SlideShare a Scribd company logo
Chapter 2 Describing Motion: Kinematics in One Dimension
Units of Chapter 2 Reference Frames and Displacement Average Velocity Instantaneous Velocity Acceleration Motion at Constant Acceleration Solving Problems Falling Objects
Terminology   Mechanics =  Study of objects in motion.  2 parts to mechanics. Kinematics =  Description of  HOW   objects move.  Chapters 2 &3 No reference to  WHY  objects move. Dynamics =  WHY   objects move. Introduction of the concept of  FORCE . Most of the course after Chapter 3.
Terminology   Translational Motion  =  Motion with no rotation. Rectilinear Motion  =  Motion in a straight line path. (Chapter 2)
2-1 Reference Frames and Displacement Any measurement of position, distance, or speed must be made with respect to a reference frame. For example, if you are sitting on a train and someone walks down the aisle, their speed with respect to the train is a few miles per hour, at most. Their speed with respect to the ground is much higher.
Define reference frame using a standard coordinate axes. 2 Dimensions  (x,y) 3 Dimensions  (x,y,z) (+,+) (-,+) (-,+) (-,-)
2-1 Reference Frames and Displacement We make a distinction between  distance  and  displacement .  Displacement  (blue line) is how far the object is from its starting point, regardless of how it got there. Distance  traveled (dashed line) is measured along the actual path.
2-1 Reference Frames and Displacement The displacement is written: ∆      Greek letter “ delta ” meaning “change in” Displacement is positive.  Displacement is negative.
Vectors and Scalars   Many quantities in physics, like displacement, have a  magnitude and a direction .  Such quantities are called  VECTORS . Other quantities which are vectors: velocity, acceleration, force, momentum, ... Many quantities in physics, like distance, have a  magnitude only . Such quantities are called  SCALARS . Other quantities which are scalars: speed, temperature, mass, volume, ...
2-2 Average Velocity Speed: how far an object travels in a given time interval  (Scalar) Velocity includes directional information:  (Vector) (2-1)
Walk for  70  s  Average Speed =  (100 m)/(70 s) = 1.4 m/s Average velocity =  (40 m)/(70 s) = 0.57 m/s
2-3 Instantaneous Velocity The instantaneous velocity is the average velocity, in the limit as the time interval becomes infinitesimally short. These graphs show (a) constant velocity and (b) varying velocity. (2-3) Evaluate in the limit of Δt  approaching zero
2-4 Acceleration Velocity can change with time. An object whose velocity is changing with time is said to be  accelerating Acceleration is the rate of change of velocity.
The speed is increasing by 15 km/h every second
2-4 Acceleration Acceleration is a vector, although in one-dimensional motion we only need the sign. The previous image shows positive acceleration; here is negative acceleration:
2-4 Acceleration There is a difference between negative acceleration and deceleration:  Negative acceleration is acceleration in the negative direction as defined by the coordinate system. Deceleration occurs when the acceleration is  opposite  in direction to the velocity.
2-4 Acceleration The instantaneous acceleration is the average accelerati on , in the limit as the time interval becomes infinitesimally short. (2-5) Evaluate in the limit of  Δt  approaching zero
Let   t 1  = t 0  = 0   and   t 2  = t x 1  = x 0  ;  x   at   t = 0   and   x 2  = x ; x   at   t = t v 1  = v 0  ;  v   at   t = 0   and   v 2  = v ; v   at   t = t The average velocity of an object during a time interval  t  is The acceleration, assumed constant, is 2-5 Motion at Constant Acceleration (2-6) (2-2)
2-5 Motion at Constant Acceleration In addition, as the velocity is increasing at a constant rate, we know that Combining these last three equations, we find: (2-8) (2-9)
2-5 Motion at Constant Acceleration We can also combine these equations so as to eliminate  t : We now have all the equations we need to solve  constant-acceleration  problems. (2-10) (2-11a) (2-11b) (2-11c) (2-11d) Not valid unless a  is  constant
2-6 Solving Problems Read the whole problem and make sure you understand it. Then read it again. Decide on the objects under study and what the time interval is. Draw a diagram and choose coordinate axes. Write down the known (given) quantities, and then the unknown ones that you need to find. What physics applies here? Plan an approach to a solution.
