Micro/Macro Elements
Micro Elements
Micro elements consist of four things:
Cinematography
Cinematography is the camera angles and movements. Different angles
add a different effect to the scene. For example, a low angle makes the
character on screen look powerful and a high angle makes the character
look weak. Also a 360 degree shot makes the character look confused.
The different camera angles are Low angles, High angles, Long shot,
Wide shot, Close up, Extreme close up, Mid shot, Point of view and Over
the shoulder. The different camera movements are Panning, Tilting, 360
degree, Steadicam, Tracking shot and Crane shot.
Low Angle= Power
Wide shot= to see the surroundings
High angle= submissive
Mid shot= see character arm
movements
Long shot= centre of
attention (power)
Point of view= allows audience to experience the
movie through character’s eyes
Over the
shoulder=
see chemistry
between both
characters in
one shot
Extreme close up=
conceals identity
and surroundings of
characters
Close up= see character’s facial expressions
Panning shot= shows setting
Tracking shot
Steadicam shot=
puts audience in
the movie
Titling shot=
power
Crane shot
360 degree shot= Confusion
Mise en scene
Mise en scene is a term for what is in the shot. This includes the lighting, colours
used, props and their placement, setting/location, makeup and costumes. All these
factors make up the scene and enhances the effect the producer and director is
trying to show the audience. An example is:
The red costume connotes danger
and blood which alerts the audience.
The low lighting used makes the
scene look more eerie causing the
audience to panic. The use of the
crosses is an irony as in this scene
there is an evil spirit, something that
is not associated with Christianity.
The pale makeup makes her seem
ghastly to create distress in the
audience. The house with broken
furniture tells the audience that they
are about to see something
destructive and bad.
Sound
There are different sounds that are included in film. Diegetic sounds are sounds
that are made in the in the scene and the source it is coming from is visible to the
audience for example, dialogue, music by characters and sounds made by objects
in the scene e.g. footsteps.Non- diegetic sounds are sounds that come from a
source not visible on the screen for example, background music and narrator
commentary. Sound can be both off-screen and on-screen for example if the
source of the sound is not shown on screen but is made in the studio for example
someone shouting from the distance then it is an off- screen sound as it is not in
the frame. An on-screen sound is when the source is seen in the frame for
example the dialogue by a character talking to another character.
Editing
There are different styles of editing. Editing links two shots together and there are
times when there is movement from one shot to another, this is called a transition.
There are many transitions, straight cut which is when it jumps from one shot to
another shot with not effects, a fade which is when the screen goes black or white
to show time passing, a dissolve to show the passing of time of that the scene
showing is happening at the same time as the previous scene, wipe shots to show
a jump in time and graphic shots which is when an object from the first shot turns
into an object in the second shot for example in Psycho, the eye turns to a drain to
show a possible link.
Editing Contd
There are four different styles of continuity editing. This includes the shot reverse
shot which occurs when you see a shot of the character in the centre of the frame
looking at an object which u can see on the corner of the frame then you see a
shot of the object in the centre and the person looking at it from the corner of the
frame. There is a match-on-action shot which is when we see a character doing
something that is continue over to another shot which is done by taking various
shots of the exact same movement but putting the camera in different places.
There is also the 180 degree rule which is an imaginary line which goes between
two characters on screen and the camera, when broken it will look flipped so one
character will start off on one side then change positions then back again which
does not look good to the audience.
Editing Contd
Finally, the eyeline match shot occurs when you see a shot of a character looking
at an object which is off screen, then the camera cuts to a shot of the object.
Macro Elements
There are four elements to Macro elements:
Narrative
Narrative is the structure of the film for example at the beginning of the film, the
characters are sometimes introduced by the narrator or the audience gets to know
their name through a conversation between characters. There will be an
equilibrium where everything is how it should be, following with a disruption
usually caused by a villain, leading to a resolution which closes the film with a new
equilibrium. This kind of narrative is a narrative that follows the Todorov’s Theory.
You could also say that this is similar to the Classic Hollywood narrative as the
new equilibrium is a closure which is how most Hollywood film go. However, there
are subplots involved in the classic Hollywood narrative for example another
disruption may be introduced during the film.
Narrative contd.
