Meet the Meter: Visualising SmartGrids using
               Self-Organising Institutions and Serious Games

          Aikaterini Bourazeri1 , Jeremy Pitt1 , Pablo Almajano2 , Inmaculada
                            ıguez2 and Maite Lopez-Sanchez2
                        Rodr´

                                1 Department   of Electrical & Electronic Engineering
                                      Imperial College London, SW7 2BT UK
                                  2 Departament de Matem`tica Aplicada i An`lisi
                                                             a                 a
                                     Universitat de Barcelona, Barcelona, Spain



                                               10th September 2012




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez           Meet the Meter            1 / 17
Agenda



   Agenda
           Smart Grids
           User-Infrastructure Interfaces
           User Participation
           Proposal: Serious Game Institutions
           A Working Example
           Summary and Conclusions




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter   2 / 17
Smart Grids

   Smart Grids use Information Technology and Communications to underpin
   the network’s infrastructure and performance.

   Meeting Targets:
           Global warming & carbon dioxide emissions
           Consumer demand for low & competitive electricity prices
           Guaranteed security & protection against malicious attacks
           Electrification of transport & heating
           Smoothing out peak demand

   Although SmartGrids focus on the demand-side and are predicated on
   consumer participation, the User-Infrastructure Interface is still largely
   neglected.

Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter            3 / 17
Smart Grids



   We propose a User-Infrastructure Interface in which:
           Information visualisation for comparative feedback
           New affordances for the Smart Meters
   are integrated within a virtual environment for a Serious Game.

   Users will ”Meet the Meter”, providing ’assistive awareness’ and gain
   experience and knowledge for long-term engagement with the new
   infrastructure.




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter       4 / 17
User-Infrastructure Interfaces


   A User-Interface aims to extend the communication bridge between the
   consumers and the Smart Grid.

   We have focused on two studies:
           Almajano - Assistance Infrastructure for open MAS for both human
           and software agents. It is composed of two layers for agent
           interaction, historical information and general assistance.
           Fung Lam - Infrastructure development and maintenance for irrigation
           management system in Nepal. New technology infrastructure could
           improve system’s performance, but it depends on the institutions and
           their effectiveness.




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter        5 / 17
User Participation
  Engaging Users through Serious Games

   ‘Serious games are digital games, simulations and virtual environments
   which purpose is not only to entertain, but also to assist learning and help
   users develop skills such as decision-making, long-term engagement and
   collaboration.‘

   Features:
           Thought-provoking
           Informative
           Stimulating
           Promote active involvement & participation

   Two ways for encouraging consumer participation inside the grid:
           Serious virtual worlds for direct consumer participation
           Game for training purposes
Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter        6 / 17
User Participation
  Users and Comparative Feedback

   A mean for engaging users with the Advanced Metering Infrastructure
   (AMI):
           Based on actual energy consumption
           Provided on frequent basis
           Comparison of past energy consumptions
           Helps consumers identify their consumption patterns

   Studies:
           Darby - comparative feedback more effective than direct (up to 10 %
           decrease in energy consumption)
           Fischer - a way of triggering users’ behaviours and habits (up to 12 %
           decrease in energy use)
           Moere - encourages social involvement and competition, increases
           awareness towards energy consumption
Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter          7 / 17
User Participation
  Smart Meters




   They are like the known meters that are installed on our households for
   reading the electricity consumption, but with advanced features.


           User interface for communication & interaction
           Control the energy consumption
           Process and transmit consumer’s information to energy providers
           Remote reading via a mobile application
           Real-time pricing display
           Connected to electrical appliances




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter         8 / 17
Proposal: Serious Game Institutions


   Development of a User-Infrastructure Interface for Smart Grids:


           Information visualisation for comparative feedback
           New affordances for the Smart Meters
           Encapsulation of self-organisation aspects
           Supports the principles for enduring institutions
           ‘Assistive awareness‘ for necessary experience & user engagement
           Better understanding of resource allocation, prices, investment
           decisions & grid’s sustainability




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter          9 / 17
Proposal: Serious Game Institutions

