M-ERSE:
The New Immersive
Medium For
Global Connectivity.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
1440 Printing Press
1891 Motion Pictures
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
1899 Radio
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
1907 Television
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
1973 Internet
2003 Social Networking
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
2013 M-ERSE
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
The New Immersive
Medium Built On The
Platform Of The Internet
“M-ERSE Is Being There.”
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
The Opportunity Is
Defendable/Protected.
• INOE/M-ERSE has two US patents.
– #7,447,380
– #7,631,261
• Minimally four international patents will be
filed and expected to be awarded.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
It Has Been Tested.
• Developed an engineering demo to prove
viability.
• Passed the technical scrutiny of IBM Watson
Labs
• Passed the technical scrutiny of IBM Hursley
Labs.
• Passed the technical scrutiny of UMASS
Computer Vision Lab.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
The Technology.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
What It Is.
• The only means to be teleported and
immersed in a remote destination in REAL
TIME on the Internet.
• User directed/controlled.
• 4D.
• Real Time/Real Place.
• Recordable then re-playable from different
points of view.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
M-ERSE Can...
• Permit two friends (or more) to meet in
an M-ERSE environment and chat as
they remotely moved through the real
time or recorded environment.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
M-ERSE Can...
• Provide translation on the fly.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
M-ERSE Can...
• Provide ambient sound.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
The Opportunity.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Market Size
• Internet – 2.1 billion users.
• Internet users demand new compelling
experience.
• Advertisers desperate for new ways to interact
with customers.
• Retailing online is skyrocketing.
• Digital devices growing at furious pace.
• Video – 70% of global online consumers watch
online video plus growth of time-shifted
content. New TV sets are Internet capable.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Market Trends
• Video is being added to social media as
enhancement to original platform.
• In 2011, 68.2% of US Internet users, or 158.1
million people, are watching video content
online each month.
• By 2015, that figure will increase to 76% of
Internet users, or 195.5 million people.
• In the same period, online video advertising
spending will surge from $1.97 billion to $5.71
billion.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Exploiting the Social Network
Phenomenon.
• As stated earlier M-ERSE allows two or more
persons to visit a remote site together at the
same time.
• M-ERSE delivers a more intimate and
immersive social experience than Facebook et
al.
• The driver of this social network phenomenon
is Generation Y (13-26) which represents over
70MM US Internet users with over $200B
purchasing power.
• Gen Y represents more than half the world
population.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Utilization.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
How Rich Is This
New Medium?
• 3D.
• 4D because its immersive.
• HD.
• Real Time.
• Real Place.
• Many people at one time.
• Two or more people can enter remote
environment together.
• Sound coordinates with users movement
through the environment.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Content Is King.
• Advertising
• Entertainment
• Retailing
• Education
• Sports
• Healthcare
• B-2-B
• Training
• Concerts
• Travel/Leisure
• Surveillance
• Games
• Portals
• Production
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Implementation.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
The Steps.
• Hire Initial Development Engineers and
Administrative.
• Initiate IP Procurement – Four International
Patents.
• Build Out Working Platform.
• Build Content Consortium.
• Generate Sector/Application Licensees.
• Transition from Pure Development
Organization to Licensing Management with
Technology Updating Capability.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Monetization.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Revenue Streams.
• 4D Video Advertising Production
• % Click-Through Retail Sales
• Pay-Per-View
• Pay-Per-Rerun
• Advertising Click-Through
• 4D Content Production
• Licensing or Sale of Completed Content
Apps
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
A $10 Million Investment
Is Being Raised.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Golf Training.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Track and Field.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Insurance Claims.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Development Horizon
Engineering
Demo
Alpha
Phase
Beta
Phase
Production
Product
Completed
& Proven
Patents Awarded
Generic &
Modular
Cage
Modular Cage Vertical
Application
$450K
Currently
Spent
$4.6MM $1.7MM $3.3MM
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
Sales Generation Milestones
Commence Alpha Phase – Core
Technology Platform
Initiate Business Development – Seek First Application
Receive Advances – First Order And/Or Sponsorship/Advertising
Commence Beta Phase – Application Platform
Real Time
Large
Saleable
System
Engineering Demo
Completed And
Proven …Patents
Awarded
Real Time
Small
Saleable
System
Real Time
Demo
Improved
Engineering
Performance
Evaluate Spinoff Innovations That Merit Development --
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
Month
1
Month
3
Month
10
Month
6
Month
15
Month
18
Month
22
Deliver Salable Product In 18 Months
Commence Development – Fund Internally/Externally
“M-ERSE Is Being There.”
