SlideShare a Scribd company logo
Digital Ethnography
                               and Virtual Worlds




                                       Aziza Ismail
                                       Professor Stokrocki
Avatar name: aismail4                  Summer II 2012
Ethnography:
Descriptive study of a particular human society. Contemporary
ethnography is based almost entirely on fieldwork. The ethnographer
lives among the people who are the subject of study for a year or
more, learning the local language and participating in everyday life
while striving to maintain a degree of objective detachment. He or
she usually cultivates close relationships with “informants” who can
provide specific information on aspects of cultural life.

Digital ethnography is simply the application of new technologies to
the process of ethnography.
(referenced from: Reference.com)
Stages:
1. Data Collection
a term used to describe a process of preparing and collecting data. The purpose
of data collection is to obtain information to keep on record, to make decisions
about important issues, or to pass information on to others. The method used in
Ethnography is meant to capture the “social meanings and ordinary activities” of
people (informants) in “naturally occurring settings” that are commonly referred
to as “the field.” (Wikipedia)
                                                            2. Content Analysis:
                                                            A methodology in the social
                                                            sciences for studying the
                                                            content of communication.
                                                            (provides insight into the
                                                            research topic) (to “discover
                                                            logical patterns and social
                                                            structure”) (Wikipedia)
                                                            3. Comparative Analysis:
                                                            Method of analysis that
                                                            compares and contrasts two
                                                            things.
Research Questions:



  1. What artwork forms and
     methods do they use?


  2. What does their artwork
     mean – expressions?


  3. What are their art preferences?
Context and Participants:
Afghan Virtual Museum, Second Life
 http://maps.secondlife.com/secondlife/Trillia/




  Mountainous, rigid terrain, a waterfall and a small pond. Mostly isolated, desert
  landscape. Camels, snakes, and flying birds. A museum atop a mountain. Rooms each
  elevated, each on higher land than the other. Modeled after traditional Afghan
  Architecture, with flat roofs which act as additional exhibit spaces/markets. Selling of
  virtual Afghan clothing. Museum is modeled as a traditional Afghan home.
  Additionally, there are caves, sky buildings, magic carpet rides, genies, and much
  more to explore. Very little greenery available. Architecture created with stones and
  natural materials (digitally textured to look so)
Community:




                                                    Picture from AVM webpage

This is a museum dedicated to the Afghan cause -- teaching the West about
Afghanistan, spreading awareness of women's issues of Afghanistan (RAWA), having
participants question the NATO occupation of Afghanistan, which are some of the goals
of the museum. The museum attracts people both Afghans and non-Afghans who share
these interests. Racially, Afghanistan itself is very diverse, being homes to several
ethnicities. The language of the Museum is English and was created by a Western artist
for Western audiences. Many different locations for meetings to take place. Seating is
arranged with traditional Afghan furniture, aligned against a wall. Really an immersive
experience into an aspect of Afghan culture. Allowing for a better understanding of it --
a powerful learning experience. Lots of information on the walls, many items to click
on to provide visitor with more information. Not just a bunch of written material, but
also a lot of visual and interactive materials. Visitors may also donate to RAWA by
purchasing items (i.e. Afghan dress) from the marketplace, located on the roof of the
museum.
Artist:
The artist I chose was Trill
Zapatero. I chose her
because she started and has
done most of the work on
the Afghan Virtual Museum.
Her avatar looks very young
and seems to have a mix of
different styles of clothing –
as she is always changing. I
found her by clicking for
information at the museum.
Then I sent here a private
message.
Data Collection:
 [12:09] Trill Zapatero: I've been
 working on other projects since then
 [12:10] Trill Zapatero: well I started
 by bringing in paintings
 [12:10] Trill Zapatero: then I started
 to raise funds for RAWA
 [12:10] Trill Zapatero: do you know
 RAWA?
[12:10] aismail4: I have heard of them.
[12:10] Trill Zapatero: the revolutionary association of the women of Afghanistan
[12:10] aismail4: I've visited there site before
[12:11] Trill Zapatero: so I make clothes and send the proceeds to them
[12:11] aismail4: Why do you make art on Second Life? What are the benefits?
[12:11] Trill Zapatero: a person can make quite a bit of money in SL
[12:11] Trill Zapatero: at certain things, clothes being one of them
[12:11] Trill Zapatero: well, the benefits are many
[12:12] Trill Zapatero: for one, it's a whole new genre, virtual world building and
installations
[12:12] Trill Zapatero: and the opportunity to collaborate on projects with people all
over the world
[12:12] Trill Zapatero: it's a great way to share your work internationally too
[12:12] Trill Zapatero: and meet a lot of very interesting people
Content Analysis
What is Art?
She is a Painter and illustrator. Her work is mostly in SL although she does RL
as well. The boundaries between which are blurry.
What is title -favorite artwork? Why choose?
The Grail. Meaning of life. Good things people do in life vs. the bad things.
Why make it?
New genre, opportunity to collaborate with people all over the world.
How made?
Started with bringing in paintings. Illustrates book digitally. Built the building
and exhibits with a combination of sculpts and system prims. Sculpts made in
an external program. Textures made in Photoshop. AC3d or Maya. Open
source tools --scripting, etc. Use of
photography, textures, 3D
objects, collage, paint.
Where from?
Travels all over and is inspired
by her travels.
Expression:
Color, line, etc.?
Each thing is so different. Like
to use many different
possibilities. Mixing b/w
schemes with color. Mixing
abstract and representation.
Magical symbols. Straight
graphics and symbols. Mix
drawing and painting. Mix 3d
build with 2d art. Metaphor.
Collaborate with whom?
With people all over the world. Sims. Big builds with several artists working
together. A LEA project with a Frenchwomen.
Evolving Questions?
Comparative Analysis & Conclusions
The artwork forms and methods used by this avatar included
Drawing, sculpture, Digital art forms - 3D modeling using Maya and
sculpting using AC3D. Painting, etc. Her method is to upload as textures
onto 3D surfaces.
Her artwork is very open as she likes to try out many things and thus the
meanings and expressions they take on are many. For example, her grail
quest, this expresses the problems of the world to the visitor. She also has
in her work magical symbols of alchemy, hidden messages and stories. The
grail itself is symbol for all the good things in life - it's meant to be a cup
that heals the world. It can, however, take on many different meanings to
different people. To the artist, it is us humans who are the grail; those of us
who do the little good things that all add up.
Comparative Analysis & Conclusions
The artists preferences, she is
currently an illustrator, she illustrates
books digitally that can be viewed
online on the Huffington Post. She
also designs and sells digital clothing
online at the Second Life Marketplace
of which she sends the proceeds to
the non-profit organization, RAWA.
She prefers to be open to different
possibilities. She also enjoys
sculpting, creating architecture. She
travels around the world, although
she hasn't been to Afghanistan. She
works with international artists, and
creates in Second Life, artifacts that
are inspired from other parts of the
world.
Comparative Analysis & Conclusions
 Second Life has its benefits compared to Real life. It offers its artists many
 opportunities, among them are opportunities to collaborate with different
 artists, while separated physically and in disparate lands. It provides the
 opportunity to bring together 2D and 3D artwork, and allows for artists to
 showcase their work to the international community. Artists are able to
 raise awareness of different issues and to raise funds for non-profit
 organizations, thus does Second life make possible community
 engagement. It allows users to experience the art, and thus the art is not
 static but rather immersive and dynamic. There is much more that can be
 done with 3D artwork in a virtual environment than in the 2D artwork in
 real life. Your artwork becomes potentially more accessible to a greater
 and far more diverse audience/viewers.
Comparative Analysis & Conclusions
As Sanchez states in his writings, Second life can be very time consuming; it can open
up possibilities for more creativity; and overall artists enjoy building in Second life. It
took Trill 2 years to work on the Afghan Virtual Museum and yet there still remain
the possibilities of expanding. She did state that she very much enjoyed working on
the project. She has explored many and very creative ways to display her artwork at
the museum, including genie lamps, holograms, magic carpet rides, caves and secret
doors, sky rooms, games, etc. Second life also allowed her to be more creative as she
could mix her 2D artwork with 3D forms. Trill also took advantage of the digital
storytelling opportunities that are offered in Second Life. She had created an
immersive learning environment, meant to teach people about the Afghan people
and country. She wishes that this museum would get people to question the NATO
occupation of Afghanistan. She takes visitor through games that get people to
question the meaning of life and its troubles. In second life you are not limited by
what is or is not possible in real life, therefore you have many more
opportunities, and many more opportunities to be more creative/imaginative. You
are not limited by financial or physical constraints, either. Of course, it depends upon
the skills of the SL artists to make his/her vision a reality.
Thanks!