2-6 Solving Problems 6. Which equations relate the known and unknown quantities? Are they valid in this situation? Solve algebraically for the unknown quantities, and check that your result is sensible (correct dimensions). 7. Calculate the solution and round it to the appropriate number of significant figures. 8. Look at the result – is it reasonable? Does it agree with a rough estimate? 9. Check the units again.
Example 2-6 Known wanted   x 0  = v 0  = x  = a  = v 0 0 150  m 2.00 m/s 2  a) b)
Example 2-9, Estimate Breaking Distances   v = v 0  = constant = 14 m/s t = 0.50 s a = 0 x = v 0 t = 7 m a = - 6.0 m/s 2 v  decreases from  14 m/s  to zero x 0  = 7 m, v 0  = 14 m/s, v = 0 v 2  = (v 0 ) 2  + 2a(x – x 0 )    x  = x 0  + [v 2  - (v 0 ) 2 ]/(2a) = 7 m + 16 m = 23 m  
2-7 Falling Objects Near the surface of the Earth, all objects experience approximately the same acceleration due to gravity. This is one of the most common examples of motion with constant acceleration.
2-7 Falling Objects In the absence of air resistance, all objects fall with the same acceleration, although this may be hard to tell by testing in an environment where there is air resistance. clip
To treat motion of falling objects, use the same equations we already have (one dimensional uniform acceleration equations) with the following changes: 1)  The acceleration due to gravity at the Earth’s surface is approximately 9.80 m/s 2 .   Replace  a   by  g  = 9.8 m/s 2 2)  Usually, we consider vertical motion to be in the  y  direction, so replace  x   by  y  and  x 0  by  y 0  (usually  y 0  = 0 )
Sign of  g  in 1-d Equations   Magnitude ( size ) of  g = 9.8 m/s 2   ( POSITIVE !) But,  acceleration is a   vector  (1- dim), with  2 possible directions. Call these  +  and  - .  May seem “natural” for “up” to be  + y  and “down” to be  - y , but we could also choose (we sometimes will!) “down” to be  + y  and “up” to be  - y In equations  g  could have a  +  or a  -  sign in front of it, depending on our choice!
Directions of Velocity & Acceleration   Objects in free fall  ALWAYS   have  downward  acceleration. Still use the same equations for objects thrown  upward  with some initial velocity  v 0 An object goes up until it stops at some point & then it falls back down. Acceleration is  always   g  in the  downward  direction. For the first half of flight, the velocity is  UPWARD .    For the first part of the flight, velocity & acceleration are in  opposite directions !
 VELOCITY & ACCELERATION  ARE   NOT NECESSARILY   IN  THE SAME DIRECTION!
Equations for Bodies in Free Fall   Written  taking “up” as   + y !   v  = v 0  - g t     (1) y  = y 0  + v 0  t – ( ½) gt 2    (2) v 2  = (v 0 ) 2  - 2g (y  - y 0 )    (3) v = ( ½) (v  + v 0 )    (4) g = 9.8 m/s 2 Usually  y 0  = 0 .  Sometimes   v 0  = 0
Equations for Bodies in Free Fall   Written  taking “down” as   + y !   v  = v 0  + g t     (1) y  = y 0  + v 0  t + ( ½) gt 2  (2) v 2  = (v 0 ) 2  + 2g (y  - y 0 )    (3) v = ( ½) (v  + v 0 )    (4)   g = 9.8 m/s 2 Usually  y 0  = 0 .  Sometimes   v 0  = 0
2-7 Falling Objects Note:   y is positive  DOWNWARD ! v = at y = (½) at 2 a = g = 9.8 m/s 2 v 1  = (9.8)(1)  = 9.8 m/s v 2  = (9.8)(2)  = 19.6 m/s v 3  = (9.8)(3)  = 29.4 m/s Dropped always means v 0 =0
Examples 2-12 & 2-14 Before the ball is released upward, it’s  under both  g  and  a . As soon as it leaves the man’s hand, it’s only under  g
Summary of Chapter 2 Kinematics is the description of how objects move with respect to a defined reference frame. Displacement is the change in position of an object. Average speed is the distance traveled divided by the time it took; average velocity is the displacement divided by the time. Instantaneous velocity is the limit as the time becomes infinitesimally short.
Summary of Chapter 2 Average acceleration is the change in velocity divided by the time. Instantaneous acceleration is the limit as the time interval becomes infinitesimally small. The equations of motion for constant acceleration are given in the text; there are four, each one of which requires a different set of quantities. Objects falling (or having been projected) near the surface of the Earth experience a gravitational acceleration of 9.80 m/s 2 .