Licensee/Order/Sponsorship/Advertising Commitment
Financial Projections
($millions – based on initial mfg/service model)
Year -1 Year - 2 Year - 3
1st
6 Months
2nd
6 Months
3rd
6 Months
4th
6 Months
5th
6 Months
6th
6 Months
Capital $10,000,000 $0 $0 $0 $0 $0
Revenues $0 $0 $0 $25,500,000 $37,500,000 $51,250,000
Cost of Goods $0 $0 $0 $19,592,000 $29,388,000 $39,184,000
Expenses $3,695,676 $927,044 $774,521 $915,626 $1,662,889 $1,655,014
Cash on Hand $6,304,324 $5,377,280 $4,636,607 $9,628,981 $16,078,092 $26,489,078
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”
INOE:
The Giant Next
Step In
Media.
Copyright © 2011 INOE Technologies LLC All Rights Reserved.
“M-ERSE Is Being There.”

More Related Content

PPTX
Distance communication and AAC
PPTX
technology quiz
PPT
Epsy 408 technology review
PDF
Prediction suretogowrong
PPTX
iTunes' Strategic Innovation
PDF
The Intersection of Ideas in Open Source and Open Standards
PPTX
Apple inc
PPTX
Phone blocks'phones of nxt Gen
Distance communication and AAC
technology quiz
Epsy 408 technology review
Prediction suretogowrong
iTunes' Strategic Innovation
The Intersection of Ideas in Open Source and Open Standards
Apple inc
Phone blocks'phones of nxt Gen

What's hot (19)

PDF
Trifork iBeacon Demo Lunch Talk
PPTX
PhoneBloks
PPTX
Apple, product mix
PPTX
Ba 361 apple presentation
PDF
Newmedi444j
PPTX
Phonebloks - a phone worth keeping,project ara
PPT
Browsers in a Cloud-Powered World: Geeknet Virtual Trade Show - John Blossom
PPT
Android vs iOS
PPTX
Project ARA
PPTX
Technology
PPTX
Phonebloks- A phone worth keeping
PDF
The Second Web
PPTX
Presentation 204 lisa bruening aac in times of change
PDF
CelXt node presentation v3 pdf
PPTX
Project Ara (Phonebloks)
PDF
Designing for Trust - Creating Certainty Through UX and Content
PPTX
PDF
Innovating in a Service-Driven Economy & The Service Innovation Triangle
DOCX
Trifork iBeacon Demo Lunch Talk
PhoneBloks
Apple, product mix
Ba 361 apple presentation
Newmedi444j
Phonebloks - a phone worth keeping,project ara
Browsers in a Cloud-Powered World: Geeknet Virtual Trade Show - John Blossom
Android vs iOS
Project ARA
Technology
Phonebloks- A phone worth keeping
The Second Web
Presentation 204 lisa bruening aac in times of change
CelXt node presentation v3 pdf
Project Ara (Phonebloks)
Designing for Trust - Creating Certainty Through UX and Content
Innovating in a Service-Driven Economy & The Service Innovation Triangle
Ad

Viewers also liked (8)

PPTX
Tutorial compras por internet (1)
DOCX
5 tipos de categoria
PPTX
Diogo.bd
DOC
820152705366 (1)
PDF
Dissertation report
PPTX
Basics of Stock Market Finance and General Operation of Commodity Market.
