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Introduction to
Networking
Drew Saunders
Networking Systems
Stanford University
2
Goals of class
Basic understanding of common
modern networking technology and
terminology
What makes Stanford’s network
“special”
This class is reduced from a 9-hour class to a 90-minute class. The old, outdated, 9-hour presentation can
be found at https://www.stanford.edu/group/networking/NetConsult/IntroNet/
3
Not Goals of Class
Deep understanding of networking
Server administration
Setting up your computer
How to use email, web, etc.
Troubleshooting (another Tech Briefing)
TCP/IP details (another Tech Briefing)
4
What is a “Network”?
A network is a way to get “stuff”
between 2 or more “things”
Examples: Mail, phone system,
conversations, railroad system,
highways and roads.
5
Computer Networking Models
Models, also called protocol stacks, represented in layers, help to
understand where things go right or wrong.
OSI 7-layer model DOD 3-layer model Simplified 4/5-layer model
Application
Presentation
Session
Transport
Network
Data
Physical
Application
Protocol
Local Network
(LAN)
Transport
Network
Data
Physical
Application
1
2
3
4
5
6
7
OSI (Open Systems Interconnection) mnemonic: All People Seem To Need Data Processing. If you ever take
a test on networking, you’ll have to now this, otherwise, use the simplified model.
6
Protocol Concepts
Protocols are sets of rules.
What do you want to do? (Application)
Where are you going? (Addressing)
How do you get there? (Media types)
Did you get there? (Acknowledgments,
Error checking)
7
Physical Layer (Layer 1)
Nowadays: Pretty much just Cat 5 (or
Cat 5e or Cat6) twisted pair copper wire
and microwave (wireless).
Other: Fiber (multi-mode or single-
mode) coaxial copper (thick- and thin-
net), Cable Modem, plain phone (DSL),
microwaves (wireless ethernet), etc.
8
Twisted Pair (Cat 5/5e, Cat 6)
Unshielded twisted pairs. Twists in wire keep down interference (from
fluorescent lights, for example). Cat5e has more twists than Cat5, costs
a bit more, works better for Gigabit, can exceed the 100m limitation for
100Mbit ethernet. Cat6 even more so.
Cat3 and 4 are older, fewer twists, similar to phone, only good for
10Mbit. Phones work on Cat5/5e so current University standard is
Cat5e (or Cat6 for special situations) everywhere. You can mix them,
so don’t worry about buying Cat6 jumpers if you want.
Good for up to 100m, we don’t like to go over 80m when wiring a
building though.
Standard connecter: RJ45.
Star topology: each user gets their own path, easy to troubleshoot,
costs more than a shared topology. Troubleshooting costs so much that
bus and ring (shared) topologies are functionally dead.
9
Twisted Pair (continued)
Common Terms: 10BaseT, 100BaseT, 1000BaseT. The “T” is for
Twisted pair, the number is the speed, the base is “baseband” and ask
someone with an EE degree what that means.
8 strands, 4 pairs. A couple of different standards, but 568A and 568B
are the most common. Stanford uses 568B (for 568A, swap the labels
for pairs 2 and 3, but no real functional difference):
1 2 3 4 5 6 7 8
Strands:
Pairs: 1
(blue)
2 (orange)
3 (green)
4
(brown)
10BaseT and 100BaseT only use pairs 2 and 3, so you may see some cables
with only 4 strands, but since 1000T (gigabit) uses all pairs, don’t keep those
cables.
568B:
10
Physical: Wireless
Terms: 802.11b, 802.11a, 802.11g (coming soon: 802.16 a.k.a.
“WiMax”)
Uses microwave radio waves in the 2.4Ghz (802.11b and g) and
5.4Ghz (802.11a and n) bands to transmit data. These are unregulated
frequencies, so other things (cordless phones, etc.) can use the same
frequencies, but hopefully one or the other is smart enough to hop
frequencies to stay clear of the other. 802.11b and g devices can use
the same access points easily. 802.11a requires separate (or dual)
antennae.
For the most part, completely and utterly insecure. Very easy to capture
someone else’s data. Make sure your application is secure (SSL, SSH,
etc.)
Although 802.11b at 11Mbps is the slowest (both 802.11a and g claim
54Mbps, 12-20Mbps in practice) it’s the cheapest and most ubiquitous,
so you’ll still find some at Stanford. New ITS wireless is 802.11g.