                   Table: Ostrom’s Principles encapsulated by a Serious Game
                                         Serious      Game
                       Ostrom’s Principles            User Participation
                       Clearly defined bound-          Game access
                       aries
                       Congruence      between        Locations     supporting
                       appropriation/provision        comparative feedback
                       rules and local environ-       for different ‘roles’
                       ment
                       Collective choice ar-          Deliberative Assembly
                       rangements                     location
                       Monitoring                     Smart Meters
                       Graduated Incentives           Sanctions and rewards
                       Conflict resolution             Court Room location

Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez     Meet the Meter           10 / 17
Proposal: Serious Game Institutions


           Principle 1: The online world represents the institution and a
           membership for playing a character is needed.
           Principle 2: Visualisation of different sorts of data for different
           purposes, enabling users to configure the rules of their institution.
           Principle 3: Specialised decision-making forum for collective choice
           (deliberative assembly).
           Principle 4: The data will be streamed by some kind of monitoring
           agency (Smart Meters).
           Principle 5: The virtual environment rewards the successful game play
           and sanctions inappropriate behaviour.
           Principle 6: When disputes occur, they can be resolved in another
           specialised location (‘Court Room‘).


Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter              11 / 17
Proposal: Serious Game Institutions



   Different ‘Consumer‘ Roles in the Smart Grids:
           Prosumer: makes choices about prices, which energy provider to get
           his/her electricity from, selling surplus energy back to the grid.
           Citizen: may be concerned with collective utility and the impact of
           his/her consumption profile on global warming, has an interest in
           setting and meeting policy targets.
           Practitioner: might be concerned with coordinated activity for storage
           and planning local (micro-Grid) developments.




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter         12 / 17
A Working Example



   Focus on the use of advanced technologies to build the communication
   bridge between ‘consumers‘ and the Smart Grid.
           Virtual Institutions (VI): 3D normative environments for direct human
           participation in an Electronic Institution (human & software agents).
           Electronic Institution (EI): an organisation centred multi-agent
           system, which models the market (defining roles and interaction
           protocols).
           Virtual World (VW): 3D advanced interface for direct human
           inclusion in the system.




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter          13 / 17
A working example



   Virtual Institution (combination of 3D Virtual Worlds (VW) and Electronic
   Institutions (EI)) can model a Serious Game for Smart Grids.


           Provide all the necessary means for human inclusion in the system
           A human can control his/her avatar (embodied character)
           Enhanced visualisation information of the system and its facilities
           Participants’ interaction in a seamless and intuitive way (voice, chat,
           gestures)




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter             14 / 17
A Working Example

   Six different activities can be enabled in the Serious Game:


                Smart Grid Presentation
                Private Information
                Public Information
                Simulation
                Assembly
                Conflict Resolution                    Figure: Virtual World populated
                                                      by 3D virtual characters
                                                      performing collective
                                                      arrangements (human-human and
                                                      human-agent interactions)



Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter                    15 / 17
Summary and Conclusions



   Research Contribution: a User-Infrastructure Interface for Smart Grids,
   in which information visualisation for comparative feedback, Smart Meters
   and user participation are integrated into a virtual environment.

   Using a Smart Meter to provide ‘assistive awareness‘ in a Serious Game:
           Enables long-term user engagement
           Offers participants a deeper insight into decision-making, resource
           allocation and sustainability in their different roles




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter            16 / 17
Summary and Conclusions



   Restrictions concerning the user participation inside the grid:
           The majority of users are not aware of grid management
           A high percentage of user participation is needed for an efficient grid
           operation
           Decision-making should be immediate and accurate
           Users have to invest money on amenities with long-term benefits
           Users should know their exact role inside the grid
           Collection of personal data should be done carefully




Bourazeri, Pitt, Almajano, Rodr´
                               ıguez, Lopez-Sanchez   Meet the Meter         17 / 17

More Related Content

PDF
Intelligent Community Network Services May 2009
PDF
Doe Smart Grid
PPTX
Corporate Visions & Project Investments
PDF
Clouds are about sharing - Digital London 2012
 
PDF
Cloud Expo Europe 2012
 
PDF
Capturing the Immune System: From the wet-­lab to the robot, building better ...
PDF
Industry Training: 01 Awareness Overview
PDF
Self-Awareness in Self-Organising Institutions for Autonomic Power Systems Ma...
Intelligent Community Network Services May 2009
Doe Smart Grid
Corporate Visions & Project Investments
Clouds are about sharing - Digital London 2012
 
Cloud Expo Europe 2012
 
Capturing the Immune System: From the wet-­lab to the robot, building better ...
Industry Training: 01 Awareness Overview
Self-Awareness in Self-Organising Institutions for Autonomic Power Systems Ma...