PPTX
Evolución de los avances tecnológicos
Tutorial compras por internet (1)
5 tipos de categoria
Diogo.bd
820152705366 (1)
Dissertation report
Basics of Stock Market Finance and General Operation of Commodity Market.
Evolución de los avances tecnológicos
Ad

Similar to M erse presentation - ver. 1.1 - with notes (20)

PDF
NeoKeys - how it works on - and why it is critical to - touchscreen devices -...
PDF
mobile ecosystem and mobile 2.0
PDF
thursday's slides
PDF
Social Radar 3.0 Deck
PPT
AMP Presentation For Destinations
PPTX
Recruiting 2.0 Avanade
PPT
1 Inteli Wise Presentation 3camp
PPTX
Intersect
PPT
Vmobile Presentation
PDF
Managing content in_a_mobile_world
PPTX
kurikulum broadband media
PPTX
Dissecting Apple: How Apple Became One of the Most Successful Companies In Th...
PPTX
David Evans - EmMeCon Seattle 2013
PPT
Multimedia Systems Overview Ch#1-2-3-4.ppt
PDF
What is the PiQ music app 11.16.2011
PDF
Anemoi Solution Presentation.pdf
PPTX
Communic asia 2011 media consumer survey
PDF
AppsFuel, il nuovo marketplace per mobile web app e mobile site!
PPT
Ch1 - What is Multimedia.ppt
PDF
ch1-what-is-multimedia types of multimedia.pdf
NeoKeys - how it works on - and why it is critical to - touchscreen devices -...
mobile ecosystem and mobile 2.0
thursday's slides
Social Radar 3.0 Deck
AMP Presentation For Destinations
Recruiting 2.0 Avanade
1 Inteli Wise Presentation 3camp
Intersect
Vmobile Presentation
Managing content in_a_mobile_world
kurikulum broadband media
Dissecting Apple: How Apple Became One of the Most Successful Companies In Th...
David Evans - EmMeCon Seattle 2013
Multimedia Systems Overview Ch#1-2-3-4.ppt
What is the PiQ music app 11.16.2011
Anemoi Solution Presentation.pdf
Communic asia 2011 media consumer survey
AppsFuel, il nuovo marketplace per mobile web app e mobile site!
Ch1 - What is Multimedia.ppt
ch1-what-is-multimedia types of multimedia.pdf

Recently uploaded (20)

PPTX
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
PDF
Unlock new opportunities with location data.pdf
PPTX
observCloud-Native Containerability and monitoring.pptx
PDF
Assigned Numbers - 2025 - Bluetooth® Document
PPTX
Modernising the Digital Integration Hub
PDF
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
PDF
August Patch Tuesday
PDF
1 - Historical Antecedents, Social Consideration.pdf
PDF
A contest of sentiment analysis: k-nearest neighbor versus neural network
PDF
Five Habits of High-Impact Board Members
PDF
Enhancing emotion recognition model for a student engagement use case through...
PPTX
The various Industrial Revolutions .pptx
PPTX
Web Crawler for Trend Tracking Gen Z Insights.pptx
PDF
WOOl fibre morphology and structure.pdf for textiles
PDF
A review of recent deep learning applications in wood surface defect identifi...
PDF
Taming the Chaos: How to Turn Unstructured Data into Decisions
PDF
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
PDF
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
PDF
Getting Started with Data Integration: FME Form 101
PDF
TrustArc Webinar - Click, Consent, Trust: Winning the Privacy Game
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
Unlock new opportunities with location data.pdf
observCloud-Native Containerability and monitoring.pptx
Assigned Numbers - 2025 - Bluetooth® Document
Modernising the Digital Integration Hub
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
August Patch Tuesday
1 - Historical Antecedents, Social Consideration.pdf
A contest of sentiment analysis: k-nearest neighbor versus neural network
Five Habits of High-Impact Board Members
Enhancing emotion recognition model for a student engagement use case through...