11
Data Layer (Layer 2)
The data layer takes the 1’s and 0’s handed it by the Network layer and
turns them into some kind of signal that can go over the physical layer
(electrical current, light pulses, microwaves, etc.) It also takes this
signal and turns it back into 1’s and 0’s to pass up the stack on the
receiving end.
If there might be more than 2 devices on the connection, some form of
addressing scheme is required to get the packet to the right
destination.
Some data layers: Token Ring, FDDI, LocalTalk, and the
overwhelmingly most common data layer protocol: Ethernet.
12
Data Layer: Ethernet
CSMA/CD: Carrier Sense, Multiple Access, Collision Detect. Simple!
Since Ethernet was designed to be on shared media, with 2 or more
users, and the “more” part can be very big (that’s the “Multiple Access”
part) you have to listen to see if anyone else is talking before you talk
(Carrier Sense) and if you and someone else start talking at the same
time, notice it (Collision Detect), say “excuse me” stop and try again
later. A polite free for all with rules.
Ethernet is 10Mbit (10 million bits per second) only. Fast ethernet,
which has nearly the same rules, is 100Mbit only. Gigabit ethernet is
1000Mbit only. Some Network Interface Cards (NIC’s) can speak at 10
or 100 (and sometimes 10 or 100 or 1000) but each end has to be
using the same speed or there’s no connection. 10Mbit at one end and
100Mbit at the other end won’t work.
13
Ethernet: Addressing
Since there can be many users on an ethernet network, everyone has
to have their own unique address.
This is called the Media Access Control (or MAC) address, or
sometimes ethernet address, physical address, adaptor address,
hardware addres, etc.
It’s a 12-digit (48 bit) hexadecimal address that is unique to that
ethernet adaptor and no other in the world. It can be written as
00:30:65:83:fc:0a or 0030.6583.fc0a or 003065:83fc0a or 00-30-65-83-
fc-0a but they all mean the same thing.
The first 6 digits are the Vendor code, (003065 belongs to Apple), the
last 6 are the individual inteface’s own. Like a car’s VIN. See
http://coffer.com/mac_find/ to look up some vendor codes.
14
Ethernet: Finding your
Address(es)
On Windows 95/98, from the “run” menu type “winipcfg”
On Windows NT, 2000, XP and Vista, open a command window and
type “ipconfig /all” (Vista shows lots of extra junk). Make sure you get the one
for the actual ethernet adaptor, not the loopback or PPP!
On MacOS 9, open the TCP/IP control panel and select “Get info”
On MacOS X and most Unix or Unix-like systems, from a terminal, type
ifconfig -a.
Instructions with nice pictures are at
http://www.stanford.edu/services/ess/pc/sunet.html and
http://www.stanford.edu/services/ess/mac/sunet.html
Just type “ess” in your browser.
15
Ethernet addresses: now
what?
To send someone a message, start with a broadcast
(FFFF.FFFF.FFFF) asking “where’s Bob?” Everyone’s supposed to look
at broadcasts.
“Bob” replies, in his reply, he includes his ethernet address. Since
every ethernet packet has the destination and sender address listed,
“Bob” knows your address (from your broadcast packet) so doesn’t
have to start with a broadcast.
For the rest of the conversation, you’ll put each other’s address as the
destination (and yours as the sender), so the conversation can pass
along the ethernet media between you.
Who’s “Bob” and how did he get that name? That’s a layer 3 (Network)
problem, layer 2 (Data) doesn’t care.
16
Hubs vs. Switches
Hubs are shared media devices. Everyone sees everyone’s packets,
you’re only supposed to pay attention to those specifically directed to
you, or to broadcasts. Not too secure, but cheap. Most wireless still
qualifies as a “hub,” while actual wired ethernet hubs are becoming
hard to find.
Switches aren’t shared, most of the time. The switch pays attention to
the packets and makes a list of the “sender” ethernet addresses and
makes a table (it removes old data after a while). When a packet
comes along whose destination address is in the table (because that
host has recently “talked” and identified itself) the packet only goes to
that port. Unknown packets and broadcasts still go to all ports, but
overall, there are nearly no collisions and is generally more secure.
Switches are now much more common than hubs.
17
Network Layer (Layer 3)
Network packets can be routed. This means they can be passed from
one local network to another. Data layer packets can’t be routed,
they’re local only. Your computer can only get data layer packets on its
data layer interface, so network layer packets have to be stuffed inside
the data layer packets. This is called “encapsulation” and is why a
layered model is so handy.