Viewers also liked (6)

PDF
Towards Systematically Engineering Ensembles - Martin Wirsing
PDF
Conceptual Map and Classification In Ensembles Of Autonomic Components: From ...
PDF
Automated Demand Response Strategies for Market Participation and Grid Manage...
PDF
Crowd Steering: Music Festival Case Study
PDF
Industry Training: 03 Awareness Simulation
Towards Systematically Engineering Ensembles - Martin Wirsing
Conceptual Map and Classification In Ensembles Of Autonomic Components: From ...
Automated Demand Response Strategies for Market Participation and Grid Manage...
Crowd Steering: Music Festival Case Study
Industry Training: 03 Awareness Simulation
Ad

Similar to Meet the Meter: Visualising Smart Grids using Self-Organising Institutions and Serious Games (20)

PPTX
Ambient intelligence
PPTX
Internet of Things
PDF
Week 10 Lecture Material Smart cities &Homes
PPTX
IOT PPTs Week 10 Lecture Material.pptx of NPTEL Smart Cities
PDF
How Cyber-Physical Systems Are Reshaping the Robotics Landscape
PDF
IRJET- Sixth Sense Technology: A Gesture-Based Wearable Computing Review
PPTX
Ambient intellegence
PDF
Context-aware recommender system for multi-user smart home
PDF
Dlodlo (2013), towards a demand side smart domestic electrical energy managem...
PDF
Proactive Intelligent Home System Using Contextual Information and Neural Net...
PPTX
Io t research_arpanpal_iem
PDF
Elastic cognitive systems 18 6-2015-dustdar
PDF
Cognitive Robotics: Merging AI and Robotics for Complex Tasks
PPTX
Taming AI Engineering Ethics and Policy
PPTX
Smart Data - How you and I will exploit Big Data for personalized digital hea...
PDF
COMPLEX EVENT PROCESSING USING IOT DEVICES BASED ON ARDUINO
PDF
Complex Event Processing Using IOT Devices Based on Arduino
PPT
Crossroad roadmap ict2010
PDF
IRJET- Portable Biometric E-Voting System
PPTX
Platform Strategy and Digital Ecosystems
Ambient intelligence
Internet of Things
Week 10 Lecture Material Smart cities &Homes
IOT PPTs Week 10 Lecture Material.pptx of NPTEL Smart Cities
How Cyber-Physical Systems Are Reshaping the Robotics Landscape
IRJET- Sixth Sense Technology: A Gesture-Based Wearable Computing Review
Ambient intellegence
Context-aware recommender system for multi-user smart home
Dlodlo (2013), towards a demand side smart domestic electrical energy managem...
Proactive Intelligent Home System Using Contextual Information and Neural Net...
Io t research_arpanpal_iem
Elastic cognitive systems 18 6-2015-dustdar
Cognitive Robotics: Merging AI and Robotics for Complex Tasks
Taming AI Engineering Ethics and Policy
Smart Data - How you and I will exploit Big Data for personalized digital hea...
COMPLEX EVENT PROCESSING USING IOT DEVICES BASED ON ARDUINO
Complex Event Processing Using IOT Devices Based on Arduino
Crossroad roadmap ict2010
IRJET- Portable Biometric E-Voting System
Platform Strategy and Digital Ecosystems
Ad

More from FET AWARE project - Self Awareness in Autonomic Systems (20)