More Related Content

PPT
Lecture Ch 03
PPTX
Derivation of Kinematic Equations
PPTX
Introduction to Kinematics
PPT
Physics - Chapter 2 - One Dimensional Motion
PPTX
1.3 velocity
PPTX
Motion in a plane
PPT
Physics 504 Chapter 9 Uniform Rectilinear Motion
PDF
Motion in a plane chapter 3 converted
Lecture Ch 03
Derivation of Kinematic Equations
Introduction to Kinematics
Physics - Chapter 2 - One Dimensional Motion
1.3 velocity
Motion in a plane
Physics 504 Chapter 9 Uniform Rectilinear Motion
Motion in a plane chapter 3 converted

What's hot (20)

PPTX
Linear motion of a particle
PPTX
Physics ppt
PPT
Motion in a straight line
PDF
Rectilinear motion
PPT
1 d chapter 2
PPTX
Velocity And acceleration
PPT
Lecture curvilinear
PDF
Chapter 2 Motion in a straight line
PPT
Chapter 3 Powerpoint
PPT
Introduction to linear kinematics
PPTX
General Curvilinear Motion &Motion of a Projectile
PPT
AP Physics - Chapter 2 Powerpoint
PPT
Chapter 12 kinematics_of_a_particle
PDF
Topic 5 kinematics of particle
PPTX
1D graphs, kinematics, and calculus
PPTX
Kinematics of Linear Motion​
PPTX
Chapter 12 kinematics of a particle part-i
PPTX
Motion in a straight line
PPTX
5.8 rectilinear motion
PPTX
Motion speed- and velocity
Linear motion of a particle
Physics ppt
Motion in a straight line
Rectilinear motion
1 d chapter 2
Velocity And acceleration
Lecture curvilinear
Chapter 2 Motion in a straight line
Chapter 3 Powerpoint
Introduction to linear kinematics
General Curvilinear Motion &Motion of a Projectile
AP Physics - Chapter 2 Powerpoint
Chapter 12 kinematics_of_a_particle
Topic 5 kinematics of particle
1D graphs, kinematics, and calculus
Kinematics of Linear Motion​
Chapter 12 kinematics of a particle part-i
Motion in a straight line
5.8 rectilinear motion
Motion speed- and velocity
Ad

Viewers also liked (6)

PPT
Lecture Ch 01
PPT
Lecture Ch 10
PPSX
Kinematics - The Study of Motion
PPTX
Kinematics
PPT
Ch 3 Two Dimensional Kinematics
PPTX
MOTION Class IX PowerPoint Presentation
Lecture Ch 01
Lecture Ch 10
Kinematics - The Study of Motion
Kinematics
Ch 3 Two Dimensional Kinematics
MOTION Class IX PowerPoint Presentation
Ad

Similar to Lecture Ch 02 (20)

PPT
Motion 2 d
PDF
motion 1 dimention
PPTX
Speed+velocity+acceleration
PPT
Chapter2powerpoint 090816163937-phpapp02
PPTX
Motion in Straight Line Class-XII CBSE.pptx
PDF
Chapter 11_0 velocity, acceleration.pdf
PPT
Lec 02 (constant acc 051)
ODP
2.1 linear motion
PPTX
Chapter 12 (sec 12.1,12.2).pptx
PPTX
dynamics chapter 2.pptx
PPT
chapter2powerpoint-090816163937-phpapp02.ppt
PPTX
3. Motion in straight line 1.pptx
PPTX
Motion in 1-D lesson 2nnnnnnnnnhhhh.pptx
PDF
Class 11 Motion in a straight line Study material in pdf
PPT
Lecture13 motion
PPT
Lecture13 motion
PDF
CH12 - 1 - KinematicEquations.pdf
PPTX
Engineering Physics Lec 2 ch02-10e.pptx
PPT
acceleration.ppt
PPTX
C3L1_Tangent Lines and Velocity_G12A.pptx
Motion 2 d
motion 1 dimention
Speed+velocity+acceleration
Chapter2powerpoint 090816163937-phpapp02
Motion in Straight Line Class-XII CBSE.pptx
Chapter 11_0 velocity, acceleration.pdf
Lec 02 (constant acc 051)
2.1 linear motion
Chapter 12 (sec 12.1,12.2).pptx
dynamics chapter 2.pptx
chapter2powerpoint-090816163937-phpapp02.ppt
3. Motion in straight line 1.pptx
Motion in 1-D lesson 2nnnnnnnnnhhhh.pptx
Class 11 Motion in a straight line Study material in pdf
Lecture13 motion
Lecture13 motion
CH12 - 1 - KinematicEquations.pdf
Engineering Physics Lec 2 ch02-10e.pptx
acceleration.ppt
C3L1_Tangent Lines and Velocity_G12A.pptx

