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LEARNING
1. discuss the definition and theories of
learning,
2. recognize the role of learning in human
behavior,
3. distinguish the advantages and
disadvantages of reward and
punishment in shaping behavior, and
4. value the importance of knowing the
proper way of shaping behaviors.
is defined as a relatively
permanent change in
behavior that occurs as a
result of experience. It
does not include behavior
changes that are due to
maturation or temporary
conditions of the
organism, such as fatigue
or drug-induced states.
Learning
Learning_yourself_Module2_week2_Perdev_12
is a type of learning
in which a neutral
stimulus comes to
bring about a
response after it is
paired with a
stimulus that
naturally brings
about the response.
1. Classical Conditioning
Learning_yourself_Module2_week2_Perdev_12
 excitation states
that repeated
pairing of the
conditioned
response and
unconditioned
stimulus elicit
conditioned
response.
A. Principle of acquisition
 states that the inhibitory
process occurs when,
after establishing the
conditioned responses,
a new stimulus is
presented at the same
time with the
conditioned stimulus.
B. Principle of extinction
 states that a
conditioned
response, after
being extinguished,
will reoccur or
reappear without
further conditioning.
C. Principle of spontaneous
recovery
 is the basis for many
of the most
important kinds of
human and animal
learning. It is a kind
of learning in which a
voluntary response is
strengthened or
weakened,
depending on its
favorable of
unfavorable
consequences.
2. Operant Conditioning
Learning_yourself_Module2_week2_Perdev_12
 is a process by
which a stimulus
increases the
probability that a
preceding
behavior will be
repeated.
Reinforcement
 Reinforcer
-refers to any
stimulus that
increases the
probability that a
preceding
behavior will
occur again.
 positive reinforcer
- is a stimulus added to
the environment that
brings about an
increase in a
preceding response.
 Example:
If food, water, money, or praise
is provided after a response, it
is more likely that that
response will occur again in
the future.
• negative reinforcer
- refers to an
unpleasant stimulus
whose removal leads
to an increase in the
probability that a
preceding response
will be repeated in
the future.
 Example:
If your iPad volume is so loud that it hurts
your ears when you first turn it on, you
are likely to reduce the volume level.
Lowering the volume is negatively
reinforcing and you are more apt to
repeat the action in the future when you
first turn it on.
- refers to a
stimulus that
decreases the
probability
that a prior
behavior will
occur again.
 Punishment
 (“positive” means
adding something).
 weakens a
response through
the application of
unpleasant
stimulus.
1. Positive punishment
 For instance, spanking a child
from misbehaving or spending
ten years in jail for committing a
crime is positive punishment.
 (“negative” means
removing
something).
 Negative
punishment consists
of the removal of
something pleasant.
2. Negative punishment
 For instance, when a teenager
is told she is “grounded” and
no longer be able to use the
family car because of her poor
grades is negative punishment.
Learning_yourself_Module2_week2_Perdev_12
 In operant conditioning, schedules of
reinforcement are an important
component if the learning process.
 When and how often we reinforce a
behavior can have a dramatic impact on
the strength and rate of the response.
 Certain schedules of reinforcement may be
more effective in specific situations. There
are two types of reinforcement schedules:
 which is done when a behavior is
reinforced everytime it occurs
 wherein a
response is
reinforced
only part of
the time.
FOUR SCHEDULES OF PARTIAL
REINFORCEMENT
 occurs when
a response
is reinforced
only after a
specified
number of
responses.
1. Fixed-ratio
schedules
 Examples include
workers who are paid
for the number of
baskets of fruits picked
or reports written. This
type of fixed-ratio
payment is commonly
referred to as
“piecework”
 reinforcement occurs after a
varying number of responses rather
that after a fixed number.
2. Variable-ratio schedules
 Example:
Gambling and lottery
games are good
examples of a reward
based on a variable ratio
schedule. One never
knows when he might
hit the jackpot, and a
high response rate is
likely to occur.
 occur when the
first response is
rewarded only
after a specified
amount of time
has elapsed..
3. Fixed-interval schedules
 Example:
Employees who are
paid an hourly or
daily wage or a
weekly or monthly
salary are being
reinforced on this
schedule
 occurs when a
response is
rewarded after
an unpredictable
amount of time
has passed.