PDF
Academic Course: 13 Applications of and Challenges in Self-Awareness
PDF
Academic Course: 12 Safety and Ethics
PDF
Academic Course: 08 Pattern-based design of autonomic systems
PDF
Academic Course: 07 Introduction to the Formal Engineering of Autonomic Systems
PDF
Academic Course: 06 Morphogenetic Engineering
PDF
Academic Course: 04 Introduction to complex systems and agent based modeling
PDF
Academic Course: 03 Autonomic Multi-Agent Systems
PDF
Academic Course: 02 Self-organization and emergence in networked systems
PDF
Academic Course: 01 Self-awarenesss and Computational Self-awareness
PDF
PDF
Industry Training: 04 Awareness Applications
PDF
Industry Training: 02 Awareness Properties
PDF
Robot Swarms as Ensembles of Cooperating Components - Matthias Holzl
PDF
Underwater search and rescue in swarm robotics - Mark Read
PDF
Computational Self-awareness in Smart-Camera Networks - Lukas Esterle
PDF
Why Robots may need to be self-­‐aware, before we can really trust them - Ala...
PDF
Morphogenetic Engineering: Reconciling Architecture and Self-Organization Thr...
PDF
Ensemble-oriented programming of self-adaptive systems - Michele Loreti
PDF
Self-awareness and Adaptive Technologies: the Future of Operating Systems?
PDF
EnhancingWeb Process Self-Awareness with Context-Aware Service Composition
Academic Course: 13 Applications of and Challenges in Self-Awareness
Academic Course: 12 Safety and Ethics
Academic Course: 08 Pattern-based design of autonomic systems
Academic Course: 07 Introduction to the Formal Engineering of Autonomic Systems
Academic Course: 06 Morphogenetic Engineering
Academic Course: 04 Introduction to complex systems and agent based modeling
Academic Course: 03 Autonomic Multi-Agent Systems
Academic Course: 02 Self-organization and emergence in networked systems
Academic Course: 01 Self-awarenesss and Computational Self-awareness
Industry Training: 04 Awareness Applications
Industry Training: 02 Awareness Properties
Robot Swarms as Ensembles of Cooperating Components - Matthias Holzl
Underwater search and rescue in swarm robotics - Mark Read
Computational Self-awareness in Smart-Camera Networks - Lukas Esterle
Why Robots may need to be self-­‐aware, before we can really trust them - Ala...
Morphogenetic Engineering: Reconciling Architecture and Self-Organization Thr...
Ensemble-oriented programming of self-adaptive systems - Michele Loreti
Self-awareness and Adaptive Technologies: the Future of Operating Systems?
EnhancingWeb Process Self-Awareness with Context-Aware Service Composition

Recently uploaded (20)

PPTX
B.Sc. DS Unit 2 Software Engineering.pptx
PDF
English Textual Question & Ans (12th Class).pdf
PDF
LIFE & LIVING TRILOGY - PART - (2) THE PURPOSE OF LIFE.pdf
PDF
Race Reva University – Shaping Future Leaders in Artificial Intelligence
PPTX
Education and Perspectives of Education.pptx
PPTX
Computer Architecture Input Output Memory.pptx
PPTX
Introduction to pro and eukaryotes and differences.pptx
PDF
LIFE & LIVING TRILOGY- PART (1) WHO ARE WE.pdf
PDF
Myanmar Dental Journal, The Journal of the Myanmar Dental Association (2013).pdf
PDF
Vision Prelims GS PYQ Analysis 2011-2022 www.upscpdf.com.pdf
PDF
Journal of Dental Science - UDMY (2022).pdf
PDF
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
PDF
AI-driven educational solutions for real-life interventions in the Philippine...
PDF
CRP102_SAGALASSOS_Final_Projects_2025.pdf
PDF
LIFE & LIVING TRILOGY - PART (3) REALITY & MYSTERY.pdf
PDF
International_Financial_Reporting_Standa.pdf
PDF
HVAC Specification 2024 according to central public works department
PPTX
What’s under the hood: Parsing standardized learning content for AI
PDF
BP 505 T. PHARMACEUTICAL JURISPRUDENCE (UNIT 2).pdf
PPTX
Climate Change and Its Global Impact.pptx
B.Sc. DS Unit 2 Software Engineering.pptx
English Textual Question & Ans (12th Class).pdf
LIFE & LIVING TRILOGY - PART - (2) THE PURPOSE OF LIFE.pdf
Race Reva University – Shaping Future Leaders in Artificial Intelligence
Education and Perspectives of Education.pptx
Computer Architecture Input Output Memory.pptx
Introduction to pro and eukaryotes and differences.pptx
LIFE & LIVING TRILOGY- PART (1) WHO ARE WE.pdf
Myanmar Dental Journal, The Journal of the Myanmar Dental Association (2013).pdf
Vision Prelims GS PYQ Analysis 2011-2022 www.upscpdf.com.pdf
Journal of Dental Science - UDMY (2022).pdf
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
AI-driven educational solutions for real-life interventions in the Philippine...
CRP102_SAGALASSOS_Final_Projects_2025.pdf
LIFE & LIVING TRILOGY - PART (3) REALITY & MYSTERY.pdf
International_Financial_Reporting_Standa.pdf
HVAC Specification 2024 according to central public works department
What’s under the hood: Parsing standardized learning content for AI
BP 505 T. PHARMACEUTICAL JURISPRUDENCE (UNIT 2).pdf
Climate Change and Its Global Impact.pptx

