The document summarizes the process taken to create a fighting game spritesheet and animation in Photoshop. Key steps included:
1) Creating a spritesheet in Photoshop with character variants using the pencil tool and based on an existing spritesheet for efficiency.
2) Pixelating and editing a background image to create a washed out red and sky color scheme.
3) Loading sprites onto the background and creating a UI with healthbars and names to begin animation using timelines and position keyframes to change sprites and simulate movement.
4) Drawing character selection boxes using guides and clipping masks, then adding selection indicators and confirmation ticks to finalize the selection screen animation.
5) Assembling