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Entrepreneurship for
Computer Science
CS 15-390
Introduction and Course Overview
Lecture 1, January 7, 2018
Mohammad Hammoud
Today…
• Introduction:
• Definitions of startup, entrepreneurship, and entrepreneur
• Types of entrepreneurship
• Why startups usually fail?
• Course overview:
• Objectives, topics, and learning outcomes
• Announcements:
• Classes take place every Sunday and Tuesday from 4:30 to 5:50PM at room 1030
• All course material can be found at:
http://www.qatar.cmu.edu/~mhhammou/15390-s18/index.html
Outline
Introduction
Course Overview and
Administrivia

Why are you Interested in Entrepreneurship?
• You may have an idea that can change the world or improve an
existing process you are familiar with
• You may have a technological breakthrough and want to capitalize on
it (perhaps, by founding a startup)
• You may have a passion and want to learn about entrepreneurship
while looking for a good idea, technology, and/or a partner
Why are you Interested in Entrepreneurship?
In any of these cases, at this stage you may want simply to uncover the world of
startups and entrepreneurship. If so, let us get started!
What is a Startup?
• A startup is an organization designed to innovate a new product or
service under conditions of extreme uncertainty (“The Lean Startup”
by Eric Ries)
• An organization encompasses mission, vision, strategy, hiring,
accounting, finance, operations, etc.,
• In this context, however, it operates under too much uncertainty,
following leap-of-faith assumptions concerning its invention
• Innovation = Invention × commercialization
• This implies that having a product does not mean you have a business
The Single Condition for a Business
• The single necessary and sufficient condition for a business is a
paying customer
• The day someone pays you money for your product or service, you
have a business, and NOT the day before
• But, having a paying customer does not mean you have a sustainable
business!
• To have a sustainable business, you need enough customers paying
enough money within a reasonable amount of time
Entrepreneurship
SME IDE
Market
Invention
Jobs
External Capital
Growth
• Entrepreneurship is the process of creating a sustainable business
• There are two types of entrepreneurship
• Small and Medium Enterprise (SME)
• Innovation-Driven Enterprise (IDE)
SME IDE
Market Local and/or Regional Regional/Global
Invention
Jobs
External Capital
Growth
SME IDE
Market Local and/or Regional Regional/Global
Invention Not Necessary Necessary
Jobs
External Capital
Growth
SME IDE
Market Local and/or Regional Regional/Global
Invention Not Necessary Necessary
Jobs Non-tradable Tradable
External Capital
Growth
SME IDE
Market Local and/or Regional Regional/Global
Invention Not Necessary Necessary
Jobs Non-tradable Tradable
External Capital Typically No Yes
Growth
SME IDE
Market Local and/or Regional Regional/Global
Invention Not Necessary Necessary
Jobs Non-tradable Tradable
External Capital Typically No Yes
Growth Linear Exponential
SME and IDE Expected Revenue & Job Trends
Revenue
&
Jobs
Time
SME
Revenue
&
Jobs
Time
IDE
: Usually Not Risky : Much Riskier, but
More Ambitious (Go Big
or Go Home!)
“Burning Area”
SME and IDE Expected Revenue & Job Trends
Revenue
&
Jobs
Time
SME
Revenue
&
Jobs
Time
IDE
: Usually Not Risky : Much Riskier, but
More Ambitious (Go Big
or Go Home!)
“Burning Area”
The Focus of this
Course!
Entrepreneurship vs. Management
• IDE entrepreneurship is a special kind of management
• Entrepreneurship is cool, innovative, and exciting
• Management is dull, serious, and bland
• What is actually exciting is to see a startup succeed and change
the world
• This cannot happen without managing it rightly
• The road to excitement passes through the (boring)
management stuff!
• Why IDE entrepreneurship is a special kind of management?
Entrepreneurship vs. Management
• Why special?
• Traditional business thinking suggests:
• Perfecting a product, even if takes a great deal of time; hence, long cycle times
• Large teams and hierarchical organizations
• Failures are unacceptable
• Modern business (or entrepreneurial) thinking suggests:
• Building a minimum viable product (MVP); hence, short cycle times
• Focusing on what customers want, thus experimenting tremendously
• Failing as a prerequisite for success
• Small teams and flat organizations
Schools of Thought in Entrepreneurship
• Three major schools of thought:
1. “Just Do It”
• Most entrepreneurs are wary of implementing traditional management
practices, afraid that this will invite bureaucracy or stifle creativity
• They assume management is the problem, hence, chaos is the answer
• Unfortunately, this approach leads to chaos more often than it does to success
2. “Launch a Rocket Ship”
• Specify every single step to take in excruciating details (typically by tapping into
a proven set of techniques used for managing big companies)
• Specify the expected result of every single step taken– what happens if a tiny
error occurs? Can you adapt or pivot?
