Kongregate Mobile Publishing Program
	
  	
  
	
  
	
  Q2	
  2013	
  
2	
  
GameStop Company Background
GameStop	
  Corp.	
   •  Headquarters:	
  Grapevine,	
  TX	
  
•  Fortune	
  300	
  company	
  (NYSE:	
  GME).	
  	
  World’s	
  largest	
  video	
  game	
  
retailer	
  with	
  2012	
  revenues	
  of	
  about	
  $10	
  billion	
  
•  Recognized	
  as	
  a	
  top	
  35	
  digital	
  media	
  company	
  and	
  17th	
  most	
  
powerful	
  brand	
  in	
  the	
  U.S.	
  	
  
•  CompeTTve	
  differenTaTon	
  in	
  customer	
  connecTvity	
  and	
  service,	
  
merchandise	
  mix;	
  material	
  advantages	
  in	
  used	
  games	
  
•  MulT-­‐channel	
  strategy	
  to	
  address	
  exisTng	
  and	
  new	
  forms	
  of	
  game	
  	
  
distribuTon	
  and	
  moneTzaTon	
  
3	
  
GameStop’s Multi Channel Strategy
•  6,600+	
  stores	
  in	
  17	
  countries	
  with	
  over	
  500	
  million	
  
visitors	
  per	
  year	
  
•  35%	
  market	
  share	
  driven	
  by	
  knowledgeable	
  gaming	
  
associates	
  and	
  “buy,	
  sell,	
  trade”	
  model	
  
•  World’s	
  largest	
  retailer	
  of	
  game	
  products	
  &	
  services	
  
•  Kongregate.com:	
  Largest	
  social	
  game	
  plaForm	
  
(50,000+	
  games)	
  for	
  core	
  gamers	
  	
  
•  Impulse:	
  Digital	
  download	
  plaForm	
  for	
  core	
  PC	
  games	
  
•  Spawn	
  Labs:	
  Streaming	
  plaForm	
  for	
  AAA	
  games	
  
•  Detailed	
  purchase	
  informaOon	
  on	
  21	
  million+	
  PowerUp	
  Reward	
  members.	
  Members	
  
consOtute	
  65%+	
  of	
  	
  GameStop’s	
  U.S.	
  sales	
  
•  Largest	
  U.S.	
  video	
  game	
  magazine	
  –	
  Game	
  Informer	
  	
  (4th	
  largest	
  U.S.	
  magazine	
  overall)	
  
•  50	
  million+	
  monthly	
  uniques	
  across	
  the	
  GameStop	
  Digital	
  Network,	
  including	
  two	
  of	
  the	
  
fastest	
  growing	
  video	
  game	
  websites	
  (GameStop.com,	
  GameInformer.com	
  and	
  Kongregate)	
  	
  
We	
  bring	
  together	
  an	
  unparalled	
  combina3on	
  of	
  retail	
  and	
  digital	
  assets	
  
that	
  are	
  built	
  upon	
  a	
  founda3on	
  of	
  massive	
  reach	
  and	
  deep	
  loyalty	
  
Retail	
  Footprint	
   Digital	
  Distribu3on	
  
Reach	
  and	
  Loyalty	
  
4	
  
GameStop’s Multi Channel Strategy
Leveraging	
  the	
  strength	
  of	
  
GameStop’s	
  network	
  to	
  drive	
  
traffic	
  &	
  engagement	
  	
  
Social	
  Media	
  
GameStop.com	
  and	
  
Kongregate.com	
  
Email	
  
In	
  Store	
  
GameInformer	
  
Employee	
  	
  
Engagement	
  
5	
  
Kongregate Company Introduction
Kongregate	
  offers	
  turnkey	
  social	
  gaming	
  for	
  partners	
  and	
  core	
  
gaming	
  audience:	
  
•  Community:	
  16M	
  monthly	
  uniques	
  with	
  high	
  engagement	
  and	
  Xbox-­‐style	
  
achievements	
  (220M	
  earned	
  to	
  date)	
  
•  Content:	
  World’s	
  largest	
  collecOon	
  of	
  Flash	
  and	
  social	
  games	
  	
  
•  CuraMon:	
  Address	
  discoverability	
  through	
  staff	
  experts,	
  social	
  integraOons,	
  
raOngs	
  and	
  recommendaOon	
  engine	
  
•  MoneMzaMon:	
  PlaForm	
  level	
  virtual	
  currency	
  “Kreds”	
  with	
  global	
  payments	
  
support.	
  	