The various Industrial Revolutions .pptx
Web Crawler for Trend Tracking Gen Z Insights.pptx
WOOl fibre morphology and structure.pdf for textiles
A review of recent deep learning applications in wood surface defect identifi...
Taming the Chaos: How to Turn Unstructured Data into Decisions
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
How ambidextrous entrepreneurial leaders react to the artificial intelligence...
Getting Started with Data Integration: FME Form 101
TrustArc Webinar - Click, Consent, Trust: Winning the Privacy Game

M erse presentation - ver. 1.1 - with notes

  • 1. M-ERSE: The New Immersive Medium For Global Connectivity. Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 2. Copyright © 2011 INOE Technologies LLC All Rights Reserved. 1440 Printing Press
  • 3. 1891 Motion Pictures Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 4. 1899 Radio Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 5. 1907 Television Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 6. Copyright © 2011 INOE Technologies LLC All Rights Reserved. 1973 Internet
  • 7. 2003 Social Networking Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 8. 2013 M-ERSE Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 9. The New Immersive Medium Built On The Platform Of The Internet “M-ERSE Is Being There.” Copyright © 2011 INOE Technologies LLC All Rights Reserved.
  • 10. The Opportunity Is Defendable/Protected. • INOE/M-ERSE has two US patents. – #7,447,380 – #7,631,261 • Minimally four international patents will be filed and expected to be awarded. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 11. It Has Been Tested. • Developed an engineering demo to prove viability. • Passed the technical scrutiny of IBM Watson Labs • Passed the technical scrutiny of IBM Hursley Labs. • Passed the technical scrutiny of UMASS Computer Vision Lab. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 12. The Technology. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 13. What It Is. • The only means to be teleported and immersed in a remote destination in REAL TIME on the Internet. • User directed/controlled. • 4D. • Real Time/Real Place. • Recordable then re-playable from different points of view. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 14. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 15. M-ERSE Can... • Permit two friends (or more) to meet in an M-ERSE environment and chat as they remotely moved through the real time or recorded environment. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 16. M-ERSE Can... • Provide translation on the fly. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 17. M-ERSE Can... • Provide ambient sound. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 18. The Opportunity. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 19. Market Size • Internet – 2.1 billion users. • Internet users demand new compelling experience. • Advertisers desperate for new ways to interact with customers. • Retailing online is skyrocketing. • Digital devices growing at furious pace. • Video – 70% of global online consumers watch online video plus growth of time-shifted content. New TV sets are Internet capable. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 20. Market Trends • Video is being added to social media as enhancement to original platform. • In 2011, 68.2% of US Internet users, or 158.1 million people, are watching video content online each month. • By 2015, that figure will increase to 76% of Internet users, or 195.5 million people. • In the same period, online video advertising spending will surge from $1.97 billion to $5.71 billion. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 21. Exploiting the Social Network Phenomenon. • As stated earlier M-ERSE allows two or more persons to visit a remote site together at the same time. • M-ERSE delivers a more intimate and immersive social experience than Facebook et al. • The driver of this social network phenomenon is Generation Y (13-26) which represents over 70MM US Internet users with over $200B purchasing power. • Gen Y represents more than half the world population. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 22. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 23. Utilization. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 24. How Rich Is This New Medium? • 3D. • 4D because its immersive. • HD. • Real Time. • Real Place. • Many people at one time. • Two or more people can enter remote environment together. • Sound coordinates with users movement through the environment. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 25. Content Is King. • Advertising • Entertainment • Retailing • Education • Sports • Healthcare • B-2-B • Training • Concerts • Travel/Leisure • Surveillance • Games • Portals • Production Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 26. Implementation. