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My Digital Odyssey,
Lessons Learned, & the
Future of Ad-Supported
Streaming Media
Vickie Nauman
Marketing and Ad:Tech Summit
Tel Aviv
February 2014
Pre-Digital
• 10 years in marketing & US terrestrial radio
Traditional and physical media defined by:
Distinct channels into a finite potential audience
Programming and ads for a targeted demographic
Limited by:
Printing capabilities
Broadcast signal reach
Retail inventory
Scarcity of content

But all that changed….

NETWORK
My Digital Odyssey
• 1999 Napster 1.0
My Digital Odyssey
• 1999 Napster 1.0
My Digital Odyssey
• 1999 Napster 1.0

The Disappearance of Scarcity
My Digital Odyssey
• 1999 Napster 1.0
• 2000-2004 early legal digital services
My Digital Odyssey
• 1999 Napster 1.0
• 2000-2004 early legal digital services

Legal battle lines drawn
Power shifted from distributor to the
consumer
Geographic limits lifted from media
marketplace
My Digital Odyssey
• 1999 Napster 1.0
• 2000-2004 early legal digital services
• 2004-2007 global digital landscape
Digital licensing and partnerships in
Europe, Asia, US
Each country varied:
Cell phone adoption
Payment methods
Network standards (ie GSM)
Importance of local culture on media appeal
Intellectual property rights
My Digital Odyssey
• 1999 Napster 1.0
• 2000-2004 early legal digital services
• 2004-2007 global digital landscape

“Global digital” actually patchwork of
country-specific laws, standards,
devices and gatekeepers
Resulting in country-specific user
behavior in digital media
My Digital Odyssey
•
•
•
•

1999 Napster 1.0
2000-2004 early legal digital services
2004-2007 global digital landscape
2007-2014 connected devices
proliferation of “smart” everything
watches, glasses, phones, tablets, etc
emergence of platforms
explosion of content
My Digital Odyssey
•
•
•
•

1999 Napster 1.0
2000-2004 early legal digital services
2004-2007 global digital landscape
2007-2014 connected devices

Hardware, software,
and content must
integrate elegantly
…but services have
still not reached
sustainability
The Future of Digital Media?
• DEVICES AND PLATFORMS: will continue to evolve rapidly – table stakes
In 2009, 2.5B connected devices – 2013 10B – projected 30B by 2020(1)

• CONSUMERS: fragmented mind / wallet share in digital media “firehose”
• GLOBAL: countries’ media consumption patterns developing differently
48% of Swedes streamed music in 2013; Japan only 4%(2)

• LEGAL: copyright / usage laws lag behind technological innovation
• SERVICES: emergence of new models & price points, mobile ad-supported
The MASS MARKET model for media remains
- low threshold for consumers
- simple to use and understand
- advertising based

(1) Gartner Oct 2013
(2) IFPI 2013
The Future of Digital Media?
• Betting Big on Mobile Ad-Supported
Users want it:
70% cite terrestrial radio as top music discovery in 2013 (3)
15% of total radio listening in the top 5 US markets is now online (5)
70% of digital listening is on mobile – 30% desktop(5)
Mass consumer adoption to digital media is largely free ad-supported(3)
72% of listeners prefer ad-supported rather than subscription(5)
Advertisers are joining the party:
US mobile ad spend doubled to $9.6B in 2013(4)
$35B in annual revenue in audio advertising globally, $18B is US alone(5)
API and tech-enabled ad engines launching
(3) Midia Cons Dec 2013
(4) eMarketer Dec 2013
(5) Triton Digital 2014
Thank you!
Vickie.Nauman@7digital.com
Vickie Nauman
President 7digital US
Los Angeles, CA

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#MATI-Marketing & Ad:Tech Israel_Feb 11, 2014_The Future of Ad Supported Media

  • 1. My Digital Odyssey, Lessons Learned, & the Future of Ad-Supported Streaming Media Vickie Nauman Marketing and Ad:Tech Summit Tel Aviv February 2014
  • 2. Pre-Digital • 10 years in marketing & US terrestrial radio Traditional and physical media defined by: Distinct channels into a finite potential audience Programming and ads for a targeted demographic Limited by: Printing capabilities Broadcast signal reach Retail inventory Scarcity of content But all that changed…. NETWORK
  • 3. My Digital Odyssey • 1999 Napster 1.0
  • 4. My Digital Odyssey • 1999 Napster 1.0
  • 5. My Digital Odyssey • 1999 Napster 1.0 The Disappearance of Scarcity
  • 6. My Digital Odyssey • 1999 Napster 1.0 • 2000-2004 early legal digital services
  • 7. My Digital Odyssey • 1999 Napster 1.0 • 2000-2004 early legal digital services Legal battle lines drawn Power shifted from distributor to the consumer Geographic limits lifted from media marketplace
  • 8. My Digital Odyssey • 1999 Napster 1.0 • 2000-2004 early legal digital services • 2004-2007 global digital landscape Digital licensing and partnerships in Europe, Asia, US Each country varied: Cell phone adoption Payment methods Network standards (ie GSM) Importance of local culture on media appeal Intellectual property rights
  • 9. My Digital Odyssey • 1999 Napster 1.0 • 2000-2004 early legal digital services • 2004-2007 global digital landscape “Global digital” actually patchwork of country-specific laws, standards, devices and gatekeepers Resulting in country-specific user behavior in digital media
  • 10. My Digital Odyssey • • • • 1999 Napster 1.0 2000-2004 early legal digital services 2004-2007 global digital landscape 2007-2014 connected devices proliferation of “smart” everything watches, glasses, phones, tablets, etc emergence of platforms explosion of content
  • 11. My Digital Odyssey • • • • 1999 Napster 1.0 2000-2004 early legal digital services 2004-2007 global digital landscape 2007-2014 connected devices Hardware, software, and content must integrate elegantly …but services have still not reached sustainability
  • 12. The Future of Digital Media? • DEVICES AND PLATFORMS: will continue to evolve rapidly – table stakes In 2009, 2.5B connected devices – 2013 10B – projected 30B by 2020(1) • CONSUMERS: fragmented mind / wallet share in digital media “firehose” • GLOBAL: countries’ media consumption patterns developing differently 48% of Swedes streamed music in 2013; Japan only 4%(2) • LEGAL: copyright / usage laws lag behind technological innovation • SERVICES: emergence of new models & price points, mobile ad-supported The MASS MARKET model for media remains - low threshold for consumers - simple to use and understand - advertising based (1) Gartner Oct 2013 (2) IFPI 2013
  • 13. The Future of Digital Media? • Betting Big on Mobile Ad-Supported Users want it: 70% cite terrestrial radio as top music discovery in 2013 (3) 15% of total radio listening in the top 5 US markets is now online (5) 70% of digital listening is on mobile – 30% desktop(5) Mass consumer adoption to digital media is largely free ad-supported(3) 72% of listeners prefer ad-supported rather than subscription(5) Advertisers are joining the party: US mobile ad spend doubled to $9.6B in 2013(4) $35B in annual revenue in audio advertising globally, $18B is US alone(5) API and tech-enabled ad engines launching (3) Midia Cons Dec 2013 (4) eMarketer Dec 2013 (5) Triton Digital 2014