  Integrated	
  with	
  GameStop	
  PowerUp	
  Rewards	
  program	
  
	
  
Unlike	
  Facebook,	
  there	
  are	
  no	
  out-­‐of-­‐pocket	
  customer	
  
acquisi3on	
  expenses	
  for	
  games	
  on	
  Kongregate	
  
6	
  
More about Kongregate…
	
  
	
  
Hardcore	
  gaming	
  audience	
  
	
  
•  85%	
  Male,	
  Average	
  Age	
  21	
  
•  Index	
  very	
  high	
  for	
  console,	
  PC	
  Gaming	
  
•  67%	
  of	
  users	
  play	
  daily	
  
•  Driven	
  by	
  achievements	
  (1M+	
  badges/wk)	
  
•  80%+	
  of	
  users	
  already	
  have	
  Unity	
  installed	
  
	
  
	
  
Game	
  discovery	
  
•  Tons	
  of	
  content,	
  raOngs	
  &	
  recommendaOons	
  
to	
  surface	
  the	
  best	
  games	
  
	
  
Deep	
  community	
  &	
  social	
  features:	
  	
  
•  Profiles,	
  Points,	
  Levels,	
  Achievements,	
  	
  
•  Friends,	
  Chat,	
  Comments,	
  Forums,	
  etc.	
  
	
  
Time	
  Magazine	
  Top	
  50	
  Website	
  of	
  2010	
  
	
  	
  
	
  
Demographics	
   Why	
  Gamers	
  Love	
  Kongregate…	
  
7	
  
Some of Kongregate’s Existing Developer Partners
8	
  
Select Games
9	
  
Developer Testimonials
Pu^ng	
  our	
  games	
  on	
  Kongregate	
  has	
  been	
  one	
  of	
  the	
  best	
  decisions	
  we've	
  made	
  in	
  our	
  publishing	
  business.	
  With	
  
Kong's	
  massive	
  user-­‐base	
  of	
  hardcore,	
  loyal	
  gamers,	
  we've	
  witnessed	
  retenTon	
  and	
  moneTzaTon	
  numbers	
  2-­‐3x	
  those	
  
of	
  other	
  plaaorms.	
  IntegraTon	
  is	
  quick	
  and	
  simple,	
  and	
  the	
  Kongregate	
  team	
  is	
  awesome	
  to	
  work	
  with.	
  
-­‐	
  Jared	
  Psigoda,	
  CEO,	
  Reality	
  Squared	
  Games	
  (Crystal	
  Saga,	
  Wartune)	
  
Kongregate	
  has	
  become	
  a	
  great	
  publishing	
  partner	
  with	
  IGG.	
  Kongregate.com's	
  great	
  adverOsing	
  flexibility	
  (no	
  cost,	
  no	
  
obligaOon),	
  2x	
  ARPU	
  than	
  the	
  closest	
  compeOtor,	
  together	
  with	
  significant	
  amount	
  of	
  seasoned	
  players	
  make	
  the	
  
PlaForm	
  a	
  stand-­‐out	
  from	
  the	
  cloud	
  for	
  publishing	
  top	
  quality	
  games!	
  An	
  experienced	
  Kongregate	
  team	
  also	
  makes	
  the	
  
integraOon	
  seamless.	
  IGG	
  is	
  looking	
  forward	
  to	
  publishing	
  all	
  major	
  Otles	
  on	
  Kongregate	
  in	
  the	
  near	
  future.	
  	
  
-­‐	
  Mark	
  Zhang,	
  CTO,	
  IGG	
  (Galaxy	
  Online	
  2,	
  Wings	
  of	
  DesMny,	
  Dawn	
  of	
  Darkness)	
  
Working	
  with	
  Kongregate	
  to	
  bring	
  Outernauts	
  to	
  their	
  plaaorm	
  has	
  been	
  a	
  fantasTc	
  experience	
  for	
  Insomniac.	
  	
  
Kongregate’s	
  community	
  is	
  passionate	
  and	
  a	
  pleasure	
  to	
  interact	
  with,	
  while	
  their	
  staff	
  has	
  demonstrated	
  experTse	
  
and	
  provided	
  Tmely	
  recommendaTons	
  that	
  have	
  helped	
  us	
  constantly	
  improve	
  the	
  overall	
  game	
  experience.	
  	