When you link computers up, via layers 1 (Physical) and 2 (Data) you
get a network. When you link networks up, you get an internetwork.
You need the Network layer (3) to get data between all the little
networks (often called subnets) of your internetwork. There’s one
internetwork so well known, it drops the “work” and gets a capital “I.”
(There was a recent college Jeopardy final “answer” about the Internetwork!)
Network Layer Protocols: Internet Protocol (IP) and some others that
aren’t used any more (AppleTalk, Netware, etc.)
18
Network Layer: IP
The Internet Protocol (IP) is the Network layer protocol used on the
Internet! It’s so handy that most everyone uses it on all their networks
big and small.
Designed for huge, ever-expanding networks of networks. Works pretty
well with unreliable links, routes can be re-built when links go down.
ARP: Address Resolution Protocol. Turns an IP number into an
ethernet number, very important. Instead of asking “Who’s Bob?” you
ask “Who’s 172.19.4.15” and if you get a reply, associate the ethernet
address with the IP address in your arp table, and now you can keep
sending your data to the intended recipient via the correct ethernet
address.
Remember: the only packet you can actually send on ethernet is an
ethernet packet, everything else has to be stuffed inside it.
19
IP Addressing
IP addresses consists of 4 “octets” such as: 171.64.20.23
Each “octet” consists of numbers between 0 and 255 (or OO and FF in
hex! Don’t ask why ethernet is in hex but IP isn’t, they just are.)
It works sort of like the phone system, with “area codes” to the left, then
“prefix” etc. but more flexible. On campus, your computer will know that
“171.64.” means “Stanford” while it will figure out that “20” means “Pine
Hall” and will learn that “23” means the computer called “networking.” It
does this via subnet masking (in this case, 255.255.255.0), which isn’t
covered in this class.
Stanford’s Network ranges are: 171.64.0.0 through 171.67.255.255,
128.12.0.0 through 128.12.255.255 and a few others.
20
IP: Domain Name
Resolution (DNS)
Since most people find it easier to remember names instead of
numbers, IP numbers can and almost always are associated with
names.
Your computer, however, needs a number, so the Domain Name
System (DNS) exists to make everyone happy.
A name, such as networking.stanford.edu tells you the first (or top)
level domain (.edu, for educational institutions) the second level
domain (stanford) and the actual host’s name (networking). If you want
the number for a host name within stanford.edu, you’ll ask one of our
DNS servers to give it to you. If you need to go outside stanford.edu,
you’ll still ask our servers, but they’ll figure out which other server(s)
should get your request, send it to them, and will send the reply back to
you.
21
DNS Servers
Since you need the DNS servers to turn names into numbers, you
really need to know the numbers of the DNS servers.
DHCP (Dynamic Host Configuration Protocol), not covered in this
class, can hand this information to you automatically.
Stanford’s main DNS servers for campus users are:
Caribou, 171.64.7.55
Cassandra, 171.64.7.77
Cilantro, 171.64.7.99
Cicci, 171.64.7.121
We have others, but these are the most important ones for most
campus people.
22
IP: Routing. “How do you get there
from here?”
As mentioned before, you can only send ethernet packets out of your
ethernet interface, and ethernet packets stay on your local network.
You can put an IP (Network layer) packet inside of an ethernet (data
layer) packet, but somebody’s got to pass it along, and that
somebody’s a router.
Every IP number not on your local network will “belong” to your router
in your ARP table.
If you want to talk to someone outside your local network, you’ll send
that ethernet packet to your router’s ethernet address and trust that it
will work afterwards. It’s out of your hands now. You know what’s “local”
or “not” by the subnet mask.
23
More routing.
Routers keep tables of networks, often many and often large.
Routers know: 1- Networks directly connected to them (sometimes one
or two, sometimes a hundred or more), 2- Networks connected to their
“friends and neighbors” and 3- The “default route” for everything else.
When your ethernet packet arrives at the router, it takes the Network
packet (and all its contents), looks at the destination IP number, checks
its tables, and sends a new ethernet (or other layer 2) packet (where
the “sender” is now the router, not you) out the (hopefully) correct
interface. That may go to the final host if it’s on one of the routers
directly connected networks, or to another router, which does the same
process, until your packet gets to the router responsible for that local
network, who then sends your packet to to the intended host. Whether
your final destination host is in the next building or on the other side of
the world, it works the same way.
