2. Essential Question
• “Can you envision the transformative power
within Information and Communication
Technologies, where connectivity and
innovation converge to redefine the way we
communicate, collaborate, and shape the
future?"
3. Answer to Essential Question
• Seamlessly connect
• Communicate
• Innovate in unprecedented ways
• Unlocking opportunities for growth
• Collaboration
• Positive change
4. Learning Objectives:
• improve their knowledge on how ICT affects their
everyday lives and state of our nation;
• compare and contrast the differences between
online platforms, sites and content;
• understand the features of Web 2.0;
• understand the future of the World Wide Web
through Web 3.0; and
• learn the different trends in ICT and use them to
their advantage.
6. Information and Communication
Technologies (ICT)
It refers to the broad spectrum of technologies used to
handle telecommunications, broadcast media, audio-
visual processing and transmission systems, intelligent
building management systems, network-based control
and monitoring functions, and the integration of these
various systems. Essentially, ICT encompasses the
convergence of technologies that enable the acquisition,
storage, processing, and dissemination of information in
various forms, including text, audio, and video, fostering
communication and interaction across diverse platforms.
7. ICT in the Philippines
Several international companies dub the
Philippines as the “ICT Hub of Asia”.
8. Web 2.0: Dynamic Web Pages
• When the World Wide Web was invented,
most web pages were static.
Static Web – is a type of website that displays
fixed content to all users, with its information
remaining unchanged until manually updated by
a developer.
9. Web 2.0
Web 2.0 originated as a term to describe a shift in the way
people used the internet, emphasizing user-generated
content, collaboration, and interactive online experiences.
The term was popularized around the early 2000s to
distinguish this new phase of the web from its earlier static
and information-centric version (Web 1.0). Web 2.0
represents a more dynamic and participatory online
environment, marked by social media platforms,
collaborative content creation, and a focus on user
engagement and interaction. It was term coined by Darcy
DiNucci on January 1999.
10. Features of Web 2.0
• Folksonomy
• Rich User Experience
• User Participation
• Long Tail
• Software as a Service
• Mass Participation
11. Folksonomy
• Folksonomy is a combination of "folk" and
"taxonomy." It refers to a collaborative and
informal system of categorizing and organizing
information on the internet, typically through
user-generated tags or keywords. In a
folksonomy, individuals assign metadata (tags)
to content, such as web pages, photos, or
articles, based on their own interpretation or
understanding.
12. Rich User Experience
• Rich User Experience (RUX) refers to the
quality of interaction that users have with a
digital product or service. A rich user
experience implies that the interaction is not
only functional and efficient but also engaging,
intuitive, and visually appealing. It goes
beyond mere usability to encompass elements
that enhance user satisfaction, enjoyment,
and overall perception of the product.
13. User Participation
• User participation refers to the active
involvement and engagement of users in
various processes, activities, or decision-
making related to a product, service, or
community. It is a concept that emphasizes
the importance of including users in different
stages of development, design, or operation to
better meet their needs and enhance the
overall user experience.
14. Long Tail
• Services that are offered on demand
rather than on a one-time purchase.
16. Web 3.0: Semantic Web Pages
• Is a movement led by the World Wide Web
Consortium (W3C).
• The term was coined by the inventor of the
WWW, Tim Berners-Lee
• It focuses on studying the personal
preferences of an individual user and showing
results based on those preferences.
17. Trends in ICT
As the world of ICT continues to grow, the
industry has focused on several information's.
Those innovations cater to the needs of the
people that benefit most out of ICT. Whether it
is for business or personal use, these trends are
the current front runners in the innovation of
ICT.
19. 2. Social Media
Is a website, application, or an online
channel that enables web users to create,
co-create, discuss, modify, and exchange
user-generated content.
20. Types of Social Media
Social Networks
Bookmarking Sites
Social News
Media Sharing
Microblogging
Blogs and Forums.
21. Social Networks
These are sites that allow you to connect
with other people with the same interests
or background.
Example: Facebook & Google+
22. Bookmarking Sites
These are sites that allow you to store and
manage links to various websites and
resources.
Example: Pinterest
23. Social News
These are sites that allow users to post
their own news items or links to other
news sources.
Example: reddit and Digg
24. Media Sharing
These are sites that allow users to upload
and share media content like images,
music, and video.
Example: Youtube and Instagram