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 27. The Steps. • Hire Initial Development Engineers and Administrative. • Initiate IP Procurement – Four International Patents. • Build Out Working Platform. • Build Content Consortium. • Generate Sector/Application Licensees. • Transition from Pure Development Organization to Licensing Management with Technology Updating Capability. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 28. Monetization. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 29. Revenue Streams. • 4D Video Advertising Production • % Click-Through Retail Sales • Pay-Per-View • Pay-Per-Rerun • Advertising Click-Through • 4D Content Production • Licensing or Sale of Completed Content Apps Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 30. A $10 Million Investment Is Being Raised. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 31. Golf Training. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 32. Track and Field. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 33. Insurance Claims. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 34. Development Horizon Engineering Demo Alpha Phase Beta Phase Production Product Completed & Proven Patents Awarded Generic & Modular Cage Modular Cage Vertical Application $450K Currently Spent $4.6MM $1.7MM $3.3MM Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 35. Sales Generation Milestones Commence Alpha Phase – Core Technology Platform Initiate Business Development – Seek First Application Receive Advances – First Order And/Or Sponsorship/Advertising Commence Beta Phase – Application Platform Real Time Large Saleable System Engineering Demo Completed And Proven …Patents Awarded Real Time Small Saleable System Real Time Demo Improved Engineering Performance Evaluate Spinoff Innovations That Merit Development -- Copyright © 2011 INOE Technologies LLC All Rights Reserved. Month 1 Month 3 Month 10 Month 6 Month 15 Month 18 Month 22 Deliver Salable Product In 18 Months Commence Development – Fund Internally/Externally “M-ERSE Is Being There.” Licensee/Order/Sponsorship/Advertising Commitment
  • 36. Financial Projections ($millions – based on initial mfg/service model) Year -1 Year - 2 Year - 3 1st 6 Months 2nd 6 Months 3rd 6 Months 4th 6 Months 5th 6 Months 6th 6 Months Capital $10,000,000 $0 $0 $0 $0 $0 Revenues $0 $0 $0 $25,500,000 $37,500,000 $51,250,000 Cost of Goods $0 $0 $0 $19,592,000 $29,388,000 $39,184,000 Expenses $3,695,676 $927,044 $774,521 $915,626 $1,662,889 $1,655,014 Cash on Hand $6,304,324 $5,377,280 $4,636,607 $9,628,981 $16,078,092 $26,489,078 Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”
  • 37. INOE: The Giant Next Step In Media. Copyright © 2011 INOE Technologies LLC All Rights Reserved. “M-ERSE Is Being There.”

Editor's Notes

  • #2: NOTE: Show this slide until ready to deliver presentation.
  • #3: PRESENTER: There have been a number of key inventions that have changed the way we see and hear and act and live. These inventions now comprise what we call media. Following are the milestones: The Printing Press and movable type courtesy of Mr. Guttenberg in 1440…
  • #4: PRESENTER: Motion pictures, or film…
  • #5: PRESENTER: Followed in 1899: The Radio.
  • #6: PRESENTER: Then TV had many fathers -- and early prototypes were around in the 1880’s.
  • #7: PRESENTER: In 1973 The Internet -- Its underpinnings date back to 1965.
  • #8: PRESENTER: 2003 Social Networking, started by MySpace.com, was the first iteration of this modern phenomenon.
  • #9: PRESENTER: And anticipated to arrive in 2013 is M-ERSE. Its impact on society is expected to reach beyond that of any of the foregoing media events.
  • #10: PRESENTER: M-ERSE is built on the platform of the Internet. It will be the first medium in which the user is totally immersed -- the first medium wherein the user can view content from his own selected point of view.
  • #11: PRESENTER: Two patents defend and protect the technology against U.S. competitors. Many more patents will be thrown off as M-ERSE is built out. Worldwide patents would be applied for with funding.
  • #12: PRESENTER: Initial concept was screened and verified by Eigensoft (consultants to US Oak Ridge Laboratories) to determine feasibility. Engineering demo was created to successfully prove viability. Demo passed the scrutiny of IBM’s Watson and Hursley Labs, UMASS Computer Vision Laboratory, Microsoft consultants, Chief Scientist US Dept. of Defense and the TSA. Because of the potential in the fast moving world of technology of any outside organization (IBM, Panavision, Cisco, etc.) being surpassed technologically INOE management has made the decision to keep its options open regarding hardware infrastructure collaborations and will constantly pick and choose the best components available.