More Related Content

PPTX
Are 494 final_power_point_cassandra_van_valkenburg
PPTX
Updated AREU Presentation 1
PPTX
Investors’ views’ of investment in afghanistan
PPTX
Afghan Carpet , its culture and international market
PPT
How and why study big cultural data
PDF
Pensa Wikipedia and Cultural Tourism
PDF
Wikipedia and cultural tourism
DOC
Co-designing Participatory Practices around a Design Museum Exhibition
Are 494 final_power_point_cassandra_van_valkenburg
Updated AREU Presentation 1
Investors’ views’ of investment in afghanistan
Afghan Carpet , its culture and international market
How and why study big cultural data
Pensa Wikipedia and Cultural Tourism
Wikipedia and cultural tourism
Co-designing Participatory Practices around a Design Museum Exhibition

Similar to Aziza Digital Ethnography (20)

PPT
Learning from games At the DH campsite
DOC
The role of similarity in the re-unification, re-assembly and re-association ...
PPTX
Data Visualization: Using Vision to Think about the Humanities
PPTX
Data Visualizatiion: Using Vision to Think about the Humanities
PDF
Iolanda Pensa, Heritage Management 2018, Introduction
PPTX
NATF Presentation: Techno-Vernacular Creativity, Innovation & Learning
PPTX
Kylie Breitenfeldt ARE 494 Final
PPTX
The Social Web and Cultural Heritage
PDF
Estado arte de las Humanidades Digitales. Algunos proyectos de investigación
PDF
A1 hazan winer_conferenceoverview_2014
PPT
Steve and Social Tagging: Seeing Collections Through Visitors' Eyes
PPTX
Europeana: What Users Search For and Why
PDF
How to Foster Inclusivity in Online Learning Spaces
PDF
Place-Based Learning and the Language Classroom
PDF
Prowess-ing the Past: Considering the Audience
PPTX
Digital Media & Museum Visitor Engagement
PPT
ARE 494 Kathy Nguyen
PPT
VIII Encuentros de Centros de Documentación de Arte Contemporáneo en Artium -...
PPT
“Mapping”: collaborative creation practices and media sociability
PPTX
ARE 494 Digital Ethnography Sherry Sklar
Learning from games At the DH campsite
The role of similarity in the re-unification, re-assembly and re-association ...
Data Visualization: Using Vision to Think about the Humanities
Data Visualizatiion: Using Vision to Think about the Humanities
Iolanda Pensa, Heritage Management 2018, Introduction
NATF Presentation: Techno-Vernacular Creativity, Innovation & Learning
Kylie Breitenfeldt ARE 494 Final
The Social Web and Cultural Heritage
Estado arte de las Humanidades Digitales. Algunos proyectos de investigación
A1 hazan winer_conferenceoverview_2014
Steve and Social Tagging: Seeing Collections Through Visitors' Eyes
Europeana: What Users Search For and Why
How to Foster Inclusivity in Online Learning Spaces
Place-Based Learning and the Language Classroom
Prowess-ing the Past: Considering the Audience
Digital Media & Museum Visitor Engagement
ARE 494 Kathy Nguyen
VIII Encuentros de Centros de Documentación de Arte Contemporáneo en Artium -...
“Mapping”: collaborative creation practices and media sociability
ARE 494 Digital Ethnography Sherry Sklar
Ad

Recently uploaded (20)

PDF
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
PDF
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
PDF
Enhancing emotion recognition model for a student engagement use case through...
PDF
Hybrid model detection and classification of lung cancer
PDF
NewMind AI Weekly Chronicles - August'25-Week II
PDF
1 - Historical Antecedents, Social Consideration.pdf
PDF
Web App vs Mobile App What Should You Build First.pdf
PPTX
observCloud-Native Containerability and monitoring.pptx
PDF
DASA ADMISSION 2024_FirstRound_FirstRank_LastRank.pdf
PDF
A comparative study of natural language inference in Swahili using monolingua...
PDF
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
PDF
Assigned Numbers - 2025 - Bluetooth® Document
PDF
Developing a website for English-speaking practice to English as a foreign la...
PDF
A contest of sentiment analysis: k-nearest neighbor versus neural network
PDF
August Patch Tuesday
PDF
gpt5_lecture_notes_comprehensive_20250812015547.pdf
PDF
2021 HotChips TSMC Packaging Technologies for Chiplets and 3D_0819 publish_pu...
PDF
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
PDF
DP Operators-handbook-extract for the Mautical Institute
PPTX
Final SEM Unit 1 for mit wpu at pune .pptx
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
Enhancing emotion recognition model for a student engagement use case through...
Hybrid model detection and classification of lung cancer
NewMind AI Weekly Chronicles - August'25-Week II
1 - Historical Antecedents, Social Consideration.pdf
Web App vs Mobile App What Should You Build First.pdf
observCloud-Native Containerability and monitoring.pptx
DASA ADMISSION 2024_FirstRound_FirstRank_LastRank.pdf
A comparative study of natural language inference in Swahili using monolingua...
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
Assigned Numbers - 2025 - Bluetooth® Document
Developing a website for English-speaking practice to English as a foreign la...
A contest of sentiment analysis: k-nearest neighbor versus neural network
August Patch Tuesday
gpt5_lecture_notes_comprehensive_20250812015547.pdf
2021 HotChips TSMC Packaging Technologies for Chiplets and 3D_0819 publish_pu...
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
DP Operators-handbook-extract for the Mautical Institute
Final SEM Unit 1 for mit wpu at pune .pptx
Ad