More from rtrujill (6)

PPT
Lecture Ch 9
PPT
Lecture Ch 07
PPT
Lecture Ch 08
PPT
Lecture Ch 06
PPT
Lecture Ch 05
PPT
Lecture Ch 04
Lecture Ch 9
Lecture Ch 07
Lecture Ch 08
Lecture Ch 06
Lecture Ch 05
Lecture Ch 04

Recently uploaded (20)

PDF
Best All-Access Digital Pass me .... pdf
PDF
FIFA World Cup Scaloni Hopeful for Messi’s FIFA World Cup 2026 Participation.pdf
PPTX
sports performance data analysics for sports
PPTX
BADMINTON-2ND-WEEK-FUNDAMENTAL-SKILLS.pptx
DOCX
North Texas announced as base camps for 2026 FIFA World Cup.docx
PDF
volleyball lesson.powerpoint presentation
DOCX
FIFA World Cup Semi Final: Lionel Messi one win from crowning glory after Arg...
DOCX
FIFA World Cup 2026 Run-Up Just 10 Months Until Kickoff.docx
DOCX
NFL Dublin Addison Fuels Steelers-Vikings Showdown.docx
DOCX
NFL Dublin Will Howard’s Preseason Be Over After Hand Injury.docx
DOCX
NFL Dublin Addison Returns Home To Haunt Pittsburgh.docx
PDF
Understanding Volunteering_ A Look at Its True Meaning by David Bennett Gallo...
PPT
Aboriginals Achievements in Society and Community Development
PPTX
Sports Writing by SHS Teacher Roel A. Naza
PDF
Download GTA 5 For PC (Windows 7, 10, 11)
PPTX
Badminton Sport group presentation pathfit
PPTX
Performance Analytics in the field of sports.pptx
DOCX
NFL Dublin Who Will Rise as Super Bowl 60 Champs.docx
PPTX
International Football (International football is a type of soccer in which n...
DOCX
NFL Dublin Labriola on Steelers’ Victory Over the Jaguars.docx
Best All-Access Digital Pass me .... pdf
FIFA World Cup Scaloni Hopeful for Messi’s FIFA World Cup 2026 Participation.pdf
sports performance data analysics for sports
BADMINTON-2ND-WEEK-FUNDAMENTAL-SKILLS.pptx
North Texas announced as base camps for 2026 FIFA World Cup.docx
volleyball lesson.powerpoint presentation
FIFA World Cup Semi Final: Lionel Messi one win from crowning glory after Arg...
FIFA World Cup 2026 Run-Up Just 10 Months Until Kickoff.docx
NFL Dublin Addison Fuels Steelers-Vikings Showdown.docx
NFL Dublin Will Howard’s Preseason Be Over After Hand Injury.docx
NFL Dublin Addison Returns Home To Haunt Pittsburgh.docx
Understanding Volunteering_ A Look at Its True Meaning by David Bennett Gallo...
Aboriginals Achievements in Society and Community Development
Sports Writing by SHS Teacher Roel A. Naza
Download GTA 5 For PC (Windows 7, 10, 11)
Badminton Sport group presentation pathfit
Performance Analytics in the field of sports.pptx
NFL Dublin Who Will Rise as Super Bowl 60 Champs.docx
International Football (International football is a type of soccer in which n...
NFL Dublin Labriola on Steelers’ Victory Over the Jaguars.docx