Meet the Meter: Visualising Smart Grids using Self-Organising Institutions and Serious Games

  • 1. Meet the Meter: Visualising SmartGrids using Self-Organising Institutions and Serious Games Aikaterini Bourazeri1 , Jeremy Pitt1 , Pablo Almajano2 , Inmaculada ıguez2 and Maite Lopez-Sanchez2 Rodr´ 1 Department of Electrical & Electronic Engineering Imperial College London, SW7 2BT UK 2 Departament de Matem`tica Aplicada i An`lisi a a Universitat de Barcelona, Barcelona, Spain 10th September 2012 Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 1 / 17
  • 2. Agenda Agenda Smart Grids User-Infrastructure Interfaces User Participation Proposal: Serious Game Institutions A Working Example Summary and Conclusions Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 2 / 17
  • 3. Smart Grids Smart Grids use Information Technology and Communications to underpin the network’s infrastructure and performance. Meeting Targets: Global warming & carbon dioxide emissions Consumer demand for low & competitive electricity prices Guaranteed security & protection against malicious attacks Electrification of transport & heating Smoothing out peak demand Although SmartGrids focus on the demand-side and are predicated on consumer participation, the User-Infrastructure Interface is still largely neglected. Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 3 / 17
  • 4. Smart Grids We propose a User-Infrastructure Interface in which: Information visualisation for comparative feedback New affordances for the Smart Meters are integrated within a virtual environment for a Serious Game. Users will ”Meet the Meter”, providing ’assistive awareness’ and gain experience and knowledge for long-term engagement with the new infrastructure. Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 4 / 17
  • 5. User-Infrastructure Interfaces A User-Interface aims to extend the communication bridge between the consumers and the Smart Grid. We have focused on two studies: Almajano - Assistance Infrastructure for open MAS for both human and software agents. It is composed of two layers for agent interaction, historical information and general assistance. Fung Lam - Infrastructure development and maintenance for irrigation management system in Nepal. New technology infrastructure could improve system’s performance, but it depends on the institutions and their effectiveness. Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 5 / 17
  • 6. User Participation Engaging Users through Serious Games ‘Serious games are digital games, simulations and virtual environments which purpose is not only to entertain, but also to assist learning and help users develop skills such as decision-making, long-term engagement and collaboration.‘ Features: Thought-provoking Informative Stimulating Promote active involvement & participation Two ways for encouraging consumer participation inside the grid: Serious virtual worlds for direct consumer participation Game for training purposes Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 6 / 17
  • 7. User Participation Users and Comparative Feedback A mean for engaging users with the Advanced Metering Infrastructure (AMI): Based on actual energy consumption Provided on frequent basis Comparison of past energy consumptions Helps consumers identify their consumption patterns Studies: Darby - comparative feedback more effective than direct (up to 10 % decrease in energy consumption) Fischer - a way of triggering users’ behaviours and habits (up to 12 % decrease in energy use) Moere - encourages social involvement and competition, increases awareness towards energy consumption Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 7 / 17
  • 8. User Participation Smart Meters They are like the known meters that are installed on our households for reading the electricity consumption, but with advanced features. User interface for communication & interaction Control the energy consumption Process and transmit consumer’s information to energy providers Remote reading via a mobile application Real-time pricing display Connected to electrical appliances Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 8 / 17
  • 9. Proposal: Serious Game Institutions Development of a User-Infrastructure Interface for Smart Grids: Information visualisation for comparative feedback New affordances for the Smart Meters Encapsulation of self-organisation aspects Supports the principles for enduring institutions ‘Assistive awareness‘ for necessary experience & user engagement Better understanding of resource allocation, prices, investment decisions & grid’s sustainability Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 9 / 17