Aziza Digital Ethnography

  • 1. Digital Ethnography and Virtual Worlds Aziza Ismail Professor Stokrocki Avatar name: aismail4 Summer II 2012
  • 2. Ethnography: Descriptive study of a particular human society. Contemporary ethnography is based almost entirely on fieldwork. The ethnographer lives among the people who are the subject of study for a year or more, learning the local language and participating in everyday life while striving to maintain a degree of objective detachment. He or she usually cultivates close relationships with “informants” who can provide specific information on aspects of cultural life. Digital ethnography is simply the application of new technologies to the process of ethnography. (referenced from: Reference.com)
  • 3. Stages: 1. Data Collection a term used to describe a process of preparing and collecting data. The purpose of data collection is to obtain information to keep on record, to make decisions about important issues, or to pass information on to others. The method used in Ethnography is meant to capture the “social meanings and ordinary activities” of people (informants) in “naturally occurring settings” that are commonly referred to as “the field.” (Wikipedia) 2. Content Analysis: A methodology in the social sciences for studying the content of communication. (provides insight into the research topic) (to “discover logical patterns and social structure”) (Wikipedia) 3. Comparative Analysis: Method of analysis that compares and contrasts two things.
  • 4. Research Questions: 1. What artwork forms and methods do they use? 2. What does their artwork mean – expressions? 3. What are their art preferences?
  • 5. Context and Participants: Afghan Virtual Museum, Second Life http://maps.secondlife.com/secondlife/Trillia/ Mountainous, rigid terrain, a waterfall and a small pond. Mostly isolated, desert landscape. Camels, snakes, and flying birds. A museum atop a mountain. Rooms each elevated, each on higher land than the other. Modeled after traditional Afghan Architecture, with flat roofs which act as additional exhibit spaces/markets. Selling of virtual Afghan clothing. Museum is modeled as a traditional Afghan home. Additionally, there are caves, sky buildings, magic carpet rides, genies, and much more to explore. Very little greenery available. Architecture created with stones and natural materials (digitally textured to look so)
  • 6. Community: Picture from AVM webpage This is a museum dedicated to the Afghan cause -- teaching the West about Afghanistan, spreading awareness of women's issues of Afghanistan (RAWA), having participants question the NATO occupation of Afghanistan, which are some of the goals of the museum. The museum attracts people both Afghans and non-Afghans who share these interests. Racially, Afghanistan itself is very diverse, being homes to several ethnicities. The language of the Museum is English and was created by a Western artist for Western audiences. Many different locations for meetings to take place. Seating is arranged with traditional Afghan furniture, aligned against a wall. Really an immersive experience into an aspect of Afghan culture. Allowing for a better understanding of it -- a powerful learning experience. Lots of information on the walls, many items to click on to provide visitor with more information. Not just a bunch of written material, but also a lot of visual and interactive materials. Visitors may also donate to RAWA by purchasing items (i.e. Afghan dress) from the marketplace, located on the roof of the museum.
  • 7. Artist: The artist I chose was Trill Zapatero. I chose her because she started and has done most of the work on the Afghan Virtual Museum. Her avatar looks very young and seems to have a mix of different styles of clothing – as she is always changing. I found her by clicking for information at the museum. Then I sent here a private message.
  • 8. Data Collection: [12:09] Trill Zapatero: I've been working on other projects since then [12:10] Trill Zapatero: well I started by bringing in paintings [12:10] Trill Zapatero: then I started to raise funds for RAWA [12:10] Trill Zapatero: do you know RAWA? [12:10] aismail4: I have heard of them. [12:10] Trill Zapatero: the revolutionary association of the women of Afghanistan [12:10] aismail4: I've visited there site before [12:11] Trill Zapatero: so I make clothes and send the proceeds to them [12:11] aismail4: Why do you make art on Second Life? What are the benefits? [12:11] Trill Zapatero: a person can make quite a bit of money in SL [12:11] Trill Zapatero: at certain things, clothes being one of them [12:11] Trill Zapatero: well, the benefits are many [12:12] Trill Zapatero: for one, it's a whole new genre, virtual world building and installations [12:12] Trill Zapatero: and the opportunity to collaborate on projects with people all over the world [12:12] Trill Zapatero: it's a great way to share your work internationally too [12:12] Trill Zapatero: and meet a lot of very interesting people