A Three act structure is similar to both narratives as this narrative involves 3 parts
to a film which is the set up is 25% of the film, the confrontation is 50% and the
final is 25%. This narrative could also be called a typical Hollywood structure.
Another Narrative is the Roland Barthes theory which is when the text has many
meanings and they are complex for example you could have an open text which is
when the problem is not resolved at the end or you could have a closed text which
is when the disruption is resolved. You could also have a polysemic text which is
when the ending has different meaning for example they could be dead in real life
but lives in an alternative universe. Most films have a binary opposite narrative
which is when there is a villain vs a hero or a dominant character vs subordinate
character .
Macro/Micro
Genre
There are different genres of films for example Horror which contains frightening
scenes and ghost. Thrillers which has a villain and hero and thrills the audience.
Adventure which has characters that go on adventures and encounter a few
problems on their quest. Comedy which contains humour and sometimes love
between two characters (romcom). Romance which has a storyline between two
characters falling in love. Action which contain a lot of fast paced action scenes
and hero vs villain scenes. Animation mostly watched by kids. Sci-fi which are
usually set in space or in another time (mainly in the future). There are many
more film genres such as drama, war, fiction, etc.
Macro/Micro
Representation
There are different types of representation seen in fill for example male actors
move the plot forward, they seem more superior and they do most of the action
and hard work whereas the females are used as sexual item and they do most of
the light work for example chores. There is also a representation of cass seen in
many films for example people in the upper class live a good live, has valuables
and are very social. This might apply to some middle class characters while the
rest along with the lower class have a very simple life, they do not own luxury
items and they are not seen with other groups of people.
The women look scared and vulnerable while
the man looks on in confidence.
Audience
The audience is a key factor to any film. Film producers try to aim at certain
audiences whether it’s male or female and through their age too for example,
Marvel is known for its many superhero films. They all appeal to the male
audience as they are known to like these types of films whereas females would
rather sit a watch a romcom or an action. Marvel films usually appeal to young
adults, teens, children and some adults. Film producers also try to make films that
the audience knows what to expect from it for example, horror films are known for
their stupid characters, same narrative and cliches such as jump scares.
Sometimes producers do the opposite to make films more interesting.

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Macro/Micro

  • 2. Micro Elements Micro elements consist of four things:
  • 3. Cinematography Cinematography is the camera angles and movements. Different angles add a different effect to the scene. For example, a low angle makes the character on screen look powerful and a high angle makes the character look weak. Also a 360 degree shot makes the character look confused. The different camera angles are Low angles, High angles, Long shot, Wide shot, Close up, Extreme close up, Mid shot, Point of view and Over the shoulder. The different camera movements are Panning, Tilting, 360 degree, Steadicam, Tracking shot and Crane shot.
  • 4. Low Angle= Power Wide shot= to see the surroundings High angle= submissive Mid shot= see character arm movements Long shot= centre of attention (power)
  • 5. Point of view= allows audience to experience the movie through character’s eyes Over the shoulder= see chemistry between both characters in one shot Extreme close up= conceals identity and surroundings of characters Close up= see character’s facial expressions
  • 6. Panning shot= shows setting Tracking shot Steadicam shot= puts audience in the movie
  • 7. Titling shot= power Crane shot 360 degree shot= Confusion
  • 8. Mise en scene Mise en scene is a term for what is in the shot. This includes the lighting, colours used, props and their placement, setting/location, makeup and costumes. All these factors make up the scene and enhances the effect the producer and director is trying to show the audience. An example is:
  • 9. The red costume connotes danger and blood which alerts the audience. The low lighting used makes the scene look more eerie causing the audience to panic. The use of the crosses is an irony as in this scene there is an evil spirit, something that is not associated with Christianity. The pale makeup makes her seem ghastly to create distress in the audience. The house with broken furniture tells the audience that they are about to see something destructive and bad.
  • 10. Sound There are different sounds that are included in film. Diegetic sounds are sounds that are made in the in the scene and the source it is coming from is visible to the audience for example, dialogue, music by characters and sounds made by objects in the scene e.g. footsteps.Non- diegetic sounds are sounds that come from a source not visible on the screen for example, background music and narrator commentary. Sound can be both off-screen and on-screen for example if the source of the sound is not shown on screen but is made in the studio for example someone shouting from the distance then it is an off- screen sound as it is not in the frame. An on-screen sound is when the source is seen in the frame for example the dialogue by a character talking to another character.