  
Moreover,	
  Kongregate	
  brought	
  in	
  a	
  lot	
  of	
  players	
  at	
  no	
  cost	
  to	
  us	
  and	
  given	
  the	
  steep	
  cost	
  of	
  new	
  player	
  acquisiTon	
  
for	
  other	
  plaaorms	
  on	
  the	
  web,	
  this	
  has	
  been	
  a	
  criTcal	
  part	
  of	
  making	
  Outernauts	
  a	
  success.	
  
-­‐	
  Ted	
  Price,	
  Founder	
  and	
  CEO,	
  Insomniac	
  Games	
  (Outernauts)	
  
Through	
  Kongregate	
  we	
  were	
  able	
  to	
  connect	
  with	
  a	
  large	
  group	
  of	
  dedicated	
  players	
  that	
  we	
  wouldn't	
  have	
  been	
  able	
  
to	
  reach	
  otherwise.	
  	
  Kongregate	
  is	
  a	
  fantasTc	
  partner	
  and	
  does	
  an	
  amazing	
  job	
  supporTng	
  and	
  promoTng	
  games.”	
  
-­‐	
  Aron	
  Koh,	
  Execu3ve	
  Producer	
  at	
  Nexon	
  (The	
  Grinns	
  Tale,	
  Cloudstone)	
  
10	
  
The Opportunity:
Kongregate Mobile Publishing Program
§  Publish	
  your	
  iOS	
  and	
  Android	
  game	
  through	
  Kongregate	
  
	
  
§  	
  Reach	
  Millions	
  of	
  High	
  Mone3zing	
  Core	
  Gamers	
  
–  2x-­‐3x	
  ARPU	
  compared	
  to	
  Facebook	
  players	
  (some	
  cases	
  5x-­‐10x	
  ARPU)	
  
–  16M	
  high	
  moneTzing	
  gamers	
  on	
  Kongregate	
  
–  6,600+	
  GameStop	
  stores	
  worldwide	
  with	
  500M+	
  visitors	
  each	
  year	
  
–  50M+	
  core	
  gamers	
  on	
  GameStop’s	
  online	
  network	
  	
  
§  No-­‐cost,	
  Turnkey	
  Promo3on	
  across	
  both	
  Kongregate	
  and	
  GameStop	
  	
  
–  Developers	
  have	
  the	
  opportunity	
  to	
  leverage	
  the	
  full	
  promoTonal	
  and	
  discovery	
  
resources	
  of	
  Kongregate	
  and	
  GameStop	
  with	
  no	
  out-­‐of-­‐pocket	
  expenses	
  
–  Combines	
  huge	
  scale	
  and	
  targeTng	
  with	
  both	
  online	
  and	
  offline	
  promoTon	
  
	
  
11	
  
Benefits of publishing your mobile game through Kongregate
§  Leverage	
  the	
  Kongregate	
  Community	
  
–  IntegraTon	
  of	
  Kongregate	
  accounts	
  in	
  iOS/Android	
  version	
  
–  IntegraTon	
  of	
  Kongregate	
  achievements/badges	
  
•  IncenTvize	
  16M	
  Kongregate	
  users	
  to	
  download	
  and	
  play	
  the	
  game	
  to	
  earn	
  the	
  
badges	
  
•  Badges	
  drive	
  lots	
  of	
  users	
  to	
  play	
  	
  a	
  game	
  and	
  play	
  very	
  deeply	
  to	
  earn	
  them	
  (past	
  
tutorials	
  and	
  steep	
  learning	
  curves)	
  because	
  only	
  good	
  games	
  get	
  badges	
  and	
  the	
  
challenges	
  are	
  fun	
  
•  Badges	
  increase	
  retenTon	
  by	
  5-­‐15%	
  
12	
  
Benefits of publishing your mobile game through Kongregate
§  Promo3on	
  through	
  GameStop’s	
  network	
  of	
  6,600+	
  stores	
  WW	
  and	
  500M+	
  
visitors	
  
–  GameStop	
  TV	
  feature	
  (60-­‐sec	
  tv	
  ad)	
  in	
  4,300+	
  GameStop	
  stores	
  2x	
  per	
  hour	
  
