This document provides instructions for setting up and using simple muscles in Maya with the Muscle deformer across 6 lessons:
1. It begins by setting up basic skin deformation on a dragon leg mesh and applying the Muscle deformer. Joints are converted to capsules and default weights are applied.
2. Weights are then painted to bones using the Muscle Paint tool for more control.
3. The next lesson covers setting up simple muscle objects and painting their weights. By connecting muscle objects to the skin, additional deformation can be created.
4. Painting weights specifically to muscle objects is demonstrated.
5. Setting up sliding deformation using polygon objects is covered.
6. The