  • 11. Editing There are different styles of editing. Editing links two shots together and there are times when there is movement from one shot to another, this is called a transition. There are many transitions, straight cut which is when it jumps from one shot to another shot with not effects, a fade which is when the screen goes black or white to show time passing, a dissolve to show the passing of time of that the scene showing is happening at the same time as the previous scene, wipe shots to show a jump in time and graphic shots which is when an object from the first shot turns into an object in the second shot for example in Psycho, the eye turns to a drain to show a possible link.
  • 12. Editing Contd There are four different styles of continuity editing. This includes the shot reverse shot which occurs when you see a shot of the character in the centre of the frame looking at an object which u can see on the corner of the frame then you see a shot of the object in the centre and the person looking at it from the corner of the frame. There is a match-on-action shot which is when we see a character doing something that is continue over to another shot which is done by taking various shots of the exact same movement but putting the camera in different places. There is also the 180 degree rule which is an imaginary line which goes between two characters on screen and the camera, when broken it will look flipped so one character will start off on one side then change positions then back again which does not look good to the audience.
  • 13. Editing Contd Finally, the eyeline match shot occurs when you see a shot of a character looking at an object which is off screen, then the camera cuts to a shot of the object.
  • 14. Macro Elements There are four elements to Macro elements:
  • 15. Narrative Narrative is the structure of the film for example at the beginning of the film, the characters are sometimes introduced by the narrator or the audience gets to know their name through a conversation between characters. There will be an equilibrium where everything is how it should be, following with a disruption usually caused by a villain, leading to a resolution which closes the film with a new equilibrium. This kind of narrative is a narrative that follows the Todorov’s Theory. You could also say that this is similar to the Classic Hollywood narrative as the new equilibrium is a closure which is how most Hollywood film go. However, there are subplots involved in the classic Hollywood narrative for example another disruption may be introduced during the film.
  • 16. Narrative contd. A Three act structure is similar to both narratives as this narrative involves 3 parts to a film which is the set up is 25% of the film, the confrontation is 50% and the final is 25%. This narrative could also be called a typical Hollywood structure. Another Narrative is the Roland Barthes theory which is when the text has many meanings and they are complex for example you could have an open text which is when the problem is not resolved at the end or you could have a closed text which is when the disruption is resolved. You could also have a polysemic text which is when the ending has different meaning for example they could be dead in real life but lives in an alternative universe. Most films have a binary opposite narrative which is when there is a villain vs a hero or a dominant character vs subordinate character .
  • 18. Genre There are different genres of films for example Horror which contains frightening scenes and ghost. Thrillers which has a villain and hero and thrills the audience. Adventure which has characters that go on adventures and encounter a few problems on their quest. Comedy which contains humour and sometimes love between two characters (romcom). Romance which has a storyline between two characters falling in love. Action which contain a lot of fast paced action scenes and hero vs villain scenes. Animation mostly watched by kids. Sci-fi which are usually set in space or in another time (mainly in the future). There are many more film genres such as drama, war, fiction, etc.
  • 20. Representation There are different types of representation seen in fill for example male actors move the plot forward, they seem more superior and they do most of the action and hard work whereas the females are used as sexual item and they do most of the light work for example chores. There is also a representation of cass seen in many films for example people in the upper class live a good live, has valuables and are very social. This might apply to some middle class characters while the rest along with the lower class have a very simple life, they do not own luxury items and they are not seen with other groups of people.
  • 21. The women look scared and vulnerable while the man looks on in confidence.
  • 22. Audience The audience is a key factor to any film. Film producers try to aim at certain audiences whether it’s male or female and through their age too for example, Marvel is known for its many superhero films. They all appeal to the male audience as they are known to like these types of films whereas females would rather sit a watch a romcom or an action. Marvel films usually appeal to young adults, teens, children and some adults. Film producers also try to make films that the audience knows what to expect from it for example, horror films are known for their stupid characters, same narrative and cliches such as jump scares. Sometimes producers do the opposite to make films more interesting.