–  Facebook	
  and	
  Twioer	
  posts	
  through	
  GameStop	
  channels	
  (5M+	
  fans)	
  
–  Features	
  in	
  GameStop	
  mobile	
  iOS/Android	
  app	
  and	
  m.gamestop.com	
  
–  PotenTal	
  access	
  to	
  addiTonal	
  GameStop	
  online	
  and	
  retail	
  markeTng	
  channels	
  based	
  on	
  
user	
  retenTon	
  and	
  moneTzaTon	
  metrics	
  
	
  	
  
§  Promo3on	
  through	
  Kongregate	
  to	
  reach	
  16M	
  core	
  gamers	
  
–  Millions	
  of	
  impressions	
  of	
  Kongregate	
  onsite	
  spotlight	
  ads	
  
–  Inclusion	
  in	
  Kongregate	
  weekly	
  newsleoers	
  
–  Facebook	
  and	
  Twioer	
  posts	
  through	
  Kongregate	
  channels	
  
–  Special	
  challenges	
  to	
  earn	
  exclusive	
  items	
  or	
  currency	
  
–  Paid	
  off-­‐site	
  adverTsing	
  to	
  drive	
  new	
  players	
  to	
  the	
  game	
  
–  Homepage	
  features	
  for	
  launch	
  and	
  major	
  expansions	
  for	
  desktop	
  and	
  mobile	
  websites	
  
13	
  
Benefits of publishing your mobile game through Kongregate
§  More	
  than	
  just	
  a	
  publisher	
  –	
  Hands-­‐on	
  consul3ng	
  
–  Leverage	
  Kongregate’s	
  experTse	
  in	
  F2P	
  to	
  get	
  hands-­‐on	
  consulTng	
  and	
  feedback	
  to	
  
opTmize	
  the	
  game	
  experience,	
  user	
  retenTon	
  and	
  moneTzaTon	
  
–  Leverage	
  Kongregate’s	
  mobile	
  team’s	
  vast	
  experience	
  in	
  producing	
  and	
  operaTng	
  live	
  
mobile	
  F2P	
  games	
  
–  Leverage	
  Kongregate’s	
  exisTng	
  relaTonship	
  with	
  Apple	
  US	
  App	
  Store	
  Editorial	
  Team	
  
and	
  Google	
  Play	
  Editorial	
  Team	
  for	
  possible	
  feature	
  placements	
  
–  MarkeTng,	
  user	
  acquisiTon,	
  PR/media	
  outreach,	
  tesTng	
  support	
  
	
  
§  Kongregate	
  covers	
  all	
  markeTng	
  and	
  user	
  acquisiTon	
  costs	
  
§  Developer	
  maintains	
  IP	
  rights	
  
14	
  
Publish Your Games through Kongregate
§  Cash	
  advances	
  and	
  developer	
  rev	
  shares	
  
§  Massive	
  promoTonal	
  network	
  with	
  millions	
  of	
  gamers	
  	
  
§  Expert	
  moneTzaTon	
  and	
  mobile	
  consulTng	
  
§  Free	
  creaTve	
  services	
  and	
  tesTng	
  
§  Friendly	
  developer	
  terms	
  
§  Developer	
  maintains	
  IP	
  rights	
  
15	
  
GameStop TV
§  GameStop	
  TV	
  reaches	
  4,300+	
  GameStop	
  locaTons	
  with	
  millions	
  of	
  core	
  gaming	
  visitors	
  each	
  month	
  
§  :60	
  second	
  spot	
  runs	
  2X	
  per	
  hour	
  
§  By	
  a	
  measure	
  of	
  2:1,	
  respondents	
  felt	
  an	
  ad	
  on	
  GameStop	
  TV	
  is	
  more	
  likely	
  to	
  influence	
  purchase	
  
that	
  an	
  ad	
  viewed	
  on	
  TV*	
  	
  
§  While	
  video	
  game	
  enthusiasts	
  are	
  heavy	
  TV	
  users	
  (average	
  19	
  hours/week	
  spent	
  watching	
  TV)	
  –	
  
only	
  20%	
  watch	
  commercials	
  on	
  TV*	
  	
  
§  88%	
  of	
  the	
  GameStop	
  TV	
  audience	
  took	
  one	
  of	
  the	
  following	
  acTons	
  ater	
  watching	
  an	
  ad	
  on	
  