24
Who’s my router?
We serve most people on campus with only a handful of routers, each
one serving many different networks.
We also “cheat,” in that we used to tell you on the main campus to use
171.64.1.1 (and perhaps 171.65.1.1, 171.66.1.1 and 171.67.1.1) which
really isn’t your router, but is much easier to remember. Plus we use a
subnet mask of 255.255.0.0, which is another “cheat.”
When you try to talk to the “1.1” router, your actual router will intercept
the packet and say: “That’s me, I’ll take care of that !” and you’ll be
none the wiser.
This “cheat” is called Proxy ARP, and isn’t really necessary any more.
DHCP hands out the correct router and subnet mask, and the new
departmental firewalls don’t support Proxy ARP, so we’re going to stop
this cheat all over campus as soon as we can. Move to using DHCP, it
makes your life easier!
25
It really can’t be a networking class
without ping and traceroute
Ping and Traceroute are two somewhat useful tools for looking at and
learning about your network.
Ping sends a small packet to a host which may or may not choose to
reply to it, and times how long the packet takes to get back. Lack of a
reply doesn’t indicate a problem with the host or network.
Traceroute asks all routers along the path between you and the
destination host if they’d like to respond to you, and times how long
each of 3 requests take to get back to you. Some routers may not
respond, but may still pass the traceroute packet along, and many
hosts will not reply to the traceroute inquiry at all. Lack of a reply
doesn’t indicate a problem with the host or network.
26
Review.
What’s a network?
What’s a Protocol Stack?
What happened to layers 4 through 7?
What’s Cat 5? Cat 5e? What layer are they?
What’s Ethernet? Why do I care?
What’s IP?
What kind of conversations can my computer have? Who can help it
with more conversations?
What’s DNS?
What’s a router do? Why do I care? Does each building have one?
27
Resources
Networking Web Page: http://www.stanford.edu/services/network/
Lots of links. Check out SUNet reports for lots of statistics on our
network.
LNA Guide: http://lnaguide.stanford.edu
Go to “training” for this presentation and others.
Stanford’s wireless networks: http://wirelessnet.stanford.edu
Wireless Guest feature: http://wirelessguest.stanford.edu
Essential Stanford Software: http://ess.stanford.edu
Instructions with pictures on how to get your computer onto the
network.
Questions?

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Intro_Net_91407.ppt

  • 2. 2 Goals of class Basic understanding of common modern networking technology and terminology What makes Stanford’s network “special” This class is reduced from a 9-hour class to a 90-minute class. The old, outdated, 9-hour presentation can be found at https://www.stanford.edu/group/networking/NetConsult/IntroNet/
  • 3. 3 Not Goals of Class Deep understanding of networking Server administration Setting up your computer How to use email, web, etc. Troubleshooting (another Tech Briefing) TCP/IP details (another Tech Briefing)
  • 4. 4 What is a “Network”? A network is a way to get “stuff” between 2 or more “things” Examples: Mail, phone system, conversations, railroad system, highways and roads.
  • 5. 5 Computer Networking Models Models, also called protocol stacks, represented in layers, help to understand where things go right or wrong. OSI 7-layer model DOD 3-layer model Simplified 4/5-layer model Application Presentation Session Transport Network Data Physical Application Protocol Local Network (LAN) Transport Network Data Physical Application 1 2 3 4 5 6 7 OSI (Open Systems Interconnection) mnemonic: All People Seem To Need Data Processing. If you ever take a test on networking, you’ll have to now this, otherwise, use the simplified model.
  • 6. 6 Protocol Concepts Protocols are sets of rules. What do you want to do? (Application) Where are you going? (Addressing) How do you get there? (Media types) Did you get there? (Acknowledgments, Error checking)
  • 7. 7 Physical Layer (Layer 1) Nowadays: Pretty much just Cat 5 (or Cat 5e or Cat6) twisted pair copper wire and microwave (wireless). Other: Fiber (multi-mode or single- mode) coaxial copper (thick- and thin- net), Cable Modem, plain phone (DSL), microwaves (wireless ethernet), etc.
