This document provides a tutorial on using emissive materials in V-Ray for SketchUp renderings. It begins by explaining what emissive materials are and how to access the emissive layer in V-Ray materials. Examples are shown of using different intensity levels of emissive materials. The document also demonstrates how to reduce blotchiness by increasing subdivision levels. Combining emissive lighting with image-based lighting using an HDRI is also covered. Additional examples show using bitmaps for emissive lighting effects like on a TV screen or for a fire material. Creating a transparency map in Photoshop is described to remove black areas from an emissive material image.