GameStop	
  TV*:	
  	
  
–  Purchased	
  the	
  brand	
  adverTsed	
  
–  Asked	
  a	
  GameStop	
  employee	
  
–  Discussed	
  with	
  family	
  and	
  friends	
  
–  Put	
  brand	
  on	
  shopping	
  list	
  
§  Value:	
  $120k+	
  
*	
  Nielsen	
  Media	
  Research	
  June	
  2010	
  
16	
  
Use	
  Social	
  Media	
  to	
  Drive	
  Influence	
  &	
  Engagement	
  
§  Facebook	
  messaging	
  
–  Wall	
  posts	
  
–  Engagement	
  sweepstakes	
  
§  Twioer	
  integraTon	
  
–  Sponsored	
  tweets	
  	
  
§  Total	
  Reach:	
  
–  Over	
  5.3M	
  GameStop	
  Facebook	
  
fans	
  
–  Over	
  256K+	
  Twioer	
  followers	
  
§  Value:	
  up	
  to	
  $75K	
  
17	
  
Thank You
§  Contact:	
  davidchiu@gamestop.com	
  	
  

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Kongregate Mobile Publishing Program

  • 1. Kongregate Mobile Publishing Program        Q2  2013  
  • 2. 2   GameStop Company Background GameStop  Corp.   •  Headquarters:  Grapevine,  TX   •  Fortune  300  company  (NYSE:  GME).    World’s  largest  video  game   retailer  with  2012  revenues  of  about  $10  billion   •  Recognized  as  a  top  35  digital  media  company  and  17th  most   powerful  brand  in  the  U.S.     •  CompeTTve  differenTaTon  in  customer  connecTvity  and  service,   merchandise  mix;  material  advantages  in  used  games   •  MulT-­‐channel  strategy  to  address  exisTng  and  new  forms  of  game     distribuTon  and  moneTzaTon  
  • 3. 3   GameStop’s Multi Channel Strategy •  6,600+  stores  in  17  countries  with  over  500  million   visitors  per  year   •  35%  market  share  driven  by  knowledgeable  gaming   associates  and  “buy,  sell,  trade”  model   •  World’s  largest  retailer  of  game  products  &  services   •  Kongregate.com:  Largest  social  game  plaForm   (50,000+  games)  for  core  gamers     •  Impulse:  Digital  download  plaForm  for  core  PC  games   •  Spawn  Labs:  Streaming  plaForm  for  AAA  games   •  Detailed  purchase  informaOon  on  21  million+  PowerUp  Reward  members.  Members   consOtute  65%+  of    GameStop’s  U.S.  sales   •  Largest  U.S.  video  game  magazine  –  Game  Informer    (4th  largest  U.S.  magazine  overall)   •  50  million+  monthly  uniques  across  the  GameStop  Digital  Network,  including  two  of  the   fastest  growing  video  game  websites  (GameStop.com,  GameInformer.com  and  Kongregate)     We  bring  together  an  unparalled  combina3on  of  retail  and  digital  assets   that  are  built  upon  a  founda3on  of  massive  reach  and  deep  loyalty   Retail  Footprint   Digital  Distribu3on   Reach  and  Loyalty  
  • 4. 4   GameStop’s Multi Channel Strategy Leveraging  the  strength  of   GameStop’s  network  to  drive   traffic  &  engagement     Social  Media   GameStop.com  and   Kongregate.com   Email   In  Store   GameInformer   Employee     Engagement  
  • 5. 5   Kongregate Company Introduction Kongregate  offers  turnkey  social  gaming  for  partners  and  core   gaming  audience:   •  Community:  16M  monthly  uniques  with  high  engagement  and  Xbox-­‐style   achievements  (220M  earned  to  date)   •  Content:  World’s  largest  collecOon  of  Flash  and  social  games     •  CuraMon:  Address  discoverability  through  staff  experts,  social  integraOons,   raOngs  and  recommendaOon  engine   •  MoneMzaMon:  PlaForm  level  virtual  currency  “Kreds”  with  global  payments   support.    Integrated  with  GameStop  PowerUp  Rewards  program     Unlike  Facebook,  there  are  no  out-­‐of-­‐pocket  customer   acquisi3on  expenses  for  games  on  Kongregate  