  • 8. 8 Twisted Pair (Cat 5/5e, Cat 6) Unshielded twisted pairs. Twists in wire keep down interference (from fluorescent lights, for example). Cat5e has more twists than Cat5, costs a bit more, works better for Gigabit, can exceed the 100m limitation for 100Mbit ethernet. Cat6 even more so. Cat3 and 4 are older, fewer twists, similar to phone, only good for 10Mbit. Phones work on Cat5/5e so current University standard is Cat5e (or Cat6 for special situations) everywhere. You can mix them, so don’t worry about buying Cat6 jumpers if you want. Good for up to 100m, we don’t like to go over 80m when wiring a building though. Standard connecter: RJ45. Star topology: each user gets their own path, easy to troubleshoot, costs more than a shared topology. Troubleshooting costs so much that bus and ring (shared) topologies are functionally dead.
  • 9. 9 Twisted Pair (continued) Common Terms: 10BaseT, 100BaseT, 1000BaseT. The “T” is for Twisted pair, the number is the speed, the base is “baseband” and ask someone with an EE degree what that means. 8 strands, 4 pairs. A couple of different standards, but 568A and 568B are the most common. Stanford uses 568B (for 568A, swap the labels for pairs 2 and 3, but no real functional difference): 1 2 3 4 5 6 7 8 Strands: Pairs: 1 (blue) 2 (orange) 3 (green) 4 (brown) 10BaseT and 100BaseT only use pairs 2 and 3, so you may see some cables with only 4 strands, but since 1000T (gigabit) uses all pairs, don’t keep those cables. 568B:
  • 10. 10 Physical: Wireless Terms: 802.11b, 802.11a, 802.11g (coming soon: 802.16 a.k.a. “WiMax”) Uses microwave radio waves in the 2.4Ghz (802.11b and g) and 5.4Ghz (802.11a and n) bands to transmit data. These are unregulated frequencies, so other things (cordless phones, etc.) can use the same frequencies, but hopefully one or the other is smart enough to hop frequencies to stay clear of the other. 802.11b and g devices can use the same access points easily. 802.11a requires separate (or dual) antennae. For the most part, completely and utterly insecure. Very easy to capture someone else’s data. Make sure your application is secure (SSL, SSH, etc.) Although 802.11b at 11Mbps is the slowest (both 802.11a and g claim 54Mbps, 12-20Mbps in practice) it’s the cheapest and most ubiquitous, so you’ll still find some at Stanford. New ITS wireless is 802.11g.
  • 11. 11 Data Layer (Layer 2) The data layer takes the 1’s and 0’s handed it by the Network layer and turns them into some kind of signal that can go over the physical layer (electrical current, light pulses, microwaves, etc.) It also takes this signal and turns it back into 1’s and 0’s to pass up the stack on the receiving end. If there might be more than 2 devices on the connection, some form of addressing scheme is required to get the packet to the right destination. Some data layers: Token Ring, FDDI, LocalTalk, and the overwhelmingly most common data layer protocol: Ethernet.
  • 12. 12 Data Layer: Ethernet CSMA/CD: Carrier Sense, Multiple Access, Collision Detect. Simple! Since Ethernet was designed to be on shared media, with 2 or more users, and the “more” part can be very big (that’s the “Multiple Access” part) you have to listen to see if anyone else is talking before you talk (Carrier Sense) and if you and someone else start talking at the same time, notice it (Collision Detect), say “excuse me” stop and try again later. A polite free for all with rules. Ethernet is 10Mbit (10 million bits per second) only. Fast ethernet, which has nearly the same rules, is 100Mbit only. Gigabit ethernet is 1000Mbit only. Some Network Interface Cards (NIC’s) can speak at 10 or 100 (and sometimes 10 or 100 or 1000) but each end has to be using the same speed or there’s no connection. 10Mbit at one end and 100Mbit at the other end won’t work.
  • 13. 13 Ethernet: Addressing Since there can be many users on an ethernet network, everyone has to have their own unique address. This is called the Media Access Control (or MAC) address, or sometimes ethernet address, physical address, adaptor address, hardware addres, etc. It’s a 12-digit (48 bit) hexadecimal address that is unique to that ethernet adaptor and no other in the world. It can be written as 00:30:65:83:fc:0a or 0030.6583.fc0a or 003065:83fc0a or 00-30-65-83- fc-0a but they all mean the same thing. The first 6 digits are the Vendor code, (003065 belongs to Apple), the last 6 are the individual inteface’s own. Like a car’s VIN. See http://coffer.com/mac_find/ to look up some vendor codes.