  • #13: PRESENTER: Lets talk about the technology itself.
  • #14: PRESENTER: Essentially, M-ERSE Technology allows the user to place himself within whatever content is being presented. In the case of a basketball game, the viewer could position his point of view on the basket, or the free throw line or under the basket and watch the action from there. M-ERSE above all else is an interactive experience – not a passive activity. In the case of surgical demonstration M-ERSE can deliver infinite points of view. Or, in the case of a supermarket M-ERSE can deliver an in-store shopping experience remotely with the viewer pushing their cart through the store and filling it as if they were actually there. Or, the viewer can test drive a car remotely or ride along with the test driver.
  • #15: PRESENTER: Here is a 2D simulation of what will be a 4D presentation. NOTE: This slide has a 62 second video loop that requires a left-click to activate the video. At the end of the video loop (“TSE…As Close As You Can Get To Being There.”) presenter must right-click mouse and click “Next” and continue manual operation for the duration of the presentation.
  • #16: PRESENTER: Two or more people can, for instance, sit side by side in a theatre or a boxing match, watching the event from whatever viewpoint they have agreed upon.
  • #17: PRESENTER: M-ERSE will have a battery of simultaneous translators connecting with individuals or regions in the M-ERSE world, so that an English-speaking person appreciating M-ERSE Paris could listen to much of what is being said in an English version.
  • #18: PRESENTER: Sound will be a critical component to the realistic experience of M-ERSE . Working with a company with advanced laboratories and business interests (such as Dolby) M-ERSE would create “soundpoints” which are analogous to viewpoints. That is, a noise emanating from a source that is close will be louder than one which is farther away. Once all this is done, then every sound in the environment and any sound that M-ERSE wants to introduce into the environment (even if it is not physically there) can be part of the M-ERSE experience, including radio broadcasts.
  • #19: PRESENTER: Now that you know what M-ERSE can do lets take a look at the business opportunity it offers first by market size…
  • #20: PRESENTER: Internet – 2.1 billion users. Internet users demand new compelling experience. Advertisers desperate for new ways to interact with customers. Retailing online is skyrocketing. US online retail sales will reach $247.8 billion by 2014. It will keep growing at a 10 percent compound annual growth rate through 2014, up from $155 billion in 2009. Last year, online retail sales were up 11 percent, compared to 2.5 percent for all retail sales. Digital devices growing at furious pace. Video – 70% of global online consumers watch online video plus growth of time-shifted content. New TV sets are Internet capable. (Forrester Research). M-ERSE’s goal is to displace a significant portion of the current online video media. Now, lets look at the market trends that will drive M-ERSE’s success.
  • #21: PRESENTER: Video is being added to social media as enhancement to original platform. In 2011, 68.2% of US Internet users, or 158.1 million people, are watching video content online each month. By 2015, that figure will increase to 76% of Internet users, or 195.5 million people. In the same period, online video advertising spending will surge from $1.97 billion to $5.71 billion. The inexorable trend is toward convergence of TV and the Internet. As this trend grows, so does INOE usage and its revenue streams. The projected surge in online video advertising spending to $5.71B in 2015 will carry with it a video commercial production expenditure of 10% totaling $571MM. This will provide a significant income stream for INOE as embedded videos in M-ERSE environments will want to be presented in its 4D format instead of the current 2D format. Now, lets review the impact of the social media phenomenon on the world populace and how M-ERSE exploits these trends.
