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Creating a
Game Design
Document
1. The Core Statement




“Avoid missing
ball for high
score
Working title is a
        genre game about a
        situation where you have to
        do stuff to achieve
        victory conditions.



“Avoid missing
ball for high
score
2. The Feature Set
Verbs, please
jump / travel / collect / make friends / swim / run
fly / build / defend / attack / take / cast spells / eat
drink / heal / look after / plan / dance / farm
gamble /calculate / kill / rescue / learn / develop
form alliances / jump / travel / collect / make
           What do
friends / swim / run fly / build / defend / attack /
take / cast spells / eat drink / heal / look after /

         players do?
plan / dance / farm gamble /calculate / kill /
rescue / learn / develop form alliances / jump /
travel / collect / make friends / swim / run fly /
build / defend / attack / take / cast spells / eat
drink / heal / look after / plan / dance / farm
gamble /calculate / kill / rescue / learn / develop
form alliances / jump / travel / collect / make
friends / swim / run fly / build / defend / attack /
3. Philosophy
What will it say on the game's tombstone?
4. Contents
Try Card Sorting
What are the main
 functional areas
   of the game?
(The functional areas
  are probably related
to the main feature set.)
Games are organised
   around verbs.
5. Non-meat items
Put the side-dishes in
     appendices.
Story

    Technical


                Sounds




                                   Levels




Misc.


                         Artwork
6. Put the Game Design
     Document . . .
6. onto a wiki.
Creating a Game Design Document:
Bunchberry & Fern

Find us on the web
http://gameify.org
Or on Twitter:
@gameify

Further reading and image credits:
Images - Blueprint from goatling, Too Many Hammers from Velo Steve, Cock the
hammer from Kyle May, Constipated Angel from Mugley, Container ship from
mikebaird, Card Sort from Sarah Kennon.

Further reading – Card Sorting, Creating a Game Design Document,
20 reasons to use a wiki, The process of game creation,
How to write a game design doc, A practical process for creating great
game designs,
Images and Inspiration
Blueprint from goatling on Flickr.
Too Many Hammers from Velo Steve on Flickr.
Cock the hammer from Kyle May on Flickr.
Constipated Angel from Mugley on Flickr.
Container ship from mikebaird on Flickr.
Card Sort from Sarah Kennon on Flickr.

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Making a Game Design Document

  • 2. 1. The Core Statement “Avoid missing ball for high score
  • 3. Working title is a genre game about a situation where you have to do stuff to achieve victory conditions. “Avoid missing ball for high score
  • 6. jump / travel / collect / make friends / swim / run fly / build / defend / attack / take / cast spells / eat drink / heal / look after / plan / dance / farm gamble /calculate / kill / rescue / learn / develop form alliances / jump / travel / collect / make What do friends / swim / run fly / build / defend / attack / take / cast spells / eat drink / heal / look after / players do? plan / dance / farm gamble /calculate / kill / rescue / learn / develop form alliances / jump / travel / collect / make friends / swim / run fly / build / defend / attack / take / cast spells / eat drink / heal / look after / plan / dance / farm gamble /calculate / kill / rescue / learn / develop form alliances / jump / travel / collect / make friends / swim / run fly / build / defend / attack /
  • 8. What will it say on the game's tombstone?
  • 11. What are the main functional areas of the game?
  • 12. (The functional areas are probably related to the main feature set.)
  • 13. Games are organised around verbs.
  • 15. Put the side-dishes in appendices.
  • 16. Story Technical Sounds Levels Misc. Artwork
  • 17. 6. Put the Game Design Document . . .
  • 18. 6. onto a wiki.
  • 19. Creating a Game Design Document: Bunchberry & Fern Find us on the web http://gameify.org Or on Twitter: @gameify Further reading and image credits: Images - Blueprint from goatling, Too Many Hammers from Velo Steve, Cock the hammer from Kyle May, Constipated Angel from Mugley, Container ship from mikebaird, Card Sort from Sarah Kennon. Further reading – Card Sorting, Creating a Game Design Document, 20 reasons to use a wiki, The process of game creation, How to write a game design doc, A practical process for creating great game designs,
  • 20. Images and Inspiration Blueprint from goatling on Flickr. Too Many Hammers from Velo Steve on Flickr. Cock the hammer from Kyle May on Flickr. Constipated Angel from Mugley on Flickr. Container ship from mikebaird on Flickr. Card Sort from Sarah Kennon on Flickr.