Lecture Ch 02

  • 1. Chapter 2 Describing Motion: Kinematics in One Dimension
  • 2. Units of Chapter 2 Reference Frames and Displacement Average Velocity Instantaneous Velocity Acceleration Motion at Constant Acceleration Solving Problems Falling Objects
  • 3. Terminology Mechanics = Study of objects in motion. 2 parts to mechanics. Kinematics = Description of HOW objects move. Chapters 2 &3 No reference to WHY objects move. Dynamics = WHY objects move. Introduction of the concept of FORCE . Most of the course after Chapter 3.
  • 4. Terminology Translational Motion = Motion with no rotation. Rectilinear Motion = Motion in a straight line path. (Chapter 2)
  • 5. 2-1 Reference Frames and Displacement Any measurement of position, distance, or speed must be made with respect to a reference frame. For example, if you are sitting on a train and someone walks down the aisle, their speed with respect to the train is a few miles per hour, at most. Their speed with respect to the ground is much higher.
  • 6. Define reference frame using a standard coordinate axes. 2 Dimensions (x,y) 3 Dimensions (x,y,z) (+,+) (-,+) (-,+) (-,-)
  • 7. 2-1 Reference Frames and Displacement We make a distinction between distance and displacement . Displacement (blue line) is how far the object is from its starting point, regardless of how it got there. Distance traveled (dashed line) is measured along the actual path.
  • 8. 2-1 Reference Frames and Displacement The displacement is written: ∆  Greek letter “ delta ” meaning “change in” Displacement is positive. Displacement is negative.
  • 9. Vectors and Scalars Many quantities in physics, like displacement, have a magnitude and a direction . Such quantities are called VECTORS . Other quantities which are vectors: velocity, acceleration, force, momentum, ... Many quantities in physics, like distance, have a magnitude only . Such quantities are called SCALARS . Other quantities which are scalars: speed, temperature, mass, volume, ...
  • 10. 2-2 Average Velocity Speed: how far an object travels in a given time interval (Scalar) Velocity includes directional information: (Vector) (2-1)
  • 11. Walk for 70 s Average Speed = (100 m)/(70 s) = 1.4 m/s Average velocity = (40 m)/(70 s) = 0.57 m/s
  • 12. 2-3 Instantaneous Velocity The instantaneous velocity is the average velocity, in the limit as the time interval becomes infinitesimally short. These graphs show (a) constant velocity and (b) varying velocity. (2-3) Evaluate in the limit of Δt approaching zero
  • 13. 2-4 Acceleration Velocity can change with time. An object whose velocity is changing with time is said to be accelerating Acceleration is the rate of change of velocity.
  • 14. The speed is increasing by 15 km/h every second
  • 15. 2-4 Acceleration Acceleration is a vector, although in one-dimensional motion we only need the sign. The previous image shows positive acceleration; here is negative acceleration:
  • 16. 2-4 Acceleration There is a difference between negative acceleration and deceleration: Negative acceleration is acceleration in the negative direction as defined by the coordinate system. Deceleration occurs when the acceleration is opposite in direction to the velocity.
  • 17. 2-4 Acceleration The instantaneous acceleration is the average accelerati on , in the limit as the time interval becomes infinitesimally short. (2-5) Evaluate in the limit of Δt approaching zero
  • 18. Let t 1 = t 0 = 0 and t 2 = t x 1 = x 0 ; x at t = 0 and x 2 = x ; x at t = t v 1 = v 0 ; v at t = 0 and v 2 = v ; v at t = t The average velocity of an object during a time interval t is The acceleration, assumed constant, is 2-5 Motion at Constant Acceleration (2-6) (2-2)
  • 19. 2-5 Motion at Constant Acceleration In addition, as the velocity is increasing at a constant rate, we know that Combining these last three equations, we find: (2-8) (2-9)
  • 20. 2-5 Motion at Constant Acceleration We can also combine these equations so as to eliminate t : We now have all the equations we need to solve constant-acceleration problems. (2-10) (2-11a) (2-11b) (2-11c) (2-11d) Not valid unless a is constant
  • 21. 2-6 Solving Problems Read the whole problem and make sure you understand it. Then read it again. Decide on the objects under study and what the time interval is. Draw a diagram and choose coordinate axes. Write down the known (given) quantities, and then the unknown ones that you need to find. What physics applies here? Plan an approach to a solution.
