This document provides a report on the conceptual design project for a personal training equipment called Jumpy.
The report begins with background on the project aims, objectives, market research, and concept idea. It identified issues with traditional gym equipment and an opportunity for a product that combines fun, randomness, and team play. Market research examined existing interactive games, sport simulators, and combinations of games and exercise.
The document then outlines the evolving design concepts for Jumpy, a interactive mattress for games and training. It describes different mattress designs and materials considered. User groups are identified as children and teenagers. Potential locations for use and benefits are discussed. Input from a trainer at a trampoline park helped inform the design
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