  • 9. Content Analysis What is Art? She is a Painter and illustrator. Her work is mostly in SL although she does RL as well. The boundaries between which are blurry. What is title -favorite artwork? Why choose? The Grail. Meaning of life. Good things people do in life vs. the bad things. Why make it? New genre, opportunity to collaborate with people all over the world. How made? Started with bringing in paintings. Illustrates book digitally. Built the building and exhibits with a combination of sculpts and system prims. Sculpts made in an external program. Textures made in Photoshop. AC3d or Maya. Open source tools --scripting, etc. Use of photography, textures, 3D objects, collage, paint.
  • 10. Where from? Travels all over and is inspired by her travels. Expression: Color, line, etc.? Each thing is so different. Like to use many different possibilities. Mixing b/w schemes with color. Mixing abstract and representation. Magical symbols. Straight graphics and symbols. Mix drawing and painting. Mix 3d build with 2d art. Metaphor. Collaborate with whom? With people all over the world. Sims. Big builds with several artists working together. A LEA project with a Frenchwomen. Evolving Questions?
  • 11. Comparative Analysis & Conclusions The artwork forms and methods used by this avatar included Drawing, sculpture, Digital art forms - 3D modeling using Maya and sculpting using AC3D. Painting, etc. Her method is to upload as textures onto 3D surfaces. Her artwork is very open as she likes to try out many things and thus the meanings and expressions they take on are many. For example, her grail quest, this expresses the problems of the world to the visitor. She also has in her work magical symbols of alchemy, hidden messages and stories. The grail itself is symbol for all the good things in life - it's meant to be a cup that heals the world. It can, however, take on many different meanings to different people. To the artist, it is us humans who are the grail; those of us who do the little good things that all add up.
  • 12. Comparative Analysis & Conclusions The artists preferences, she is currently an illustrator, she illustrates books digitally that can be viewed online on the Huffington Post. She also designs and sells digital clothing online at the Second Life Marketplace of which she sends the proceeds to the non-profit organization, RAWA. She prefers to be open to different possibilities. She also enjoys sculpting, creating architecture. She travels around the world, although she hasn't been to Afghanistan. She works with international artists, and creates in Second Life, artifacts that are inspired from other parts of the world.
  • 13. Comparative Analysis & Conclusions Second Life has its benefits compared to Real life. It offers its artists many opportunities, among them are opportunities to collaborate with different artists, while separated physically and in disparate lands. It provides the opportunity to bring together 2D and 3D artwork, and allows for artists to showcase their work to the international community. Artists are able to raise awareness of different issues and to raise funds for non-profit organizations, thus does Second life make possible community engagement. It allows users to experience the art, and thus the art is not static but rather immersive and dynamic. There is much more that can be done with 3D artwork in a virtual environment than in the 2D artwork in real life. Your artwork becomes potentially more accessible to a greater and far more diverse audience/viewers.
  • 14. Comparative Analysis & Conclusions As Sanchez states in his writings, Second life can be very time consuming; it can open up possibilities for more creativity; and overall artists enjoy building in Second life. It took Trill 2 years to work on the Afghan Virtual Museum and yet there still remain the possibilities of expanding. She did state that she very much enjoyed working on the project. She has explored many and very creative ways to display her artwork at the museum, including genie lamps, holograms, magic carpet rides, caves and secret doors, sky rooms, games, etc. Second life also allowed her to be more creative as she could mix her 2D artwork with 3D forms. Trill also took advantage of the digital storytelling opportunities that are offered in Second Life. She had created an immersive learning environment, meant to teach people about the Afghan people and country. She wishes that this museum would get people to question the NATO occupation of Afghanistan. She takes visitor through games that get people to question the meaning of life and its troubles. In second life you are not limited by what is or is not possible in real life, therefore you have many more opportunities, and many more opportunities to be more creative/imaginative. You are not limited by financial or physical constraints, either. Of course, it depends upon the skills of the SL artists to make his/her vision a reality.

Editor's Notes