  • 14. 14 Ethernet: Finding your Address(es) On Windows 95/98, from the “run” menu type “winipcfg” On Windows NT, 2000, XP and Vista, open a command window and type “ipconfig /all” (Vista shows lots of extra junk). Make sure you get the one for the actual ethernet adaptor, not the loopback or PPP! On MacOS 9, open the TCP/IP control panel and select “Get info” On MacOS X and most Unix or Unix-like systems, from a terminal, type ifconfig -a. Instructions with nice pictures are at http://www.stanford.edu/services/ess/pc/sunet.html and http://www.stanford.edu/services/ess/mac/sunet.html Just type “ess” in your browser.
  • 15. 15 Ethernet addresses: now what? To send someone a message, start with a broadcast (FFFF.FFFF.FFFF) asking “where’s Bob?” Everyone’s supposed to look at broadcasts. “Bob” replies, in his reply, he includes his ethernet address. Since every ethernet packet has the destination and sender address listed, “Bob” knows your address (from your broadcast packet) so doesn’t have to start with a broadcast. For the rest of the conversation, you’ll put each other’s address as the destination (and yours as the sender), so the conversation can pass along the ethernet media between you. Who’s “Bob” and how did he get that name? That’s a layer 3 (Network) problem, layer 2 (Data) doesn’t care.
  • 16. 16 Hubs vs. Switches Hubs are shared media devices. Everyone sees everyone’s packets, you’re only supposed to pay attention to those specifically directed to you, or to broadcasts. Not too secure, but cheap. Most wireless still qualifies as a “hub,” while actual wired ethernet hubs are becoming hard to find. Switches aren’t shared, most of the time. The switch pays attention to the packets and makes a list of the “sender” ethernet addresses and makes a table (it removes old data after a while). When a packet comes along whose destination address is in the table (because that host has recently “talked” and identified itself) the packet only goes to that port. Unknown packets and broadcasts still go to all ports, but overall, there are nearly no collisions and is generally more secure. Switches are now much more common than hubs.
  • 17. 17 Network Layer (Layer 3) Network packets can be routed. This means they can be passed from one local network to another. Data layer packets can’t be routed, they’re local only. Your computer can only get data layer packets on its data layer interface, so network layer packets have to be stuffed inside the data layer packets. This is called “encapsulation” and is why a layered model is so handy. When you link computers up, via layers 1 (Physical) and 2 (Data) you get a network. When you link networks up, you get an internetwork. You need the Network layer (3) to get data between all the little networks (often called subnets) of your internetwork. There’s one internetwork so well known, it drops the “work” and gets a capital “I.” (There was a recent college Jeopardy final “answer” about the Internetwork!) Network Layer Protocols: Internet Protocol (IP) and some others that aren’t used any more (AppleTalk, Netware, etc.)
  • 18. 18 Network Layer: IP The Internet Protocol (IP) is the Network layer protocol used on the Internet! It’s so handy that most everyone uses it on all their networks big and small. Designed for huge, ever-expanding networks of networks. Works pretty well with unreliable links, routes can be re-built when links go down. ARP: Address Resolution Protocol. Turns an IP number into an ethernet number, very important. Instead of asking “Who’s Bob?” you ask “Who’s 172.19.4.15” and if you get a reply, associate the ethernet address with the IP address in your arp table, and now you can keep sending your data to the intended recipient via the correct ethernet address. Remember: the only packet you can actually send on ethernet is an ethernet packet, everything else has to be stuffed inside it.
  • 19. 19 IP Addressing IP addresses consists of 4 “octets” such as: 171.64.20.23 Each “octet” consists of numbers between 0 and 255 (or OO and FF in hex! Don’t ask why ethernet is in hex but IP isn’t, they just are.) It works sort of like the phone system, with “area codes” to the left, then “prefix” etc. but more flexible. On campus, your computer will know that “171.64.” means “Stanford” while it will figure out that “20” means “Pine Hall” and will learn that “23” means the computer called “networking.” It does this via subnet masking (in this case, 255.255.255.0), which isn’t covered in this class. Stanford’s Network ranges are: 171.64.0.0 through 171.67.255.255, 128.12.0.0 through 128.12.255.255 and a few others.
