Games and crowdsourcing can be used for adult education in libraries in several ways:
1) Games like Foldit and EteRNA allow players to contribute to scientific research while playing, offering opportunities for library programming.
2) The Ann Arbor District Library runs a successful summer game that encourages community engagement and exploration of library collections and services.
3) Crowdsourcing projects involving tasks like correcting texts or transcribing ship logs harness people's interest while providing data for research.