  • 22. 2-6 Solving Problems 6. Which equations relate the known and unknown quantities? Are they valid in this situation? Solve algebraically for the unknown quantities, and check that your result is sensible (correct dimensions). 7. Calculate the solution and round it to the appropriate number of significant figures. 8. Look at the result – is it reasonable? Does it agree with a rough estimate? 9. Check the units again.
  • 23. Example 2-6 Known wanted x 0 = v 0 = x = a = v 0 0 150 m 2.00 m/s 2 a) b)
  • 24. Example 2-9, Estimate Breaking Distances v = v 0 = constant = 14 m/s t = 0.50 s a = 0 x = v 0 t = 7 m a = - 6.0 m/s 2 v decreases from 14 m/s to zero x 0 = 7 m, v 0 = 14 m/s, v = 0 v 2 = (v 0 ) 2 + 2a(x – x 0 )  x = x 0 + [v 2 - (v 0 ) 2 ]/(2a) = 7 m + 16 m = 23 m  
  • 25. 2-7 Falling Objects Near the surface of the Earth, all objects experience approximately the same acceleration due to gravity. This is one of the most common examples of motion with constant acceleration.
  • 26. 2-7 Falling Objects In the absence of air resistance, all objects fall with the same acceleration, although this may be hard to tell by testing in an environment where there is air resistance. clip
  • 27. To treat motion of falling objects, use the same equations we already have (one dimensional uniform acceleration equations) with the following changes: 1) The acceleration due to gravity at the Earth’s surface is approximately 9.80 m/s 2 . Replace a by g = 9.8 m/s 2 2) Usually, we consider vertical motion to be in the y direction, so replace x by y and x 0 by y 0 (usually y 0 = 0 )
  • 28. Sign of g in 1-d Equations Magnitude ( size ) of g = 9.8 m/s 2 ( POSITIVE !) But, acceleration is a vector (1- dim), with 2 possible directions. Call these + and - . May seem “natural” for “up” to be + y and “down” to be - y , but we could also choose (we sometimes will!) “down” to be + y and “up” to be - y In equations g could have a + or a - sign in front of it, depending on our choice!
  • 29. Directions of Velocity & Acceleration Objects in free fall ALWAYS have downward acceleration. Still use the same equations for objects thrown upward with some initial velocity v 0 An object goes up until it stops at some point & then it falls back down. Acceleration is always g in the downward direction. For the first half of flight, the velocity is UPWARD .  For the first part of the flight, velocity & acceleration are in opposite directions !
  • 30.  VELOCITY & ACCELERATION ARE NOT NECESSARILY IN THE SAME DIRECTION!
  • 31. Equations for Bodies in Free Fall Written taking “up” as + y ! v = v 0 - g t (1) y = y 0 + v 0 t – ( ½) gt 2 (2) v 2 = (v 0 ) 2 - 2g (y - y 0 ) (3) v = ( ½) (v + v 0 ) (4) g = 9.8 m/s 2 Usually y 0 = 0 . Sometimes v 0 = 0
  • 32. Equations for Bodies in Free Fall Written taking “down” as + y ! v = v 0 + g t (1) y = y 0 + v 0 t + ( ½) gt 2 (2) v 2 = (v 0 ) 2 + 2g (y - y 0 ) (3) v = ( ½) (v + v 0 ) (4) g = 9.8 m/s 2 Usually y 0 = 0 . Sometimes v 0 = 0
  • 33. 2-7 Falling Objects Note: y is positive DOWNWARD ! v = at y = (½) at 2 a = g = 9.8 m/s 2 v 1 = (9.8)(1) = 9.8 m/s v 2 = (9.8)(2) = 19.6 m/s v 3 = (9.8)(3) = 29.4 m/s Dropped always means v 0 =0
  • 34. Examples 2-12 & 2-14 Before the ball is released upward, it’s under both g and a . As soon as it leaves the man’s hand, it’s only under g
  • 35. Summary of Chapter 2 Kinematics is the description of how objects move with respect to a defined reference frame. Displacement is the change in position of an object. Average speed is the distance traveled divided by the time it took; average velocity is the displacement divided by the time. Instantaneous velocity is the limit as the time becomes infinitesimally short.
  • 36. Summary of Chapter 2 Average acceleration is the change in velocity divided by the time. Instantaneous acceleration is the limit as the time interval becomes infinitesimally small. The equations of motion for constant acceleration are given in the text; there are four, each one of which requires a different set of quantities. Objects falling (or having been projected) near the surface of the Earth experience a gravitational acceleration of 9.80 m/s 2 .