  • 6. 6   More about Kongregate…     Hardcore  gaming  audience     •  85%  Male,  Average  Age  21   •  Index  very  high  for  console,  PC  Gaming   •  67%  of  users  play  daily   •  Driven  by  achievements  (1M+  badges/wk)   •  80%+  of  users  already  have  Unity  installed       Game  discovery   •  Tons  of  content,  raOngs  &  recommendaOons   to  surface  the  best  games     Deep  community  &  social  features:     •  Profiles,  Points,  Levels,  Achievements,     •  Friends,  Chat,  Comments,  Forums,  etc.     Time  Magazine  Top  50  Website  of  2010         Demographics   Why  Gamers  Love  Kongregate…  
  • 7. 7   Some of Kongregate’s Existing Developer Partners
  • 9. 9   Developer Testimonials Pu^ng  our  games  on  Kongregate  has  been  one  of  the  best  decisions  we've  made  in  our  publishing  business.  With   Kong's  massive  user-­‐base  of  hardcore,  loyal  gamers,  we've  witnessed  retenTon  and  moneTzaTon  numbers  2-­‐3x  those   of  other  plaaorms.  IntegraTon  is  quick  and  simple,  and  the  Kongregate  team  is  awesome  to  work  with.   -­‐  Jared  Psigoda,  CEO,  Reality  Squared  Games  (Crystal  Saga,  Wartune)   Kongregate  has  become  a  great  publishing  partner  with  IGG.  Kongregate.com's  great  adverOsing  flexibility  (no  cost,  no   obligaOon),  2x  ARPU  than  the  closest  compeOtor,  together  with  significant  amount  of  seasoned  players  make  the   PlaForm  a  stand-­‐out  from  the  cloud  for  publishing  top  quality  games!  An  experienced  Kongregate  team  also  makes  the   integraOon  seamless.  IGG  is  looking  forward  to  publishing  all  major  Otles  on  Kongregate  in  the  near  future.     -­‐  Mark  Zhang,  CTO,  IGG  (Galaxy  Online  2,  Wings  of  DesMny,  Dawn  of  Darkness)   Working  with  Kongregate  to  bring  Outernauts  to  their  plaaorm  has  been  a  fantasTc  experience  for  Insomniac.     Kongregate’s  community  is  passionate  and  a  pleasure  to  interact  with,  while  their  staff  has  demonstrated  experTse   and  provided  Tmely  recommendaTons  that  have  helped  us  constantly  improve  the  overall  game  experience.     Moreover,  Kongregate  brought  in  a  lot  of  players  at  no  cost  to  us  and  given  the  steep  cost  of  new  player  acquisiTon   for  other  plaaorms  on  the  web,  this  has  been  a  criTcal  part  of  making  Outernauts  a  success.   -­‐  Ted  Price,  Founder  and  CEO,  Insomniac  Games  (Outernauts)   Through  Kongregate  we  were  able  to  connect  with  a  large  group  of  dedicated  players  that  we  wouldn't  have  been  able   to  reach  otherwise.    Kongregate  is  a  fantasTc  partner  and  does  an  amazing  job  supporTng  and  promoTng  games.”   -­‐  Aron  Koh,  Execu3ve  Producer  at  Nexon  (The  Grinns  Tale,  Cloudstone)  
  • 10. 10   The Opportunity: Kongregate Mobile Publishing Program §  Publish  your  iOS  and  Android  game  through  Kongregate     §   Reach  Millions  of  High  Mone3zing  Core  Gamers   –  2x-­‐3x  ARPU  compared  to  Facebook  players  (some  cases  5x-­‐10x  ARPU)   –  16M  high  moneTzing  gamers  on  Kongregate   –  6,600+  GameStop  stores  worldwide  with  500M+  visitors  each  year   –  50M+  core  gamers  on  GameStop’s  online  network     §  No-­‐cost,  Turnkey  Promo3on  across  both  Kongregate  and  GameStop     –  Developers  have  the  opportunity  to  leverage  the  full  promoTonal  and  discovery   resources  of  Kongregate  and  GameStop  with  no  out-­‐of-­‐pocket  expenses   –  Combines  huge  scale  and  targeTng  with  both  online  and  offline  promoTon    