Schools of Thought in Entrepreneurship
• Three major schools of thought:
3. “Drive a Car”
• Set a (hypothetical) path to reach a destination (you are not sure whether
this path will lead to the destination)
• Experiment with and validate your path
• Persevere, adapt, or even pivot if needed
• If you are driving to work, do you give up if there is a detour in the
road or you made a wrong turn?
• No, you remain thoroughly focused on getting to your destination
The third school of though is the recommended one!
Who is an Entrepreneur?
• Anyone who creates a startup is an entrepreneur
• This implies that an entrepreneur should have a (strong) appetite of risk taking
• But an entrepreneur needs not create a startup; she/he can operate
inside “established” organizations
• This entrepreneur is typically referred to as “intrapreneur”
• In addition, an entrepreneur does not need to invent!
• E.g., Steve Jobs identified the computer mouse created by Xerox PARC and
commercialized it effectively through Apple
• E.g., Larry Page and Sergey Brin used AdWords (which was created by Overture
Services, Inc) on their search results pages
The Startup Realty
• The grim reality is that most startups fail
• There are five essential elements that lead to successful startups
IDEA
TEAM &
Execution
BUSINESS MODEL FUNDING TIMING
What Makes Startups Succeed?
10
Idea
9
Team
8
B M
6
Funding
10
Timing
8
Idea
9
Team
5
B M
4
Funding
9
Timing
8
Idea
10
Team
7
B M
7
Funding
10
Timing
Succeeded
Ranks over 10
[Based on a study by IdeaLab]
What Makes Startups Succeed?
8
Idea
5
Team
4
B M
6
Funding
6
Timing
4
Idea
5
Team
6
B M
10
Funding
4
Timing
4
Idea
5
Team
6
B M
10
Funding
4
Timing
Failed
[Based on a study by IdeaLab]
What Makes Startups Succeed?
[Based on a study by IdeaLab]
14%
24%
28%
32%
42%
Factors of
success
across
more than
200
companies
Time
Team &
Execution
Idea
Business
Model
Funding
What Makes Startups Succeed?
28%
32%
24%
14%
42%
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
Idea Team Bussiness
Model
Funding Timing
Factors In Success Across 200 Companies
[Based on a study by IdeaLab]
Outline
Introduction
Course Overview and
Administrivia 
Course Objectives
• Starting a new venture is a serious undertaking with a great deal of
risk and sacrifice
• The objective of this course is to increase your odds of succeeding in
starting, executing, and growing a company
• The course will provide you with a scientific and practical end-to-end
framework, which will help you either succeed quickly or fail faster (if
failure was inevitable for the path that you were on)
List of Topics
Considered: a reasonably critical and
comprehensive understanding
Thoughtful: fluent, flexible and efficient
understanding
Masterful: a powerful and illuminating
understanding
.1.
Vision, Strategy, Team, and Culture
.2.
Market Segmentation and Research
.3.
Build-Measure-Learn Feedback Loop
.4.
Business Models and Pricing Frameworks
.5.
Startup Valuation
.6.
Finance
.7.
Venture Deals
.8.
Accounting
.9.
