the way people used the internet, emphasizing user-generated content, collaboration, and interactive online experiences. The term was popularized around the early 2000s to distinguish this new phase of the web from its earlier static and information-centric version (Web 1.0). Web 2.0 represents a more dynamic and participatory online environment, marked by social media platforms, collaborative content creation, and a focus on user engagement and interaction. It was term coined by Darcy DiNucci on January 1999.
  • 10. Features of Web 2.0 • Folksonomy • Rich User Experience • User Participation • Long Tail • Software as a Service • Mass Participation
  • 11. Folksonomy • Folksonomy is a combination of "folk" and "taxonomy." It refers to a collaborative and informal system of categorizing and organizing information on the internet, typically through user-generated tags or keywords. In a folksonomy, individuals assign metadata (tags) to content, such as web pages, photos, or articles, based on their own interpretation or understanding.
  • 12. Rich User Experience • Rich User Experience (RUX) refers to the quality of interaction that users have with a digital product or service. A rich user experience implies that the interaction is not only functional and efficient but also engaging, intuitive, and visually appealing. It goes beyond mere usability to encompass elements that enhance user satisfaction, enjoyment, and overall perception of the product.
  • 13. User Participation • User participation refers to the active involvement and engagement of users in various processes, activities, or decision- making related to a product, service, or community. It is a concept that emphasizes the importance of including users in different stages of development, design, or operation to better meet their needs and enhance the overall user experience.
  • 14. Long Tail • Services that are offered on demand rather than on a one-time purchase.
  • 15. Mass Participation • Diverse information sharing through universal access.
  • 16. Web 3.0: Semantic Web Pages • Is a movement led by the World Wide Web Consortium (W3C). • The term was coined by the inventor of the WWW, Tim Berners-Lee • It focuses on studying the personal preferences of an individual user and showing results based on those preferences.
  • 17. Trends in ICT As the world of ICT continues to grow, the industry has focused on several information's. Those innovations cater to the needs of the people that benefit most out of ICT. Whether it is for business or personal use, these trends are the current front runners in the innovation of ICT.
  • 18. 1. Convergence Technological convergence is the synergy of technological advancements to work on a similar goal or task.
  • 19. 2. Social Media Is a website, application, or an online channel that enables web users to create, co-create, discuss, modify, and exchange user-generated content.
  • 20. Types of Social Media Social Networks Bookmarking Sites Social News Media Sharing Microblogging Blogs and Forums.
  • 21. Social Networks These are sites that allow you to connect with other people with the same interests or background. Example: Facebook & Google+
  • 22. Bookmarking Sites These are sites that allow you to store and manage links to various websites and resources. Example: Pinterest
  • 23. Social News These are sites that allow users to post their own news items or links to other news sources. Example: reddit and Digg
  • 24. Media Sharing These are sites that allow users to upload and share media content like images, music, and video. Example: Youtube and Instagram
  • 25. Microblogging These are sites that focus on short updates from the user Example: X and Plurk
  • 26. Blogs and Forums These websites allow users to post their content. Example: WordPress
  • 27. 3. Mobile Technologies  iOS  Android  Blackberry OS  Windows Phone OS  Symbian  WebOS  Windows Mobile
  • 28. 4. Assistive Media Is a nonprofit service designed to help people who have visual and reading impairments.