  • 11. 11   Benefits of publishing your mobile game through Kongregate §  Leverage  the  Kongregate  Community   –  IntegraTon  of  Kongregate  accounts  in  iOS/Android  version   –  IntegraTon  of  Kongregate  achievements/badges   •  IncenTvize  16M  Kongregate  users  to  download  and  play  the  game  to  earn  the   badges   •  Badges  drive  lots  of  users  to  play    a  game  and  play  very  deeply  to  earn  them  (past   tutorials  and  steep  learning  curves)  because  only  good  games  get  badges  and  the   challenges  are  fun   •  Badges  increase  retenTon  by  5-­‐15%  
  • 12. 12   Benefits of publishing your mobile game through Kongregate §  Promo3on  through  GameStop’s  network  of  6,600+  stores  WW  and  500M+   visitors   –  GameStop  TV  feature  (60-­‐sec  tv  ad)  in  4,300+  GameStop  stores  2x  per  hour   –  Facebook  and  Twioer  posts  through  GameStop  channels  (5M+  fans)   –  Features  in  GameStop  mobile  iOS/Android  app  and  m.gamestop.com   –  PotenTal  access  to  addiTonal  GameStop  online  and  retail  markeTng  channels  based  on   user  retenTon  and  moneTzaTon  metrics       §  Promo3on  through  Kongregate  to  reach  16M  core  gamers   –  Millions  of  impressions  of  Kongregate  onsite  spotlight  ads   –  Inclusion  in  Kongregate  weekly  newsleoers   –  Facebook  and  Twioer  posts  through  Kongregate  channels   –  Special  challenges  to  earn  exclusive  items  or  currency   –  Paid  off-­‐site  adverTsing  to  drive  new  players  to  the  game   –  Homepage  features  for  launch  and  major  expansions  for  desktop  and  mobile  websites  
  • 13. 13   Benefits of publishing your mobile game through Kongregate §  More  than  just  a  publisher  –  Hands-­‐on  consul3ng   –  Leverage  Kongregate’s  experTse  in  F2P  to  get  hands-­‐on  consulTng  and  feedback  to   opTmize  the  game  experience,  user  retenTon  and  moneTzaTon   –  Leverage  Kongregate’s  mobile  team’s  vast  experience  in  producing  and  operaTng  live   mobile  F2P  games   –  Leverage  Kongregate’s  exisTng  relaTonship  with  Apple  US  App  Store  Editorial  Team   and  Google  Play  Editorial  Team  for  possible  feature  placements   –  MarkeTng,  user  acquisiTon,  PR/media  outreach,  tesTng  support     §  Kongregate  covers  all  markeTng  and  user  acquisiTon  costs   §  Developer  maintains  IP  rights  
  • 14. 14   Publish Your Games through Kongregate §  Cash  advances  and  developer  rev  shares   §  Massive  promoTonal  network  with  millions  of  gamers     §  Expert  moneTzaTon  and  mobile  consulTng   §  Free  creaTve  services  and  tesTng   §  Friendly  developer  terms   §  Developer  maintains  IP  rights  
  • 15. 15   GameStop TV §  GameStop  TV  reaches  4,300+  GameStop  locaTons  with  millions  of  core  gaming  visitors  each  month   §  :60  second  spot  runs  2X  per  hour   §  By  a  measure  of  2:1,  respondents  felt  an  ad  on  GameStop  TV  is  more  likely  to  influence  purchase   that  an  ad  viewed  on  TV*     §  While  video  game  enthusiasts  are  heavy  TV  users  (average  19  hours/week  spent  watching  TV)  –   only  20%  watch  commercials  on  TV*     §  88%  of  the  GameStop  TV  audience  took  one  of  the  following  acTons  ater  watching  an  ad  on   GameStop  TV*:     –  Purchased  the  brand  adverTsed   –  Asked  a  GameStop  employee   –  Discussed  with  family  and  friends   –  Put  brand  on  shopping  list   §  Value:  $120k+   *  Nielsen  Media  Research  June  2010  
  • 16. 16   Use  Social  Media  to  Drive  Influence  &  Engagement   §  Facebook  messaging   –  Wall  posts   –  Engagement  sweepstakes   §  Twioer  integraTon   –  Sponsored  tweets     §  Total  Reach:   –  Over  5.3M  GameStop  Facebook   fans   –  Over  256K+  Twioer  followers   §  Value:  up  to  $75K  
  • 17. 17   Thank You §  Contact:  davidchiu@gamestop.com