Exit Policies
Learning Outcomes
• After finishing this course, you should be able to:
1. Form a complementary team and create an innovative culture
2. Conduct in-depth primary and secondary market research, select a
beachhead market, and calculate its Total Addressable Market (TAM) size
3. Identify leap-of-faith assumptions, namely the value and growth
hypotheses of a startup
4. Appreciate the build-measure-learn feedback loop as a scientific method to
spiral towards testing and verifying leap-of-faith assumptions
5. Design and develop a Minimum Viable Product (MVP) to enter the build
phase of the build-measure-learn feedback loop as quickly as possible
Learning Outcomes
• After finishing this course, you should be able to:
6. Test MVP with early adopters, collect feedback, and apply actionable
analytics to steer MVP towards a Viable Product (VP)
7. Apply split-test (or A/B) experiments to evaluate different variations of a
MVP or VP feature
8. Identify different engines of growth (e.g., viral and paid engines of growth)
to determine product-market fit and achieve a sustainable business
9. Differentiate between various types of pivots (e.g., zoom in, zoom out,
customer segment, and engine of growth pivots)
10. Design a business model, set a pricing framework, calculate the Lifetime
Value (LTV) of an acquired customer, and compute the Cost of Customer
Acquisition (COCA)
Learning Outcomes
• After finishing this course, you should be able to:
11. Value pre-revenue and post-revenue companies
12. Differentiate between different corporate metrics (e.g., price-to-earnings
ratio and return-on-assets), stock types, bonds, equity, and debt
13. Understand the venture capital financing process and raise money for a
startup the right way
14. Apply accrual accounting and interpret the three core financial statements,
namely, the balance sheet, income statement, and cash flow statement
15. Recognize different exit policies (e.g., Initial Public Offering)
Assessment Methods
• How learning will be measured?
Type # Weight
Projects 1 30%
Exams 2 35%
Problem Sets 6 20%
Quizzes 2 10%
In-class Participation and Attendance 40 5%
Target Audience, Prerequisites, and Textbooks
• Target audience: all CMU-Q students
• Prerequisites: Nothing, except being a CMU-Q student
• No specific textbook, but here are some references:
• “Disciplined Entrepreneurship” by Bill Aulet
• “The Lean Startup” by Eric Ries
• “Venture Deals” by Brad Feld and Jason Mendelson
• “How Google Works” by Eric Schmidt and Jonathan Rosenberg
• “Work Rules!: Insights from Inside Google That Will Transform How You Live
and Lead” by Laszlo Bock
Target Audience, Prerequisites, and Textbooks
• No specific textbook, but here are some references (Cont’d):
• “Crossing the Chasm” by Geoffrey A. Moore
• “Blue Ocean Strategy” by W. Chan Kim and Renée Mauborgne
• “Inbound Marketing” by Brian Halligan and Dharmesh Shah
• “Business Model Generation” by Alexander Osterwalder and Yves Pigneur
• “The 7 Habits of Highly Effective People: Powerful Lessons in Personal
Change” by Stephen R. Covey
Next Class
• Forming teams and generating ideas
• Performing market segmentation and research (Part I)

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Lecture1-Introduction-Jan7-2017.pptx

  • 1. Entrepreneurship for Computer Science CS 15-390 Introduction and Course Overview Lecture 1, January 7, 2018 Mohammad Hammoud
  • 2. Today… • Introduction: • Definitions of startup, entrepreneurship, and entrepreneur • Types of entrepreneurship • Why startups usually fail? • Course overview: • Objectives, topics, and learning outcomes • Announcements: • Classes take place every Sunday and Tuesday from 4:30 to 5:50PM at room 1030 • All course material can be found at: http://www.qatar.cmu.edu/~mhhammou/15390-s18/index.html
  • 4. Why are you Interested in Entrepreneurship? • You may have an idea that can change the world or improve an existing process you are familiar with • You may have a technological breakthrough and want to capitalize on it (perhaps, by founding a startup) • You may have a passion and want to learn about entrepreneurship while looking for a good idea, technology, and/or a partner
  • 5. Why are you Interested in Entrepreneurship? In any of these cases, at this stage you may want simply to uncover the world of startups and entrepreneurship. If so, let us get started!