  • 10. Proposal: Serious Game Institutions Table: Ostrom’s Principles encapsulated by a Serious Game Serious Game Ostrom’s Principles User Participation Clearly defined bound- Game access aries Congruence between Locations supporting appropriation/provision comparative feedback rules and local environ- for different ‘roles’ ment Collective choice ar- Deliberative Assembly rangements location Monitoring Smart Meters Graduated Incentives Sanctions and rewards Conflict resolution Court Room location Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 10 / 17
  • 11. Proposal: Serious Game Institutions Principle 1: The online world represents the institution and a membership for playing a character is needed. Principle 2: Visualisation of different sorts of data for different purposes, enabling users to configure the rules of their institution. Principle 3: Specialised decision-making forum for collective choice (deliberative assembly). Principle 4: The data will be streamed by some kind of monitoring agency (Smart Meters). Principle 5: The virtual environment rewards the successful game play and sanctions inappropriate behaviour. Principle 6: When disputes occur, they can be resolved in another specialised location (‘Court Room‘). Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 11 / 17
  • 12. Proposal: Serious Game Institutions Different ‘Consumer‘ Roles in the Smart Grids: Prosumer: makes choices about prices, which energy provider to get his/her electricity from, selling surplus energy back to the grid. Citizen: may be concerned with collective utility and the impact of his/her consumption profile on global warming, has an interest in setting and meeting policy targets. Practitioner: might be concerned with coordinated activity for storage and planning local (micro-Grid) developments. Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 12 / 17
  • 13. A Working Example Focus on the use of advanced technologies to build the communication bridge between ‘consumers‘ and the Smart Grid. Virtual Institutions (VI): 3D normative environments for direct human participation in an Electronic Institution (human & software agents). Electronic Institution (EI): an organisation centred multi-agent system, which models the market (defining roles and interaction protocols). Virtual World (VW): 3D advanced interface for direct human inclusion in the system. Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 13 / 17
  • 14. A working example Virtual Institution (combination of 3D Virtual Worlds (VW) and Electronic Institutions (EI)) can model a Serious Game for Smart Grids. Provide all the necessary means for human inclusion in the system A human can control his/her avatar (embodied character) Enhanced visualisation information of the system and its facilities Participants’ interaction in a seamless and intuitive way (voice, chat, gestures) Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 14 / 17
  • 15. A Working Example Six different activities can be enabled in the Serious Game: Smart Grid Presentation Private Information Public Information Simulation Assembly Conflict Resolution Figure: Virtual World populated by 3D virtual characters performing collective arrangements (human-human and human-agent interactions) Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 15 / 17
  • 16. Summary and Conclusions Research Contribution: a User-Infrastructure Interface for Smart Grids, in which information visualisation for comparative feedback, Smart Meters and user participation are integrated into a virtual environment. Using a Smart Meter to provide ‘assistive awareness‘ in a Serious Game: Enables long-term user engagement Offers participants a deeper insight into decision-making, resource allocation and sustainability in their different roles Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 16 / 17
  • 17. Summary and Conclusions Restrictions concerning the user participation inside the grid: The majority of users are not aware of grid management A high percentage of user participation is needed for an efficient grid operation Decision-making should be immediate and accurate Users have to invest money on amenities with long-term benefits Users should know their exact role inside the grid Collection of personal data should be done carefully Bourazeri, Pitt, Almajano, Rodr´ ıguez, Lopez-Sanchez Meet the Meter 17 / 17