  • #22: PRESENTER: Social networks allow Generation Yers to support many more and much deeper passive friendships than previous generations. They value social relationships and love to work, shop and date collaboratively a lot more than previous youth generations. Global social network users total 1 billion and there are 17 social networks. Facebook is the largest by far with more than 800 million users (which Facebook measures as users that have logged in during the past 30 days). That means Facebook has added about 50 million users since July 2011. Facebook achieved 1 trillion page views in July 2011 . The other 16 social networks account for just under 200 million users. Vkontakte is a strong social network in Russian and Ukrane and some instances out performs Facebook. Qzone IChina) and Orkut (Brazil and India) are network sites to take into account. 61 percent of U.S. consumers now maintain a social networking site. 600 million people use social networks daily. 347 million or 73% of European Internet users use social networks. Western Europe lags behind North, Eastern and Southern Europe in social network penetration. Emerging markets India and Brazil show highest awareness and penetration of social networks. The social nature of M-ERSE is vast… Now lets take a look a number of the business sectors M-ERSE can impact…
  • #23: PRESENTER: This chart was conceived at the request of IBM for the purpose of defining the lowest hanging fruit and giving each segment/application an order of magnitude based on available secondary research. The upper right-hand quadrant being the easiest and most profitable to execute. It is broken down into 10 broad business sectors (see Section 4 for a full-size chart).
  • #24: PRESENTER: There will be content channels available to the consumer. There will be production channels available to the content/commercial providers.
  • #25: PRESENTER: Its delivered in 3D which becomes 4D because each individual viewer is immersed in the 3D environment. Its high definition. Its real time. It’s a real place. Many people can visit at one time and move independently throughout the environment. Two or more people can move through the environment together. Sound coordinates with the users movement through the environment. INOE brings all of this to the following categories.
  • #26: PRESENTER: All content presented on the M-ERSE platform will have no equal. INOE management will use all of its long standing resources (talent representation, media, corporation, sports federations, etc.) to procure the very best events for its initial deployment.
  • #27: PRESENTER: Now, lets take a look at how M-ERSE will be implemented with the goal of maximizing this opportunity.
  • #28: PRESENTER: First, is the need to hire initial development engineers and administrative personnel to complement those of INOE’s initial engineering development team (six PhDs in all) who are in a position to join INOE to build the core platform. Second, at the same time INOE’s chief engineer and patent counsel will commence fine tuning and filing the Intellectual property opportunities that have already been identified. Third, concurrent with the aforementioned will be the building out of a working core platform. Fourth, management will commence deeper discussions with potential participants (Carnegie Hall, UK National Health System, Sports Federations) to form a content consortium capable of delivering the world’s best content via INOE in all business sectors. Fifth, while the working core platform is being built management, through it many contacts, will begin to generate sector/application licensees/sales. Sixth, once the core platform has been built INOE will transition form a pure development organization to licensing management with technology updating capability.
  • #29: PRESENTER: How will INOE make money? A lot of ways!
  • #30: PRESENTER: As mentioned earlier the projected video commercial production expenditure by 2015 is expected to reach $571MM. INOE anticipates getting a big portion of this expenditure. Live INOE street/mall environments will have immersed viewers worldwide wanting to enter retail stores. And retail stores will have their standalone INOE powered web site. Every time an INOE viewer enters a store INOE will get paid a promotion stipend and every time that viewer purchases an item INOE will get a percent of that sale. Pay-Per-View will be a big money maker because the viewer now gets to see the content from their individual points of view as shown in the earlier boxer video of this presentation. In 2009, 16 pay-per-view events (11 Ultimate Fighting Championship [4,885,000 buys] +5 Boxing matches [4,975,000 buys) brought in roughly 10,000,000 buys. Assuming an average buy price of $45, these 16 events ( and there were many others staged in other forms of martial combat) brought in approximately $500MM dollars. Pay-Per-Rerun will likewise be a big revenue generator. In the case of boxing the viewer now has the benefit of seeing the event over and over from the stored event in a data farm all from new view points. Each time, and INOE management thinks there will be many, INOE will receive a percentage of the pay-per-rerun . Ads that are imbedded in an INOE environment will also provide a large revenue stream when viewers click on them and are redirected to the advertisers’ web site presumably presented in INOE 4D. 4D content production will spin off substantial production fees. Last but not least will be the licensing or sale of completed content apps. No matter how you cut it the opportunity is enormous.