  • 6. What is a Startup? • A startup is an organization designed to innovate a new product or service under conditions of extreme uncertainty (“The Lean Startup” by Eric Ries) • An organization encompasses mission, vision, strategy, hiring, accounting, finance, operations, etc., • In this context, however, it operates under too much uncertainty, following leap-of-faith assumptions concerning its invention • Innovation = Invention × commercialization • This implies that having a product does not mean you have a business
  • 7. The Single Condition for a Business • The single necessary and sufficient condition for a business is a paying customer • The day someone pays you money for your product or service, you have a business, and NOT the day before • But, having a paying customer does not mean you have a sustainable business! • To have a sustainable business, you need enough customers paying enough money within a reasonable amount of time
  • 8. Entrepreneurship SME IDE Market Invention Jobs External Capital Growth • Entrepreneurship is the process of creating a sustainable business • There are two types of entrepreneurship • Small and Medium Enterprise (SME) • Innovation-Driven Enterprise (IDE) SME IDE Market Local and/or Regional Regional/Global Invention Jobs External Capital Growth SME IDE Market Local and/or Regional Regional/Global Invention Not Necessary Necessary Jobs External Capital Growth SME IDE Market Local and/or Regional Regional/Global Invention Not Necessary Necessary Jobs Non-tradable Tradable External Capital Growth SME IDE Market Local and/or Regional Regional/Global Invention Not Necessary Necessary Jobs Non-tradable Tradable External Capital Typically No Yes Growth SME IDE Market Local and/or Regional Regional/Global Invention Not Necessary Necessary Jobs Non-tradable Tradable External Capital Typically No Yes Growth Linear Exponential
  • 9. SME and IDE Expected Revenue & Job Trends Revenue & Jobs Time SME Revenue & Jobs Time IDE : Usually Not Risky : Much Riskier, but More Ambitious (Go Big or Go Home!) “Burning Area”
  • 10. SME and IDE Expected Revenue & Job Trends Revenue & Jobs Time SME Revenue & Jobs Time IDE : Usually Not Risky : Much Riskier, but More Ambitious (Go Big or Go Home!) “Burning Area” The Focus of this Course!
  • 11. Entrepreneurship vs. Management • IDE entrepreneurship is a special kind of management • Entrepreneurship is cool, innovative, and exciting • Management is dull, serious, and bland • What is actually exciting is to see a startup succeed and change the world • This cannot happen without managing it rightly • The road to excitement passes through the (boring) management stuff! • Why IDE entrepreneurship is a special kind of management?
  • 12. Entrepreneurship vs. Management • Why special? • Traditional business thinking suggests: • Perfecting a product, even if takes a great deal of time; hence, long cycle times • Large teams and hierarchical organizations • Failures are unacceptable • Modern business (or entrepreneurial) thinking suggests: • Building a minimum viable product (MVP); hence, short cycle times • Focusing on what customers want, thus experimenting tremendously • Failing as a prerequisite for success • Small teams and flat organizations
  • 13. Schools of Thought in Entrepreneurship • Three major schools of thought: 1. “Just Do It” • Most entrepreneurs are wary of implementing traditional management practices, afraid that this will invite bureaucracy or stifle creativity • They assume management is the problem, hence, chaos is the answer • Unfortunately, this approach leads to chaos more often than it does to success 2. “Launch a Rocket Ship” • Specify every single step to take in excruciating details (typically by tapping into a proven set of techniques used for managing big companies) • Specify the expected result of every single step taken– what happens if a tiny error occurs? Can you adapt or pivot?
  • 14. Schools of Thought in Entrepreneurship • Three major schools of thought: 3. “Drive a Car” • Set a (hypothetical) path to reach a destination (you are not sure whether this path will lead to the destination) • Experiment with and validate your path • Persevere, adapt, or even pivot if needed • If you are driving to work, do you give up if there is a detour in the road or you made a wrong turn? • No, you remain thoroughly focused on getting to your destination The third school of though is the recommended one!