4. Variable-interval
schedules
 For example, a worker is paid on
the average of one month, but the
exact time depends on when the
owner does the payroll.
 An approach to
the study of
learning that
focuses on the
thought
processes that
underlie learning.
1. Concept learning
 Concepts are
generalized symbolic
responses to
represent similar
stimuli or situations.
 Concepts are either
abstract or concrete
(Ariola, 2000)
2. Insight Learning
 is a mental process
marked by sudden
and expected solution
to a problem, a
phenomenon often
called the “ah-ha!”
experience.
3. Observational learning
 is learning by observing the behavior
of another person or a model.
Learning_yourself_Module2_week2_Perdev_12
 Psychologist formulate the laws of learning
to make learning effective when properly
used. Some of these laws are described
below. Edward Lee Thorndike proposed
the primary laws of learning (laws of effect,
readiness and exercise). Other
psychologists proposed the laws of
apperception, association, frequency and
recency, intensity, and the law of forgetting
(Ariola, 2000).
A. The law of Effect
 states that if the
responses are
rewarded and the
reward is satisfying
or pleasant, the
connection or
behavior is
strengthened.
B. The law of Readiness
 states that when an
individual is ready
(matured) to act, doing it is
satisfying; not doing it is
annoying or when an
individual is not ready (not
matured) to act, trying to
do it is annoying and
frustrating.
C. The law of Exercise
 states that the more connections are
exercised, the stronger the
connections become.
D. The law of apperception
 states that when a new experience is
connected or integrated with the past
experiences, learning is effective.
E. The law of
association
 It points out that the
more experiences are
associated or related to
each other to form new
connections, the better
is the learning.
F. The law of frequency
 states that the more frequent a
response is made, the easier is the
stimulus recalled while the law of
recency stresses that if there are
several responses made to a
stimulus, the more recent one is
easily learned of recalled.
G. The law of
intensity
 states that the more
intense is the
connection, the
stronger is the
connection, and
consequently
learning is effective.
H. The law of primacy
 states that the first
learned act will be
better remembered
that acts learned later.
I. The law of
forgetting
 states that
meaningful stimuli
are easily learned
and less likely
forgotten than non-
meaningful stimuli

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Learning_yourself_Module2_week2_Perdev_12

  • 2. 1. discuss the definition and theories of learning, 2. recognize the role of learning in human behavior, 3. distinguish the advantages and disadvantages of reward and punishment in shaping behavior, and 4. value the importance of knowing the proper way of shaping behaviors.
  • 3. is defined as a relatively permanent change in behavior that occurs as a result of experience. It does not include behavior changes that are due to maturation or temporary conditions of the organism, such as fatigue or drug-induced states. Learning
  • 5. is a type of learning in which a neutral stimulus comes to bring about a response after it is paired with a stimulus that naturally brings about the response. 1. Classical Conditioning
  • 7.  excitation states that repeated pairing of the conditioned response and unconditioned stimulus elicit conditioned response. A. Principle of acquisition
  • 8.  states that the inhibitory process occurs when, after establishing the conditioned responses, a new stimulus is presented at the same time with the conditioned stimulus. B. Principle of extinction
  • 9.  states that a conditioned response, after being extinguished, will reoccur or reappear without further conditioning. C. Principle of spontaneous recovery
  • 10.  is the basis for many of the most important kinds of human and animal learning. It is a kind of learning in which a voluntary response is strengthened or weakened, depending on its favorable of unfavorable consequences. 2. Operant Conditioning
  • 12.  is a process by which a stimulus increases the probability that a preceding behavior will be repeated. Reinforcement
  • 13.  Reinforcer -refers to any stimulus that increases the probability that a preceding behavior will occur again.
  • 14.  positive reinforcer - is a stimulus added to the environment that brings about an increase in a preceding response.
  • 15.  Example: If food, water, money, or praise is provided after a response, it is more likely that that response will occur again in the future.
  • 16. • negative reinforcer - refers to an unpleasant stimulus whose removal leads to an increase in the probability that a preceding response will be repeated in the future.