  • #31: PRESENTER: Funds will be spent over a 36 month period to deliver a working platform of the core technology and a specific sale application (modular cage for sports which also has applicability to music, insurance, healthcare, etc.) for the purpose of simplicity and cost saving.
  • #32: PRESENTER: Here is an illustration showing how a portable modular cage could be used for golf training. In actual use the cage walls would be a metal grid (20’ X 20’ X 20’) on wheels with cameras affixed to the inside walls and ceiling as required. The cameras would be covered by an appropriate backdrop, in this case a fairway scene. The cage could be moved from the tee, to the fairway to the green.
  • #33: PRESENTER: Here is an illustration showing how the same golf training portable modular cage could be used track and field. Or the same cage could be used for basketball, baseball, tennis, boxing, wrestling, etc.
  • #34: PRESENTER: Because it is portable the cage could driven to a car accident where the cage would incase the vehicle (or a car could be driven to the cage) as shown here where it can be remotely evaluated by the insurance company ending fraudulent claims.
  • #35: PRESENTER: Since M-ERSE’s inception in 2001 over $450K has been spent towards patents, travel, engineering demo, etc., with the founders receiving no remuneration for their day-to-day activities in building the business. Current patents were awarded in 2008. Now lets look at the major milestones.
  • #36: PRESENTER: This chart shows the start/completion of the major milestones. There are also sub-milestones in each of them, albeit not shown here. Please note, once again in Month 1, that INOE has already completed an engineering demo and two patents have been awarded, justifying the initiation on Month 1 the building of the core platform with its completion scheduled for the end of the 18 th month following the assembly of the required engineering personnel. The next major milestone, an aggressive business development initiative, will commence at the beginning of the 13 th month with the objective of realizing M-ERSE’s first revenues by the 19 th through the 24 th month. It is expected that during the core platform build out that many new and potentially lucrative innovations will evolve and merit development. Should that be the case then management will commence with their development using reserve funds from the $10MM initial investment if sufficient funds exist. If not, then it would seek a second round of funding for this purpose rather than abandon the innovations. This activity would commence at start of the 25 th month. Finally, with the completion of the core platform being realized M-ERSE will commence giving consumers/commercial customers exposure to a real-time demo for the beta phase.
  • #37: PRESENTER: The figures in this chart are based on M-ERSE first beginning as a traditional manufacturing/process company selling apps to a singular business sector with a modular product (for example sports training, music education, healthcare training, fraudulent insurance claims to name just a few), first to build a brand (product) success to increase global licensing potential at a later date. M-ERSE has been approached by six IP acquisition firms attempting to buy its patents; thus, prompting management to make the decision to build brand first, then license. Moreover, using the modular cage platform as an initial deployment product greatly reduces investor risk and need for additional funding to build a fully equipped sound stage until fully proven. A fully equipped sound stage 60’ x 40’ x 20’ will acquire the equivalent of 6 modular cages. It should be noted that the higher expenses stated in Year-1 – 1 st 6 Months reflects a $2.5MM one-time expenditure for computers, processors, cameras, routers, etc. that early on were being supplied as in-kind mostly from IBM prior to management’s decision not to lock the company into a vendor of choice relationship due to the vulnerability of these products being surpassed by a competitor. This chart also illustrates what can be realized on a maximum investment of $10MM, and what in fact could cost less, in a best case, just $6.3MM. Either way, it provides investors with a significant return on investment and breakeven by the 25 th month. As applications expand beyond the modular cage configuration to the size of an Olympic stadium to an entire street, the component/implementation cost would increase exponentially just as with the sound stage. Thank you for listening. Do you have any questions? NOTE: After presenting this slide go to the next slide and leave on screen. Slides 39 through 42 are additional statistics re social networking if required.
  • #38: NOTE: Hold this slide until question/answer portion is completed.