The document discusses The JASON Project, which aims to incorporate games into core curriculum to motivate and inspire more students to pursue STEM education. It provides standards-based curriculum materials for teachers that include games and digital labs. Data shows that the project engaged more students and empowered more teachers compared to previous years. It explains how games can serve as assessments, be inherently motivating for students, and help simplify complex topics visually. Teachers are encouraged to use the games during class or as study aids and homework. The project has received several awards for its educational games and solutions.