  • 15. Who is an Entrepreneur? • Anyone who creates a startup is an entrepreneur • This implies that an entrepreneur should have a (strong) appetite of risk taking • But an entrepreneur needs not create a startup; she/he can operate inside “established” organizations • This entrepreneur is typically referred to as “intrapreneur” • In addition, an entrepreneur does not need to invent! • E.g., Steve Jobs identified the computer mouse created by Xerox PARC and commercialized it effectively through Apple • E.g., Larry Page and Sergey Brin used AdWords (which was created by Overture Services, Inc) on their search results pages
  • 16. The Startup Realty • The grim reality is that most startups fail • There are five essential elements that lead to successful startups IDEA TEAM & Execution BUSINESS MODEL FUNDING TIMING
  • 17. What Makes Startups Succeed? 10 Idea 9 Team 8 B M 6 Funding 10 Timing 8 Idea 9 Team 5 B M 4 Funding 9 Timing 8 Idea 10 Team 7 B M 7 Funding 10 Timing Succeeded Ranks over 10 [Based on a study by IdeaLab]
  • 18. What Makes Startups Succeed? 8 Idea 5 Team 4 B M 6 Funding 6 Timing 4 Idea 5 Team 6 B M 10 Funding 4 Timing 4 Idea 5 Team 6 B M 10 Funding 4 Timing Failed [Based on a study by IdeaLab]
  • 19. What Makes Startups Succeed? [Based on a study by IdeaLab] 14% 24% 28% 32% 42% Factors of success across more than 200 companies Time Team & Execution Idea Business Model Funding
  • 20. What Makes Startups Succeed? 28% 32% 24% 14% 42% 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% Idea Team Bussiness Model Funding Timing Factors In Success Across 200 Companies [Based on a study by IdeaLab]
  • 22. Course Objectives • Starting a new venture is a serious undertaking with a great deal of risk and sacrifice • The objective of this course is to increase your odds of succeeding in starting, executing, and growing a company • The course will provide you with a scientific and practical end-to-end framework, which will help you either succeed quickly or fail faster (if failure was inevitable for the path that you were on)
  • 23. List of Topics Considered: a reasonably critical and comprehensive understanding Thoughtful: fluent, flexible and efficient understanding Masterful: a powerful and illuminating understanding .1. Vision, Strategy, Team, and Culture .2. Market Segmentation and Research .3. Build-Measure-Learn Feedback Loop .4. Business Models and Pricing Frameworks .5. Startup Valuation .6. Finance .7. Venture Deals .8. Accounting .9. Exit Policies
  • 24. Learning Outcomes • After finishing this course, you should be able to: 1. Form a complementary team and create an innovative culture 2. Conduct in-depth primary and secondary market research, select a beachhead market, and calculate its Total Addressable Market (TAM) size 3. Identify leap-of-faith assumptions, namely the value and growth hypotheses of a startup 4. Appreciate the build-measure-learn feedback loop as a scientific method to spiral towards testing and verifying leap-of-faith assumptions 5. Design and develop a Minimum Viable Product (MVP) to enter the build phase of the build-measure-learn feedback loop as quickly as possible
  • 25. Learning Outcomes • After finishing this course, you should be able to: 6. Test MVP with early adopters, collect feedback, and apply actionable analytics to steer MVP towards a Viable Product (VP) 7. Apply split-test (or A/B) experiments to evaluate different variations of a MVP or VP feature 8. Identify different engines of growth (e.g., viral and paid engines of growth) to determine product-market fit and achieve a sustainable business 9. Differentiate between various types of pivots (e.g., zoom in, zoom out, customer segment, and engine of growth pivots) 10. Design a business model, set a pricing framework, calculate the Lifetime Value (LTV) of an acquired customer, and compute the Cost of Customer Acquisition (COCA)
  • 26. Learning Outcomes • After finishing this course, you should be able to: 11. Value pre-revenue and post-revenue companies 12. Differentiate between different corporate metrics (e.g., price-to-earnings ratio and return-on-assets), stock types, bonds, equity, and debt 13. Understand the venture capital financing process and raise money for a startup the right way 14. Apply accrual accounting and interpret the three core financial statements, namely, the balance sheet, income statement, and cash flow statement 15. Recognize different exit policies (e.g., Initial Public Offering)
  • 27. Assessment Methods • How learning will be measured? Type # Weight Projects 1 30% Exams 2 35% Problem Sets 6 20% Quizzes 2 10% In-class Participation and Attendance 40 5%
  • 28. Target Audience, Prerequisites, and Textbooks • Target audience: all CMU-Q students • Prerequisites: Nothing, except being a CMU-Q student • No specific textbook, but here are some references: • “Disciplined Entrepreneurship” by Bill Aulet • “The Lean Startup” by Eric Ries • “Venture Deals” by Brad Feld and Jason Mendelson • “How Google Works” by Eric Schmidt and Jonathan Rosenberg • “Work Rules!: Insights from Inside Google That Will Transform How You Live and Lead” by Laszlo Bock
  • 29. Target Audience, Prerequisites, and Textbooks • No specific textbook, but here are some references (Cont’d): • “Crossing the Chasm” by Geoffrey A. Moore • “Blue Ocean Strategy” by W. Chan Kim and Renée Mauborgne • “Inbound Marketing” by Brian Halligan and Dharmesh Shah • “Business Model Generation” by Alexander Osterwalder and Yves Pigneur • “The 7 Habits of Highly Effective People: Powerful Lessons in Personal Change” by Stephen R. Covey
  • 30. Next Class • Forming teams and generating ideas • Performing market segmentation and research (Part I)