  • 17.  Example: If your iPad volume is so loud that it hurts your ears when you first turn it on, you are likely to reduce the volume level. Lowering the volume is negatively reinforcing and you are more apt to repeat the action in the future when you first turn it on.
  • 18. - refers to a stimulus that decreases the probability that a prior behavior will occur again.  Punishment
  • 19.  (“positive” means adding something).  weakens a response through the application of unpleasant stimulus. 1. Positive punishment
  • 20.  For instance, spanking a child from misbehaving or spending ten years in jail for committing a crime is positive punishment.
  • 21.  (“negative” means removing something).  Negative punishment consists of the removal of something pleasant. 2. Negative punishment
  • 22.  For instance, when a teenager is told she is “grounded” and no longer be able to use the family car because of her poor grades is negative punishment.
  • 24.  In operant conditioning, schedules of reinforcement are an important component if the learning process.  When and how often we reinforce a behavior can have a dramatic impact on the strength and rate of the response.  Certain schedules of reinforcement may be more effective in specific situations. There are two types of reinforcement schedules:
  • 25.  which is done when a behavior is reinforced everytime it occurs
  • 26.  wherein a response is reinforced only part of the time.
  • 27. FOUR SCHEDULES OF PARTIAL REINFORCEMENT
  • 28.  occurs when a response is reinforced only after a specified number of responses. 1. Fixed-ratio schedules
  • 29.  Examples include workers who are paid for the number of baskets of fruits picked or reports written. This type of fixed-ratio payment is commonly referred to as “piecework”
  • 30.  reinforcement occurs after a varying number of responses rather that after a fixed number. 2. Variable-ratio schedules
  • 31.  Example: Gambling and lottery games are good examples of a reward based on a variable ratio schedule. One never knows when he might hit the jackpot, and a high response rate is likely to occur.
  • 32.  occur when the first response is rewarded only after a specified amount of time has elapsed.. 3. Fixed-interval schedules
  • 33.  Example: Employees who are paid an hourly or daily wage or a weekly or monthly salary are being reinforced on this schedule
  • 34.  occurs when a response is rewarded after an unpredictable amount of time has passed. 4. Variable-interval schedules
  • 35.  For example, a worker is paid on the average of one month, but the exact time depends on when the owner does the payroll.
  • 36.  An approach to the study of learning that focuses on the thought processes that underlie learning.
  • 37. 1. Concept learning  Concepts are generalized symbolic responses to represent similar stimuli or situations.  Concepts are either abstract or concrete (Ariola, 2000)
  • 38. 2. Insight Learning  is a mental process marked by sudden and expected solution to a problem, a phenomenon often called the “ah-ha!” experience.
  • 39. 3. Observational learning  is learning by observing the behavior of another person or a model.
  • 41.  Psychologist formulate the laws of learning to make learning effective when properly used. Some of these laws are described below. Edward Lee Thorndike proposed the primary laws of learning (laws of effect, readiness and exercise). Other psychologists proposed the laws of apperception, association, frequency and recency, intensity, and the law of forgetting (Ariola, 2000).
  • 42. A. The law of Effect  states that if the responses are rewarded and the reward is satisfying or pleasant, the connection or behavior is strengthened.
  • 43. B. The law of Readiness  states that when an individual is ready (matured) to act, doing it is satisfying; not doing it is annoying or when an individual is not ready (not matured) to act, trying to do it is annoying and frustrating.
  • 44. C. The law of Exercise  states that the more connections are exercised, the stronger the connections become.
  • 45. D. The law of apperception  states that when a new experience is connected or integrated with the past experiences, learning is effective.
  • 46. E. The law of association  It points out that the more experiences are associated or related to each other to form new connections, the better is the learning.
  • 47. F. The law of frequency  states that the more frequent a response is made, the easier is the stimulus recalled while the law of recency stresses that if there are several responses made to a stimulus, the more recent one is easily learned of recalled.
  • 48. G. The law of intensity  states that the more intense is the connection, the stronger is the connection, and consequently learning is effective.
  • 49. H. The law of primacy  states that the first learned act will be better remembered that acts learned later.
  • 50. I. The law of forgetting  states that meaningful stimuli are easily learned and less likely forgotten than non- meaningful stimuli