  • 20. 20 IP: Domain Name Resolution (DNS) Since most people find it easier to remember names instead of numbers, IP numbers can and almost always are associated with names. Your computer, however, needs a number, so the Domain Name System (DNS) exists to make everyone happy. A name, such as networking.stanford.edu tells you the first (or top) level domain (.edu, for educational institutions) the second level domain (stanford) and the actual host’s name (networking). If you want the number for a host name within stanford.edu, you’ll ask one of our DNS servers to give it to you. If you need to go outside stanford.edu, you’ll still ask our servers, but they’ll figure out which other server(s) should get your request, send it to them, and will send the reply back to you.
  • 21. 21 DNS Servers Since you need the DNS servers to turn names into numbers, you really need to know the numbers of the DNS servers. DHCP (Dynamic Host Configuration Protocol), not covered in this class, can hand this information to you automatically. Stanford’s main DNS servers for campus users are: Caribou, 171.64.7.55 Cassandra, 171.64.7.77 Cilantro, 171.64.7.99 Cicci, 171.64.7.121 We have others, but these are the most important ones for most campus people.
  • 22. 22 IP: Routing. “How do you get there from here?” As mentioned before, you can only send ethernet packets out of your ethernet interface, and ethernet packets stay on your local network. You can put an IP (Network layer) packet inside of an ethernet (data layer) packet, but somebody’s got to pass it along, and that somebody’s a router. Every IP number not on your local network will “belong” to your router in your ARP table. If you want to talk to someone outside your local network, you’ll send that ethernet packet to your router’s ethernet address and trust that it will work afterwards. It’s out of your hands now. You know what’s “local” or “not” by the subnet mask.
  • 23. 23 More routing. Routers keep tables of networks, often many and often large. Routers know: 1- Networks directly connected to them (sometimes one or two, sometimes a hundred or more), 2- Networks connected to their “friends and neighbors” and 3- The “default route” for everything else. When your ethernet packet arrives at the router, it takes the Network packet (and all its contents), looks at the destination IP number, checks its tables, and sends a new ethernet (or other layer 2) packet (where the “sender” is now the router, not you) out the (hopefully) correct interface. That may go to the final host if it’s on one of the routers directly connected networks, or to another router, which does the same process, until your packet gets to the router responsible for that local network, who then sends your packet to to the intended host. Whether your final destination host is in the next building or on the other side of the world, it works the same way.
  • 24. 24 Who’s my router? We serve most people on campus with only a handful of routers, each one serving many different networks. We also “cheat,” in that we used to tell you on the main campus to use 171.64.1.1 (and perhaps 171.65.1.1, 171.66.1.1 and 171.67.1.1) which really isn’t your router, but is much easier to remember. Plus we use a subnet mask of 255.255.0.0, which is another “cheat.” When you try to talk to the “1.1” router, your actual router will intercept the packet and say: “That’s me, I’ll take care of that !” and you’ll be none the wiser. This “cheat” is called Proxy ARP, and isn’t really necessary any more. DHCP hands out the correct router and subnet mask, and the new departmental firewalls don’t support Proxy ARP, so we’re going to stop this cheat all over campus as soon as we can. Move to using DHCP, it makes your life easier!
  • 25. 25 It really can’t be a networking class without ping and traceroute Ping and Traceroute are two somewhat useful tools for looking at and learning about your network. Ping sends a small packet to a host which may or may not choose to reply to it, and times how long the packet takes to get back. Lack of a reply doesn’t indicate a problem with the host or network. Traceroute asks all routers along the path between you and the destination host if they’d like to respond to you, and times how long each of 3 requests take to get back to you. Some routers may not respond, but may still pass the traceroute packet along, and many hosts will not reply to the traceroute inquiry at all. Lack of a reply doesn’t indicate a problem with the host or network.
  • 26. 26 Review. What’s a network? What’s a Protocol Stack? What happened to layers 4 through 7? What’s Cat 5? Cat 5e? What layer are they? What’s Ethernet? Why do I care? What’s IP? What kind of conversations can my computer have? Who can help it with more conversations? What’s DNS? What’s a router do? Why do I care? Does each building have one?
  • 27. 27 Resources Networking Web Page: http://www.stanford.edu/services/network/ Lots of links. Check out SUNet reports for lots of statistics on our network. LNA Guide: http://lnaguide.stanford.edu Go to “training” for this presentation and others. Stanford’s wireless networks: http://wirelessnet.stanford.edu Wireless Guest feature: http://wirelessguest.stanford.edu Essential Stanford Software: http://ess.stanford.edu Instructions with pictures on how to get your computer onto the network.